SDL  2.0
SDL_video.c File Reference
#include "../SDL_internal.h"
#include "SDL.h"
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_blit.h"
#include "SDL_pixels_c.h"
#include "SDL_rect_c.h"
#include "../events/SDL_events_c.h"
#include "../timer/SDL_timer_c.h"
#include "SDL_syswm.h"
#include "SDL_opengles.h"
#include "SDL_opengles2.h"
#include "x11/SDL_x11messagebox.h"
+ Include dependency graph for SDL_video.c:

Go to the source code of this file.

Data Structures

struct  SDL_WindowTextureData
 

Macros

#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR   0x82FB
 
#define CHECK_WINDOW_MAGIC(window, retval)
 
#define CHECK_DISPLAY_INDEX(displayIndex, retval)
 
#define FULLSCREEN_MASK   (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN)
 
#define SDL_WINDOWTEXTUREDATA   "_SDL_WindowTextureData"
 
#define CREATE_FLAGS   (SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_ALWAYS_ON_TOP | SDL_WINDOW_SKIP_TASKBAR | SDL_WINDOW_POPUP_MENU | SDL_WINDOW_UTILITY | SDL_WINDOW_TOOLTIP | SDL_WINDOW_VULKAN | SDL_WINDOW_MINIMIZED)
 
#define GL_NUM_EXTENSIONS   0x821D
 
#define NOT_A_VULKAN_WINDOW   "The specified window isn't a Vulkan window"
 

Functions

static SDL_bool ShouldUseTextureFramebuffer ()
 
static int SDL_CreateWindowTexture (SDL_VideoDevice *unused, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
 
static int SDL_UpdateWindowTexture (SDL_VideoDevice *unused, SDL_Window *window, const SDL_Rect *rects, int numrects)
 
static void SDL_DestroyWindowTexture (SDL_VideoDevice *unused, SDL_Window *window)
 
static int cmpmodes (const void *A, const void *B)
 
static int SDL_UninitializedVideo ()
 
int SDL_GetNumVideoDrivers (void)
 Get the number of video drivers compiled into SDL. More...
 
const char * SDL_GetVideoDriver (int index)
 Get the name of a built in video driver. More...
 
int SDL_VideoInit (const char *driver_name)
 Initialize the video subsystem, optionally specifying a video driver. More...
 
const char * SDL_GetCurrentVideoDriver ()
 Returns the name of the currently initialized video driver. More...
 
SDL_VideoDeviceSDL_GetVideoDevice (void)
 
int SDL_AddBasicVideoDisplay (const SDL_DisplayMode *desktop_mode)
 
int SDL_AddVideoDisplay (const SDL_VideoDisplay *display)
 
int SDL_GetNumVideoDisplays (void)
 Returns the number of available video displays. More...
 
int SDL_GetIndexOfDisplay (SDL_VideoDisplay *display)
 
voidSDL_GetDisplayDriverData (int displayIndex)
 
const char * SDL_GetDisplayName (int displayIndex)
 Get the name of a display in UTF-8 encoding. More...
 
int SDL_GetDisplayBounds (int displayIndex, SDL_Rect *rect)
 Get the desktop area represented by a display, with the primary display located at 0,0. More...
 
int SDL_GetDisplayUsableBounds (int displayIndex, SDL_Rect *rect)
 Get the usable desktop area represented by a display, with the primary display located at 0,0. More...
 
int SDL_GetDisplayDPI (int displayIndex, float *ddpi, float *hdpi, float *vdpi)
 Get the dots/pixels-per-inch for a display. More...
 
SDL_DisplayOrientation SDL_GetDisplayOrientation (int displayIndex)
 Get the orientation of a display. More...
 
SDL_bool SDL_AddDisplayMode (SDL_VideoDisplay *display, const SDL_DisplayMode *mode)
 
static int SDL_GetNumDisplayModesForDisplay (SDL_VideoDisplay *display)
 
int SDL_GetNumDisplayModes (int displayIndex)
 Returns the number of available display modes. More...
 
int SDL_GetDisplayMode (int displayIndex, int index, SDL_DisplayMode *mode)
 Fill in information about a specific display mode. More...
 
int SDL_GetDesktopDisplayMode (int displayIndex, SDL_DisplayMode *mode)
 Fill in information about the desktop display mode. More...
 
int SDL_GetCurrentDisplayMode (int displayIndex, SDL_DisplayMode *mode)
 Fill in information about the current display mode. More...
 
static SDL_DisplayModeSDL_GetClosestDisplayModeForDisplay (SDL_VideoDisplay *display, const SDL_DisplayMode *mode, SDL_DisplayMode *closest)
 
SDL_DisplayModeSDL_GetClosestDisplayMode (int displayIndex, const SDL_DisplayMode *mode, SDL_DisplayMode *closest)
 Get the closest match to the requested display mode. More...
 
static int SDL_SetDisplayModeForDisplay (SDL_VideoDisplay *display, const SDL_DisplayMode *mode)
 
SDL_VideoDisplaySDL_GetDisplay (int displayIndex)
 
int SDL_GetWindowDisplayIndex (SDL_Window *window)
 Get the display index associated with a window. More...
 
SDL_VideoDisplaySDL_GetDisplayForWindow (SDL_Window *window)
 
int SDL_SetWindowDisplayMode (SDL_Window *window, const SDL_DisplayMode *mode)
 Set the display mode used when a fullscreen window is visible. More...
 
int SDL_GetWindowDisplayMode (SDL_Window *window, SDL_DisplayMode *mode)
 Fill in information about the display mode used when a fullscreen window is visible. More...
 
Uint32 SDL_GetWindowPixelFormat (SDL_Window *window)
 Get the pixel format associated with the window. More...
 
static void SDL_RestoreMousePosition (SDL_Window *window)
 
static int SDL_UpdateFullscreenMode (SDL_Window *window, SDL_bool fullscreen)
 
static SDL_INLINE SDL_bool IsAcceptingDragAndDrop (void)
 
static SDL_INLINE void PrepareDragAndDropSupport (SDL_Window *window)
 
void SDL_ToggleDragAndDropSupport (void)
 
static void SDL_FinishWindowCreation (SDL_Window *window, Uint32 flags)
 
SDL_WindowSDL_CreateWindow (const char *title, int x, int y, int w, int h, Uint32 flags)
 Create a window with the specified position, dimensions, and flags. More...
 
SDL_WindowSDL_CreateWindowFrom (const void *data)
 Create an SDL window from an existing native window. More...
 
int SDL_RecreateWindow (SDL_Window *window, Uint32 flags)
 
SDL_bool SDL_HasWindows (void)
 
Uint32 SDL_GetWindowID (SDL_Window *window)
 Get the numeric ID of a window, for logging purposes. More...
 
SDL_WindowSDL_GetWindowFromID (Uint32 id)
 Get a window from a stored ID, or NULL if it doesn't exist. More...
 
Uint32 SDL_GetWindowFlags (SDL_Window *window)
 Get the window flags. More...
 
void SDL_SetWindowTitle (SDL_Window *window, const char *title)
 Set the title of a window, in UTF-8 format. More...
 
const char * SDL_GetWindowTitle (SDL_Window *window)
 Get the title of a window, in UTF-8 format. More...
 
void SDL_SetWindowIcon (SDL_Window *window, SDL_Surface *icon)
 Set the icon for a window. More...
 
voidSDL_SetWindowData (SDL_Window *window, const char *name, void *userdata)
 Associate an arbitrary named pointer with a window. More...
 
voidSDL_GetWindowData (SDL_Window *window, const char *name)
 Retrieve the data pointer associated with a window. More...
 
void SDL_SetWindowPosition (SDL_Window *window, int x, int y)
 Set the position of a window. More...
 
void SDL_GetWindowPosition (SDL_Window *window, int *x, int *y)
 Get the position of a window. More...
 
void SDL_SetWindowBordered (SDL_Window *window, SDL_bool bordered)
 Set the border state of a window. More...
 
void SDL_SetWindowResizable (SDL_Window *window, SDL_bool resizable)
 Set the user-resizable state of a window. More...
 
void SDL_SetWindowSize (SDL_Window *window, int w, int h)
 Set the size of a window's client area. More...
 
void SDL_GetWindowSize (SDL_Window *window, int *w, int *h)
 Get the size of a window's client area. More...
 
int SDL_GetWindowBordersSize (SDL_Window *window, int *top, int *left, int *bottom, int *right)
 Get the size of a window's borders (decorations) around the client area. More...
 
void SDL_SetWindowMinimumSize (SDL_Window *window, int min_w, int min_h)
 Set the minimum size of a window's client area. More...
 
void SDL_GetWindowMinimumSize (SDL_Window *window, int *min_w, int *min_h)
 Get the minimum size of a window's client area. More...
 
void SDL_SetWindowMaximumSize (SDL_Window *window, int max_w, int max_h)
 Set the maximum size of a window's client area. More...
 
void SDL_GetWindowMaximumSize (SDL_Window *window, int *max_w, int *max_h)
 Get the maximum size of a window's client area. More...
 
void SDL_ShowWindow (SDL_Window *window)
 Show a window. More...
 
void SDL_HideWindow (SDL_Window *window)
 Hide a window. More...
 
void SDL_RaiseWindow (SDL_Window *window)
 Raise a window above other windows and set the input focus. More...
 
void SDL_MaximizeWindow (SDL_Window *window)
 Make a window as large as possible. More...
 
static SDL_bool CanMinimizeWindow (SDL_Window *window)
 
void SDL_MinimizeWindow (SDL_Window *window)
 Minimize a window to an iconic representation. More...
 
void SDL_RestoreWindow (SDL_Window *window)
 Restore the size and position of a minimized or maximized window. More...
 
int SDL_SetWindowFullscreen (SDL_Window *window, Uint32 flags)
 Set a window's fullscreen state. More...
 
static SDL_SurfaceSDL_CreateWindowFramebuffer (SDL_Window *window)
 
SDL_SurfaceSDL_GetWindowSurface (SDL_Window *window)
 Get the SDL surface associated with the window. More...
 
int SDL_UpdateWindowSurface (SDL_Window *window)
 Copy the window surface to the screen. More...
 
int SDL_UpdateWindowSurfaceRects (SDL_Window *window, const SDL_Rect *rects, int numrects)
 Copy a number of rectangles on the window surface to the screen. More...
 
int SDL_SetWindowBrightness (SDL_Window *window, float brightness)
 Set the brightness (gamma correction) for a window. More...
 
float SDL_GetWindowBrightness (SDL_Window *window)
 Get the brightness (gamma correction) for a window. More...
 
int SDL_SetWindowOpacity (SDL_Window *window, float opacity)
 Set the opacity for a window. More...
 
int SDL_GetWindowOpacity (SDL_Window *window, float *out_opacity)
 Get the opacity of a window. More...
 
int SDL_SetWindowModalFor (SDL_Window *modal_window, SDL_Window *parent_window)
 Sets the window as a modal for another window (TODO: reconsider this function and/or its name) More...
 
int SDL_SetWindowInputFocus (SDL_Window *window)
 Explicitly sets input focus to the window. More...
 
int SDL_SetWindowGammaRamp (SDL_Window *window, const Uint16 *red, const Uint16 *green, const Uint16 *blue)
 Set the gamma ramp for a window. More...
 
int SDL_GetWindowGammaRamp (SDL_Window *window, Uint16 *red, Uint16 *green, Uint16 *blue)
 Get the gamma ramp for a window. More...
 
void SDL_UpdateWindowGrab (SDL_Window *window)
 
void SDL_SetWindowGrab (SDL_Window *window, SDL_bool grabbed)
 Set a window's input grab mode. More...
 
SDL_bool SDL_GetWindowGrab (SDL_Window *window)
 Get a window's input grab mode. More...
 
SDL_WindowSDL_GetGrabbedWindow (void)
 Get the window that currently has an input grab enabled. More...
 
void SDL_OnWindowShown (SDL_Window *window)
 
void SDL_OnWindowHidden (SDL_Window *window)
 
void SDL_OnWindowResized (SDL_Window *window)
 
void SDL_OnWindowMinimized (SDL_Window *window)
 
void SDL_OnWindowRestored (SDL_Window *window)
 
void SDL_OnWindowEnter (SDL_Window *window)
 
void SDL_OnWindowLeave (SDL_Window *window)
 
void SDL_OnWindowFocusGained (SDL_Window *window)
 
static SDL_bool ShouldMinimizeOnFocusLoss (SDL_Window *window)
 
void SDL_OnWindowFocusLost (SDL_Window *window)
 
SDL_WindowSDL_GetFocusWindow (void)
 
void SDL_DestroyWindow (SDL_Window *window)
 Destroy a window. More...
 
SDL_bool SDL_IsScreenSaverEnabled ()
 Returns whether the screensaver is currently enabled (default off). More...
 
void SDL_EnableScreenSaver ()
 Allow the screen to be blanked by a screensaver. More...
 
void SDL_DisableScreenSaver ()
 Prevent the screen from being blanked by a screensaver. More...
 
void SDL_VideoQuit (void)
 Shuts down the video subsystem. More...
 
int SDL_GL_LoadLibrary (const char *path)
 Dynamically load an OpenGL library. More...
 
voidSDL_GL_GetProcAddress (const char *proc)
 Get the address of an OpenGL function. More...
 
void SDL_GL_UnloadLibrary (void)
 Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). More...
 
static SDL_INLINE SDL_bool isAtLeastGL3 (const char *verstr)
 
SDL_bool SDL_GL_ExtensionSupported (const char *extension)
 Return true if an OpenGL extension is supported for the current context. More...
 
void SDL_GL_DeduceMaxSupportedESProfile (int *major, int *minor)
 
void SDL_GL_ResetAttributes ()
 Reset all previously set OpenGL context attributes to their default values. More...
 
int SDL_GL_SetAttribute (SDL_GLattr attr, int value)
 Set an OpenGL window attribute before window creation. More...
 
int SDL_GL_GetAttribute (SDL_GLattr attr, int *value)
 Get the actual value for an attribute from the current context. More...
 
SDL_GLContext SDL_GL_CreateContext (SDL_Window *window)
 Create an OpenGL context for use with an OpenGL window, and make it current. More...
 
int SDL_GL_MakeCurrent (SDL_Window *window, SDL_GLContext ctx)
 Set up an OpenGL context for rendering into an OpenGL window. More...
 
SDL_WindowSDL_GL_GetCurrentWindow (void)
 Get the currently active OpenGL window. More...
 
SDL_GLContext SDL_GL_GetCurrentContext (void)
 Get the currently active OpenGL context. More...
 
void SDL_GL_GetDrawableSize (SDL_Window *window, int *w, int *h)
 Get the size of a window's underlying drawable in pixels (for use with glViewport). More...
 
int SDL_GL_SetSwapInterval (int interval)
 Set the swap interval for the current OpenGL context. More...
 
int SDL_GL_GetSwapInterval (void)
 Get the swap interval for the current OpenGL context. More...
 
void SDL_GL_SwapWindow (SDL_Window *window)
 Swap the OpenGL buffers for a window, if double-buffering is supported. More...
 
void SDL_GL_DeleteContext (SDL_GLContext context)
 Delete an OpenGL context. More...
 
SDL_bool SDL_GetWindowWMInfo (SDL_Window *window, struct SDL_SysWMinfo *info)
 This function allows access to driver-dependent window information. More...
 
void SDL_StartTextInput (void)
 Start accepting Unicode text input events. This function will show the on-screen keyboard if supported. More...
 
SDL_bool SDL_IsTextInputActive (void)
 Return whether or not Unicode text input events are enabled. More...
 
void SDL_StopTextInput (void)
 Stop receiving any text input events. This function will hide the on-screen keyboard if supported. More...
 
void SDL_SetTextInputRect (SDL_Rect *rect)
 Set the rectangle used to type Unicode text inputs. This is used as a hint for IME and on-screen keyboard placement. More...
 
SDL_bool SDL_HasScreenKeyboardSupport (void)
 Returns whether the platform has some screen keyboard support. More...
 
SDL_bool SDL_IsScreenKeyboardShown (SDL_Window *window)
 Returns whether the screen keyboard is shown for given window. More...
 
static SDL_bool SDL_MessageboxValidForDriver (const SDL_MessageBoxData *messageboxdata, SDL_SYSWM_TYPE drivertype)
 
int SDL_ShowMessageBox (const SDL_MessageBoxData *messageboxdata, int *buttonid)
 Create a modal message box. More...
 
int SDL_ShowSimpleMessageBox (Uint32 flags, const char *title, const char *message, SDL_Window *window)
 Create a simple modal message box. More...
 
SDL_bool SDL_ShouldAllowTopmost (void)
 
int SDL_SetWindowHitTest (SDL_Window *window, SDL_HitTest callback, void *userdata)
 Provide a callback that decides if a window region has special properties. More...
 
float SDL_ComputeDiagonalDPI (int hpix, int vpix, float hinches, float vinches)
 
void SDL_OnApplicationWillTerminate (void)
 
void SDL_OnApplicationDidReceiveMemoryWarning (void)
 
void SDL_OnApplicationWillResignActive (void)
 
void SDL_OnApplicationDidEnterBackground (void)
 
void SDL_OnApplicationWillEnterForeground (void)
 
void SDL_OnApplicationDidBecomeActive (void)
 
int SDL_Vulkan_LoadLibrary (const char *path)
 Dynamically load a Vulkan loader library. More...
 
voidSDL_Vulkan_GetVkGetInstanceProcAddr (void)
 Get the address of the vkGetInstanceProcAddr function. More...
 
void SDL_Vulkan_UnloadLibrary (void)
 Unload the Vulkan loader library previously loaded by SDL_Vulkan_LoadLibrary(). More...
 
SDL_bool SDL_Vulkan_GetInstanceExtensions (SDL_Window *window, unsigned *count, const char **names)
 
SDL_bool SDL_Vulkan_CreateSurface (SDL_Window *window, VkInstance instance, VkSurfaceKHR *surface)
 Create a Vulkan rendering surface for a window. More...
 
void SDL_Vulkan_GetDrawableSize (SDL_Window *window, int *w, int *h)
 Get the size of a window's underlying drawable in pixels (for use with setting viewport, scissor & etc). More...
 

Variables

static VideoBootStrapbootstrap []
 
static SDL_VideoDevice_this = NULL
 

Macro Definition Documentation

◆ CHECK_DISPLAY_INDEX

#define CHECK_DISPLAY_INDEX (   displayIndex,
  retval 
)
Value:
if (!_this) { \
SDL_UninitializedVideo(); \
return retval; \
} \
SDL_assert(_this->displays != NULL); \
SDL_assert(displayIndex >= 0 && displayIndex < _this->num_displays); \
if (displayIndex < 0 || displayIndex >= _this->num_displays) { \
SDL_SetError("displayIndex must be in the range 0 - %d", \
return retval; \
}

Definition at line 131 of file SDL_video.c.

◆ CHECK_WINDOW_MAGIC

#define CHECK_WINDOW_MAGIC (   window,
  retval 
)
Value:
if (!_this) { \
SDL_UninitializedVideo(); \
return retval; \
} \
SDL_assert(window && window->magic == &_this->window_magic); \
if (!window || window->magic != &_this->window_magic) { \
SDL_SetError("Invalid window"); \
return retval; \
}

Definition at line 120 of file SDL_video.c.

◆ CREATE_FLAGS

◆ FULLSCREEN_MASK

#define FULLSCREEN_MASK   (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN)

Definition at line 144 of file SDL_video.c.

◆ GL_CONTEXT_RELEASE_BEHAVIOR_KHR

#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR   0x82FB

Definition at line 51 of file SDL_video.c.

◆ GL_NUM_EXTENSIONS

#define GL_NUM_EXTENSIONS   0x821D

◆ NOT_A_VULKAN_WINDOW

#define NOT_A_VULKAN_WINDOW   "The specified window isn't a Vulkan window"

Definition at line 4074 of file SDL_video.c.

◆ SDL_WINDOWTEXTUREDATA

#define SDL_WINDOWTEXTUREDATA   "_SDL_WindowTextureData"

Definition at line 155 of file SDL_video.c.

Function Documentation

◆ CanMinimizeWindow()

static SDL_bool CanMinimizeWindow ( SDL_Window window)
static

Definition at line 2216 of file SDL_video.c.

2217 {
2218  if (!_this->MinimizeWindow) {
2219  return SDL_FALSE;
2220  }
2221  return SDL_TRUE;
2222 }

References _this, SDL_VideoDevice::MinimizeWindow, SDL_FALSE, and SDL_TRUE.

Referenced by SDL_MinimizeWindow().

◆ cmpmodes()

static int cmpmodes ( const void A,
const void B 
)
static

Definition at line 416 of file SDL_video.c.

417 {
418  const SDL_DisplayMode *a = (const SDL_DisplayMode *) A;
419  const SDL_DisplayMode *b = (const SDL_DisplayMode *) B;
420  if (a == b) {
421  return 0;
422  } else if (a->w != b->w) {
423  return b->w - a->w;
424  } else if (a->h != b->h) {
425  return b->h - a->h;
426  } else if (SDL_BITSPERPIXEL(a->format) != SDL_BITSPERPIXEL(b->format)) {
427  return SDL_BITSPERPIXEL(b->format) - SDL_BITSPERPIXEL(a->format);
428  } else if (SDL_PIXELLAYOUT(a->format) != SDL_PIXELLAYOUT(b->format)) {
429  return SDL_PIXELLAYOUT(b->format) - SDL_PIXELLAYOUT(a->format);
430  } else if (a->refresh_rate != b->refresh_rate) {
431  return b->refresh_rate - a->refresh_rate;
432  }
433  return 0;
434 }

References SDL_BITSPERPIXEL, SDL_PIXELLAYOUT, and SDL_DisplayMode::w.

Referenced by SDL_AddDisplayMode(), and SDL_GetNumDisplayModesForDisplay().

◆ IsAcceptingDragAndDrop()

static SDL_INLINE SDL_bool IsAcceptingDragAndDrop ( void  )
static

Definition at line 1351 of file SDL_video.c.

1352 {
1355  return SDL_TRUE;
1356  }
1357  return SDL_FALSE;
1358 }

References SDL_DROPFILE, SDL_DROPTEXT, SDL_ENABLE, SDL_FALSE, SDL_GetEventState, and SDL_TRUE.

Referenced by PrepareDragAndDropSupport(), and SDL_ToggleDragAndDropSupport().

◆ isAtLeastGL3()

static SDL_INLINE SDL_bool isAtLeastGL3 ( const char *  verstr)
static

Definition at line 2947 of file SDL_video.c.

2948 {
2949  return (verstr && (SDL_atoi(verstr) >= 3));
2950 }

References SDL_atoi.

Referenced by SDL_GL_ExtensionSupported(), and SDL_GL_GetAttribute().

◆ PrepareDragAndDropSupport()

static SDL_INLINE void PrepareDragAndDropSupport ( SDL_Window window)
static

Definition at line 1362 of file SDL_video.c.

1363 {
1364  if (_this->AcceptDragAndDrop) {
1366  }
1367 }

References _this, SDL_VideoDevice::AcceptDragAndDrop, and IsAcceptingDragAndDrop().

Referenced by SDL_CreateWindowFrom(), and SDL_FinishWindowCreation().

◆ SDL_AddBasicVideoDisplay()

int SDL_AddBasicVideoDisplay ( const SDL_DisplayMode desktop_mode)

Definition at line 589 of file SDL_video.c.

590 {
591  SDL_VideoDisplay display;
592 
593  SDL_zero(display);
594  if (desktop_mode) {
595  display.desktop_mode = *desktop_mode;
596  }
597  display.current_mode = display.desktop_mode;
598 
599  return SDL_AddVideoDisplay(&display);
600 }

References SDL_VideoDisplay::current_mode, SDL_VideoDisplay::desktop_mode, SDL_AddVideoDisplay(), and SDL_zero.

◆ SDL_AddDisplayMode()

SDL_bool SDL_AddDisplayMode ( SDL_VideoDisplay display,
const SDL_DisplayMode mode 
)

Definition at line 751 of file SDL_video.c.

752 {
753  SDL_DisplayMode *modes;
754  int i, nmodes;
755 
756  /* Make sure we don't already have the mode in the list */
757  modes = display->display_modes;
758  nmodes = display->num_display_modes;
759  for (i = 0; i < nmodes; ++i) {
760  if (cmpmodes(mode, &modes[i]) == 0) {
761  return SDL_FALSE;
762  }
763  }
764 
765  /* Go ahead and add the new mode */
766  if (nmodes == display->max_display_modes) {
767  modes =
768  SDL_realloc(modes,
769  (display->max_display_modes + 32) * sizeof(*modes));
770  if (!modes) {
771  return SDL_FALSE;
772  }
773  display->display_modes = modes;
774  display->max_display_modes += 32;
775  }
776  modes[nmodes] = *mode;
777  display->num_display_modes++;
778 
779  /* Re-sort video modes */
780  SDL_qsort(display->display_modes, display->num_display_modes,
781  sizeof(SDL_DisplayMode), cmpmodes);
782 
783  return SDL_TRUE;
784 }

References cmpmodes(), SDL_VideoDisplay::display_modes, i, SDL_VideoDisplay::max_display_modes, SDL_VideoDisplay::num_display_modes, SDL_FALSE, SDL_qsort, SDL_realloc, and SDL_TRUE.

◆ SDL_AddVideoDisplay()

int SDL_AddVideoDisplay ( const SDL_VideoDisplay display)

Definition at line 603 of file SDL_video.c.

604 {
605  SDL_VideoDisplay *displays;
606  int index = -1;
607 
608  displays =
610  (_this->num_displays + 1) * sizeof(*displays));
611  if (displays) {
612  index = _this->num_displays++;
613  displays[index] = *display;
614  displays[index].device = _this;
615  _this->displays = displays;
616 
617  if (display->name) {
618  displays[index].name = SDL_strdup(display->name);
619  } else {
620  char name[32];
621 
622  SDL_itoa(index, name, 10);
623  displays[index].name = SDL_strdup(name);
624  }
625  } else {
626  SDL_OutOfMemory();
627  }
628  return index;
629 }

References _this, SDL_VideoDisplay::device, SDL_VideoDevice::displays, SDL_VideoDisplay::name, SDL_VideoDevice::num_displays, SDL_itoa, SDL_OutOfMemory, SDL_realloc, and SDL_strdup.

Referenced by SDL_AddBasicVideoDisplay(), and videoInit().

◆ SDL_ComputeDiagonalDPI()

float SDL_ComputeDiagonalDPI ( int  hpix,
int  vpix,
float  hinches,
float  vinches 
)

Definition at line 4015 of file SDL_video.c.

4016 {
4017  float den2 = hinches * hinches + vinches * vinches;
4018  if (den2 <= 0.0f) {
4019  return 0.0f;
4020  }
4021 
4022  return (float)(SDL_sqrt((double)hpix * (double)hpix + (double)vpix * (double)vpix) /
4023  SDL_sqrt((double)den2));
4024 }

References SDL_sqrt.

◆ SDL_CreateWindow()

SDL_Window* SDL_CreateWindow ( const char *  title,
int  x,
int  y,
int  w,
int  h,
Uint32  flags 
)

Create a window with the specified position, dimensions, and flags.

Parameters
titleThe title of the window, in UTF-8 encoding.
xThe x position of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED.
yThe y position of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED.
wThe width of the window, in screen coordinates.
hThe height of the window, in screen coordinates.
flagsThe flags for the window, a mask of any of the following: SDL_WINDOW_FULLSCREEN, SDL_WINDOW_OPENGL, SDL_WINDOW_HIDDEN, SDL_WINDOW_BORDERLESS, SDL_WINDOW_RESIZABLE, SDL_WINDOW_MAXIMIZED, SDL_WINDOW_MINIMIZED, SDL_WINDOW_INPUT_GRABBED, SDL_WINDOW_ALLOW_HIGHDPI, SDL_WINDOW_VULKAN.
Returns
The created window, or NULL if window creation failed.

If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size in pixels may differ from its size in screen coordinates on platforms with high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query the client area's size in screen coordinates, and SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to query the drawable size in pixels.

If the window is created with any of the SDL_WINDOW_OPENGL or SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the corresponding UnloadLibrary function is called by SDL_DestroyWindow().

If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.

Note
On non-Apple devices, SDL requires you to either not link to the Vulkan loader or link to a dynamic library version. This limitation may be removed in a future version of SDL.
See also
SDL_DestroyWindow()
SDL_GL_LoadLibrary()
SDL_Vulkan_LoadLibrary()

Definition at line 1405 of file SDL_video.c.

1406 {
1407  SDL_Window *window;
1408 
1409  if (!_this) {
1410  /* Initialize the video system if needed */
1411  if (SDL_VideoInit(NULL) < 0) {
1412  return NULL;
1413  }
1414  }
1415 
1416  if ((((flags & SDL_WINDOW_UTILITY) != 0) + ((flags & SDL_WINDOW_TOOLTIP) != 0) + ((flags & SDL_WINDOW_POPUP_MENU) != 0)) > 1) {
1417  SDL_SetError("Conflicting window flags specified");
1418  return NULL;
1419  }
1420 
1421  /* Some platforms can't create zero-sized windows */
1422  if (w < 1) {
1423  w = 1;
1424  }
1425  if (h < 1) {
1426  h = 1;
1427  }
1428 
1429  /* Some platforms blow up if the windows are too large. Raise it later? */
1430  if ((w > 16384) || (h > 16384)) {
1431  SDL_SetError("Window is too large.");
1432  return NULL;
1433  }
1434 
1435  /* Some platforms have OpenGL enabled by default */
1436 #if (SDL_VIDEO_OPENGL && __MACOSX__) || __IPHONEOS__ || __ANDROID__ || __NACL__
1437  if (!_this->is_dummy && !(flags & SDL_WINDOW_VULKAN)) {
1439  }
1440 #endif
1441  if (flags & SDL_WINDOW_OPENGL) {
1442  if (!_this->GL_CreateContext) {
1443  SDL_SetError("OpenGL support is either not configured in SDL "
1444  "or not available in current SDL video driver "
1445  "(%s) or platform", _this->name);
1446  return NULL;
1447  }
1448  if (SDL_GL_LoadLibrary(NULL) < 0) {
1449  return NULL;
1450  }
1451  }
1452 
1453  if (flags & SDL_WINDOW_VULKAN) {
1454  if (!_this->Vulkan_CreateSurface) {
1455  SDL_SetError("Vulkan support is either not configured in SDL "
1456  "or not available in current SDL video driver "
1457  "(%s) or platform", _this->name);
1458  return NULL;
1459  }
1460  if (flags & SDL_WINDOW_OPENGL) {
1461  SDL_SetError("Vulkan and OpenGL not supported on same window");
1462  return NULL;
1463  }
1464  if (SDL_Vulkan_LoadLibrary(NULL) < 0) {
1465  return NULL;
1466  }
1467  }
1468 
1469  /* Unless the user has specified the high-DPI disabling hint, respect the
1470  * SDL_WINDOW_ALLOW_HIGHDPI flag.
1471  */
1475  }
1476  }
1477 
1478  window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
1479  if (!window) {
1480  SDL_OutOfMemory();
1481  return NULL;
1482  }
1483  window->magic = &_this->window_magic;
1484  window->id = _this->next_object_id++;
1485  window->x = x;
1486  window->y = y;
1487  window->w = w;
1488  window->h = h;
1492  int displayIndex;
1493  SDL_Rect bounds;
1494 
1495  displayIndex = SDL_GetIndexOfDisplay(display);
1496  SDL_GetDisplayBounds(displayIndex, &bounds);
1498  window->x = bounds.x + (bounds.w - w) / 2;
1499  }
1501  window->y = bounds.y + (bounds.h - h) / 2;
1502  }
1503  }
1504  window->windowed.x = window->x;
1505  window->windowed.y = window->y;
1506  window->windowed.w = window->w;
1507  window->windowed.h = window->h;
1508 
1509  if (flags & SDL_WINDOW_FULLSCREEN) {
1511  int displayIndex;
1512  SDL_Rect bounds;
1513 
1514  displayIndex = SDL_GetIndexOfDisplay(display);
1515  SDL_GetDisplayBounds(displayIndex, &bounds);
1516 
1517  window->x = bounds.x;
1518  window->y = bounds.y;
1519  window->w = bounds.w;
1520  window->h = bounds.h;
1521  }
1522 
1523  window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
1524  window->last_fullscreen_flags = window->flags;
1525  window->opacity = 1.0f;
1526  window->brightness = 1.0f;
1527  window->next = _this->windows;
1529 
1530  if (_this->windows) {
1531  _this->windows->prev = window;
1532  }
1533  _this->windows = window;
1534 
1537  return NULL;
1538  }
1539 
1540  /* Clear minimized if not on windows, only windows handles it at create rather than FinishWindowCreation,
1541  * but it's important or window focus will get broken on windows!
1542  */
1543 #if !defined(__WIN32__)
1544  if (window->flags & SDL_WINDOW_MINIMIZED) {
1545  window->flags &= ~SDL_WINDOW_MINIMIZED;
1546  }
1547 #endif
1548 
1549 #if __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
1550  /* HACK: WinRT 8.x apps can't choose whether or not they are fullscreen
1551  or not. The user can choose this, via OS-provided UI, but this can't
1552  be set programmatically.
1553 
1554  Just look at what SDL's WinRT video backend code detected with regards
1555  to fullscreen (being active, or not), and figure out a return/error code
1556  from that.
1557  */
1558  flags = window->flags;
1559 #endif
1560 
1561  if (title) {
1562  SDL_SetWindowTitle(window, title);
1563  }
1565 
1566  /* If the window was created fullscreen, make sure the mode code matches */
1568 
1569  return window;
1570 }

References _this, CREATE_FLAGS, SDL_VideoDevice::CreateSDLWindow, FULLSCREEN_VISIBLE, SDL_VideoDevice::GL_CreateContext, SDL_Rect::h, SDL_Window::is_destroying, SDL_VideoDevice::is_dummy, SDL_VideoDevice::name, SDL_VideoDevice::next_object_id, NULL, SDL_Window::prev, SDL_calloc, SDL_DestroyWindow(), SDL_FALSE, SDL_FinishWindowCreation(), SDL_GetDisplayBounds(), SDL_GetDisplayForWindow(), SDL_GetHintBoolean, SDL_GetIndexOfDisplay(), SDL_GL_LoadLibrary(), SDL_HINT_VIDEO_HIGHDPI_DISABLED, SDL_OutOfMemory, SDL_SetError, SDL_SetWindowTitle(), SDL_UpdateFullscreenMode(), SDL_VideoInit(), SDL_Vulkan_LoadLibrary(), SDL_WINDOW_ALLOW_HIGHDPI, SDL_WINDOW_FULLSCREEN, SDL_WINDOW_HIDDEN, SDL_WINDOW_MINIMIZED, SDL_WINDOW_OPENGL, SDL_WINDOW_POPUP_MENU, SDL_WINDOW_TOOLTIP, SDL_WINDOW_UTILITY, SDL_WINDOW_VULKAN, SDL_WINDOWPOS_ISCENTERED, SDL_WINDOWPOS_ISUNDEFINED, SDL_VideoDevice::Vulkan_CreateSurface, SDL_Rect::w, SDL_VideoDevice::window_magic, SDL_VideoDevice::windows, SDL_Rect::x, and SDL_Rect::y.

Referenced by ShouldUseTextureFramebuffer().

◆ SDL_CreateWindowFramebuffer()

static SDL_Surface* SDL_CreateWindowFramebuffer ( SDL_Window window)
static

Definition at line 2285 of file SDL_video.c.

2286 {
2287  Uint32 format;
2288  void *pixels;
2289  int pitch;
2290  int bpp;
2291  Uint32 Rmask, Gmask, Bmask, Amask;
2292 
2294  return NULL;
2295  }
2296 
2297  if (_this->CreateWindowFramebuffer(_this, window, &format, &pixels, &pitch) < 0) {
2298  return NULL;
2299  }
2300 
2301  if (!SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
2302  return NULL;
2303  }
2304 
2305  return SDL_CreateRGBSurfaceFrom(pixels, window->w, window->h, bpp, pitch, Rmask, Gmask, Bmask, Amask);
2306 }

References _this, SDL_VideoDevice::CreateWindowFramebuffer, NULL, SDL_CreateRGBSurfaceFrom, SDL_PixelFormatEnumToMasks, and SDL_VideoDevice::UpdateWindowFramebuffer.

Referenced by SDL_GetWindowSurface().

◆ SDL_CreateWindowFrom()

SDL_Window* SDL_CreateWindowFrom ( const void data)

Create an SDL window from an existing native window.

Parameters
dataA pointer to driver-dependent window creation data
Returns
The created window, or NULL if window creation failed.
See also
SDL_DestroyWindow()

Definition at line 1573 of file SDL_video.c.

1574 {
1575  SDL_Window *window;
1576 
1577  if (!_this) {
1579  return NULL;
1580  }
1581  if (!_this->CreateSDLWindowFrom) {
1582  SDL_Unsupported();
1583  return NULL;
1584  }
1585  window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
1586  if (!window) {
1587  SDL_OutOfMemory();
1588  return NULL;
1589  }
1590  window->magic = &_this->window_magic;
1591  window->id = _this->next_object_id++;
1592  window->flags = SDL_WINDOW_FOREIGN;
1593  window->last_fullscreen_flags = window->flags;
1594  window->is_destroying = SDL_FALSE;
1595  window->opacity = 1.0f;
1596  window->brightness = 1.0f;
1597  window->next = _this->windows;
1598  if (_this->windows) {
1599  _this->windows->prev = window;
1600  }
1601  _this->windows = window;
1602 
1603  if (_this->CreateSDLWindowFrom(_this, window, data) < 0) {
1605  return NULL;
1606  }
1607 
1609 
1610  return window;
1611 }

References _this, SDL_VideoDevice::CreateSDLWindowFrom, SDL_VideoDevice::next_object_id, NULL, PrepareDragAndDropSupport(), SDL_Window::prev, SDL_calloc, SDL_DestroyWindow(), SDL_FALSE, SDL_OutOfMemory, SDL_UninitializedVideo(), SDL_Unsupported, SDL_WINDOW_FOREIGN, SDL_VideoDevice::window_magic, and SDL_VideoDevice::windows.

◆ SDL_CreateWindowTexture()

static int SDL_CreateWindowTexture ( SDL_VideoDevice unused,
SDL_Window window,
Uint32 format,
void **  pixels,
int *  pitch 
)
static

Definition at line 256 of file SDL_video.c.

257 {
259 
261  if (!data) {
263  int i;
265 
266  /* Check to see if there's a specific driver requested */
267  if (hint && *hint != '0' && *hint != '1' &&
268  SDL_strcasecmp(hint, "true") != 0 &&
269  SDL_strcasecmp(hint, "false") != 0 &&
270  SDL_strcasecmp(hint, "software") != 0) {
271  for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
272  SDL_RendererInfo info;
273  SDL_GetRenderDriverInfo(i, &info);
274  if (SDL_strcasecmp(info.name, hint) == 0) {
276  break;
277  }
278  }
279  }
280 
281  if (!renderer) {
282  for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
283  SDL_RendererInfo info;
284  SDL_GetRenderDriverInfo(i, &info);
285  if (SDL_strcmp(info.name, "software") != 0) {
287  if (renderer) {
288  break;
289  }
290  }
291  }
292  }
293  if (!renderer) {
294  return SDL_SetError("No hardware accelerated renderers available");
295  }
296 
297  /* Create the data after we successfully create the renderer (bug #1116) */
298  data = (SDL_WindowTextureData *)SDL_calloc(1, sizeof(*data));
299  if (!data) {
301  return SDL_OutOfMemory();
302  }
304 
305  data->renderer = renderer;
306  }
307 
308  /* Free any old texture and pixel data */
309  if (data->texture) {
310  SDL_DestroyTexture(data->texture);
311  data->texture = NULL;
312  }
313  SDL_free(data->pixels);
314  data->pixels = NULL;
315 
316  {
317  SDL_RendererInfo info;
318  Uint32 i;
319 
320  if (SDL_GetRendererInfo(data->renderer, &info) < 0) {
321  return -1;
322  }
323 
324  /* Find the first format without an alpha channel */
325  *format = info.texture_formats[0];
326 
327  for (i = 0; i < info.num_texture_formats; ++i) {
330  *format = info.texture_formats[i];
331  break;
332  }
333  }
334  }
335 
336  data->texture = SDL_CreateTexture(data->renderer, *format,
338  window->w, window->h);
339  if (!data->texture) {
340  return -1;
341  }
342 
343  /* Create framebuffer data */
344  data->bytes_per_pixel = SDL_BYTESPERPIXEL(*format);
345  data->pitch = (((window->w * data->bytes_per_pixel) + 3) & ~3);
346 
347  {
348  /* Make static analysis happy about potential malloc(0) calls. */
349  const size_t allocsize = window->h * data->pitch;
350  data->pixels = SDL_malloc((allocsize > 0) ? allocsize : 1);
351  if (!data->pixels) {
352  return SDL_OutOfMemory();
353  }
354  }
355 
356  *pixels = data->pixels;
357  *pitch = data->pitch;
358 
359  /* Make sure we're not double-scaling the viewport */
360  SDL_RenderSetViewport(data->renderer, NULL);
361 
362  return 0;
363 }

References i, SDL_RendererInfo::name, NULL, SDL_RendererInfo::num_texture_formats, renderer, SDL_BYTESPERPIXEL, SDL_calloc, SDL_CreateRenderer, SDL_CreateTexture, SDL_DestroyRenderer, SDL_DestroyTexture, SDL_free, SDL_GetHint, SDL_GetNumRenderDrivers, SDL_GetRenderDriverInfo, SDL_GetRendererInfo, SDL_GetWindowData(), SDL_HINT_FRAMEBUFFER_ACCELERATION, SDL_ISPIXELFORMAT_ALPHA, SDL_ISPIXELFORMAT_FOURCC, SDL_malloc, SDL_OutOfMemory, SDL_RenderSetViewport, SDL_SetError, SDL_SetWindowData(), SDL_strcasecmp, SDL_strcmp, SDL_TEXTUREACCESS_STREAMING, SDL_WINDOWTEXTUREDATA, and SDL_RendererInfo::texture_formats.

Referenced by SDL_VideoInit().

◆ SDL_DestroyWindow()

void SDL_DestroyWindow ( SDL_Window window)

Destroy a window.

Definition at line 2712 of file SDL_video.c.

2713 {
2714  SDL_VideoDisplay *display;
2715 
2717 
2718  window->is_destroying = SDL_TRUE;
2719 
2720  /* Restore video mode, etc. */
2722 
2723  /* Make sure this window no longer has focus */
2724  if (SDL_GetKeyboardFocus() == window) {
2726  }
2727  if (SDL_GetMouseFocus() == window) {
2729  }
2730 
2731  /* make no context current if this is the current context window. */
2732  if (window->flags & SDL_WINDOW_OPENGL) {
2733  if (_this->current_glwin == window) {
2735  }
2736  }
2737 
2738  if (window->surface) {
2739  window->surface->flags &= ~SDL_DONTFREE;
2740  SDL_FreeSurface(window->surface);
2741  }
2744  }
2745  if (_this->DestroyWindow) {
2747  }
2748  if (window->flags & SDL_WINDOW_OPENGL) {
2750  }
2751  if (window->flags & SDL_WINDOW_VULKAN) {
2753  }
2754 
2755  display = SDL_GetDisplayForWindow(window);
2756  if (display->fullscreen_window == window) {
2757  display->fullscreen_window = NULL;
2758  }
2759 
2760  /* Now invalidate magic */
2761  window->magic = NULL;
2762 
2763  /* Free memory associated with the window */
2764  SDL_free(window->title);
2765  SDL_FreeSurface(window->icon);
2766  SDL_free(window->gamma);
2767  while (window->data) {
2769 
2770  window->data = data->next;
2771  SDL_free(data->name);
2772  SDL_free(data);
2773  }
2774 
2775  /* Unlink the window from the list */
2776  if (window->next) {
2777  window->next->prev = window->prev;
2778  }
2779  if (window->prev) {
2780  window->prev->next = window->next;
2781  } else {
2782  _this->windows = window->next;
2783  }
2784 
2785  SDL_free(window);
2786 }

References _this, CHECK_WINDOW_MAGIC, SDL_VideoDevice::current_glwin, SDL_WindowUserData::data, SDL_VideoDevice::DestroyWindow, SDL_VideoDevice::DestroyWindowFramebuffer, SDL_VideoDisplay::fullscreen_window, SDL_Window::next, NULL, SDL_DONTFREE, SDL_free, SDL_FreeSurface, SDL_GetDisplayForWindow(), SDL_GetKeyboardFocus, SDL_GetMouseFocus, SDL_GL_MakeCurrent(), SDL_GL_UnloadLibrary(), SDL_HideWindow(), SDL_SetKeyboardFocus(), SDL_SetMouseFocus(), SDL_TRUE, SDL_Vulkan_UnloadLibrary(), SDL_WINDOW_OPENGL, SDL_WINDOW_VULKAN, and SDL_VideoDevice::windows.

Referenced by SDL_CreateWindow(), SDL_CreateWindowFrom(), SDL_VideoQuit(), and ShouldUseTextureFramebuffer().

◆ SDL_DestroyWindowTexture()

static void SDL_DestroyWindowTexture ( SDL_VideoDevice unused,
SDL_Window window 
)
static

Definition at line 396 of file SDL_video.c.

397 {
399 
401  if (!data) {
402  return;
403  }
404  if (data->texture) {
405  SDL_DestroyTexture(data->texture);
406  }
407  if (data->renderer) {
408  SDL_DestroyRenderer(data->renderer);
409  }
410  SDL_free(data->pixels);
411  SDL_free(data);
412 }

References NULL, SDL_DestroyRenderer, SDL_DestroyTexture, SDL_free, SDL_SetWindowData(), and SDL_WINDOWTEXTUREDATA.

Referenced by SDL_VideoInit().

◆ SDL_DisableScreenSaver()

void SDL_DisableScreenSaver ( void  )

Prevent the screen from being blanked by a screensaver.

See also
SDL_IsScreenSaverEnabled()
SDL_EnableScreenSaver()

Definition at line 2813 of file SDL_video.c.

2814 {
2815  if (!_this) {
2816  return;
2817  }
2818  if (_this->suspend_screensaver) {
2819  return;
2820  }
2822  if (_this->SuspendScreenSaver) {
2824  }
2825 }

References _this, SDL_TRUE, SDL_VideoDevice::suspend_screensaver, and SDL_VideoDevice::SuspendScreenSaver.

Referenced by SDL_VideoInit().

◆ SDL_EnableScreenSaver()

void SDL_EnableScreenSaver ( void  )

Allow the screen to be blanked by a screensaver.

See also
SDL_IsScreenSaverEnabled()
SDL_DisableScreenSaver()

Definition at line 2798 of file SDL_video.c.

2799 {
2800  if (!_this) {
2801  return;
2802  }
2803  if (!_this->suspend_screensaver) {
2804  return;
2805  }
2807  if (_this->SuspendScreenSaver) {
2809  }
2810 }

References _this, SDL_FALSE, SDL_VideoDevice::suspend_screensaver, and SDL_VideoDevice::SuspendScreenSaver.

Referenced by SDL_VideoQuit().

◆ SDL_FinishWindowCreation()

◆ SDL_GetClosestDisplayMode()

SDL_DisplayMode* SDL_GetClosestDisplayMode ( int  displayIndex,
const SDL_DisplayMode mode,
SDL_DisplayMode closest 
)

Get the closest match to the requested display mode.

Parameters
displayIndexThe index of display from which mode should be queried.
modeThe desired display mode
closestA pointer to a display mode to be filled in with the closest match of the available display modes.
Returns
The passed in value closest, or NULL if no matching video mode was available.

The available display modes are scanned, and closest is filled in with the closest mode matching the requested mode and returned. The mode format and refresh_rate default to the desktop mode if they are 0. The modes are scanned with size being first priority, format being second priority, and finally checking the refresh_rate. If all the available modes are too small, then NULL is returned.

See also
SDL_GetNumDisplayModes()
SDL_GetDisplayMode()

Definition at line 959 of file SDL_video.c.

962 {
963  SDL_VideoDisplay *display;
964 
965  CHECK_DISPLAY_INDEX(displayIndex, NULL);
966 
967  display = &_this->displays[displayIndex];
968  return SDL_GetClosestDisplayModeForDisplay(display, mode, closest);
969 }

References _this, CHECK_DISPLAY_INDEX, SDL_VideoDevice::displays, NULL, and SDL_GetClosestDisplayModeForDisplay().

◆ SDL_GetClosestDisplayModeForDisplay()

static SDL_DisplayMode* SDL_GetClosestDisplayModeForDisplay ( SDL_VideoDisplay display,
const SDL_DisplayMode mode,
SDL_DisplayMode closest 
)
static

Definition at line 852 of file SDL_video.c.

855 {
856  Uint32 target_format;
857  int target_refresh_rate;
858  int i;
859  SDL_DisplayMode *current, *match;
860 
861  if (!mode || !closest) {
862  SDL_SetError("Missing desired mode or closest mode parameter");
863  return NULL;
864  }
865 
866  /* Default to the desktop format */
867  if (mode->format) {
868  target_format = mode->format;
869  } else {
870  target_format = display->desktop_mode.format;
871  }
872 
873  /* Default to the desktop refresh rate */
874  if (mode->refresh_rate) {
875  target_refresh_rate = mode->refresh_rate;
876  } else {
877  target_refresh_rate = display->desktop_mode.refresh_rate;
878  }
879 
880  match = NULL;
881  for (i = 0; i < SDL_GetNumDisplayModesForDisplay(display); ++i) {
882  current = &display->display_modes[i];
883 
884  if (current->w && (current->w < mode->w)) {
885  /* Out of sorted modes large enough here */
886  break;
887  }
888  if (current->h && (current->h < mode->h)) {
889  if (current->w && (current->w == mode->w)) {
890  /* Out of sorted modes large enough here */
891  break;
892  }
893  /* Wider, but not tall enough, due to a different
894  aspect ratio. This mode must be skipped, but closer
895  modes may still follow. */
896  continue;
897  }
898  if (!match || current->w < match->w || current->h < match->h) {
899  match = current;
900  continue;
901  }
902  if (current->format != match->format) {
903  /* Sorted highest depth to lowest */
904  if (current->format == target_format ||
905  (SDL_BITSPERPIXEL(current->format) >=
906  SDL_BITSPERPIXEL(target_format)
907  && SDL_PIXELTYPE(current->format) ==
908  SDL_PIXELTYPE(target_format))) {
909  match = current;
910  }
911  continue;
912  }
913  if (current->refresh_rate != match->refresh_rate) {
914  /* Sorted highest refresh to lowest */
915  if (current->refresh_rate >= target_refresh_rate) {
916  match = current;
917  }
918  }
919  }
920  if (match) {
921  if (match->format) {
922  closest->format = match->format;
923  } else {
924  closest->format = mode->format;
925  }
926  if (match->w && match->h) {
927  closest->w = match->w;
928  closest->h = match->h;
929  } else {
930  closest->w = mode->w;
931  closest->h = mode->h;
932  }
933  if (match->refresh_rate) {
934  closest->refresh_rate = match->refresh_rate;
935  } else {
936  closest->refresh_rate = mode->refresh_rate;
937  }
938  closest->driverdata = match->driverdata;
939 
940  /*
941  * Pick some reasonable defaults if the app and driver don't
942  * care
943  */
944  if (!closest->format) {
945  closest->format = SDL_PIXELFORMAT_RGB888;
946  }
947  if (!closest->w) {
948  closest->w = 640;
949  }
950  if (!closest->h) {
951  closest->h = 480;
952  }
953  return closest;
954  }
955  return NULL;
956 }

References SDL_VideoDisplay::desktop_mode, SDL_VideoDisplay::display_modes, SDL_DisplayMode::driverdata, SDL_DisplayMode::format, SDL_DisplayMode::h, i, NULL, SDL_DisplayMode::refresh_rate, SDL_BITSPERPIXEL, SDL_GetNumDisplayModesForDisplay(), SDL_PIXELFORMAT_RGB888, SDL_PIXELTYPE, SDL_SetError, and SDL_DisplayMode::w.

Referenced by SDL_GetClosestDisplayMode(), SDL_GetWindowDisplayMode(), and SDL_SetDisplayModeForDisplay().

◆ SDL_GetCurrentDisplayMode()

int SDL_GetCurrentDisplayMode ( int  displayIndex,
SDL_DisplayMode mode 
)

Fill in information about the current display mode.

Definition at line 838 of file SDL_video.c.

839 {
840  SDL_VideoDisplay *display;
841 
842  CHECK_DISPLAY_INDEX(displayIndex, -1);
843 
844  display = &_this->displays[displayIndex];
845  if (mode) {
846  *mode = display->current_mode;
847  }
848  return 0;
849 }

References _this, CHECK_DISPLAY_INDEX, SDL_VideoDisplay::current_mode, and SDL_VideoDevice::displays.

◆ SDL_GetCurrentVideoDriver()

const char* SDL_GetCurrentVideoDriver ( void  )

Returns the name of the currently initialized video driver.

Returns
The name of the current video driver or NULL if no driver has been initialized
See also
SDL_GetNumVideoDrivers()
SDL_GetVideoDriver()

Definition at line 573 of file SDL_video.c.

574 {
575  if (!_this) {
577  return NULL;
578  }
579  return _this->name;
580 }

References _this, SDL_VideoDevice::name, NULL, and SDL_UninitializedVideo().

◆ SDL_GetDesktopDisplayMode()

int SDL_GetDesktopDisplayMode ( int  displayIndex,
SDL_DisplayMode mode 
)

Fill in information about the desktop display mode.

Definition at line 824 of file SDL_video.c.

825 {
826  SDL_VideoDisplay *display;
827 
828  CHECK_DISPLAY_INDEX(displayIndex, -1);
829 
830  display = &_this->displays[displayIndex];
831  if (mode) {
832  *mode = display->desktop_mode;
833  }
834  return 0;
835 }

References _this, CHECK_DISPLAY_INDEX, SDL_VideoDisplay::desktop_mode, and SDL_VideoDevice::displays.

◆ SDL_GetDisplay()

SDL_VideoDisplay* SDL_GetDisplay ( int  displayIndex)

Definition at line 1021 of file SDL_video.c.

1022 {
1023  CHECK_DISPLAY_INDEX(displayIndex, NULL);
1024 
1025  return &_this->displays[displayIndex];
1026 }

References _this, CHECK_DISPLAY_INDEX, SDL_VideoDevice::displays, and NULL.

◆ SDL_GetDisplayBounds()

int SDL_GetDisplayBounds ( int  displayIndex,
SDL_Rect rect 
)

Get the desktop area represented by a display, with the primary display located at 0,0.

Returns
0 on success, or -1 if the index is out of range.
See also
SDL_GetNumVideoDisplays()

Definition at line 673 of file SDL_video.c.

674 {
675  CHECK_DISPLAY_INDEX(displayIndex, -1);
676 
677  if (rect) {
678  SDL_VideoDisplay *display = &_this->displays[displayIndex];
679 
680  if (_this->GetDisplayBounds) {
681  if (_this->GetDisplayBounds(_this, display, rect) == 0) {
682  return 0;
683  }
684  }
685 
686  /* Assume that the displays are left to right */
687  if (displayIndex == 0) {
688  rect->x = 0;
689  rect->y = 0;
690  } else {
691  SDL_GetDisplayBounds(displayIndex-1, rect);
692  rect->x += rect->w;
693  }
694  rect->w = display->current_mode.w;
695  rect->h = display->current_mode.h;
696  }
697  return 0; /* !!! FIXME: should this be an error if (rect==NULL) ? */
698 }

References _this, CHECK_DISPLAY_INDEX, SDL_VideoDisplay::current_mode, SDL_VideoDevice::displays, SDL_VideoDevice::GetDisplayBounds, SDL_DisplayMode::h, SDL_Rect::h, rect, SDL_DisplayMode::w, SDL_Rect::w, SDL_Rect::x, and SDL_Rect::y.

Referenced by SDL_CreateWindow(), SDL_GetDisplayUsableBounds(), SDL_GetWindowDisplayIndex(), SDL_GetWindowPosition(), and SDL_SetWindowPosition().

◆ SDL_GetDisplayDPI()

int SDL_GetDisplayDPI ( int  displayIndex,
float *  ddpi,
float *  hdpi,
float *  vdpi 
)

Get the dots/pixels-per-inch for a display.

Note
Diagonal, horizontal and vertical DPI can all be optionally returned if the parameter is non-NULL.
Returns
0 on success, or -1 if no DPI information is available or the index is out of range.
See also
SDL_GetNumVideoDisplays()

Definition at line 720 of file SDL_video.c.

721 {
722  SDL_VideoDisplay *display;
723 
724  CHECK_DISPLAY_INDEX(displayIndex, -1);
725 
726  display = &_this->displays[displayIndex];
727 
728  if (_this->GetDisplayDPI) {
729  if (_this->GetDisplayDPI(_this, display, ddpi, hdpi, vdpi) == 0) {
730  return 0;
731  }
732  } else {
733  return SDL_Unsupported();
734  }
735 
736  return -1;
737 }

References _this, CHECK_DISPLAY_INDEX, SDL_VideoDevice::displays, SDL_VideoDevice::GetDisplayDPI, and SDL_Unsupported.

◆ SDL_GetDisplayDriverData()

void* SDL_GetDisplayDriverData ( int  displayIndex)

Definition at line 657 of file SDL_video.c.

658 {
659  CHECK_DISPLAY_INDEX(displayIndex, NULL);
660 
661  return _this->displays[displayIndex].driverdata;
662 }

References _this, CHECK_DISPLAY_INDEX, SDL_VideoDevice::displays, SDL_VideoDisplay::driverdata, and NULL.

◆ SDL_GetDisplayForWindow()

SDL_VideoDisplay* SDL_GetDisplayForWindow ( SDL_Window window)

Definition at line 1089 of file SDL_video.c.

1090 {
1091  int displayIndex = SDL_GetWindowDisplayIndex(window);
1092  if (displayIndex >= 0) {
1093  return &_this->displays[displayIndex];
1094  } else {
1095  return NULL;
1096  }
1097 }

References _this, SDL_VideoDevice::displays, NULL, and SDL_GetWindowDisplayIndex().

Referenced by SDL_CreateWindow(), SDL_DestroyWindow(), SDL_GetWindowDisplayMode(), SDL_GetWindowPixelFormat(), SDL_SetWindowDisplayMode(), and SDL_UpdateFullscreenMode().

◆ SDL_GetDisplayMode()

int SDL_GetDisplayMode ( int  displayIndex,
int  modeIndex,
SDL_DisplayMode mode 
)

Fill in information about a specific display mode.

Note
The display modes are sorted in this priority:
  • bits per pixel -> more colors to fewer colors
  • width -> largest to smallest
  • height -> largest to smallest
  • refresh rate -> highest to lowest
See also
SDL_GetNumDisplayModes()

Definition at line 806 of file SDL_video.c.

807 {
808  SDL_VideoDisplay *display;
809 
810  CHECK_DISPLAY_INDEX(displayIndex, -1);
811 
812  display = &_this->displays[displayIndex];
814  return SDL_SetError("index must be in the range of 0 - %d",
815  SDL_GetNumDisplayModesForDisplay(display) - 1);
816  }
817  if (mode) {
818  *mode = display->display_modes[index];
819  }
820  return 0;
821 }

References _this, CHECK_DISPLAY_INDEX, SDL_VideoDisplay::display_modes, SDL_VideoDevice::displays, SDL_GetNumDisplayModesForDisplay(), and SDL_SetError.

◆ SDL_GetDisplayName()

const char* SDL_GetDisplayName ( int  displayIndex)

Get the name of a display in UTF-8 encoding.

Returns
The name of a display, or NULL for an invalid display index.
See also
SDL_GetNumVideoDisplays()

Definition at line 665 of file SDL_video.c.

666 {
667  CHECK_DISPLAY_INDEX(displayIndex, NULL);
668 
669  return _this->displays[displayIndex].name;
670 }

References _this, CHECK_DISPLAY_INDEX, SDL_VideoDevice::displays, SDL_VideoDisplay::name, and NULL.

◆ SDL_GetDisplayOrientation()

SDL_DisplayOrientation SDL_GetDisplayOrientation ( int  displayIndex)

Get the orientation of a display.

Returns
The orientation of the display, or SDL_ORIENTATION_UNKNOWN if it isn't available.
See also
SDL_GetNumVideoDisplays()

Definition at line 740 of file SDL_video.c.

741 {
742  SDL_VideoDisplay *display;
743 
745 
746  display = &_this->displays[displayIndex];
747  return display->orientation;
748 }

References _this, CHECK_DISPLAY_INDEX, SDL_VideoDevice::displays, SDL_VideoDisplay::orientation, and SDL_ORIENTATION_UNKNOWN.

◆ SDL_GetDisplayUsableBounds()

int SDL_GetDisplayUsableBounds ( int  displayIndex,
SDL_Rect rect 
)

Get the usable desktop area represented by a display, with the primary display located at 0,0.

This is the same area as SDL_GetDisplayBounds() reports, but with portions reserved by the system removed. For example, on Mac OS X, this subtracts the area occupied by the menu bar and dock.

Setting a window to be fullscreen generally bypasses these unusable areas, so these are good guidelines for the maximum space available to a non-fullscreen window.

Returns
0 on success, or -1 if the index is out of range.
See also
SDL_GetDisplayBounds()
SDL_GetNumVideoDisplays()

Definition at line 700 of file SDL_video.c.

701 {
702  CHECK_DISPLAY_INDEX(displayIndex, -1);
703 
704  if (rect) {
705  SDL_VideoDisplay *display = &_this->displays[displayIndex];
706 
708  if (_this->GetDisplayUsableBounds(_this, display, rect) == 0) {
709  return 0;
710  }
711  }
712 
713  /* Oh well, just give the entire display bounds. */
714  return SDL_GetDisplayBounds(displayIndex, rect);
715  }
716  return 0; /* !!! FIXME: should this be an error if (rect==NULL) ? */
717 }

References _this, CHECK_DISPLAY_INDEX, SDL_VideoDevice::displays, SDL_VideoDevice::GetDisplayUsableBounds, rect, and SDL_GetDisplayBounds().

◆ SDL_GetFocusWindow()

SDL_Window* SDL_GetFocusWindow ( void  )

Definition at line 2696 of file SDL_video.c.

2697 {
2698  SDL_Window *window;
2699 
2700  if (!_this) {
2701  return NULL;
2702  }
2703  for (window = _this->windows; window; window = window->next) {
2704  if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
2705  return window;
2706  }
2707  }
2708  return NULL;
2709 }

References _this, SDL_Window::next, NULL, SDL_WINDOW_INPUT_FOCUS, and SDL_VideoDevice::windows.

Referenced by SDL_PromptAssertion(), SDL_StartTextInput(), and SDL_StopTextInput().

◆ SDL_GetGrabbedWindow()

SDL_Window* SDL_GetGrabbedWindow ( void  )

Get the window that currently has an input grab enabled.

Returns
This returns the window if input is grabbed, and NULL otherwise.
See also
SDL_SetWindowGrab()

Definition at line 2575 of file SDL_video.c.

2576 {
2578  return _this->grabbed_window;
2579 }

References _this, SDL_Window::flags, SDL_VideoDevice::grabbed_window, SDL_assert, and SDL_WINDOW_INPUT_GRABBED.

◆ SDL_GetIndexOfDisplay()

int SDL_GetIndexOfDisplay ( SDL_VideoDisplay display)

Definition at line 642 of file SDL_video.c.

643 {
644  int displayIndex;
645 
646  for (displayIndex = 0; displayIndex < _this->num_displays; ++displayIndex) {
647  if (display == &_this->displays[displayIndex]) {
648  return displayIndex;
649  }
650  }
651 
652  /* Couldn't find the display, just use index 0 */
653  return 0;
654 }

References _this, SDL_VideoDevice::displays, and SDL_VideoDevice::num_displays.

Referenced by SDL_CreateWindow(), and SDL_SendDisplayEvent().

◆ SDL_GetNumDisplayModes()

int SDL_GetNumDisplayModes ( int  displayIndex)

Returns the number of available display modes.

See also
SDL_GetDisplayMode()

Definition at line 798 of file SDL_video.c.

799 {
800  CHECK_DISPLAY_INDEX(displayIndex, -1);
801 
802  return SDL_GetNumDisplayModesForDisplay(&_this->displays[displayIndex]);
803 }

References _this, CHECK_DISPLAY_INDEX, SDL_VideoDevice::displays, and SDL_GetNumDisplayModesForDisplay().

◆ SDL_GetNumDisplayModesForDisplay()

static int SDL_GetNumDisplayModesForDisplay ( SDL_VideoDisplay display)
static

◆ SDL_GetNumVideoDisplays()

int SDL_GetNumVideoDisplays ( void  )

Returns the number of available video displays.

See also
SDL_GetDisplayBounds()

Definition at line 632 of file SDL_video.c.

633 {
634  if (!_this) {
636  return 0;
637  }
638  return _this->num_displays;
639 }

References _this, SDL_VideoDevice::num_displays, and SDL_UninitializedVideo().

◆ SDL_GetNumVideoDrivers()

int SDL_GetNumVideoDrivers ( void  )

Get the number of video drivers compiled into SDL.

See also
SDL_GetVideoDriver()

Definition at line 443 of file SDL_video.c.

444 {
445  return SDL_arraysize(bootstrap) - 1;
446 }

References bootstrap, and SDL_arraysize.

Referenced by SDL_GetVideoDriver().

◆ SDL_GetVideoDevice()

◆ SDL_GetVideoDriver()

const char* SDL_GetVideoDriver ( int  index)

Get the name of a built in video driver.

Note
The video drivers are presented in the order in which they are normally checked during initialization.
See also
SDL_GetNumVideoDrivers()

Definition at line 449 of file SDL_video.c.

450 {
451  if (index >= 0 && index < SDL_GetNumVideoDrivers()) {
452  return bootstrap[index]->name;
453  }
454  return NULL;
455 }

References bootstrap, VideoBootStrap::name, NULL, and SDL_GetNumVideoDrivers().

◆ SDL_GetWindowBordersSize()

int SDL_GetWindowBordersSize ( SDL_Window window,
int *  top,
int *  left,
int *  bottom,
int *  right 
)

Get the size of a window's borders (decorations) around the client area.

Parameters
windowThe window to query.
topPointer to variable for storing the size of the top border. NULL is permitted.
leftPointer to variable for storing the size of the left border. NULL is permitted.
bottomPointer to variable for storing the size of the bottom border. NULL is permitted.
rightPointer to variable for storing the size of the right border. NULL is permitted.
Returns
0 on success, or -1 if getting this information is not supported.
Note
if this function fails (returns -1), the size values will be initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the window in question was borderless.

Definition at line 2046 of file SDL_video.c.

2047 {
2048  int dummy = 0;
2049 
2050  if (!top) { top = &dummy; }
2051  if (!left) { left = &dummy; }
2052  if (!right) { right = &dummy; }
2053  if (!bottom) { bottom = &dummy; }
2054 
2055  /* Always initialize, so applications don't have to care */
2056  *top = *left = *bottom = *right = 0;
2057 
2059 
2060  if (!_this->GetWindowBordersSize) {
2061  return SDL_Unsupported();
2062  }
2063 
2065 }

References _this, CHECK_WINDOW_MAGIC, SDL_VideoDevice::GetWindowBordersSize, and SDL_Unsupported.

◆ SDL_GetWindowBrightness()

float SDL_GetWindowBrightness ( SDL_Window window)

Get the brightness (gamma correction) for a window.

Returns
The last brightness value passed to SDL_SetWindowBrightness()
See also
SDL_SetWindowBrightness()

Definition at line 2371 of file SDL_video.c.

2372 {
2374 
2375  return window->brightness;
2376 }

References CHECK_WINDOW_MAGIC.

◆ SDL_GetWindowData()

void* SDL_GetWindowData ( SDL_Window window,
const char *  name 
)

Retrieve the data pointer associated with a window.

Parameters
windowThe window to query.
nameThe name of the pointer.
Returns
The value associated with 'name'
See also
SDL_SetWindowData()

Definition at line 1843 of file SDL_video.c.

1844 {
1846 
1848 
1849  /* Input validation */
1850  if (name == NULL || name[0] == '\0') {
1851  SDL_InvalidParamError("name");
1852  return NULL;
1853  }
1854 
1855  for (data = window->data; data; data = data->next) {
1856  if (data->name && SDL_strcmp(data->name, name) == 0) {
1857  return data->data;
1858  }
1859  }
1860  return NULL;
1861 }

References CHECK_WINDOW_MAGIC, NULL, SDL_InvalidParamError, and SDL_strcmp.

Referenced by SDL_CreateWindowTexture(), and SDL_UpdateWindowTexture().

◆ SDL_GetWindowDisplayIndex()

int SDL_GetWindowDisplayIndex ( SDL_Window window)

Get the display index associated with a window.

Returns
the display index of the display containing the center of the window, or -1 on error.

Definition at line 1029 of file SDL_video.c.

1030 {
1031  int displayIndex;
1032  int i, dist;
1033  int closest = -1;
1034  int closest_dist = 0x7FFFFFFF;
1035  SDL_Point center;
1036  SDL_Point delta;
1037  SDL_Rect rect;
1038 
1040 
1043  displayIndex = (window->x & 0xFFFF);
1044  if (displayIndex >= _this->num_displays) {
1045  displayIndex = 0;
1046  }
1047  return displayIndex;
1048  }
1051  displayIndex = (window->y & 0xFFFF);
1052  if (displayIndex >= _this->num_displays) {
1053  displayIndex = 0;
1054  }
1055  return displayIndex;
1056  }
1057 
1058  /* Find the display containing the window */
1059  for (i = 0; i < _this->num_displays; ++i) {
1060  SDL_VideoDisplay *display = &_this->displays[i];
1061 
1062  if (display->fullscreen_window == window) {
1063  return i;
1064  }
1065  }
1066  center.x = window->x + window->w / 2;
1067  center.y = window->y + window->h / 2;
1068  for (i = 0; i < _this->num_displays; ++i) {
1070  if (SDL_EnclosePoints(&center, 1, &rect, NULL)) {
1071  return i;
1072  }
1073 
1074  delta.x = center.x - (rect.x + rect.w / 2);
1075  delta.y = center.y - (rect.y + rect.h / 2);
1076  dist = (delta.x*delta.x + delta.y*delta.y);
1077  if (dist < closest_dist) {
1078  closest = i;
1079  closest_dist = dist;
1080  }
1081  }
1082  if (closest < 0) {
1083  SDL_SetError("Couldn't find any displays");
1084  }
1085  return closest;
1086 }

References _this, CHECK_WINDOW_MAGIC, SDL_VideoDevice::displays, SDL_VideoDisplay::fullscreen_window, SDL_Rect::h, i, NULL, SDL_VideoDevice::num_displays, rect, SDL_EnclosePoints, SDL_GetDisplayBounds(), SDL_SetError, SDL_WINDOWPOS_ISCENTERED, SDL_WINDOWPOS_ISUNDEFINED, SDL_Rect::w, SDL_Point::x, SDL_Rect::x, SDL_Point::y, and SDL_Rect::y.

Referenced by SDL_GetDisplayForWindow(), and SDL_GetWindowPosition().

◆ SDL_GetWindowDisplayMode()

int SDL_GetWindowDisplayMode ( SDL_Window window,
SDL_DisplayMode mode 
)

Fill in information about the display mode used when a fullscreen window is visible.

See also
SDL_SetWindowDisplayMode()
SDL_SetWindowFullscreen()

Definition at line 1120 of file SDL_video.c.

1121 {
1122  SDL_DisplayMode fullscreen_mode;
1123  SDL_VideoDisplay *display;
1124 
1126 
1127  if (!mode) {
1128  return SDL_InvalidParamError("mode");
1129  }
1130 
1131  fullscreen_mode = window->fullscreen_mode;
1132  if (!fullscreen_mode.w) {
1133  fullscreen_mode.w = window->windowed.w;
1134  }
1135  if (!fullscreen_mode.h) {
1136  fullscreen_mode.h = window->windowed.h;
1137  }
1138 
1139  display = SDL_GetDisplayForWindow(window);
1140 
1141  /* if in desktop size mode, just return the size of the desktop */
1143  fullscreen_mode = display->desktop_mode;
1145  &fullscreen_mode,
1146  &fullscreen_mode)) {
1147  return SDL_SetError("Couldn't find display mode match");
1148  }
1149 
1150  if (mode) {
1151  *mode = fullscreen_mode;
1152  }
1153  return 0;
1154 }

References CHECK_WINDOW_MAGIC, SDL_VideoDisplay::desktop_mode, SDL_DisplayMode::h, SDL_GetClosestDisplayModeForDisplay(), SDL_GetDisplayForWindow(), SDL_InvalidParamError, SDL_SetError, SDL_WINDOW_FULLSCREEN_DESKTOP, and SDL_DisplayMode::w.

Referenced by SDL_SetWindowDisplayMode(), and SDL_UpdateFullscreenMode().

◆ SDL_GetWindowFlags()

Uint32 SDL_GetWindowFlags ( SDL_Window window)

Get the window flags.

Definition at line 1741 of file SDL_video.c.

1742 {
1744 
1745  return window->flags;
1746 }

References CHECK_WINDOW_MAGIC.

Referenced by SDL_ShowMessageBox().

◆ SDL_GetWindowFromID()

SDL_Window* SDL_GetWindowFromID ( Uint32  id)

Get a window from a stored ID, or NULL if it doesn't exist.

Definition at line 1725 of file SDL_video.c.

1726 {
1727  SDL_Window *window;
1728 
1729  if (!_this) {
1730  return NULL;
1731  }
1732  for (window = _this->windows; window; window = window->next) {
1733  if (window->id == id) {
1734  return window;
1735  }
1736  }
1737  return NULL;
1738 }

References _this, SDL_Window::next, NULL, and SDL_VideoDevice::windows.

◆ SDL_GetWindowGammaRamp()

int SDL_GetWindowGammaRamp ( SDL_Window window,
Uint16 red,
Uint16 green,
Uint16 blue 
)

Get the gamma ramp for a window.

Parameters
windowThe window from which the gamma ramp should be queried.
redA pointer to a 256 element array of 16-bit quantities to hold the translation table for the red channel, or NULL.
greenA pointer to a 256 element array of 16-bit quantities to hold the translation table for the green channel, or NULL.
blueA pointer to a 256 element array of 16-bit quantities to hold the translation table for the blue channel, or NULL.
Returns
0 on success, or -1 if gamma ramps are unsupported.
See also
SDL_SetWindowGammaRamp()

Definition at line 2475 of file SDL_video.c.

2478 {
2480 
2481  if (!window->gamma) {
2482  int i;
2483 
2484  window->gamma = (Uint16 *)SDL_malloc(256*6*sizeof(Uint16));
2485  if (!window->gamma) {
2486  return SDL_OutOfMemory();
2487  }
2488  window->saved_gamma = window->gamma + 3*256;
2489 
2490  if (_this->GetWindowGammaRamp) {
2491  if (_this->GetWindowGammaRamp(_this, window, window->gamma) < 0) {
2492  return -1;
2493  }
2494  } else {
2495  /* Create an identity gamma ramp */
2496  for (i = 0; i < 256; ++i) {
2497  Uint16 value = (Uint16)((i << 8) | i);
2498 
2499  window->gamma[0*256+i] = value;
2500  window->gamma[1*256+i] = value;
2501  window->gamma[2*256+i] = value;
2502  }
2503  }
2504  SDL_memcpy(window->saved_gamma, window->gamma, 3*256*sizeof(Uint16));
2505  }
2506 
2507  if (red) {
2508  SDL_memcpy(red, &window->gamma[0*256], 256*sizeof(Uint16));
2509  }
2510  if (green) {
2511  SDL_memcpy(green, &window->gamma[1*256], 256*sizeof(Uint16));
2512  }
2513  if (blue) {
2514  SDL_memcpy(blue, &window->gamma[2*256], 256*sizeof(Uint16));
2515  }
2516  return 0;
2517 }

References _this, CHECK_WINDOW_MAGIC, SDL_VideoDevice::GetWindowGammaRamp, i, red, SDL_malloc, SDL_memcpy, and SDL_OutOfMemory.

Referenced by SDL_SetWindowGammaRamp().

◆ SDL_GetWindowGrab()

SDL_bool SDL_GetWindowGrab ( SDL_Window window)

Get a window's input grab mode.

Returns
This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
See also
SDL_SetWindowGrab()

Definition at line 2567 of file SDL_video.c.

References _this, CHECK_WINDOW_MAGIC, SDL_Window::flags, SDL_VideoDevice::grabbed_window, SDL_assert, SDL_FALSE, and SDL_WINDOW_INPUT_GRABBED.

◆ SDL_GetWindowID()

Uint32 SDL_GetWindowID ( SDL_Window window)

Get the numeric ID of a window, for logging purposes.

Definition at line 1717 of file SDL_video.c.

1718 {
1720 
1721  return window->id;
1722 }

References CHECK_WINDOW_MAGIC.

◆ SDL_GetWindowMaximumSize()

void SDL_GetWindowMaximumSize ( SDL_Window window,
int *  w,
int *  h 
)

Get the maximum size of a window's client area.

Parameters
windowThe window to query.
wPointer to variable for storing the maximum width, may be NULL
hPointer to variable for storing the maximum height, may be NULL
See also
SDL_GetWindowMinimumSize()
SDL_SetWindowMaximumSize()

Definition at line 2141 of file SDL_video.c.

2142 {
2144  if (max_w) {
2145  *max_w = window->max_w;
2146  }
2147  if (max_h) {
2148  *max_h = window->max_h;
2149  }
2150 }

References CHECK_WINDOW_MAGIC.

◆ SDL_GetWindowMinimumSize()

void SDL_GetWindowMinimumSize ( SDL_Window window,
int *  w,
int *  h 
)

Get the minimum size of a window's client area.

Parameters
windowThe window to query.
wPointer to variable for storing the minimum width, may be NULL
hPointer to variable for storing the minimum height, may be NULL
See also
SDL_GetWindowMaximumSize()
SDL_SetWindowMinimumSize()

Definition at line 2099 of file SDL_video.c.

2100 {
2102  if (min_w) {
2103  *min_w = window->min_w;
2104  }
2105  if (min_h) {
2106  *min_h = window->min_h;
2107  }
2108 }

References CHECK_WINDOW_MAGIC.

◆ SDL_GetWindowOpacity()

int SDL_GetWindowOpacity ( SDL_Window window,
float *  out_opacity 
)

Get the opacity of a window.

If transparency isn't supported on this platform, opacity will be reported as 1.0f without error.

Parameters
windowThe window in question.
out_opacityOpacity (0.0f - transparent, 1.0f - opaque)
Returns
0 on success, or -1 on error (invalid window, etc).
See also
SDL_SetWindowOpacity()

Definition at line 2403 of file SDL_video.c.

2404 {
2406 
2407  if (out_opacity) {
2408  *out_opacity = window->opacity;
2409  }
2410 
2411  return 0;
2412 }

References CHECK_WINDOW_MAGIC.

◆ SDL_GetWindowPixelFormat()

Uint32 SDL_GetWindowPixelFormat ( SDL_Window window)

Get the pixel format associated with the window.

Definition at line 1157 of file SDL_video.c.

1158 {
1159  SDL_VideoDisplay *display;
1160 
1162 
1163  display = SDL_GetDisplayForWindow(window);
1164  return display->current_mode.format;
1165 }

References CHECK_WINDOW_MAGIC, SDL_VideoDisplay::current_mode, SDL_DisplayMode::format, SDL_GetDisplayForWindow(), and SDL_PIXELFORMAT_UNKNOWN.

◆ SDL_GetWindowPosition()

void SDL_GetWindowPosition ( SDL_Window window,
int *  x,
int *  y 
)

Get the position of a window.

Parameters
windowThe window to query.
xPointer to variable for storing the x position, in screen coordinates. May be NULL.
yPointer to variable for storing the y position, in screen coordinates. May be NULL.
See also
SDL_SetWindowPosition()

Definition at line 1908 of file SDL_video.c.

1909 {
1911 
1912  /* Fullscreen windows are always at their display's origin */
1913  if (window->flags & SDL_WINDOW_FULLSCREEN) {
1914  int displayIndex;
1915 
1916  if (x) {
1917  *x = 0;
1918  }
1919  if (y) {
1920  *y = 0;
1921  }
1922 
1923  /* Find the window's monitor and update to the
1924  monitor offset. */
1925  displayIndex = SDL_GetWindowDisplayIndex(window);
1926  if (displayIndex >= 0) {
1927  SDL_Rect bounds;
1928 
1929  SDL_zero(bounds);
1930 
1931  SDL_GetDisplayBounds(displayIndex, &bounds);
1932  if (x) {
1933  *x = bounds.x;
1934  }
1935  if (y) {
1936  *y = bounds.y;
1937  }
1938  }
1939  } else {
1940  if (x) {
1941  *x = window->x;
1942  }
1943  if (y) {
1944  *y = window->y;
1945  }
1946  }
1947 }

References CHECK_WINDOW_MAGIC, SDL_GetDisplayBounds(), SDL_GetWindowDisplayIndex(), SDL_WINDOW_FULLSCREEN, SDL_zero, SDL_Rect::x, and SDL_Rect::y.

◆ SDL_GetWindowSize()

void SDL_GetWindowSize ( SDL_Window window,
int *  w,
int *  h 
)

Get the size of a window's client area.

Parameters
windowThe window to query.
wPointer to variable for storing the width, in screen coordinates. May be NULL.
hPointer to variable for storing the height, in screen coordinates. May be NULL.

The window size in screen coordinates may differ from the size in pixels, if the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() to get the real client area size in pixels.

See also
SDL_SetWindowSize()

Definition at line 2034 of file SDL_video.c.

2035 {
2037  if (w) {
2038  *w = window->w;
2039  }
2040  if (h) {
2041  *h = window->h;
2042  }
2043 }

References CHECK_WINDOW_MAGIC.

Referenced by SDL_GL_GetDrawableSize(), and SDL_Vulkan_GetDrawableSize().

◆ SDL_GetWindowSurface()

SDL_Surface* SDL_GetWindowSurface ( SDL_Window window)

Get the SDL surface associated with the window.

Returns
The window's framebuffer surface, or NULL on error.

A new surface will be created with the optimal format for the window, if necessary. This surface will be freed when the window is destroyed.

Note
You may not combine this with 3D or the rendering API on this window.
See also
SDL_UpdateWindowSurface()
SDL_UpdateWindowSurfaceRects()

Definition at line 2309 of file SDL_video.c.

2310 {
2312 
2313  if (!window->surface_valid) {
2314  if (window->surface) {
2315  window->surface->flags &= ~SDL_DONTFREE;
2316  SDL_FreeSurface(window->surface);
2317  }
2319  if (window->surface) {
2320  window->surface_valid = SDL_TRUE;
2321  window->surface->flags |= SDL_DONTFREE;
2322  }
2323  }
2324  return window->surface;
2325 }

References CHECK_WINDOW_MAGIC, NULL, SDL_CreateWindowFramebuffer(), SDL_DONTFREE, SDL_FreeSurface, and SDL_TRUE.

◆ SDL_GetWindowTitle()

const char* SDL_GetWindowTitle ( SDL_Window window)

Get the title of a window, in UTF-8 format.

See also
SDL_SetWindowTitle()

Definition at line 1766 of file SDL_video.c.

1767 {
1769 
1770  return window->title ? window->title : "";
1771 }

References CHECK_WINDOW_MAGIC.

◆ SDL_GetWindowWMInfo()

SDL_bool SDL_GetWindowWMInfo ( SDL_Window window,
SDL_SysWMinfo info 
)

This function allows access to driver-dependent window information.

Parameters
windowThe window about which information is being requested
infoThis structure must be initialized with the SDL version, and is then filled in with information about the given window.
Returns
SDL_TRUE if the function is implemented and the version member of the info struct is valid, SDL_FALSE otherwise.

You typically use this function like this:

if ( SDL_GetWindowWMInfo(window, &info) ) { ... }

Definition at line 3737 of file SDL_video.c.

3738 {
3740 
3741  if (!info) {
3742  SDL_InvalidParamError("info");
3743  return SDL_FALSE;
3744  }
3745  info->subsystem = SDL_SYSWM_UNKNOWN;
3746 
3747  if (!_this->GetWindowWMInfo) {
3748  SDL_Unsupported();
3749  return SDL_FALSE;
3750  }
3751  return (_this->GetWindowWMInfo(_this, window, info));
3752 }

References _this, CHECK_WINDOW_MAGIC, SDL_VideoDevice::GetWindowWMInfo, SDL_FALSE, SDL_InvalidParamError, SDL_SYSWM_UNKNOWN, SDL_Unsupported, and SDL_SysWMinfo::subsystem.

Referenced by SDL_MessageboxValidForDriver().

◆ SDL_GL_CreateContext()

SDL_GLContext SDL_GL_CreateContext ( SDL_Window window)

Create an OpenGL context for use with an OpenGL window, and make it current.

See also
SDL_GL_DeleteContext()

Definition at line 3493 of file SDL_video.c.

3494 {
3497 
3498  if (!(window->flags & SDL_WINDOW_OPENGL)) {
3499  SDL_SetError("The specified window isn't an OpenGL window");
3500  return NULL;
3501  }
3502 
3504 
3505  /* Creating a context is assumed to make it current in the SDL driver. */
3506  if (ctx) {
3508  _this->current_glctx = ctx;
3511  }
3512  return ctx;
3513 }

References _this, CHECK_WINDOW_MAGIC, SDL_VideoDevice::current_glctx, SDL_VideoDevice::current_glctx_tls, SDL_VideoDevice::current_glwin, SDL_VideoDevice::current_glwin_tls, SDL_VideoDevice::GL_CreateContext, NULL, SDL_SetError, SDL_TLSSet, and SDL_WINDOW_OPENGL.

Referenced by ShouldUseTextureFramebuffer().

◆ SDL_GL_DeduceMaxSupportedESProfile()

void SDL_GL_DeduceMaxSupportedESProfile ( int *  major,
int *  minor 
)

Definition at line 3044 of file SDL_video.c.

3045 {
3046 /* THIS REQUIRES AN EXISTING GL CONTEXT THAT HAS BEEN MADE CURRENT. */
3047 /* Please refer to https://bugzilla.libsdl.org/show_bug.cgi?id=3725 for discussion. */
3048 #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
3049  /* XXX This is fragile; it will break in the event of release of
3050  * new versions of OpenGL ES.
3051  */
3052  if (SDL_GL_ExtensionSupported("GL_ARB_ES3_2_compatibility")) {
3053  *major = 3;
3054  *minor = 2;
3055  } else if (SDL_GL_ExtensionSupported("GL_ARB_ES3_1_compatibility")) {
3056  *major = 3;
3057  *minor = 1;
3058  } else if (SDL_GL_ExtensionSupported("GL_ARB_ES3_compatibility")) {
3059  *major = 3;
3060  *minor = 0;
3061  } else {
3062  *major = 2;
3063  *minor = 0;
3064  }
3065 #endif
3066 }

References SDL_GL_ExtensionSupported().

◆ SDL_GL_DeleteContext()

void SDL_GL_DeleteContext ( SDL_GLContext  context)

Delete an OpenGL context.

See also
SDL_GL_CreateContext()

Definition at line 3624 of file SDL_video.c.

3625 {
3626  if (!_this || !context) {
3627  return;
3628  }
3629 
3630  if (SDL_GL_GetCurrentContext() == context) {
3632  }
3633 
3635 }

References _this, context, SDL_VideoDevice::GL_DeleteContext, NULL, SDL_GL_GetCurrentContext(), and SDL_GL_MakeCurrent().

Referenced by ShouldUseTextureFramebuffer().

◆ SDL_GL_ExtensionSupported()

SDL_bool SDL_GL_ExtensionSupported ( const char *  extension)

Return true if an OpenGL extension is supported for the current context.

Definition at line 2954 of file SDL_video.c.

2955 {
2956 #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
2957  const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
2958  const char *extensions;
2959  const char *start;
2960  const char *where, *terminator;
2961 
2962  /* Extension names should not have spaces. */
2963  where = SDL_strchr(extension, ' ');
2964  if (where || *extension == '\0') {
2965  return SDL_FALSE;
2966  }
2967  /* See if there's an environment variable override */
2968  start = SDL_getenv(extension);
2969  if (start && *start == '0') {
2970  return SDL_FALSE;
2971  }
2972 
2973  /* Lookup the available extensions */
2974 
2975  glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
2976  if (!glGetStringFunc) {
2977  return SDL_FALSE;
2978  }
2979 
2980  if (isAtLeastGL3((const char *) glGetStringFunc(GL_VERSION))) {
2981  const GLubyte *(APIENTRY * glGetStringiFunc) (GLenum, GLuint);
2982  void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
2983  GLint num_exts = 0;
2984  GLint i;
2985 
2986  glGetStringiFunc = SDL_GL_GetProcAddress("glGetStringi");
2987  glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
2988  if ((!glGetStringiFunc) || (!glGetIntegervFunc)) {
2989  return SDL_FALSE;
2990  }
2991 
2992  #ifndef GL_NUM_EXTENSIONS
2993  #define GL_NUM_EXTENSIONS 0x821D
2994  #endif
2995  glGetIntegervFunc(GL_NUM_EXTENSIONS, &num_exts);
2996  for (i = 0; i < num_exts; i++) {
2997  const char *thisext = (const char *) glGetStringiFunc(GL_EXTENSIONS, i);
2998  if (SDL_strcmp(thisext, extension) == 0) {
2999  return SDL_TRUE;
3000  }
3001  }
3002 
3003  return SDL_FALSE;
3004  }
3005 
3006  /* Try the old way with glGetString(GL_EXTENSIONS) ... */
3007 
3008  extensions = (const char *) glGetStringFunc(GL_EXTENSIONS);
3009  if (!extensions) {
3010  return SDL_FALSE;
3011  }
3012  /*
3013  * It takes a bit of care to be fool-proof about parsing the OpenGL
3014  * extensions string. Don't be fooled by sub-strings, etc.
3015  */
3016 
3017  start = extensions;
3018 
3019  for (;;) {
3020  where = SDL_strstr(start, extension);
3021  if (!where)
3022  break;
3023 
3024  terminator = where + SDL_strlen(extension);
3025  if (where == extensions || *(where - 1) == ' ')
3026  if (*terminator == ' ' || *terminator == '\0')
3027  return SDL_TRUE;
3028 
3029  start = terminator;
3030  }
3031  return SDL_FALSE;
3032 #else
3033  return SDL_FALSE;
3034 #endif
3035 }

References APIENTRY, GL_EXTENSIONS, GL_NUM_EXTENSIONS, GL_VERSION, i, isAtLeastGL3(), SDL_FALSE, SDL_getenv, SDL_GL_GetProcAddress(), SDL_strchr, SDL_strcmp, SDL_strlen, SDL_strstr, SDL_TRUE, and void.

Referenced by SDL_GL_DeduceMaxSupportedESProfile().

◆ SDL_GL_GetAttribute()

int SDL_GL_GetAttribute ( SDL_GLattr  attr,
int *  value 
)

Get the actual value for an attribute from the current context.

Returns
0 on success, or -1 if the attribute could not be retrieved. The integer at value will be modified in either case.

Definition at line 3244 of file SDL_video.c.

3245 {
3246 #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
3247  GLenum (APIENTRY *glGetErrorFunc) (void);
3248  GLenum attrib = 0;
3249  GLenum error = 0;
3250 
3251  /*
3252  * Some queries in Core Profile desktop OpenGL 3+ contexts require
3253  * glGetFramebufferAttachmentParameteriv instead of glGetIntegerv. Note that
3254  * the enums we use for the former function don't exist in OpenGL ES 2, and
3255  * the function itself doesn't exist prior to OpenGL 3 and OpenGL ES 2.
3256  */
3257 #if SDL_VIDEO_OPENGL
3258  const GLubyte *(APIENTRY *glGetStringFunc) (GLenum name);
3259  void (APIENTRY *glGetFramebufferAttachmentParameterivFunc) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
3261  GLenum attachmentattrib = 0;
3262 #endif
3263 
3264  if (!value) {
3265  return SDL_InvalidParamError("value");
3266  }
3267 
3268  /* Clear value in any case */
3269  *value = 0;
3270 
3271  if (!_this) {
3272  return SDL_UninitializedVideo();
3273  }
3274 
3275  switch (attr) {
3276  case SDL_GL_RED_SIZE:
3277 #if SDL_VIDEO_OPENGL
3278  attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
3279 #endif
3280  attrib = GL_RED_BITS;
3281  break;
3282  case SDL_GL_BLUE_SIZE:
3283 #if SDL_VIDEO_OPENGL
3284  attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
3285 #endif
3286  attrib = GL_BLUE_BITS;
3287  break;
3288  case SDL_GL_GREEN_SIZE:
3289 #if SDL_VIDEO_OPENGL
3290  attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
3291 #endif
3292  attrib = GL_GREEN_BITS;
3293  break;
3294  case SDL_GL_ALPHA_SIZE:
3295 #if SDL_VIDEO_OPENGL
3296  attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
3297 #endif
3298  attrib = GL_ALPHA_BITS;
3299  break;
3300  case SDL_GL_DOUBLEBUFFER:
3301 #if SDL_VIDEO_OPENGL
3302  attrib = GL_DOUBLEBUFFER;
3303  break;
3304 #else
3305  /* OpenGL ES 1.0 and above specifications have EGL_SINGLE_BUFFER */
3306  /* parameter which switches double buffer to single buffer. OpenGL ES */
3307  /* SDL driver must set proper value after initialization */
3309  return 0;
3310 #endif
3311  case SDL_GL_DEPTH_SIZE:
3312 #if SDL_VIDEO_OPENGL
3313  attachment = GL_DEPTH;
3314  attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
3315 #endif
3316  attrib = GL_DEPTH_BITS;
3317  break;
3318  case SDL_GL_STENCIL_SIZE:
3319 #if SDL_VIDEO_OPENGL
3321  attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
3322 #endif
3323  attrib = GL_STENCIL_BITS;
3324  break;
3325 #if SDL_VIDEO_OPENGL
3326  case SDL_GL_ACCUM_RED_SIZE:
3327  attrib = GL_ACCUM_RED_BITS;
3328  break;
3330  attrib = GL_ACCUM_GREEN_BITS;
3331  break;
3333  attrib = GL_ACCUM_BLUE_BITS;
3334  break;
3336  attrib = GL_ACCUM_ALPHA_BITS;
3337  break;
3338  case SDL_GL_STEREO:
3339  attrib = GL_STEREO;
3340  break;
3341 #else
3342  case SDL_GL_ACCUM_RED_SIZE:
3346  case SDL_GL_STEREO:
3347  /* none of these are supported in OpenGL ES */
3348  *value = 0;
3349  return 0;
3350 #endif
3352  attrib = GL_SAMPLE_BUFFERS;
3353  break;
3355  attrib = GL_SAMPLES;
3356  break;
3358 #if SDL_VIDEO_OPENGL
3359  attrib = GL_CONTEXT_RELEASE_BEHAVIOR;
3360 #else
3362 #endif
3363  break;
3364  case SDL_GL_BUFFER_SIZE:
3365  {
3366  int rsize = 0, gsize = 0, bsize = 0, asize = 0;
3367 
3368  /* There doesn't seem to be a single flag in OpenGL for this! */
3369  if (SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &rsize) < 0) {
3370  return -1;
3371  }
3372  if (SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &gsize) < 0) {
3373  return -1;
3374  }
3375  if (SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &bsize) < 0) {
3376  return -1;
3377  }
3378  if (SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &asize) < 0) {
3379  return -1;
3380  }
3381 
3382  *value = rsize + gsize + bsize + asize;
3383  return 0;
3384  }
3386  {
3387  /* FIXME: How do we get this information? */
3388  *value = (_this->gl_config.accelerated != 0);
3389  return 0;
3390  }
3392  {
3394  return 0;
3395  }
3397  {
3399  return 0;
3400  }
3402  {
3404  return 0;
3405  }
3406  case SDL_GL_CONTEXT_EGL:
3407  /* FIXME: SDL_GL_CONTEXT_EGL to be deprecated in SDL 2.1 */
3408  {
3410  *value = 1;
3411  }
3412  else {
3413  *value = 0;
3414  }
3415  return 0;
3416  }
3417  case SDL_GL_CONTEXT_FLAGS:
3418  {
3419  *value = _this->gl_config.flags;
3420  return 0;
3421  }
3423  {
3425  return 0;
3426  }
3428  {
3430  return 0;
3431  }
3433  {
3435  return 0;
3436  }
3438  {
3440  return 0;
3441  }
3442  default:
3443  return SDL_SetError("Unknown OpenGL attribute");
3444  }
3445 
3446 #if SDL_VIDEO_OPENGL
3447  glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
3448  if (!glGetStringFunc) {
3449  return -1;
3450  }
3451 
3452  if (attachmentattrib && isAtLeastGL3((const char *) glGetStringFunc(GL_VERSION))) {
3453  glGetFramebufferAttachmentParameterivFunc = SDL_GL_GetProcAddress("glGetFramebufferAttachmentParameteriv");
3454 
3455  if (glGetFramebufferAttachmentParameterivFunc) {
3456  glGetFramebufferAttachmentParameterivFunc(GL_FRAMEBUFFER, attachment, attachmentattrib, (GLint *) value);
3457  } else {
3458  return -1;
3459  }
3460  } else
3461 #endif
3462  {
3463  void (APIENTRY *glGetIntegervFunc) (GLenum pname, GLint * params);
3464  glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
3465  if (glGetIntegervFunc) {
3466  glGetIntegervFunc(attrib, (GLint *) value);
3467  } else {
3468  return -1;
3469  }
3470  }
3471 
3472  glGetErrorFunc = SDL_GL_GetProcAddress("glGetError");
3473  if (!glGetErrorFunc) {
3474  return -1;
3475  }
3476 
3477  error = glGetErrorFunc();
3478  if (error != GL_NO_ERROR) {
3479  if (error == GL_INVALID_ENUM) {
3480  return SDL_SetError("OpenGL error: GL_INVALID_ENUM");
3481  } else if (error == GL_INVALID_VALUE) {
3482  return SDL_SetError("OpenGL error: GL_INVALID_VALUE");
3483  }
3484  return SDL_SetError("OpenGL error: %08X", error);
3485  }
3486  return 0;
3487 #else
3488  return SDL_Unsupported();
3489 #endif /* SDL_VIDEO_OPENGL */
3490 }

References _this, SDL_VideoDevice::accelerated, APIENTRY, SDL_VideoDevice::double_buffer, SDL_VideoDevice::flags, SDL_VideoDevice::framebuffer_srgb_capable, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ALPHA_BITS, GL_BACK_LEFT, GL_BLUE_BITS, SDL_VideoDevice::gl_config, GL_CONTEXT_RELEASE_BEHAVIOR, GL_CONTEXT_RELEASE_BEHAVIOR_KHR, GL_DEPTH, GL_DEPTH_BITS, GL_DOUBLEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_GREEN_BITS, GL_INVALID_ENUM, GL_INVALID_VALUE, GL_NO_ERROR, GL_RED_BITS, GL_SAMPLE_BUFFERS, GL_SAMPLES, GL_STENCIL, GL_STENCIL_BITS, GL_STEREO, GL_VERSION, isAtLeastGL3(), SDL_VideoDevice::major_version, SDL_VideoDevice::minor_version, SDL_VideoDevice::no_error, SDL_VideoDevice::profile_mask, SDL_VideoDevice::retained_backing, SDL_GL_ACCELERATED_VISUAL, SDL_GL_ACCUM_ALPHA_SIZE, SDL_GL_ACCUM_BLUE_SIZE, SDL_GL_ACCUM_GREEN_SIZE, SDL_GL_ACCUM_RED_SIZE, SDL_GL_ALPHA_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_CONTEXT_EGL, SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_MAJOR_VERSION, SDL_GL_CONTEXT_MINOR_VERSION, SDL_GL_CONTEXT_NO_ERROR, SDL_GL_CONTEXT_PROFILE_ES, SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_RELEASE_BEHAVIOR, SDL_GL_DEPTH_SIZE, SDL_GL_DOUBLEBUFFER, SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, SDL_GL_GetProcAddress(), SDL_GL_GREEN_SIZE, SDL_GL_MULTISAMPLEBUFFERS, SDL_GL_MULTISAMPLESAMPLES, SDL_GL_RED_SIZE, SDL_GL_RETAINED_BACKING, SDL_GL_SHARE_WITH_CURRENT_CONTEXT, SDL_GL_STENCIL_SIZE, SDL_GL_STEREO, SDL_InvalidParamError, SDL_SetError, SDL_UninitializedVideo(), SDL_Unsupported, SDL_VideoDevice::share_with_current_context, and void.

◆ SDL_GL_GetCurrentContext()

SDL_GLContext SDL_GL_GetCurrentContext ( void  )

Get the currently active OpenGL context.

Definition at line 3557 of file SDL_video.c.

3558 {
3559  if (!_this) {
3561  return NULL;
3562  }
3564 }

References _this, SDL_VideoDevice::current_glctx_tls, NULL, SDL_TLSGet, and SDL_UninitializedVideo().

Referenced by SDL_GL_DeleteContext(), SDL_GL_GetSwapInterval(), SDL_GL_MakeCurrent(), and SDL_GL_SetSwapInterval().

◆ SDL_GL_GetCurrentWindow()

SDL_Window* SDL_GL_GetCurrentWindow ( void  )

Get the currently active OpenGL window.

Definition at line 3547 of file SDL_video.c.

3548 {
3549  if (!_this) {
3551  return NULL;
3552  }
3554 }

References _this, SDL_VideoDevice::current_glwin_tls, NULL, SDL_TLSGet, and SDL_UninitializedVideo().

Referenced by SDL_GL_MakeCurrent(), and SDL_GL_SwapWindow().

◆ SDL_GL_GetDrawableSize()

void SDL_GL_GetDrawableSize ( SDL_Window window,
int *  w,
int *  h 
)

Get the size of a window's underlying drawable in pixels (for use with glViewport).

Parameters
windowWindow from which the drawable size should be queried
wPointer to variable for storing the width in pixels, may be NULL
hPointer to variable for storing the height in pixels, may be NULL

This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-DPI support (Apple calls this "Retina"), and not disabled by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.

See also
SDL_GetWindowSize()
SDL_CreateWindow()

Definition at line 3566 of file SDL_video.c.

3567 {
3569 
3570  if (_this->GL_GetDrawableSize) {
3572  } else {
3574  }
3575 }

References _this, CHECK_WINDOW_MAGIC, SDL_VideoDevice::GL_GetDrawableSize, and SDL_GetWindowSize().

◆ SDL_GL_GetProcAddress()

void* SDL_GL_GetProcAddress ( const char *  proc)

Get the address of an OpenGL function.

Definition at line 2907 of file SDL_video.c.

2908 {
2909  void *func;
2910 
2911  if (!_this) {
2913  return NULL;
2914  }
2915  func = NULL;
2916  if (_this->GL_GetProcAddress) {
2917  if (_this->gl_config.driver_loaded) {
2918  func = _this->GL_GetProcAddress(_this, proc);
2919  } else {
2920  SDL_SetError("No GL driver has been loaded");
2921  }
2922  } else {
2923  SDL_SetError("No dynamic GL support in current SDL video driver (%s)", _this->name);
2924  }
2925  return func;
2926 }

References _this, SDL_VideoDevice::driver_loaded, SDL_VideoDevice::gl_config, SDL_VideoDevice::GL_GetProcAddress, SDL_VideoDevice::name, NULL, SDL_SetError, and SDL_UninitializedVideo().

Referenced by SDL_GL_ExtensionSupported(), SDL_GL_GetAttribute(), and ShouldUseTextureFramebuffer().

◆ SDL_GL_GetSwapInterval()

int SDL_GL_GetSwapInterval ( void  )

Get the swap interval for the current OpenGL context.

Returns
0 if there is no vertical retrace synchronization, 1 if the buffer swap is synchronized with the vertical retrace, and -1 if late swaps happen immediately instead of waiting for the next retrace. If the system can't determine the swap interval, or there isn't a valid current context, this will return 0 as a safe default.
See also
SDL_GL_SetSwapInterval()

Definition at line 3592 of file SDL_video.c.

3593 {
3594  if (!_this) {
3595  return 0;
3596  } else if (SDL_GL_GetCurrentContext() == NULL) {
3597  return 0;
3598  } else if (_this->GL_GetSwapInterval) {
3599  return _this->GL_GetSwapInterval(_this);
3600  } else {
3601  return 0;
3602  }
3603 }

References _this, SDL_VideoDevice::GL_GetSwapInterval, NULL, and SDL_GL_GetCurrentContext().

◆ SDL_GL_LoadLibrary()

int SDL_GL_LoadLibrary ( const char *  path)

Dynamically load an OpenGL library.

Parameters
pathThe platform dependent OpenGL library name, or NULL to open the default OpenGL library.
Returns
0 on success, or -1 if the library couldn't be loaded.

This should be done after initializing the video driver, but before creating any OpenGL windows. If no OpenGL library is loaded, the default library will be loaded upon creation of the first OpenGL window.

Note
If you do this, you need to retrieve all of the GL functions used in your program from the dynamic library using SDL_GL_GetProcAddress().
See also
SDL_GL_GetProcAddress()
SDL_GL_UnloadLibrary()

Definition at line 2878 of file SDL_video.c.

2879 {
2880  int retval;
2881 
2882  if (!_this) {
2883  return SDL_UninitializedVideo();
2884  }
2885  if (_this->gl_config.driver_loaded) {
2886  if (path && SDL_strcmp(path, _this->gl_config.driver_path) != 0) {
2887  return SDL_SetError("OpenGL library already loaded");
2888  }
2889  retval = 0;
2890  } else {
2891  if (!_this->GL_LoadLibrary) {
2892  return SDL_SetError("No dynamic GL support in current SDL video driver (%s)", _this->name);
2893  }
2895  }
2896  if (retval == 0) {
2898  } else {
2899  if (_this->GL_UnloadLibrary) {
2901  }
2902  }
2903  return (retval);
2904 }

References _this, SDL_VideoDevice::driver_loaded, SDL_VideoDevice::driver_path, SDL_VideoDevice::gl_config, SDL_VideoDevice::GL_LoadLibrary, SDL_VideoDevice::GL_UnloadLibrary, SDL_VideoDevice::name, retval, SDL_SetError, SDL_strcmp, and SDL_UninitializedVideo().

Referenced by SDL_CreateWindow(), and SDL_RecreateWindow().

◆ SDL_GL_MakeCurrent()

int SDL_GL_MakeCurrent ( SDL_Window window,
SDL_GLContext  context 
)

Set up an OpenGL context for rendering into an OpenGL window.

Note
The context must have been created with a compatible window.

Definition at line 3516 of file SDL_video.c.

3517 {
3518  int retval;
3519 
3520  if (window == SDL_GL_GetCurrentWindow() &&
3522  /* We're already current. */
3523  return 0;
3524  }
3525 
3526  if (!ctx) {
3527  window = NULL;
3528  } else {
3530 
3531  if (!(window->flags & SDL_WINDOW_OPENGL)) {
3532  return SDL_SetError("The specified window isn't an OpenGL window");
3533  }
3534  }
3535 
3537  if (retval == 0) {
3539  _this->current_glctx = ctx;
3542  }
3543  return retval;
3544 }

References _this, CHECK_WINDOW_MAGIC, SDL_VideoDevice::current_glctx, SDL_VideoDevice::current_glctx_tls, SDL_VideoDevice::current_glwin, SDL_VideoDevice::current_glwin_tls, SDL_VideoDevice::GL_MakeCurrent, NULL, retval, SDL_GL_GetCurrentContext(), SDL_GL_GetCurrentWindow(), SDL_SetError, SDL_TLSSet, and SDL_WINDOW_OPENGL.

Referenced by SDL_DestroyWindow(), and SDL_GL_DeleteContext().

◆ SDL_GL_ResetAttributes()

void SDL_GL_ResetAttributes ( )

Reset all previously set OpenGL context attributes to their default values.

Definition at line 3069 of file SDL_video.c.

3070 {
3071  if (!_this) {
3072  return;
3073  }
3074 
3075  _this->gl_config.red_size = 3;
3076  _this->gl_config.green_size = 3;
3077  _this->gl_config.blue_size = 2;
3078  _this->gl_config.alpha_size = 0;
3080  _this->gl_config.depth_size = 16;
3087  _this->gl_config.stereo = 0;
3091  _this->gl_config.accelerated = -1; /* accelerated or not, both are fine */
3092 
3097  } else {
3098 #if SDL_VIDEO_OPENGL
3102 #elif SDL_VIDEO_OPENGL_ES2
3106 #elif SDL_VIDEO_OPENGL_ES
3110 #endif
3111  }
3112 
3113  _this->gl_config.flags = 0;
3115  _this->gl_config.no_error = 0;
3118 
3120 }

References _this, SDL_VideoDevice::accelerated, SDL_VideoDevice::accum_alpha_size, SDL_VideoDevice::accum_blue_size, SDL_VideoDevice::accum_green_size, SDL_VideoDevice::accum_red_size, SDL_VideoDevice::alpha_size, SDL_VideoDevice::blue_size, SDL_VideoDevice::buffer_size, SDL_VideoDevice::depth_size, SDL_VideoDevice::double_buffer, SDL_VideoDevice::flags, SDL_VideoDevice::framebuffer_srgb_capable, SDL_VideoDevice::gl_config, SDL_VideoDevice::GL_DefaultProfileConfig, SDL_VideoDevice::green_size, SDL_VideoDevice::major_version, SDL_VideoDevice::minor_version, SDL_VideoDevice::multisamplebuffers, SDL_VideoDevice::multisamplesamples, SDL_VideoDevice::no_error, SDL_VideoDevice::profile_mask, SDL_VideoDevice::red_size, SDL_VideoDevice::release_behavior, SDL_VideoDevice::reset_notification, SDL_VideoDevice::retained_backing, SDL_GL_CONTEXT_PROFILE_ES, SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH, SDL_GL_CONTEXT_RESET_NO_NOTIFICATION, SDL_VideoDevice::share_with_current_context, SDL_VideoDevice::stencil_size, and SDL_VideoDevice::stereo.

Referenced by SDL_VideoInit().

◆ SDL_GL_SetAttribute()

int SDL_GL_SetAttribute ( SDL_GLattr  attr,
int  value 
)

Set an OpenGL window attribute before window creation.

Returns
0 on success, or -1 if the attribute could not be set.

Definition at line 3123 of file SDL_video.c.

3124 {
3125 #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
3126  int retval;
3127 
3128  if (!_this) {
3129  return SDL_UninitializedVideo();
3130  }
3131  retval = 0;
3132  switch (attr) {
3133  case SDL_GL_RED_SIZE:
3135  break;
3136  case SDL_GL_GREEN_SIZE:
3138  break;
3139  case SDL_GL_BLUE_SIZE:
3141  break;
3142  case SDL_GL_ALPHA_SIZE:
3144  break;
3145  case SDL_GL_DOUBLEBUFFER:
3147  break;
3148  case SDL_GL_BUFFER_SIZE:
3150  break;
3151  case SDL_GL_DEPTH_SIZE:
3153  break;
3154  case SDL_GL_STENCIL_SIZE:
3156  break;
3157  case SDL_GL_ACCUM_RED_SIZE:
3159  break;
3162  break;
3165  break;
3168  break;
3169  case SDL_GL_STEREO:
3171  break;
3174  break;
3177  break;
3180  break;
3183  break;
3186  break;
3189  break;
3190  case SDL_GL_CONTEXT_EGL:
3191  /* FIXME: SDL_GL_CONTEXT_EGL to be deprecated in SDL 2.1 */
3192  if (value != 0) {
3194  } else {
3196  };
3197  break;
3198  case SDL_GL_CONTEXT_FLAGS:
3203  retval = SDL_SetError("Unknown OpenGL context flag %d", value);
3204  break;
3205  }
3207  break;
3209  if (value != 0 &&
3213  retval = SDL_SetError("Unknown OpenGL context profile %d", value);
3214  break;
3215  }
3217  break;
3220  break;
3223  break;
3226  break;
3229  break;
3232  break;
3233  default:
3234  retval = SDL_SetError("Unknown OpenGL attribute");
3235  break;
3236  }
3237  return retval;
3238 #else
3239  return SDL_Unsupported();
3240 #endif /* SDL_VIDEO_OPENGL */
3241 }

References _this, SDL_VideoDevice::accelerated, SDL_VideoDevice::accum_alpha_size, SDL_VideoDevice::accum_blue_size, SDL_VideoDevice::accum_green_size, SDL_VideoDevice::accum_red_size, SDL_VideoDevice::alpha_size, SDL_VideoDevice::blue_size, SDL_VideoDevice::buffer_size, SDL_VideoDevice::depth_size, SDL_VideoDevice::double_buffer, SDL_VideoDevice::flags, SDL_VideoDevice::framebuffer_srgb_capable, SDL_VideoDevice::gl_config, SDL_VideoDevice::green_size, SDL_VideoDevice::major_version, SDL_VideoDevice::minor_version, SDL_VideoDevice::multisamplebuffers, SDL_VideoDevice::multisamplesamples, SDL_VideoDevice::no_error, SDL_VideoDevice::profile_mask, SDL_VideoDevice::red_size, SDL_VideoDevice::release_behavior, SDL_VideoDevice::reset_notification, SDL_VideoDevice::retained_backing, retval, SDL_GL_ACCELERATED_VISUAL, SDL_GL_ACCUM_ALPHA_SIZE, SDL_GL_ACCUM_BLUE_SIZE, SDL_GL_ACCUM_GREEN_SIZE, SDL_GL_ACCUM_RED_SIZE, SDL_GL_ALPHA_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_CONTEXT_DEBUG_FLAG, SDL_GL_CONTEXT_EGL, SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG, SDL_GL_CONTEXT_MAJOR_VERSION, SDL_GL_CONTEXT_MINOR_VERSION, SDL_GL_CONTEXT_NO_ERROR, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY, SDL_GL_CONTEXT_PROFILE_CORE, SDL_GL_CONTEXT_PROFILE_ES, SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_RELEASE_BEHAVIOR, SDL_GL_CONTEXT_RESET_ISOLATION_FLAG, SDL_GL_CONTEXT_RESET_NOTIFICATION, SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG, SDL_GL_DEPTH_SIZE, SDL_GL_DOUBLEBUFFER, SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, SDL_GL_GREEN_SIZE, SDL_GL_MULTISAMPLEBUFFERS, SDL_GL_MULTISAMPLESAMPLES, SDL_GL_RED_SIZE, SDL_GL_RETAINED_BACKING, SDL_GL_SHARE_WITH_CURRENT_CONTEXT, SDL_GL_STENCIL_SIZE, SDL_GL_STEREO, SDL_SetError, SDL_UninitializedVideo(), SDL_Unsupported, SDL_VideoDevice::share_with_current_context, SDL_VideoDevice::stencil_size, and SDL_VideoDevice::stereo.

◆ SDL_GL_SetSwapInterval()

int SDL_GL_SetSwapInterval ( int  interval)

Set the swap interval for the current OpenGL context.

Parameters
interval0 for immediate updates, 1 for updates synchronized with the vertical retrace. If the system supports it, you may specify -1 to allow late swaps to happen immediately instead of waiting for the next retrace.
Returns
0 on success, or -1 if setting the swap interval is not supported.
See also
SDL_GL_GetSwapInterval()

Definition at line 3578 of file SDL_video.c.

3579 {
3580  if (!_this) {
3581  return SDL_UninitializedVideo();
3582  } else if (SDL_GL_GetCurrentContext() == NULL) {
3583  return SDL_SetError("No OpenGL context has been made current");
3584  } else if (_this->GL_SetSwapInterval) {
3585  return _this->GL_SetSwapInterval(_this, interval);
3586  } else {
3587  return SDL_SetError("Setting the swap interval is not supported");
3588  }
3589 }

References _this, SDL_VideoDevice::GL_SetSwapInterval, NULL, SDL_GL_GetCurrentContext(), SDL_SetError, and SDL_UninitializedVideo().

◆ SDL_GL_SwapWindow()

void SDL_GL_SwapWindow ( SDL_Window window)

Swap the OpenGL buffers for a window, if double-buffering is supported.

Definition at line 3606 of file SDL_video.c.

3607 {
3609 
3610  if (!(window->flags & SDL_WINDOW_OPENGL)) {
3611  SDL_SetError("The specified window isn't an OpenGL window");
3612  return;
3613  }
3614 
3615  if (SDL_GL_GetCurrentWindow() != window) {
3616  SDL_SetError("The specified window has not been made current");
3617  return;
3618  }
3619 
3621 }

References _this, CHECK_WINDOW_MAGIC, SDL_VideoDevice::GL_SwapWindow, SDL_GL_GetCurrentWindow(), SDL_SetError, and SDL_WINDOW_OPENGL.

◆ SDL_GL_UnloadLibrary()

void SDL_GL_UnloadLibrary ( void  )

Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().

See also
SDL_GL_LoadLibrary()

Definition at line 2929 of file SDL_video.c.

2930 {
2931  if (!_this) {
2933  return;
2934  }
2935  if (_this->gl_config.driver_loaded > 0) {
2936  if (--_this->gl_config.driver_loaded > 0) {
2937  return;
2938  }
2939  if (_this->GL_UnloadLibrary) {
2941  }
2942  }
2943 }

References _this, SDL_VideoDevice::driver_loaded, SDL_VideoDevice::gl_config, SDL_VideoDevice::GL_UnloadLibrary, and SDL_UninitializedVideo().

Referenced by SDL_DestroyWindow(), and SDL_RecreateWindow().

◆ SDL_HasScreenKeyboardSupport()

SDL_bool SDL_HasScreenKeyboardSupport ( void  )

Returns whether the platform has some screen keyboard support.

Returns
SDL_TRUE if some keyboard support is available else SDL_FALSE.
Note
Not all screen keyboard functions are supported on all platforms.
See also
SDL_IsScreenKeyboardShown()

Definition at line 3811 of file SDL_video.c.

3812 {
3815  }
3816  return SDL_FALSE;
3817 }

References _this, SDL_VideoDevice::HasScreenKeyboardSupport, and SDL_FALSE.

Referenced by SDL_VideoInit().

◆ SDL_HasWindows()

SDL_bool SDL_HasWindows ( void  )

Definition at line 1711 of file SDL_video.c.

1712 {
1713  return (_this && _this->windows != NULL);
1714 }

References _this, NULL, and SDL_VideoDevice::windows.

Referenced by SDL_PrivateJoystickShouldIgnoreEvent().

◆ SDL_HideWindow()

void SDL_HideWindow ( SDL_Window window)

Hide a window.

See also
SDL_ShowWindow()

Definition at line 2168 of file SDL_video.c.

2169 {
2171 
2172  if (!(window->flags & SDL_WINDOW_SHOWN)) {
2173  return;
2174  }
2175 
2176  window->is_hiding = SDL_TRUE;
2178 
2179  if (_this->HideWindow) {
2181  }
2182  window->is_hiding = SDL_FALSE;
2184 }

References _this, CHECK_WINDOW_MAGIC, SDL_VideoDevice::HideWindow, SDL_FALSE, SDL_SendWindowEvent(), SDL_TRUE, SDL_UpdateFullscreenMode(), SDL_WINDOW_SHOWN, and SDL_WINDOWEVENT_HIDDEN.

Referenced by SDL_DestroyWindow(), and SDL_RecreateWindow().

◆ SDL_IsScreenKeyboardShown()

SDL_bool SDL_IsScreenKeyboardShown ( SDL_Window window)

Returns whether the screen keyboard is shown for given window.

Parameters
windowThe window for which screen keyboard should be queried.
Returns
SDL_TRUE if screen keyboard is shown else SDL_FALSE.
See also
SDL_HasScreenKeyboardSupport()

Definition at line 3820 of file SDL_video.c.

3821 {
3822  if (window && _this && _this->IsScreenKeyboardShown) {
3824  }
3825  return SDL_FALSE;
3826 }

References _this, SDL_VideoDevice::IsScreenKeyboardShown, and SDL_FALSE.

◆ SDL_IsScreenSaverEnabled()

SDL_bool SDL_IsScreenSaverEnabled ( void  )

Returns whether the screensaver is currently enabled (default off).

See also
SDL_EnableScreenSaver()
SDL_DisableScreenSaver()

Definition at line 2789 of file SDL_video.c.

2790 {
2791  if (!_this) {
2792  return SDL_TRUE;
2793  }
2795 }

References _this, SDL_FALSE, SDL_TRUE, and SDL_VideoDevice::suspend_screensaver.

◆ SDL_IsTextInputActive()

SDL_bool SDL_IsTextInputActive ( void  )

Return whether or not Unicode text input events are enabled.

See also
SDL_StartTextInput()
SDL_StopTextInput()

Definition at line 3776 of file SDL_video.c.

3777 {
3779 }

References SDL_ENABLE, SDL_GetEventState, and SDL_TEXTINPUT.

◆ SDL_MaximizeWindow()

void SDL_MaximizeWindow ( SDL_Window window)

Make a window as large as possible.

See also
SDL_RestoreWindow()

Definition at line 2200 of file SDL_video.c.

2201 {
2203 
2204  if (window->flags & SDL_WINDOW_MAXIMIZED) {
2205  return;
2206  }
2207 
2208  /* !!! FIXME: should this check if the window is resizable? */
2209 
2210  if (_this->MaximizeWindow) {
2212  }
2213 }

References _this, CHECK_WINDOW_MAGIC, SDL_VideoDevice::MaximizeWindow, and SDL_WINDOW_MAXIMIZED.

Referenced by SDL_FinishWindowCreation().

◆ SDL_MessageboxValidForDriver()

static SDL_bool SDL_MessageboxValidForDriver ( const SDL_MessageBoxData messageboxdata,
SDL_SYSWM_TYPE  drivertype 
)
static

Definition at line 3849 of file SDL_video.c.

3850 {
3851  SDL_SysWMinfo info;
3852  SDL_Window *window = messageboxdata->window;
3853 
3854  if (!window) {
3855  return SDL_TRUE;
3856  }
3857 
3858  SDL_VERSION(&info.version);
3859  if (!SDL_GetWindowWMInfo(window, &info)) {
3860  return SDL_TRUE;
3861  } else {
3862  return (info.subsystem == drivertype);
3863  }
3864 }

References SDL_GetWindowWMInfo(), SDL_TRUE, SDL_VERSION, SDL_SysWMinfo::subsystem, SDL_SysWMinfo::version, and SDL_MessageBoxData::window.

Referenced by SDL_ShowMessageBox().

◆ SDL_MinimizeWindow()

void SDL_MinimizeWindow ( SDL_Window window)

Minimize a window to an iconic representation.

See also
SDL_RestoreWindow()

Definition at line 2225 of file SDL_video.c.

2226 {
2228 
2229  if (window->flags & SDL_WINDOW_MINIMIZED) {
2230  return;
2231  }
2232 
2233  if (!CanMinimizeWindow(window)) {
2234  return;
2235  }
2236 
2238 
2239  if (_this->MinimizeWindow) {
2241  }
2242 }

References _this, CanMinimizeWindow(), CHECK_WINDOW_MAGIC, SDL_VideoDevice::MinimizeWindow, SDL_FALSE, SDL_UpdateFullscreenMode(), and SDL_WINDOW_MINIMIZED.

Referenced by SDL_FinishWindowCreation(), SDL_OnWindowFocusLost(), and SDL_UpdateFullscreenMode().

◆ SDL_OnApplicationDidBecomeActive()

void SDL_OnApplicationDidBecomeActive ( void  )

◆ SDL_OnApplicationDidEnterBackground()

void SDL_OnApplicationDidEnterBackground ( void  )

Definition at line 4051 of file SDL_video.c.

4052 {
4054 }

References SDL_APP_DIDENTERBACKGROUND, and SDL_SendAppEvent().

◆ SDL_OnApplicationDidReceiveMemoryWarning()

void SDL_OnApplicationDidReceiveMemoryWarning ( void  )

Definition at line 4034 of file SDL_video.c.

4035 {
4037 }

References SDL_APP_LOWMEMORY, and SDL_SendAppEvent().

◆ SDL_OnApplicationWillEnterForeground()

void SDL_OnApplicationWillEnterForeground ( void  )

Definition at line 4056 of file SDL_video.c.

References SDL_APP_WILLENTERFOREGROUND, and SDL_SendAppEvent().

◆ SDL_OnApplicationWillResignActive()

◆ SDL_OnApplicationWillTerminate()

void SDL_OnApplicationWillTerminate ( void  )

Definition at line 4029 of file SDL_video.c.

4030 {
4032 }

References SDL_APP_TERMINATING, and SDL_SendAppEvent().

◆ SDL_OnWindowEnter()

void SDL_OnWindowEnter ( SDL_Window window)

Definition at line 2623 of file SDL_video.c.

2624 {
2625  if (_this->OnWindowEnter) {
2627  }
2628 }

References _this, and SDL_VideoDevice::OnWindowEnter.

Referenced by SDL_SendWindowEvent().

◆ SDL_OnWindowFocusGained()

void SDL_OnWindowFocusGained ( SDL_Window window)

Definition at line 2636 of file SDL_video.c.

2637 {
2638  SDL_Mouse *mouse = SDL_GetMouse();
2639 
2640  if (window->gamma && _this->SetWindowGammaRamp) {
2642  }
2643 
2644  if (mouse && mouse->relative_mode) {
2647  }
2648 
2650 }

References _this, SDL_Mouse::relative_mode, SDL_GetMouse(), SDL_SetMouseFocus(), SDL_UpdateWindowGrab(), SDL_WarpMouseInWindow, and SDL_VideoDevice::SetWindowGammaRamp.

Referenced by SDL_SendWindowEvent().

◆ SDL_OnWindowFocusLost()

void SDL_OnWindowFocusLost ( SDL_Window window)

Definition at line 2680 of file SDL_video.c.

2681 {
2682  if (window->gamma && _this->SetWindowGammaRamp) {
2683  _this->SetWindowGammaRamp(_this, window, window->saved_gamma);
2684  }
2685 
2687 
2690  }
2691 }

References _this, SDL_MinimizeWindow(), SDL_UpdateWindowGrab(), SDL_VideoDevice::SetWindowGammaRamp, and ShouldMinimizeOnFocusLoss().

Referenced by SDL_SendWindowEvent().

◆ SDL_OnWindowHidden()

void SDL_OnWindowHidden ( SDL_Window window)

Definition at line 2588 of file SDL_video.c.

2589 {
2591 }

References SDL_FALSE, and SDL_UpdateFullscreenMode().

Referenced by SDL_SendWindowEvent().

◆ SDL_OnWindowLeave()

void SDL_OnWindowLeave ( SDL_Window window)

Definition at line 2631 of file SDL_video.c.

2632 {
2633 }

Referenced by SDL_SendWindowEvent().

◆ SDL_OnWindowMinimized()

void SDL_OnWindowMinimized ( SDL_Window window)

Definition at line 2601 of file SDL_video.c.

2602 {
2604 }

References SDL_FALSE, and SDL_UpdateFullscreenMode().

Referenced by SDL_SendWindowEvent().

◆ SDL_OnWindowResized()

void SDL_OnWindowResized ( SDL_Window window)

◆ SDL_OnWindowRestored()

void SDL_OnWindowRestored ( SDL_Window window)

Definition at line 2607 of file SDL_video.c.

2608 {
2609  /*
2610  * FIXME: Is this fine to just remove this, or should it be preserved just
2611  * for the fullscreen case? In principle it seems like just hiding/showing
2612  * windows shouldn't affect the stacking order; maybe the right fix is to
2613  * re-decouple OnWindowShown and OnWindowRestored.
2614  */
2615  /*SDL_RaiseWindow(window);*/
2616 
2617  if (FULLSCREEN_VISIBLE(window)) {
2619  }
2620 }

References FULLSCREEN_VISIBLE, SDL_TRUE, and SDL_UpdateFullscreenMode().

Referenced by SDL_OnWindowShown(), and SDL_SendWindowEvent().

◆ SDL_OnWindowShown()

void SDL_OnWindowShown ( SDL_Window window)

Definition at line 2582 of file SDL_video.c.

2583 {
2585 }

References SDL_OnWindowRestored().

Referenced by SDL_SendWindowEvent().

◆ SDL_RaiseWindow()

void SDL_RaiseWindow ( SDL_Window window)

Raise a window above other windows and set the input focus.

Definition at line 2187 of file SDL_video.c.

2188 {
2190 
2191  if (!(window->flags & SDL_WINDOW_SHOWN)) {
2192  return;
2193  }
2194  if (_this->RaiseWindow) {
2196  }
2197 }

References _this, CHECK_WINDOW_MAGIC, SDL_VideoDevice::RaiseWindow, and SDL_WINDOW_SHOWN.

Referenced by SDL_ShowMessageBox().

◆ SDL_RecreateWindow()

int SDL_RecreateWindow ( SDL_Window window,
Uint32  flags 
)

Definition at line 1614 of file SDL_video.c.

1615 {
1616  SDL_bool loaded_opengl = SDL_FALSE;
1617 
1619  return SDL_SetError("OpenGL support is either not configured in SDL "
1620  "or not available in current SDL video driver "
1621  "(%s) or platform", _this->name);
1622  }
1623 
1624  if (window->flags & SDL_WINDOW_FOREIGN) {
1625  /* Can't destroy and re-create foreign windows, hrm */
1627  } else {
1629  }
1630 
1631  /* Restore video mode, etc. */
1633 
1634  /* Tear down the old native window */
1635  if (window->surface) {
1636  window->surface->flags &= ~SDL_DONTFREE;
1637  SDL_FreeSurface(window->surface);
1638  window->surface = NULL;
1639  window->surface_valid = SDL_FALSE;
1640  }
1643  }
1646  }
1647 
1648  if ((window->flags & SDL_WINDOW_OPENGL) != (flags & SDL_WINDOW_OPENGL)) {
1649  if (flags & SDL_WINDOW_OPENGL) {
1650  if (SDL_GL_LoadLibrary(NULL) < 0) {
1651  return -1;
1652  }
1653  loaded_opengl = SDL_TRUE;
1654  } else {
1656  }
1657  } else if (window->flags & SDL_WINDOW_OPENGL) {
1659  if (SDL_GL_LoadLibrary(NULL) < 0) {
1660  return -1;
1661  }
1662  loaded_opengl = SDL_TRUE;
1663  }
1664 
1665  if ((window->flags & SDL_WINDOW_VULKAN) != (flags & SDL_WINDOW_VULKAN)) {
1666  SDL_SetError("Can't change SDL_WINDOW_VULKAN window flag");
1667  return -1;
1668  }
1669 
1670  if ((window->flags & SDL_WINDOW_VULKAN) && (flags & SDL_WINDOW_OPENGL)) {
1671  SDL_SetError("Vulkan and OpenGL not supported on same window");
1672  return -1;
1673  }
1674 
1675  window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
1676  window->last_fullscreen_flags = window->flags;
1677  window->is_destroying = SDL_FALSE;
1678 
1680  if (_this->CreateSDLWindow(_this, window) < 0) {
1681  if (loaded_opengl) {
1683  window->flags &= ~SDL_WINDOW_OPENGL;
1684  }
1685  return -1;
1686  }
1687  }
1688 
1689  if (flags & SDL_WINDOW_FOREIGN) {
1690  window->flags |= SDL_WINDOW_FOREIGN;
1691  }
1692 
1693  if (_this->SetWindowTitle && window->title) {
1695  }
1696 
1697  if (_this->SetWindowIcon && window->icon) {
1699  }
1700 
1701  if (window->hit_test) {
1703  }
1704 
1706 
1707  return 0;
1708 }

References _this, CREATE_FLAGS, SDL_VideoDevice::CreateSDLWindow, SDL_VideoDevice::DestroyWindow, SDL_VideoDevice::DestroyWindowFramebuffer, SDL_VideoDevice::GL_CreateContext, SDL_VideoDevice::name, NULL, SDL_DONTFREE, SDL_FALSE, SDL_FinishWindowCreation(), SDL_FreeSurface, SDL_GL_LoadLibrary(), SDL_GL_UnloadLibrary(), SDL_HideWindow(), SDL_SetError, SDL_TRUE, SDL_WINDOW_FOREIGN, SDL_WINDOW_HIDDEN, SDL_WINDOW_OPENGL, SDL_WINDOW_VULKAN, SDL_VideoDevice::SetWindowHitTest, SDL_VideoDevice::SetWindowIcon, and SDL_VideoDevice::SetWindowTitle.

◆ SDL_RestoreMousePosition()

static void SDL_RestoreMousePosition ( SDL_Window window)
static

Definition at line 1168 of file SDL_video.c.

1169 {
1170  int x, y;
1171 
1172  if (window == SDL_GetMouseFocus()) {
1173  SDL_GetMouseState(&x, &y);
1175  }
1176 }

References SDL_GetMouseFocus, SDL_GetMouseState, and SDL_WarpMouseInWindow.

Referenced by SDL_UpdateFullscreenMode().

◆ SDL_RestoreWindow()

void SDL_RestoreWindow ( SDL_Window window)

Restore the size and position of a minimized or maximized window.

See also
SDL_MaximizeWindow()
SDL_MinimizeWindow()

Definition at line 2245 of file SDL_video.c.

2246 {
2248 
2249  if (!(window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
2250  return;
2251  }
2252 
2253  if (_this->RestoreWindow) {
2255  }
2256 }

References _this, CHECK_WINDOW_MAGIC, SDL_VideoDevice::RestoreWindow, SDL_WINDOW_MAXIMIZED, and SDL_WINDOW_MINIMIZED.

◆ SDL_SetDisplayModeForDisplay()

static int SDL_SetDisplayModeForDisplay ( SDL_VideoDisplay display,
const SDL_DisplayMode mode 
)
static

Definition at line 972 of file SDL_video.c.

973 {
974  SDL_DisplayMode display_mode;
975  SDL_DisplayMode current_mode;
976 
977  if (mode) {
978  display_mode = *mode;
979 
980  /* Default to the current mode */
981  if (!display_mode.format) {
982  display_mode.format = display->current_mode.format;
983  }
984  if (!display_mode.w) {
985  display_mode.w = display->current_mode.w;
986  }
987  if (!display_mode.h) {
988  display_mode.h = display->current_mode.h;
989  }
990  if (!display_mode.refresh_rate) {
991  display_mode.refresh_rate = display->current_mode.refresh_rate;
992  }
993 
994  /* Get a good video mode, the closest one possible */
995  if (!SDL_GetClosestDisplayModeForDisplay(display, &display_mode, &display_mode)) {
996  return SDL_SetError("No video mode large enough for %dx%d",
997  display_mode.w, display_mode.h);
998  }
999  } else {
1000  display_mode = display->desktop_mode;
1001  }
1002 
1003  /* See if there's anything left to do */
1004  current_mode = display->current_mode;
1005  if (SDL_memcmp(&display_mode, &current_mode, sizeof(display_mode)) == 0) {
1006  return 0;
1007  }
1008 
1009  /* Actually change the display mode */
1010  if (!_this->SetDisplayMode) {
1011  return SDL_SetError("SDL video driver doesn't support changing display mode");
1012  }
1013  if (_this->SetDisplayMode(_this, display, &display_mode) < 0) {
1014  return -1;
1015  }
1016  display->current_mode = display_mode;
1017  return 0;
1018 }

References _this, SDL_VideoDisplay::current_mode, SDL_VideoDisplay::desktop_mode, SDL_DisplayMode::format, SDL_DisplayMode::h, SDL_DisplayMode::refresh_rate, SDL_GetClosestDisplayModeForDisplay(), SDL_memcmp, SDL_SetError, SDL_VideoDevice::SetDisplayMode, and SDL_DisplayMode::w.

Referenced by SDL_SetWindowDisplayMode(), and SDL_UpdateFullscreenMode().

◆ SDL_SetTextInputRect()

void SDL_SetTextInputRect ( SDL_Rect rect)

Set the rectangle used to type Unicode text inputs. This is used as a hint for IME and on-screen keyboard placement.

See also
SDL_StartTextInput()

Definition at line 3803 of file SDL_video.c.

3804 {
3805  if (_this && _this->SetTextInputRect) {
3807  }
3808 }

References _this, rect, and SDL_VideoDevice::SetTextInputRect.

◆ SDL_SetWindowBordered()

void SDL_SetWindowBordered ( SDL_Window window,
SDL_bool  bordered 
)

Set the border state of a window.

This will add or remove the window's SDL_WINDOW_BORDERLESS flag and add or remove the border from the actual window. This is a no-op if the window's border already matches the requested state.

Parameters
windowThe window of which to change the border state.
borderedSDL_FALSE to remove border, SDL_TRUE to add border.
Note
You can't change the border state of a fullscreen window.
See also
SDL_GetWindowFlags()

Definition at line 1950 of file SDL_video.c.

1951 {
1953  if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
1954  const int want = (bordered != SDL_FALSE); /* normalize the flag. */
1955  const int have = ((window->flags & SDL_WINDOW_BORDERLESS) == 0);
1956  if ((want != have) && (_this->SetWindowBordered)) {
1957  if (want) {
1958  window->flags &= ~SDL_WINDOW_BORDERLESS;
1959  } else {
1960  window->flags |= SDL_WINDOW_BORDERLESS;
1961  }
1963  }
1964  }
1965 }

References _this, CHECK_WINDOW_MAGIC, SDL_FALSE, SDL_WINDOW_BORDERLESS, SDL_WINDOW_FULLSCREEN, and SDL_VideoDevice::SetWindowBordered.

◆ SDL_SetWindowBrightness()

int SDL_SetWindowBrightness ( SDL_Window window,
float  brightness 
)

Set the brightness (gamma correction) for a window.

Returns
0 on success, or -1 if setting the brightness isn't supported.
See also
SDL_GetWindowBrightness()
SDL_SetWindowGammaRamp()

Definition at line 2355 of file SDL_video.c.

2356 {
2357  Uint16 ramp[256];
2358  int status;
2359 
2361 
2362  SDL_CalculateGammaRamp(brightness, ramp);
2363  status = SDL_SetWindowGammaRamp(window, ramp, ramp, ramp);
2364  if (status == 0) {
2365  window->brightness = brightness;
2366  }
2367  return status;
2368 }

References CHECK_WINDOW_MAGIC, SDL_CalculateGammaRamp, and SDL_SetWindowGammaRamp().

◆ SDL_SetWindowData()

void* SDL_SetWindowData ( SDL_Window window,
const char *  name,
void userdata 
)

Associate an arbitrary named pointer with a window.

Parameters
windowThe window to associate with the pointer.
nameThe name of the pointer.
userdataThe associated pointer.
Returns
The previous value associated with 'name'
Note
The name is case-sensitive.
See also
SDL_GetWindowData()

Definition at line 1796 of file SDL_video.c.

1797 {
1798  SDL_WindowUserData *prev, *data;
1799 
1801 
1802  /* Input validation */
1803  if (name == NULL || name[0] == '\0') {
1804  SDL_InvalidParamError("name");
1805  return NULL;
1806  }
1807 
1808  /* See if the named data already exists */
1809  prev = NULL;
1810  for (data = window->data; data; prev = data, data = data->next) {
1811  if (data->name && SDL_strcmp(data->name, name) == 0) {
1812  void *last_value = data->data;
1813 
1814  if (userdata) {
1815  /* Set the new value */
1816  data->data = userdata;
1817  } else {
1818  /* Delete this value */
1819  if (prev) {
1820  prev->next = data->next;
1821  } else {
1822  window->data = data->next;
1823  }
1824  SDL_free(data->name);
1825  SDL_free(data);
1826  }
1827  return last_value;
1828  }
1829  }
1830 
1831  /* Add new data to the window */
1832  if (userdata) {
1833  data = (SDL_WindowUserData *)SDL_malloc(sizeof(*data));
1834  data->name = SDL_strdup(name);
1835  data->data = userdata;
1836  data->next = window->data;
1837  window->data = data;
1838  }
1839  return NULL;
1840 }

References CHECK_WINDOW_MAGIC, SDL_WindowUserData::data, SDL_WindowUserData::next, NULL, SDL_free, SDL_InvalidParamError, SDL_malloc, SDL_strcmp, and SDL_strdup.

Referenced by SDL_CreateWindowTexture(), and SDL_DestroyWindowTexture().

◆ SDL_SetWindowDisplayMode()

int SDL_SetWindowDisplayMode ( SDL_Window window,
const SDL_DisplayMode mode 
)

Set the display mode used when a fullscreen window is visible.

By default the window's dimensions and the desktop format and refresh rate are used.

Parameters
windowThe window for which the display mode should be set.
modeThe mode to use, or NULL for the default mode.
Returns
0 on success, or -1 if setting the display mode failed.
See also
SDL_GetWindowDisplayMode()
SDL_SetWindowFullscreen()

Definition at line 1100 of file SDL_video.c.

1101 {
1103 
1104  if (mode) {
1105  window->fullscreen_mode = *mode;
1106  } else {
1107  SDL_zero(window->fullscreen_mode);
1108  }
1109 
1111  SDL_DisplayMode fullscreen_mode;
1112  if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) {
1114  }
1115  }
1116  return 0;
1117 }

References CHECK_WINDOW_MAGIC, FULLSCREEN_VISIBLE, SDL_GetDisplayForWindow(), SDL_GetWindowDisplayMode(), SDL_SetDisplayModeForDisplay(), SDL_WINDOW_FULLSCREEN_DESKTOP, and SDL_zero.

◆ SDL_SetWindowFullscreen()

int SDL_SetWindowFullscreen ( SDL_Window window,
Uint32  flags 
)

Set a window's fullscreen state.

Returns
0 on success, or -1 if setting the display mode failed.
See also
SDL_SetWindowDisplayMode()
SDL_GetWindowDisplayMode()

Definition at line 2259 of file SDL_video.c.

2260 {
2261  Uint32 oldflags;
2263 
2265 
2266  if (flags == (window->flags & FULLSCREEN_MASK)) {
2267  return 0;
2268  }
2269 
2270  /* clear the previous flags and OR in the new ones */
2271  oldflags = window->flags & FULLSCREEN_MASK;
2272  window->flags &= ~FULLSCREEN_MASK;
2273  window->flags |= flags;
2274 
2276  return 0;
2277  }
2278 
2279  window->flags &= ~FULLSCREEN_MASK;
2280  window->flags |= oldflags;
2281  return -1;
2282 }

References CHECK_WINDOW_MAGIC, FULLSCREEN_MASK, FULLSCREEN_VISIBLE, and SDL_UpdateFullscreenMode().

Referenced by SDL_FinishWindowCreation().

◆ SDL_SetWindowGammaRamp()

int SDL_SetWindowGammaRamp ( SDL_Window window,
const Uint16 red,
const Uint16 green,
const Uint16 blue 
)

Set the gamma ramp for a window.

Parameters
windowThe window for which the gamma ramp should be set.
redThe translation table for the red channel, or NULL.
greenThe translation table for the green channel, or NULL.
blueThe translation table for the blue channel, or NULL.
Returns
0 on success, or -1 if gamma ramps are unsupported.

Set the gamma translation table for the red, green, and blue channels of the video hardware. Each table is an array of 256 16-bit quantities, representing a mapping between the input and output for that channel. The input is the index into the array, and the output is the 16-bit gamma value at that index, scaled to the output color precision.

See also
SDL_GetWindowGammaRamp()

Definition at line 2441 of file SDL_video.c.

2444 {
2446 
2447  if (!_this->SetWindowGammaRamp) {
2448  return SDL_Unsupported();
2449  }
2450 
2451  if (!window->gamma) {
2452  if (SDL_GetWindowGammaRamp(window, NULL, NULL, NULL) < 0) {
2453  return -1;
2454  }
2455  SDL_assert(window->gamma != NULL);
2456  }
2457 
2458  if (red) {
2459  SDL_memcpy(&window->gamma[0*256], red, 256*sizeof(Uint16));
2460  }
2461  if (green) {
2462  SDL_memcpy(&window->gamma[1*256], green, 256*sizeof(Uint16));
2463  }
2464  if (blue) {
2465  SDL_memcpy(&window->gamma[2*256], blue, 256*sizeof(Uint16));
2466  }
2467  if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
2468  return _this->SetWindowGammaRamp(_this, window, window->gamma);
2469  } else {
2470  return 0;
2471  }
2472 }

References _this, CHECK_WINDOW_MAGIC, NULL, red, SDL_assert, SDL_GetWindowGammaRamp(), SDL_memcpy, SDL_Unsupported, SDL_WINDOW_INPUT_FOCUS, and SDL_VideoDevice::SetWindowGammaRamp.

Referenced by SDL_SetWindowBrightness().

◆ SDL_SetWindowGrab()

void SDL_SetWindowGrab ( SDL_Window window,
SDL_bool  grabbed 
)

Set a window's input grab mode.

Parameters
windowThe window for which the input grab mode should be set.
grabbedThis is SDL_TRUE to grab input, and SDL_FALSE to release input.

If the caller enables a grab while another window is currently grabbed, the other window loses its grab in favor of the caller's window.

See also
SDL_GetWindowGrab()

Definition at line 2551 of file SDL_video.c.

2552 {
2554 
2555  if (!!grabbed == !!(window->flags & SDL_WINDOW_INPUT_GRABBED)) {
2556  return;
2557  }
2558  if (grabbed) {
2559  window->flags |= SDL_WINDOW_INPUT_GRABBED;
2560  } else {
2561  window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
2562  }
2564 }

References CHECK_WINDOW_MAGIC, SDL_UpdateWindowGrab(), and SDL_WINDOW_INPUT_GRABBED.

Referenced by SDL_FinishWindowCreation().

◆ SDL_SetWindowHitTest()

int SDL_SetWindowHitTest ( SDL_Window window,
SDL_HitTest  callback,
void callback_data 
)

Provide a callback that decides if a window region has special properties.

Normally windows are dragged and resized by decorations provided by the system window manager (a title bar, borders, etc), but for some apps, it makes sense to drag them from somewhere else inside the window itself; for example, one might have a borderless window that wants to be draggable from any part, or simulate its own title bar, etc.

This function lets the app provide a callback that designates pieces of a given window as special. This callback is run during event processing if we need to tell the OS to treat a region of the window specially; the use of this callback is known as "hit testing."

Mouse input may not be delivered to your application if it is within a special area; the OS will often apply that input to moving the window or resizing the window and not deliver it to the application.

Specifying NULL for a callback disables hit-testing. Hit-testing is disabled by default.

Platforms that don't support this functionality will return -1 unconditionally, even if you're attempting to disable hit-testing.

Your callback may fire at any time, and its firing does not indicate any specific behavior (for example, on Windows, this certainly might fire when the OS is deciding whether to drag your window, but it fires for lots of other reasons, too, some unrelated to anything you probably care about and when the mouse isn't actually at the location it is testing). Since this can fire at any time, you should try to keep your callback efficient, devoid of allocations, etc.

Parameters
windowThe window to set hit-testing on.
callbackThe callback to call when doing a hit-test.
callback_dataAn app-defined void pointer passed to the callback.
Returns
0 on success, -1 on error (including unsupported).

Definition at line 3998 of file SDL_video.c.

3999 {
4001 
4002  if (!_this->SetWindowHitTest) {
4003  return SDL_Unsupported();
4004  } else if (_this->SetWindowHitTest(window, callback != NULL) == -1) {
4005  return -1;
4006  }
4007 
4008  window->hit_test = callback;
4009  window->hit_test_data = userdata;
4010 
4011  return 0;
4012 }

References _this, callback(), CHECK_WINDOW_MAGIC, NULL, SDL_Unsupported, and SDL_VideoDevice::SetWindowHitTest.

◆ SDL_SetWindowIcon()

void SDL_SetWindowIcon ( SDL_Window window,
SDL_Surface icon 
)

Set the icon for a window.

Parameters
windowThe window for which the icon should be set.
iconThe icon for the window.

Definition at line 1774 of file SDL_video.c.

1775 {
1777 
1778  if (!icon) {
1779  return;
1780  }
1781 
1782  SDL_FreeSurface(window->icon);
1783 
1784  /* Convert the icon into ARGB8888 */
1786  if (!window->icon) {
1787  return;
1788  }
1789 
1790  if (_this->SetWindowIcon) {
1792  }
1793 }

References _this, CHECK_WINDOW_MAGIC, SDL_ConvertSurfaceFormat, SDL_FreeSurface, SDL_PIXELFORMAT_ARGB8888, and SDL_VideoDevice::SetWindowIcon.

◆ SDL_SetWindowInputFocus()

int SDL_SetWindowInputFocus ( SDL_Window window)

Explicitly sets input focus to the window.

You almost certainly want SDL_RaiseWindow() instead of this function. Use this with caution, as you might give focus to a window that's completely obscured by other windows.

Parameters
windowThe window that should get the input focus
Returns
0 on success, or -1 otherwise.
See also
SDL_RaiseWindow()

Definition at line 2428 of file SDL_video.c.

2429 {
2431 
2432  if (!_this->SetWindowInputFocus) {
2433  return SDL_Unsupported();
2434  }
2435 
2437 }

References _this, CHECK_WINDOW_MAGIC, SDL_Unsupported, and SDL_VideoDevice::SetWindowInputFocus.

◆ SDL_SetWindowMaximumSize()

void SDL_SetWindowMaximumSize ( SDL_Window window,
int  max_w,
int  max_h 
)

Set the maximum size of a window's client area.

Parameters
windowThe window to set a new maximum size.
max_wThe maximum width of the window, must be >0
max_hThe maximum height of the window, must be >0
Note
You can't change the maximum size of a fullscreen window, it automatically matches the size of the display mode.
See also
SDL_GetWindowMaximumSize()
SDL_SetWindowMinimumSize()

Definition at line 2111 of file SDL_video.c.

2112 {
2114  if (max_w <= 0) {
2115  SDL_InvalidParamError("max_w");
2116  return;
2117  }
2118  if (max_h <= 0) {
2119  SDL_InvalidParamError("max_h");
2120  return;
2121  }
2122 
2123  if (max_w <= window->min_w || max_h <= window->min_h) {
2124  SDL_SetError("SDL_SetWindowMaximumSize(): Tried to set maximum size smaller than minimum size");
2125  return;
2126  }
2127 
2128  window->max_w = max_w;
2129  window->max_h = max_h;
2130 
2131  if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
2132  if (_this->SetWindowMaximumSize) {
2134  }
2135  /* Ensure that window is not larger than maximal size */
2136  SDL_SetWindowSize(window, SDL_min(window->w, window->max_w), SDL_min(window->h, window->max_h));
2137  }
2138 }

References _this, CHECK_WINDOW_MAGIC, SDL_InvalidParamError, SDL_min, SDL_SetError, SDL_SetWindowSize(), SDL_WINDOW_FULLSCREEN, and SDL_VideoDevice::SetWindowMaximumSize.

◆ SDL_SetWindowMinimumSize()

void SDL_SetWindowMinimumSize ( SDL_Window window,
int  min_w,
int  min_h 
)

Set the minimum size of a window's client area.

Parameters
windowThe window to set a new minimum size.
min_wThe minimum width of the window, must be >0
min_hThe minimum height of the window, must be >0
Note
You can't change the minimum size of a fullscreen window, it automatically matches the size of the display mode.
See also
SDL_GetWindowMinimumSize()
SDL_SetWindowMaximumSize()

Definition at line 2068 of file SDL_video.c.

2069 {
2071  if (min_w <= 0) {
2072  SDL_InvalidParamError("min_w");
2073  return;
2074  }
2075  if (min_h <= 0) {
2076  SDL_InvalidParamError("min_h");
2077  return;
2078  }
2079 
2080  if ((window->max_w && min_w >= window->max_w) ||
2081  (window->max_h && min_h >= window->max_h)) {
2082  SDL_SetError("SDL_SetWindowMinimumSize(): Tried to set minimum size larger than maximum size");
2083  return;
2084  }
2085 
2086  window->min_w = min_w;
2087  window->min_h = min_h;
2088 
2089  if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
2090  if (_this->SetWindowMinimumSize) {
2092  }
2093  /* Ensure that window is not smaller than minimal size */
2094  SDL_SetWindowSize(window, SDL_max(window->w, window->min_w), SDL_max(window->h, window->min_h));
2095  }
2096 }

References _this, CHECK_WINDOW_MAGIC, SDL_InvalidParamError, SDL_max, SDL_SetError, SDL_SetWindowSize(), SDL_WINDOW_FULLSCREEN, and SDL_VideoDevice::SetWindowMinimumSize.

◆ SDL_SetWindowModalFor()

int SDL_SetWindowModalFor ( SDL_Window modal_window,
SDL_Window parent_window 
)

Sets the window as a modal for another window (TODO: reconsider this function and/or its name)

Parameters
modal_windowThe window that should be modal
parent_windowThe parent window
Returns
0 on success, or -1 otherwise.

Definition at line 2415 of file SDL_video.c.

2416 {
2417  CHECK_WINDOW_MAGIC(modal_window, -1);
2418  CHECK_WINDOW_MAGIC(parent_window, -1);
2419 
2420  if (!_this->SetWindowModalFor) {
2421  return SDL_Unsupported();
2422  }
2423 
2424  return _this->SetWindowModalFor(_this, modal_window, parent_window);
2425 }

References _this, CHECK_WINDOW_MAGIC, SDL_Unsupported, and SDL_VideoDevice::SetWindowModalFor.

◆ SDL_SetWindowOpacity()

int SDL_SetWindowOpacity ( SDL_Window window,
float  opacity 
)

Set the opacity for a window.

Parameters
windowThe window which will be made transparent or opaque
opacityOpacity (0.0f - transparent, 1.0f - opaque) This will be clamped internally between 0.0f and 1.0f.
Returns
0 on success, or -1 if setting the opacity isn't supported.
See also
SDL_GetWindowOpacity()

Definition at line 2379 of file SDL_video.c.

2380 {
2381  int retval;
2383 
2384  if (!_this->SetWindowOpacity) {
2385  return SDL_Unsupported();
2386  }
2387 
2388  if (opacity < 0.0f) {
2389  opacity = 0.0f;
2390  } else if (opacity > 1.0f) {
2391  opacity = 1.0f;
2392  }
2393 
2394  retval = _this->SetWindowOpacity(_this, window, opacity);
2395  if (retval == 0) {
2396  window->opacity = opacity;
2397  }
2398 
2399  return retval;
2400 }

References _this, CHECK_WINDOW_MAGIC, retval, SDL_Unsupported, and SDL_VideoDevice::SetWindowOpacity.

◆ SDL_SetWindowPosition()

void SDL_SetWindowPosition ( SDL_Window window,
int  x,
int  y 
)

Set the position of a window.

Parameters
windowThe window to reposition.
xThe x coordinate of the window in screen coordinates, or SDL_WINDOWPOS_CENTERED or SDL_WINDOWPOS_UNDEFINED.
yThe y coordinate of the window in screen coordinates, or SDL_WINDOWPOS_CENTERED or SDL_WINDOWPOS_UNDEFINED.
Note
The window coordinate origin is the upper left of the display.
See also
SDL_GetWindowPosition()

Definition at line 1864 of file SDL_video.c.

1865 {
1867 
1869  int displayIndex = (x & 0xFFFF);
1870  SDL_Rect bounds;
1871  if (displayIndex >= _this->num_displays) {
1872  displayIndex = 0;
1873  }
1874 
1875  SDL_zero(bounds);
1876 
1877  SDL_GetDisplayBounds(displayIndex, &bounds);
1878  if (SDL_WINDOWPOS_ISCENTERED(x)) {
1879  x = bounds.x + (bounds.w - window->w) / 2;
1880  }
1881  if (SDL_WINDOWPOS_ISCENTERED(y)) {
1882  y = bounds.y + (bounds.h - window->h) / 2;
1883  }
1884  }
1885 
1886  if ((window->flags & SDL_WINDOW_FULLSCREEN)) {
1887  if (!SDL_WINDOWPOS_ISUNDEFINED(x)) {
1888  window->windowed.x = x;
1889  }
1890  if (!SDL_WINDOWPOS_ISUNDEFINED(y)) {
1891  window->windowed.y = y;
1892  }
1893  } else {
1894  if (!SDL_WINDOWPOS_ISUNDEFINED(x)) {
1895  window->x = x;
1896  }
1897  if (!SDL_WINDOWPOS_ISUNDEFINED(y)) {
1898  window->y = y;
1899  }
1900 
1901  if (_this->SetWindowPosition) {
1903  }
1904  }
1905 }

References _this, CHECK_WINDOW_MAGIC, SDL_Rect::h, SDL_VideoDevice::num_displays, SDL_GetDisplayBounds(), SDL_WINDOW_FULLSCREEN, SDL_WINDOWPOS_ISCENTERED, SDL_WINDOWPOS_ISUNDEFINED, SDL_zero, SDL_VideoDevice::SetWindowPosition, SDL_Rect::w, SDL_Rect::x, and SDL_Rect::y.

◆ SDL_SetWindowResizable()

void SDL_SetWindowResizable ( SDL_Window window,
SDL_bool  resizable 
)

Set the user-resizable state of a window.

This will add or remove the window's SDL_WINDOW_RESIZABLE flag and allow/disallow user resizing of the window. This is a no-op if the window's resizable state already matches the requested state.

Parameters
windowThe window of which to change the resizable state.
resizableSDL_TRUE to allow resizing, SDL_FALSE to disallow.
Note
You can't change the resizable state of a fullscreen window.
See also
SDL_GetWindowFlags()

Definition at line 1968 of file SDL_video.c.

1969 {
1971  if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
1972  const int want = (resizable != SDL_FALSE); /* normalize the flag. */
1973  const int have = ((window->flags & SDL_WINDOW_RESIZABLE) != 0);
1974  if ((want != have) && (_this->SetWindowResizable)) {
1975  if (want) {
1976  window->flags |= SDL_WINDOW_RESIZABLE;
1977  } else {
1978  window->flags &= ~SDL_WINDOW_RESIZABLE;
1979  }
1981  }
1982  }
1983 }

References _this, CHECK_WINDOW_MAGIC, SDL_FALSE, SDL_WINDOW_FULLSCREEN, SDL_WINDOW_RESIZABLE, and SDL_VideoDevice::SetWindowResizable.

◆ SDL_SetWindowSize()

void SDL_SetWindowSize ( SDL_Window window,
int  w,
int  h 
)

Set the size of a window's client area.

Parameters
windowThe window to resize.
wThe width of the window, in screen coordinates. Must be >0.
hThe height of the window, in screen coordinates. Must be >0.
Note
Fullscreen windows automatically match the size of the display mode, and you should use SDL_SetWindowDisplayMode() to change their size.

The window size in screen coordinates may differ from the size in pixels, if the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() to get the real client area size in pixels.

See also
SDL_GetWindowSize()
SDL_SetWindowDisplayMode()

Definition at line 1986 of file SDL_video.c.

1987 {
1989  if (w <= 0) {
1990  SDL_InvalidParamError("w");
1991  return;
1992  }
1993  if (h <= 0) {
1994  SDL_InvalidParamError("h");
1995  return;
1996  }
1997 
1998  /* Make sure we don't exceed any window size limits */
1999  if (window->min_w && w < window->min_w) {
2000  w = window->min_w;
2001  }
2002  if (window->max_w && w > window->max_w) {
2003  w = window->max_w;
2004  }
2005  if (window->min_h && h < window->min_h) {
2006  h = window->min_h;
2007  }
2008  if (window->max_h && h > window->max_h) {
2009  h = window->max_h;
2010  }
2011 
2012  window->windowed.w = w;
2013  window->windowed.h = h;
2014 
2015  if (window->flags & SDL_WINDOW_FULLSCREEN) {
2017  window->last_fullscreen_flags = 0;
2019  }
2020  } else {
2021  window->w = w;
2022  window->h = h;
2023  if (_this->SetWindowSize) {
2025  }
2026  if (window->w == w && window->h == h) {
2027  /* We didn't get a SDL_WINDOWEVENT_RESIZED event (by design) */
2029  }
2030  }
2031 }

References _this, CHECK_WINDOW_MAGIC, FULLSCREEN_VISIBLE, SDL_InvalidParamError, SDL_OnWindowResized(), SDL_TRUE, SDL_UpdateFullscreenMode(), SDL_WINDOW_FULLSCREEN, SDL_WINDOW_FULLSCREEN_DESKTOP, and SDL_VideoDevice::SetWindowSize.

Referenced by SDL_SetWindowMaximumSize(), and SDL_SetWindowMinimumSize().

◆ SDL_SetWindowTitle()

void SDL_SetWindowTitle ( SDL_Window window,
const char *  title 
)

Set the title of a window, in UTF-8 format.

See also
SDL_GetWindowTitle()

Definition at line 1749 of file SDL_video.c.

1750 {
1752 
1753  if (title == window->title) {
1754  return;
1755  }
1756  SDL_free(window->title);
1757 
1758  window->title = SDL_strdup(title ? title : "");
1759 
1760  if (_this->SetWindowTitle) {
1762  }
1763 }

References _this, CHECK_WINDOW_MAGIC, SDL_free, SDL_strdup, and SDL_VideoDevice::SetWindowTitle.

Referenced by SDL_CreateWindow().

◆ SDL_ShouldAllowTopmost()

SDL_bool SDL_ShouldAllowTopmost ( void  )

Definition at line 3992 of file SDL_video.c.

3993 {
3995 }

References SDL_GetHintBoolean, SDL_HINT_ALLOW_TOPMOST, and SDL_TRUE.

◆ SDL_ShowMessageBox()

int SDL_ShowMessageBox ( const SDL_MessageBoxData messageboxdata,
int *  buttonid 
)

Create a modal message box.

Parameters
messageboxdataThe SDL_MessageBoxData structure with title, text, etc.
buttonidThe pointer to which user id of hit button should be copied.
Returns
-1 on error, otherwise 0 and buttonid contains user id of button hit or -1 if dialog was closed.
Note
This function should be called on the thread that created the parent window, or on the main thread if the messagebox has no parent. It will block execution of that thread until the user clicks a button or closes the messagebox.

Definition at line 3868 of file SDL_video.c.

3869 {
3870  int dummybutton;
3871  int retval = -1;
3872  SDL_bool relative_mode;
3873  int show_cursor_prev;
3874  SDL_bool mouse_captured;
3875  SDL_Window *current_window;
3876 
3877  if (!messageboxdata) {
3878  return SDL_InvalidParamError("messageboxdata");
3879  } else if (messageboxdata->numbuttons < 0) {
3880  return SDL_SetError("Invalid number of buttons");
3881  }
3882 
3883  current_window = SDL_GetKeyboardFocus();
3884  mouse_captured = current_window && ((SDL_GetWindowFlags(current_window) & SDL_WINDOW_MOUSE_CAPTURE) != 0);
3885  relative_mode = SDL_GetRelativeMouseMode();
3888  show_cursor_prev = SDL_ShowCursor(1);
3890 
3891  if (!buttonid) {
3892  buttonid = &dummybutton;
3893  }
3894 
3895  if (_this && _this->ShowMessageBox) {
3896  retval = _this->ShowMessageBox(_this, messageboxdata, buttonid);
3897  }
3898 
3899  /* It's completely fine to call this function before video is initialized */
3900 #if SDL_VIDEO_DRIVER_ANDROID
3901  if (retval == -1 &&
3902  Android_ShowMessageBox(messageboxdata, buttonid) == 0) {
3903  retval = 0;
3904  }
3905 #endif
3906 #if SDL_VIDEO_DRIVER_WINDOWS
3907  if (retval == -1 &&
3909  WIN_ShowMessageBox(messageboxdata, buttonid) == 0) {
3910  retval = 0;
3911  }
3912 #endif
3913 #if SDL_VIDEO_DRIVER_WINRT
3914  if (retval == -1 &&
3915  SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_WINRT) &&
3916  WINRT_ShowMessageBox(messageboxdata, buttonid) == 0) {
3917  retval = 0;
3918  }
3919 #endif
3920 #if SDL_VIDEO_DRIVER_COCOA
3921  if (retval == -1 &&
3922  SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_COCOA) &&
3923  Cocoa_ShowMessageBox(messageboxdata, buttonid) == 0) {
3924  retval = 0;
3925  }
3926 #endif
3927 #if SDL_VIDEO_DRIVER_UIKIT
3928  if (retval == -1 &&
3929  SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_UIKIT) &&
3930  UIKit_ShowMessageBox(messageboxdata, buttonid) == 0) {
3931  retval = 0;
3932  }
3933 #endif
3934 #if SDL_VIDEO_DRIVER_X11
3935  if (retval == -1 &&
3936  SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_X11) &&
3937  X11_ShowMessageBox(messageboxdata, buttonid) == 0) {
3938  retval = 0;
3939  }
3940 #endif
3941  if (retval == -1) {
3942  SDL_SetError("No message system available");
3943  }
3944 
3945  if (current_window) {
3946  SDL_RaiseWindow(current_window);
3947  if (mouse_captured) {
3949  }
3950  }
3951 
3952  SDL_ShowCursor(show_cursor_prev);
3953  SDL_SetRelativeMouseMode(relative_mode);
3954 
3955  return retval;
3956 }

References _this, SDL_MessageBoxData::numbuttons, retval, SDL_CaptureMouse, SDL_FALSE, SDL_GetKeyboardFocus, SDL_GetRelativeMouseMode, SDL_GetWindowFlags(), SDL_InvalidParamError, SDL_MessageboxValidForDriver(), SDL_RaiseWindow(), SDL_ResetKeyboard(), SDL_SetError, SDL_SetRelativeMouseMode, SDL_ShowCursor, SDL_SYSWM_COCOA, SDL_SYSWM_UIKIT, SDL_SYSWM_WINDOWS, SDL_SYSWM_WINRT, SDL_SYSWM_X11, SDL_TRUE, SDL_WINDOW_MOUSE_CAPTURE, and SDL_VideoDevice::ShowMessageBox.

Referenced by SDL_ShowSimpleMessageBox().

◆ SDL_ShowSimpleMessageBox()

int SDL_ShowSimpleMessageBox ( Uint32  flags,
const char *  title,
const char *  message,
SDL_Window window 
)

Create a simple modal message box.

Parameters
flagsSDL_MessageBoxFlags
titleUTF-8 title text
messageUTF-8 message text
windowThe parent window, or NULL for no parent
Returns
0 on success, -1 on error
See also
SDL_ShowMessageBox

Definition at line 3959 of file SDL_video.c.

3960 {
3961 #ifdef __EMSCRIPTEN__
3962  /* !!! FIXME: propose a browser API for this, get this #ifdef out of here? */
3963  /* Web browsers don't (currently) have an API for a custom message box
3964  that can block, but for the most common case (SDL_ShowSimpleMessageBox),
3965  we can use the standard Javascript alert() function. */
3966  EM_ASM_({
3967  alert(UTF8ToString($0) + "\n\n" + UTF8ToString($1));
3968  }, title, message);
3969  return 0;
3970 #else
3973 
3974  SDL_zero(data);
3975  data.flags = flags;
3976  data.title = title;
3977  data.message = message;
3978  data.numbuttons = 1;
3979  data.buttons = &button;
3980  data.window = window;
3981 
3982  SDL_zero(button);
3985  button.text = "OK";
3986 
3987  return SDL_ShowMessageBox(&data, NULL);
3988 #endif
3989 }

References button, NULL, SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT, SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, SDL_ShowMessageBox(), and SDL_zero.

◆ SDL_ShowWindow()

void SDL_ShowWindow ( SDL_Window window)

Show a window.

See also
SDL_HideWindow()

Definition at line 2153 of file SDL_video.c.

2154 {
2156 
2157  if (window->flags & SDL_WINDOW_SHOWN) {
2158  return;
2159  }
2160 
2161  if (_this->ShowWindow) {
2163  }
2165 }

References _this, CHECK_WINDOW_MAGIC, SDL_SendWindowEvent(), SDL_WINDOW_SHOWN, SDL_WINDOWEVENT_SHOWN, and SDL_VideoDevice::ShowWindow.

Referenced by SDL_FinishWindowCreation().

◆ SDL_StartTextInput()

void SDL_StartTextInput ( void  )

Start accepting Unicode text input events. This function will show the on-screen keyboard if supported.

See also
SDL_StopTextInput()
SDL_SetTextInputRect()
SDL_HasScreenKeyboardSupport()

Definition at line 3755 of file SDL_video.c.

3756 {
3757  SDL_Window *window;
3758 
3759  /* First, enable text events */
3762 
3763  /* Then show the on-screen keyboard, if any */
3765  if (window && _this && _this->ShowScreenKeyboard) {
3767  }
3768 
3769  /* Finally start the text input system */
3770  if (_this && _this->StartTextInput) {
3772  }
3773 }

References _this, SDL_ENABLE, SDL_EventState, SDL_GetFocusWindow(), SDL_TEXTEDITING, SDL_TEXTINPUT, SDL_VideoDevice::ShowScreenKeyboard, and SDL_VideoDevice::StartTextInput.

Referenced by SDL_VideoInit().

◆ SDL_StopTextInput()

void SDL_StopTextInput ( void  )

Stop receiving any text input events. This function will hide the on-screen keyboard if supported.

See also
SDL_StartTextInput()
SDL_HasScreenKeyboardSupport()

Definition at line 3782 of file SDL_video.c.

3783 {
3784  SDL_Window *window;
3785 
3786  /* Stop the text input system */
3787  if (_this && _this->StopTextInput) {
3789  }
3790 
3791  /* Hide the on-screen keyboard, if any */
3793  if (window && _this && _this->HideScreenKeyboard) {
3795  }
3796 
3797  /* Finally disable text events */
3800 }

References _this, SDL_VideoDevice::HideScreenKeyboard, SDL_DISABLE, SDL_EventState, SDL_GetFocusWindow(), SDL_TEXTEDITING, SDL_TEXTINPUT, and SDL_VideoDevice::StopTextInput.

◆ SDL_ToggleDragAndDropSupport()

void SDL_ToggleDragAndDropSupport ( void  )

Definition at line 1371 of file SDL_video.c.

1372 {
1373  if (_this && _this->AcceptDragAndDrop) {
1375  SDL_Window *window;
1376  for (window = _this->windows; window; window = window->next) {
1378  }
1379  }
1380 }

References _this, SDL_VideoDevice::AcceptDragAndDrop, IsAcceptingDragAndDrop(), SDL_Window::next, and SDL_VideoDevice::windows.

Referenced by SDL_EventState().

◆ SDL_UninitializedVideo()

◆ SDL_UpdateFullscreenMode()

static int SDL_UpdateFullscreenMode ( SDL_Window window,
SDL_bool  fullscreen 
)
static

Definition at line 1183 of file SDL_video.c.

1184 {
1185  SDL_VideoDisplay *display;
1186  SDL_Window *other;
1187 
1189 
1190  /* if we are in the process of hiding don't go back to fullscreen */
1191  if (window->is_hiding && fullscreen) {
1192  return 0;
1193  }
1194 
1195 #ifdef __MACOSX__
1196  /* if the window is going away and no resolution change is necessary,
1197  do nothing, or else we may trigger an ugly double-transition
1198  */
1199  if (SDL_strcmp(_this->name, "cocoa") == 0) { /* don't do this for X11, etc */
1200  if (window->is_destroying && (window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)
1201  return 0;
1202 
1203  /* If we're switching between a fullscreen Space and "normal" fullscreen, we need to get back to normal first. */
1204  if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP) && ((window->flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN)) {
1205  if (!Cocoa_SetWindowFullscreenSpace(window, SDL_FALSE)) {
1206  return -1;
1207  }
1208  } else if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN) && ((window->flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)) {
1209  display = SDL_GetDisplayForWindow(window);
1211  if (_this->SetWindowFullscreen) {
1213  }
1214  }
1215 
1216  if (Cocoa_SetWindowFullscreenSpace(window, fullscreen)) {
1217  if (Cocoa_IsWindowInFullscreenSpace(window) != fullscreen) {
1218  return -1;
1219  }
1220  window->last_fullscreen_flags = window->flags;
1221  return 0;
1222  }
1223  }
1224 #elif __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
1225  /* HACK: WinRT 8.x apps can't choose whether or not they are fullscreen
1226  or not. The user can choose this, via OS-provided UI, but this can't
1227  be set programmatically.
1228 
1229  Just look at what SDL's WinRT video backend code detected with regards
1230  to fullscreen (being active, or not), and figure out a return/error code
1231  from that.
1232  */
1233  if (fullscreen == !(WINRT_DetectWindowFlags(window) & FULLSCREEN_MASK)) {
1234  /* Uh oh, either:
1235  1. fullscreen was requested, and we're already windowed
1236  2. windowed-mode was requested, and we're already fullscreen
1237 
1238  WinRT 8.x can't resolve either programmatically, so we're
1239  giving up.
1240  */
1241  return -1;
1242  } else {
1243  /* Whatever was requested, fullscreen or windowed mode, is already
1244  in-place.
1245  */
1246  return 0;
1247  }
1248 #endif
1249 
1250  display = SDL_GetDisplayForWindow(window);
1251 
1252  if (fullscreen) {
1253  /* Hide any other fullscreen windows */
1254  if (display->fullscreen_window &&
1255  display->fullscreen_window != window) {
1257  }
1258  }
1259 
1260  /* See if anything needs to be done now */
1261  if ((display->fullscreen_window == window) == fullscreen) {
1262  if ((window->last_fullscreen_flags & FULLSCREEN_MASK) == (window->flags & FULLSCREEN_MASK)) {
1263  return 0;
1264  }
1265  }
1266 
1267  /* See if there are any fullscreen windows */
1268  for (other = _this->windows; other; other = other->next) {
1269  SDL_bool setDisplayMode = SDL_FALSE;
1270 
1271  if (other == window) {
1272  setDisplayMode = fullscreen;
1273  } else if (FULLSCREEN_VISIBLE(other) &&
1274  SDL_GetDisplayForWindow(other) == display) {
1275  setDisplayMode = SDL_TRUE;
1276  }
1277 
1278  if (setDisplayMode) {
1279  SDL_DisplayMode fullscreen_mode;
1280 
1281  SDL_zero(fullscreen_mode);
1282 
1283  if (SDL_GetWindowDisplayMode(other, &fullscreen_mode) == 0) {
1284  SDL_bool resized = SDL_TRUE;
1285 
1286  if (other->w == fullscreen_mode.w && other->h == fullscreen_mode.h) {
1287  resized = SDL_FALSE;
1288  }
1289 
1290  /* only do the mode change if we want exclusive fullscreen */
1292  if (SDL_SetDisplayModeForDisplay(display, &fullscreen_mode) < 0) {
1293  return -1;
1294  }
1295  } else {
1296  if (SDL_SetDisplayModeForDisplay(display, NULL) < 0) {
1297  return -1;
1298  }
1299  }
1300 
1301  if (_this->SetWindowFullscreen) {
1302  _this->SetWindowFullscreen(_this, other, display, SDL_TRUE);
1303  }
1304  display->fullscreen_window = other;
1305 
1306  /* Generate a mode change event here */
1307  if (resized) {
1308 #ifndef ANDROID
1309  // Android may not resize the window to exactly what our fullscreen mode is, especially on
1310  // windowed Android environments like the Chromebook or Samsung DeX. Given this, we shouldn't
1311  // use fullscreen_mode.w and fullscreen_mode.h, but rather get our current native size. As such,
1312  // Android's SetWindowFullscreen will generate the window event for us with the proper final size.
1313 
1315  fullscreen_mode.w, fullscreen_mode.h);
1316 #endif
1317  } else {
1318  SDL_OnWindowResized(other);
1319  }
1320 
1321  SDL_RestoreMousePosition(other);
1322 
1323  window->last_fullscreen_flags = window->flags;
1324  return 0;
1325  }
1326  }
1327  }
1328 
1329  /* Nope, restore the desktop mode */
1331 
1332  if (_this->SetWindowFullscreen) {
1334  }
1335  display->fullscreen_window = NULL;
1336 
1337  /* Generate a mode change event here */
1339 
1340  /* Restore the cursor position */
1342 
1343  window->last_fullscreen_flags = window->flags;
1344  return 0;
1345 }

References _this, CHECK_WINDOW_MAGIC, FULLSCREEN_MASK, FULLSCREEN_VISIBLE, SDL_VideoDisplay::fullscreen_window, SDL_DisplayMode::h, SDL_Window::h, SDL_VideoDevice::name, SDL_Window::next, NULL, SDL_FALSE, SDL_GetDisplayForWindow(), SDL_GetWindowDisplayMode(), SDL_MinimizeWindow(), SDL_OnWindowResized(), SDL_RestoreMousePosition(), SDL_SendWindowEvent(), SDL_SetDisplayModeForDisplay(), SDL_strcmp, SDL_TRUE, SDL_WINDOW_FULLSCREEN, SDL_WINDOW_FULLSCREEN_DESKTOP, SDL_WINDOWEVENT_RESIZED, SDL_zero, SDL_VideoDevice::SetWindowFullscreen, SDL_DisplayMode::w, SDL_Window::w, SDL_VideoDevice::windows, and WINRT_DetectWindowFlags().

Referenced by SDL_CreateWindow(), SDL_HideWindow(), SDL_MinimizeWindow(), SDL_OnWindowHidden(), SDL_OnWindowMinimized(), SDL_OnWindowRestored(), SDL_SetWindowFullscreen(), and SDL_SetWindowSize().

◆ SDL_UpdateWindowGrab()

void SDL_UpdateWindowGrab ( SDL_Window window)

Definition at line 2520 of file SDL_video.c.

2521 {
2522  SDL_Window *grabbed_window;
2523  SDL_bool grabbed;
2524  if ((SDL_GetMouse()->relative_mode || (window->flags & SDL_WINDOW_INPUT_GRABBED)) &&
2525  (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
2526  grabbed = SDL_TRUE;
2527  } else {
2528  grabbed = SDL_FALSE;
2529  }
2530 
2531  grabbed_window = _this->grabbed_window;
2532  if (grabbed) {
2533  if (grabbed_window && (grabbed_window != window)) {
2534  /* stealing a grab from another window! */
2535  grabbed_window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
2536  if (_this->SetWindowGrab) {
2537  _this->SetWindowGrab(_this, grabbed_window, SDL_FALSE);
2538  }
2539  }
2541  } else if (grabbed_window == window) {
2542  _this->grabbed_window = NULL; /* ungrabbing. */
2543  }
2544 
2545  if (_this->SetWindowGrab) {
2546  _this->SetWindowGrab(_this, window, grabbed);
2547  }
2548 }

References _this, SDL_Window::flags, SDL_VideoDevice::grabbed_window, NULL, SDL_FALSE, SDL_GetMouse(), SDL_TRUE, SDL_WINDOW_INPUT_FOCUS, SDL_WINDOW_INPUT_GRABBED, and SDL_VideoDevice::SetWindowGrab.

Referenced by SDL_OnWindowFocusGained(), SDL_OnWindowFocusLost(), SDL_SetRelativeMouseMode(), and SDL_SetWindowGrab().

◆ SDL_UpdateWindowSurface()

int SDL_UpdateWindowSurface ( SDL_Window window)

Copy the window surface to the screen.

Returns
0 on success, or -1 on error.
See also
SDL_GetWindowSurface()
SDL_UpdateWindowSurfaceRects()

Definition at line 2328 of file SDL_video.c.

2329 {
2330  SDL_Rect full_rect;
2331 
2333 
2334  full_rect.x = 0;
2335  full_rect.y = 0;
2336  full_rect.w = window->w;
2337  full_rect.h = window->h;
2338  return SDL_UpdateWindowSurfaceRects(window, &full_rect, 1);
2339 }

References CHECK_WINDOW_MAGIC, SDL_Rect::h, SDL_UpdateWindowSurfaceRects(), SDL_Rect::w, SDL_Rect::x, and SDL_Rect::y.

◆ SDL_UpdateWindowSurfaceRects()

int SDL_UpdateWindowSurfaceRects ( SDL_Window window,
const SDL_Rect rects,
int  numrects 
)

Copy a number of rectangles on the window surface to the screen.

Returns
0 on success, or -1 on error.
See also
SDL_GetWindowSurface()
SDL_UpdateWindowSurface()

Definition at line 2342 of file SDL_video.c.

2344 {
2346 
2347  if (!window->surface_valid) {
2348  return SDL_SetError("Window surface is invalid, please call SDL_GetWindowSurface() to get a new surface");
2349  }
2350 
2351  return _this->UpdateWindowFramebuffer(_this, window, rects, numrects);
2352 }

References _this, CHECK_WINDOW_MAGIC, SDL_SetError, and SDL_VideoDevice::UpdateWindowFramebuffer.

Referenced by SDL_UpdateWindowSurface().

◆ SDL_UpdateWindowTexture()

static int SDL_UpdateWindowTexture ( SDL_VideoDevice unused,
SDL_Window window,
const SDL_Rect rects,
int  numrects 
)
static

Definition at line 366 of file SDL_video.c.

367 {
369  SDL_Rect rect;
370  void *src;
371 
373  if (!data || !data->texture) {
374  return SDL_SetError("No window texture data");
375  }
376 
377  /* Update a single rect that contains subrects for best DMA performance */
378  if (SDL_GetSpanEnclosingRect(window->w, window->h, numrects, rects, &rect)) {
379  src = (void *)((Uint8 *)data->pixels +
380  rect.y * data->pitch +
381  rect.x * data->bytes_per_pixel);
382  if (SDL_UpdateTexture(data->texture, &rect, src, data->pitch) < 0) {
383  return -1;
384  }
385 
386  if (SDL_RenderCopy(data->renderer, data->texture, NULL, NULL) < 0) {
387  return -1;
388  }
389 
390  SDL_RenderPresent(data->renderer);
391  }
392  return 0;
393 }

References NULL, rect, SDL_GetSpanEnclosingRect(), SDL_GetWindowData(), SDL_RenderCopy, SDL_RenderPresent, SDL_SetError, SDL_UpdateTexture, SDL_WINDOWTEXTUREDATA, SDL_Rect::x, and SDL_Rect::y.

Referenced by SDL_VideoInit().

◆ SDL_VideoInit()

int SDL_VideoInit ( const char *  driver_name)

Initialize the video subsystem, optionally specifying a video driver.

Parameters
driver_nameInitialize a specific driver by name, or NULL for the default video driver.
Returns
0 on success, -1 on error

This function initializes the video subsystem; setting up a connection to the window manager, etc, and determines the available display modes and pixel formats, but does not initialize a window or graphics mode.

See also
SDL_VideoQuit()

Definition at line 461 of file SDL_video.c.

462 {
463  SDL_VideoDevice *video;
464  int index;
465  int i;
466 
467  /* Check to make sure we don't overwrite '_this' */
468  if (_this != NULL) {
469  SDL_VideoQuit();
470  }
471 
472 #if !SDL_TIMERS_DISABLED
473  SDL_TicksInit();
474 #endif
475 
476  /* Start the event loop */
478  SDL_KeyboardInit() < 0 ||
479  SDL_MouseInit() < 0 ||
480  SDL_TouchInit() < 0) {
481  return -1;
482  }
483 
484  /* Select the proper video driver */
485  index = 0;
486  video = NULL;
487  if (driver_name == NULL) {
488  driver_name = SDL_getenv("SDL_VIDEODRIVER");
489  }
490  if (driver_name != NULL) {
491  for (i = 0; bootstrap[i]; ++i) {
492  if (SDL_strncasecmp(bootstrap[i]->name, driver_name, SDL_strlen(driver_name)) == 0) {
493  if (bootstrap[i]->available()) {
494  video = bootstrap[i]->create(index);
495  break;
496  }
497  }
498  }
499  } else {
500  for (i = 0; bootstrap[i]; ++i) {
501  if (bootstrap[i]->available()) {
502  video = bootstrap[i]->create(index);
503  if (video != NULL) {
504  break;
505  }
506  }
507  }
508  }
509  if (video == NULL) {
510  if (driver_name) {
511  return SDL_SetError("%s not available", driver_name);
512  }
513  return SDL_SetError("No available video device");
514  }
515  _this = video;
516  _this->name = bootstrap[i]->name;
517  _this->next_object_id = 1;
518 
519 
520  /* Set some very sane GL defaults */
524 
527 
528  /* Initialize the video subsystem */
529  if (_this->VideoInit(_this) < 0) {
530  SDL_VideoQuit();
531  return -1;
532  }
533 
534  /* Make sure some displays were added */
535  if (_this->num_displays == 0) {
536  SDL_VideoQuit();
537  return SDL_SetError("The video driver did not add any displays");
538  }
539 
540  /* Add the renderer framebuffer emulation if desired */
545  }
546 
547  /* Disable the screen saver by default. This is a change from <= 2.0.1,
548  but most things using SDL are games or media players; you wouldn't
549  want a screensaver to trigger if you're playing exclusively with a
550  joystick, or passively watching a movie. Things that use SDL but
551  function more like a normal desktop app should explicitly reenable the
552  screensaver. */
555  }
556 
557  /* If we don't use a screen keyboard, turn on text input by default,
558  otherwise programs that expect to get text events without enabling
559  UNICODE input won't get any events.
560 
561  Actually, come to think of it, you needed to call SDL_EnableUNICODE(1)
562  in SDL 1.2 before you got text input events. Hmm...
563  */
566  }
567 
568  /* We're ready to go! */
569  return 0;
570 }

References _this, available(), bootstrap, VideoBootStrap::create, SDL_VideoDevice::CreateWindowFramebuffer, SDL_VideoDevice::current_glctx_tls, SDL_VideoDevice::current_glwin_tls, SDL_VideoDevice::DestroyWindowFramebuffer, SDL_VideoDevice::dll_handle, SDL_VideoDevice::driver_loaded, SDL_VideoDevice::gl_config, i, SDL_VideoDevice::name, VideoBootStrap::name, SDL_VideoDevice::next_object_id, NULL, SDL_VideoDevice::num_displays, SDL_CreateWindowTexture(), SDL_DestroyWindowTexture(), SDL_DisableScreenSaver(), SDL_FALSE, SDL_getenv, SDL_GetHintBoolean, SDL_GL_ResetAttributes(), SDL_HasScreenKeyboardSupport(), SDL_HINT_VIDEO_ALLOW_SCREENSAVER, SDL_INIT_EVENTS, SDL_InitSubSystem, SDL_KeyboardInit(), SDL_MouseInit(), SDL_SetError, SDL_StartTextInput(), SDL_strlen, SDL_strncasecmp, SDL_TicksInit(), SDL_TLSCreate, SDL_TouchInit(), SDL_UpdateWindowTexture(), SDL_VideoQuit(), ShouldUseTextureFramebuffer(), SDL_VideoDevice::UpdateWindowFramebuffer, and SDL_VideoDevice::VideoInit.

Referenced by SDL_CreateWindow().

◆ SDL_VideoQuit()

void SDL_VideoQuit ( void  )

Shuts down the video subsystem.

This function closes all windows, and restores the original video mode.

See also
SDL_VideoInit()

Definition at line 2828 of file SDL_video.c.

2829 {
2830  int i, j;
2831 
2832  if (!_this) {
2833  return;
2834  }
2835 
2836  /* Halt event processing before doing anything else */
2837  SDL_TouchQuit();
2838  SDL_MouseQuit();
2839  SDL_KeyboardQuit();
2841 
2843 
2844  /* Clean up the system video */
2845  while (_this->windows) {
2847  }
2848  _this->VideoQuit(_this);
2849 
2850  for (i = 0; i < _this->num_displays; ++i) {
2851  SDL_VideoDisplay *display = &_this->displays[i];
2852  for (j = display->num_display_modes; j--;) {
2853  SDL_free(display->display_modes[j].driverdata);
2854  display->display_modes[j].driverdata = NULL;
2855  }
2856  SDL_free(display->display_modes);
2857  display->display_modes = NULL;
2858  SDL_free(display->desktop_mode.driverdata);
2859  display->desktop_mode.driverdata = NULL;
2860  SDL_free(display->driverdata);
2861  display->driverdata = NULL;
2862  }
2863  if (_this->displays) {
2864  for (i = 0; i < _this->num_displays; ++i) {
2866  }
2868  _this->displays = NULL;
2869  _this->num_displays = 0;
2870  }
2873  _this->free(_this);
2874  _this = NULL;
2875 }

References _this, SDL_VideoDevice::clipboard_text, SDL_VideoDisplay::desktop_mode, SDL_VideoDisplay::display_modes, SDL_VideoDevice::displays, SDL_DisplayMode::driverdata, SDL_VideoDisplay::driverdata, SDL_VideoDevice::free, i, j, SDL_VideoDisplay::name, NULL, SDL_VideoDisplay::num_display_modes, SDL_VideoDevice::num_displays, SDL_DestroyWindow(), SDL_EnableScreenSaver(), SDL_free, SDL_INIT_EVENTS, SDL_KeyboardQuit(), SDL_MouseQuit(), SDL_QuitSubSystem, SDL_TouchQuit(), SDL_VideoDevice::VideoQuit, and SDL_VideoDevice::windows.

Referenced by SDL_VideoInit().

◆ SDL_Vulkan_CreateSurface()

SDL_bool SDL_Vulkan_CreateSurface ( SDL_Window window,
VkInstance  instance,
VkSurfaceKHR *  surface 
)

Create a Vulkan rendering surface for a window.

Parameters
[in]windowSDL_Window to which to attach the rendering surface.
[in]instancehandle to the Vulkan instance to use.
[out]surfacepointer to a VkSurfaceKHR handle to receive the handle of the newly created surface.
Returns
SDL_TRUE on success, SDL_FALSE on error.
VkInstance instance;
// create instance and window
// create the Vulkan surface
VkSurfaceKHR surface;
handle_error();
Note
window should have been created with the SDL_WINDOW_VULKAN flag.
instance should have been created with the extensions returned by SDL_Vulkan_CreateSurface() enabled.
See also
SDL_Vulkan_GetInstanceExtensions()

Definition at line 4151 of file SDL_video.c.

4154 {
4156 
4157  if (!(window->flags & SDL_WINDOW_VULKAN)) {
4159  return SDL_FALSE;
4160  }
4161 
4162  if (!instance) {
4163  SDL_InvalidParamError("instance");
4164  return SDL_FALSE;
4165  }
4166 
4167  if (!surface) {
4168  SDL_InvalidParamError("surface");
4169  return SDL_FALSE;
4170  }
4171 
4172  return _this->Vulkan_CreateSurface(_this, window, instance, surface);
4173 }

References _this, CHECK_WINDOW_MAGIC, NOT_A_VULKAN_WINDOW, SDL_FALSE, SDL_InvalidParamError, SDL_SetError, SDL_WINDOW_VULKAN, and SDL_VideoDevice::Vulkan_CreateSurface.

◆ SDL_Vulkan_GetDrawableSize()

void SDL_Vulkan_GetDrawableSize ( SDL_Window window,
int *  w,
int *  h 
)

Get the size of a window's underlying drawable in pixels (for use with setting viewport, scissor & etc).

Parameters
windowSDL_Window from which the drawable size should be queried
wPointer to variable for storing the width in pixels, may be NULL
hPointer to variable for storing the height in pixels, may be NULL

This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-DPI support (Apple calls this "Retina"), and not disabled by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.

Note
On macOS high-DPI support must be enabled for an application by setting NSHighResolutionCapable to true in its Info.plist.
See also
SDL_GetWindowSize()
SDL_CreateWindow()

Definition at line 4175 of file SDL_video.c.

4176 {
4178 
4181  } else {
4183  }
4184 }

References _this, CHECK_WINDOW_MAGIC, SDL_GetWindowSize(), and SDL_VideoDevice::Vulkan_GetDrawableSize.

◆ SDL_Vulkan_GetInstanceExtensions()

SDL_bool SDL_Vulkan_GetInstanceExtensions ( SDL_Window window,
unsigned *  count,
const char **  names 
)

Definition at line 4131 of file SDL_video.c.

4132 {
4133  if (window) {
4135 
4136  if (!(window->flags & SDL_WINDOW_VULKAN))
4137  {
4139  return SDL_FALSE;
4140  }
4141  }
4142 
4143  if (!count) {
4144  SDL_InvalidParamError("count");
4145  return SDL_FALSE;
4146  }
4147 
4149 }

References _this, CHECK_WINDOW_MAGIC, NOT_A_VULKAN_WINDOW, SDL_FALSE, SDL_InvalidParamError, SDL_SetError, SDL_WINDOW_VULKAN, and SDL_VideoDevice::Vulkan_GetInstanceExtensions.

◆ SDL_Vulkan_GetVkGetInstanceProcAddr()

void* SDL_Vulkan_GetVkGetInstanceProcAddr ( void  )

Get the address of the vkGetInstanceProcAddr function.

Note
This should be called after either calling SDL_Vulkan_LoadLibrary or creating an SDL_Window with the SDL_WINDOW_VULKAN flag.

Definition at line 4102 of file SDL_video.c.

4103 {
4104  if (!_this) {
4106  return NULL;
4107  }
4109  SDL_SetError("No Vulkan loader has been loaded");
4110  return NULL;
4111  }
4113 }

References _this, SDL_VideoDevice::loader_loaded, NULL, SDL_SetError, SDL_UninitializedVideo(), SDL_VideoDevice::vkGetInstanceProcAddr, and SDL_VideoDevice::vulkan_config.

◆ SDL_Vulkan_LoadLibrary()

int SDL_Vulkan_LoadLibrary ( const char *  path)

Dynamically load a Vulkan loader library.

Parameters
[in]pathThe platform dependent Vulkan loader library name, or NULL.
Returns
0 on success, or -1 if the library couldn't be loaded.

If path is NULL SDL will use the value of the environment variable SDL_VULKAN_LIBRARY, if set, otherwise it loads the default Vulkan loader library.

This should be called after initializing the video driver, but before creating any Vulkan windows. If no Vulkan loader library is loaded, the default library will be loaded upon creation of the first Vulkan window.

Note
It is fairly common for Vulkan applications to link with libvulkan instead of explicitly loading it at run time. This will work with SDL provided the application links to a dynamic library and both it and SDL use the same search path.
If you specify a non-NULL path, an application should retrieve all of the Vulkan functions it uses from the dynamic library using SDL_Vulkan_GetVkGetInstanceProcAddr() unless you can guarantee path points to the same vulkan loader library the application linked to.
On Apple devices, if path is NULL, SDL will attempt to find the vkGetInstanceProcAddr address within all the mach-o images of the current process. This is because it is fairly common for Vulkan applications to link with libvulkan (and historically MoltenVK was provided as a static library). If it is not found then, on macOS, SDL will attempt to load vulkan.framework/vulkan, libvulkan.1.dylib, followed by libvulkan.dylib, in that order. On iOS SDL will attempt to load libvulkan.dylib only. Applications using a dynamic framework or .dylib must ensure it is included in its application bundle.
On non-Apple devices, application linking with a static libvulkan is not supported. Either do not link to the Vulkan loader or link to a dynamic library version.
This function will fail if there are no working Vulkan drivers installed.
See also
SDL_Vulkan_GetVkGetInstanceProcAddr()
SDL_Vulkan_UnloadLibrary()

Definition at line 4076 of file SDL_video.c.

4077 {
4078  int retval;
4079  if (!_this) {
4081  return -1;
4082  }
4085  return SDL_SetError("Vulkan loader library already loaded");
4086  }
4087  retval = 0;
4088  } else {
4089  if (!_this->Vulkan_LoadLibrary) {
4090  return SDL_SetError("Vulkan support is either not configured in SDL "
4091  "or not available in current SDL video driver "
4092  "(%s) or platform", _this->name);
4093  }
4095  }
4096  if (retval == 0) {
4098  }
4099  return retval;
4100 }

References _this, SDL_VideoDevice::loader_loaded, SDL_VideoDevice::loader_path, SDL_VideoDevice::name, retval, SDL_SetError, SDL_strcmp, SDL_UninitializedVideo(), SDL_VideoDevice::vulkan_config, and SDL_VideoDevice::Vulkan_LoadLibrary.

Referenced by SDL_CreateWindow().

◆ SDL_Vulkan_UnloadLibrary()

void SDL_Vulkan_UnloadLibrary ( void  )

Unload the Vulkan loader library previously loaded by SDL_Vulkan_LoadLibrary().

See also
SDL_Vulkan_LoadLibrary()

Definition at line 4115 of file SDL_video.c.

4116 {
4117  if (!_this) {
4119  return;
4120  }
4121  if (_this->vulkan_config.loader_loaded > 0) {
4122  if (--_this->vulkan_config.loader_loaded > 0) {
4123  return;
4124  }
4125  if (_this->Vulkan_UnloadLibrary) {
4127  }
4128  }
4129 }

References _this, SDL_VideoDevice::loader_loaded, SDL_UninitializedVideo(), SDL_VideoDevice::vulkan_config, and SDL_VideoDevice::Vulkan_UnloadLibrary.

Referenced by SDL_DestroyWindow().

◆ ShouldMinimizeOnFocusLoss()

static SDL_bool ShouldMinimizeOnFocusLoss ( SDL_Window window)
static

Definition at line 2653 of file SDL_video.c.

2654 {
2655  if (!(window->flags & SDL_WINDOW_FULLSCREEN) || window->is_destroying) {
2656  return SDL_FALSE;
2657  }
2658 
2659 #ifdef __MACOSX__
2660  if (SDL_strcmp(_this->name, "cocoa") == 0) { /* don't do this for X11, etc */
2661  if (Cocoa_IsWindowInFullscreenSpace(window)) {
2662  return SDL_FALSE;
2663  }
2664  }
2665 #endif
2666 
2667 #ifdef __ANDROID__
2668  {
2671  return SDL_FALSE;
2672  }
2673  }
2674 #endif
2675 
2677 }

References _this, Android_JNI_ShouldMinimizeOnFocusLoss(), SDL_VideoDevice::name, SDL_FALSE, SDL_GetHintBoolean, SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, SDL_strcmp, SDL_TRUE, and SDL_WINDOW_FULLSCREEN.

Referenced by SDL_OnWindowFocusLost().

◆ ShouldUseTextureFramebuffer()

static SDL_bool ShouldUseTextureFramebuffer ( )
static

Definition at line 166 of file SDL_video.c.

167 {
168  const char *hint;
169 
170  /* If there's no native framebuffer support then there's no option */
172  return SDL_TRUE;
173  }
174 
175  /* If this is the dummy driver there is no texture support */
176  if (_this->is_dummy) {
177  return SDL_FALSE;
178  }
179 
180  /* If the user has specified a software renderer we can't use a
181  texture framebuffer, or renderer creation will go recursive.
182  */
184  if (hint && SDL_strcasecmp(hint, "software") == 0) {
185  return SDL_FALSE;
186  }
187 
188  /* See if the user or application wants a specific behavior */
190  if (hint) {
191  if (*hint == '0' || SDL_strcasecmp(hint, "false") == 0) {
192  return SDL_FALSE;
193  } else {
194  return SDL_TRUE;
195  }
196  }
197 
198  /* Each platform has different performance characteristics */
199 #if defined(__WIN32__)
200  /* GDI BitBlt() is way faster than Direct3D dynamic textures right now.
201  */
202  return SDL_FALSE;
203 
204 #elif defined(__MACOSX__)
205  /* Mac OS X uses OpenGL as the native fast path (for cocoa and X11) */
206  return SDL_TRUE;
207 
208 #elif defined(__LINUX__)
209  /* Properly configured OpenGL drivers are faster than MIT-SHM */
210 #if SDL_VIDEO_OPENGL
211  /* Ugh, find a way to cache this value! */
212  {
215  SDL_bool hasAcceleratedOpenGL = SDL_FALSE;
216 
217  window = SDL_CreateWindow("OpenGL test", -32, -32, 32, 32, SDL_WINDOW_OPENGL|SDL_WINDOW_HIDDEN);
218  if (window) {
220  if (context) {
221  const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
222  const char *vendor = NULL;
223 
224  glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
225  if (glGetStringFunc) {
226  vendor = (const char *) glGetStringFunc(GL_VENDOR);
227  }
228  /* Add more vendors here at will... */
229  if (vendor &&
230  (SDL_strstr(vendor, "ATI Technologies") ||
231  SDL_strstr(vendor, "NVIDIA"))) {
232  hasAcceleratedOpenGL = SDL_TRUE;
233  }
235  }
237  }
238  return hasAcceleratedOpenGL;
239  }
240 #elif SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
241  /* Let's be optimistic about this! */
242  return SDL_TRUE;
243 #else
244  return SDL_FALSE;
245 #endif
246 
247 #else
248  /* Play it safe, assume that if there is a framebuffer driver that it's
249  optimized for the current platform.
250  */
251  return SDL_FALSE;
252 #endif
253 }

References _this, APIENTRY, context, SDL_VideoDevice::CreateWindowFramebuffer, GL_VENDOR, SDL_VideoDevice::is_dummy, NULL, SDL_CreateWindow(), SDL_DestroyWindow(), SDL_FALSE, SDL_GetHint, SDL_GL_CreateContext(), SDL_GL_DeleteContext(), SDL_GL_GetProcAddress(), SDL_HINT_FRAMEBUFFER_ACCELERATION, SDL_HINT_RENDER_DRIVER, SDL_strcasecmp, SDL_strstr, SDL_TRUE, SDL_WINDOW_HIDDEN, and SDL_WINDOW_OPENGL.

Referenced by SDL_VideoInit().

Variable Documentation

◆ _this

SDL_VideoDevice* _this = NULL
static

Definition at line 118 of file SDL_video.c.

Referenced by CanMinimizeWindow(), PrepareDragAndDropSupport(), SDL_AddVideoDisplay(), SDL_CreateWindow(), SDL_CreateWindowFramebuffer(), SDL_CreateWindowFrom(), SDL_DestroyWindow(), SDL_DisableScreenSaver(), SDL_EnableScreenSaver(), SDL_GetClipboardText(), SDL_GetClosestDisplayMode(), SDL_GetCurrentDisplayMode(), SDL_GetCurrentVideoDriver(), SDL_GetDesktopDisplayMode(), SDL_GetDisplay(), SDL_GetDisplayBounds(), SDL_GetDisplayDPI(), SDL_GetDisplayDriverData(), SDL_GetDisplayForWindow(), SDL_GetDisplayMode(), SDL_GetDisplayName(), SDL_GetDisplayOrientation(), SDL_GetDisplayUsableBounds(), SDL_GetFocusWindow(), SDL_GetGrabbedWindow(), SDL_GetIndexOfDisplay(), SDL_GetNumDisplayModes(), SDL_GetNumDisplayModesForDisplay(), SDL_GetNumVideoDisplays(), SDL_GetVideoDevice(), SDL_GetWindowBordersSize(), SDL_GetWindowDisplayIndex(), SDL_GetWindowFromID(), SDL_GetWindowGammaRamp(), SDL_GetWindowGrab(), SDL_GetWindowWMInfo(), SDL_GL_CreateContext(), SDL_GL_DeleteContext(), SDL_GL_GetAttribute(), SDL_GL_GetCurrentContext(), SDL_GL_GetCurrentWindow(), SDL_GL_GetDrawableSize(), SDL_GL_GetProcAddress(), SDL_GL_GetSwapInterval(), SDL_GL_LoadLibrary(), SDL_GL_MakeCurrent(), SDL_GL_ResetAttributes(), SDL_GL_SetAttribute(), SDL_GL_SetSwapInterval(), SDL_GL_SwapWindow(), SDL_GL_UnloadLibrary(), SDL_HasClipboardText(), SDL_HasScreenKeyboardSupport(), SDL_HasWindows(), SDL_HideWindow(), SDL_IsScreenKeyboardShown(), SDL_IsScreenSaverEnabled(), SDL_MaximizeWindow(), SDL_MinimizeWindow(), SDL_OnApplicationDidBecomeActive(), SDL_OnApplicationWillResignActive(), SDL_OnWindowEnter(), SDL_OnWindowFocusGained(), SDL_OnWindowFocusLost(), SDL_PumpEvents(), SDL_RaiseWindow(), SDL_RecreateWindow(), SDL_RestoreWindow(), SDL_SetClipboardText(), SDL_SetDisplayModeForDisplay(), SDL_SetTextInputRect(), SDL_SetWindowBordered(), SDL_SetWindowGammaRamp(), SDL_SetWindowHitTest(), SDL_SetWindowIcon(), SDL_SetWindowInputFocus(), SDL_SetWindowMaximumSize(), SDL_SetWindowMinimumSize(), SDL_SetWindowModalFor(), SDL_SetWindowOpacity(), SDL_SetWindowPosition(), SDL_SetWindowResizable(), SDL_SetWindowSize(), SDL_SetWindowTitle(), SDL_ShowMessageBox(), SDL_ShowWindow(), SDL_StartTextInput(), SDL_StopTextInput(), SDL_ToggleDragAndDropSupport(), SDL_UpdateFullscreenMode(), SDL_UpdateWindowGrab(), SDL_UpdateWindowSurfaceRects(), SDL_VideoInit(), SDL_VideoQuit(), SDL_Vulkan_CreateSurface(), SDL_Vulkan_GetDrawableSize(), SDL_Vulkan_GetInstanceExtensions(), SDL_Vulkan_GetVkGetInstanceProcAddr(), SDL_Vulkan_LoadLibrary(), SDL_Vulkan_UnloadLibrary(), ShouldMinimizeOnFocusLoss(), ShouldUseTextureFramebuffer(), and videoInit().

◆ bootstrap

VideoBootStrap* bootstrap[]
static

Definition at line 60 of file SDL_video.c.

Referenced by SDL_GetNumVideoDrivers(), SDL_GetVideoDriver(), and SDL_VideoInit().

SDL_VideoDevice::CreateSDLWindow
int(* CreateSDLWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:211
SDL_SYSWM_UNKNOWN
@ SDL_SYSWM_UNKNOWN
Definition: SDL_syswm.h:121
SDL_GetMouse
SDL_Mouse * SDL_GetMouse(void)
Definition: SDL_mouse.c:178
SDL_zero
#define SDL_zero(x)
Definition: SDL_stdinc.h:416
SDL_WINDOW_MOUSE_CAPTURE
@ SDL_WINDOW_MOUSE_CAPTURE
Definition: SDL_video.h:116
format
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: SDL_opengl.h:1572
SDL_GetMouseState
#define SDL_GetMouseState
Definition: SDL_dynapi_overrides.h:246
SDL_Point::x
int x
Definition: SDL_rect.h:50
GL_BLUE_BITS
#define GL_BLUE_BITS
Definition: SDL_opengl.h:515
SDL_CreateWindowFramebuffer
static SDL_Surface * SDL_CreateWindowFramebuffer(SDL_Window *window)
Definition: SDL_video.c:2285
SDL_BITSPERPIXEL
#define SDL_BITSPERPIXEL(X)
Definition: SDL_pixels.h:127
GL_EXTENSIONS
#define GL_EXTENSIONS
Definition: SDL_opengl.h:716
SDL_VideoDevice::SetWindowPosition
void(* SetWindowPosition)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:215
SDL_RenderPresent
#define SDL_RenderPresent
Definition: SDL_dynapi_overrides.h:346
SDL_VideoDisplay::display_modes
SDL_DisplayMode * display_modes
Definition: SDL_sysvideo.h:130
Uint32
uint32_t Uint32
Definition: SDL_stdinc.h:203
SDL_DisableScreenSaver
void SDL_DisableScreenSaver()
Prevent the screen from being blanked by a screensaver.
Definition: SDL_video.c:2813
SDL_DisplayMode::format
Uint32 format
Definition: SDL_video.h:55
SDL_WINDOW_ALLOW_HIGHDPI
@ SDL_WINDOW_ALLOW_HIGHDPI
Definition: SDL_video.h:113
SDL_TLSSet
#define SDL_TLSSet
Definition: SDL_dynapi_overrides.h:482
GL_STENCIL_BITS
#define GL_STENCIL_BITS
Definition: SDL_opengl.h:474
SDL_GL_ResetAttributes
void SDL_GL_ResetAttributes()
Reset all previously set OpenGL context attributes to their default values.
Definition: SDL_video.c:3069
SDL_GL_RETAINED_BACKING
@ SDL_GL_RETAINED_BACKING
Definition: SDL_video.h:216
SDL_VideoDevice::clipboard_text
char * clipboard_text
Definition: SDL_sysvideo.h:321
SDL_APP_TERMINATING
@ SDL_APP_TERMINATING
Definition: SDL_events.h:63
SDL_VideoDevice::SuspendScreenSaver
void(* SuspendScreenSaver)(_THIS)
Definition: SDL_sysvideo.h:284
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT
@ SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT
Definition: SDL_messagebox.h:50
right
GLdouble GLdouble right
Definition: SDL_opengl_glext.h:6103
SDL_SYSWM_WINRT
@ SDL_SYSWM_WINRT
Definition: SDL_syswm.h:129
SDL_VideoDisplay::name
char * name
Definition: SDL_sysvideo.h:127
SDL_VideoDevice::vkGetInstanceProcAddr
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr
Definition: SDL_sysvideo.h:372
SDL_APP_DIDENTERBACKGROUND
@ SDL_APP_DIDENTERBACKGROUND
Definition: SDL_events.h:75
SDL_APP_DIDENTERFOREGROUND
@ SDL_APP_DIDENTERFOREGROUND
Definition: SDL_events.h:83
target
GLenum target
Definition: SDL_opengl_glext.h:1551
SDL_VideoDevice::Vulkan_LoadLibrary
int(* Vulkan_LoadLibrary)(_THIS, const char *path)
Definition: SDL_sysvideo.h:271
SDL_GetFocusWindow
SDL_Window * SDL_GetFocusWindow(void)
Definition: SDL_video.c:2696
SDL_ConvertSurfaceFormat
#define SDL_ConvertSurfaceFormat
Definition: SDL_dynapi_overrides.h:464
SDL_RenderSetViewport
#define SDL_RenderSetViewport
Definition: SDL_dynapi_overrides.h:324
SDL_VideoDevice::current_glwin_tls
SDL_TLSID current_glwin_tls
Definition: SDL_sysvideo.h:365
SDL_WINDOW_MINIMIZED
@ SDL_WINDOW_MINIMIZED
Definition: SDL_video.h:106
SDL_VideoDevice::SetWindowModalFor
int(* SetWindowModalFor)(_THIS, SDL_Window *modal_window, SDL_Window *parent_window)
Definition: SDL_sysvideo.h:221
SDL_VideoQuit
void SDL_VideoQuit(void)
Shuts down the video subsystem.
Definition: SDL_video.c:2828
SDL_VideoDevice::retained_backing
int retained_backing
Definition: SDL_sysvideo.h:352
SDL_VideoDevice::OnWindowEnter
void(* OnWindowEnter)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:239
SDL_ShowWindow
void SDL_ShowWindow(SDL_Window *window)
Show a window.
Definition: SDL_video.c:2153
SDL_PIXELFORMAT_RGB888
@ SDL_PIXELFORMAT_RGB888
Definition: SDL_pixels.h:236
GL_ALPHA_BITS
#define GL_ALPHA_BITS
Definition: SDL_opengl.h:512
VideoBootStrap::name
const char * name
Definition: SDL_sysvideo.h:399
GL_CONTEXT_RELEASE_BEHAVIOR_KHR
#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR
Definition: SDL_video.c:51
NULL
#define NULL
Definition: begin_code.h:167
surface
EGLSurface surface
Definition: eglext.h:248
SDL_WindowUserData::data
void * data
Definition: SDL_sysvideo.h:68
SDL_VideoDevice::buffer_size
int buffer_size
Definition: SDL_sysvideo.h:332
SDL_GL_LoadLibrary
int SDL_GL_LoadLibrary(const char *path)
Dynamically load an OpenGL library.
Definition: SDL_video.c:2878
b
GLboolean GLboolean GLboolean b
Definition: SDL_opengl_glext.h:1109
enable
GLboolean enable
Definition: SDL_opengl_glext.h:4996
SDL_VideoDevice::multisamplesamples
int multisamplesamples
Definition: SDL_sysvideo.h:341
SDL_HINT_VIDEO_HIGHDPI_DISABLED
#define SDL_HINT_VIDEO_HIGHDPI_DISABLED
If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS)
Definition: SDL_hints.h:652
message
GLuint GLsizei const GLchar * message
Definition: SDL_opengl_glext.h:2483
SDL_VideoDisplay::device
SDL_VideoDevice * device
Definition: SDL_sysvideo.h:137
SDL_WINDOWEVENT_FOCUS_LOST
@ SDL_WINDOWEVENT_FOCUS_LOST
Definition: SDL_video.h:166
SDL_HINT_VIDEO_ALLOW_SCREENSAVER
#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER
A variable controlling whether the screensaver is enabled.
Definition: SDL_hints.h:165
SDL_GetNumRenderDrivers
#define SDL_GetNumRenderDrivers
Definition: SDL_dynapi_overrides.h:298
SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS
#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS
Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
Definition: SDL_hints.h:332
SDL_qsort
#define SDL_qsort
Definition: SDL_dynapi_overrides.h:380
SDL_VideoDevice::blue_size
int blue_size
Definition: SDL_sysvideo.h:329
SDL_GL_ACCELERATED_VISUAL
@ SDL_GL_ACCELERATED_VISUAL
Definition: SDL_video.h:215
mode
GLenum mode
Definition: SDL_opengl_glext.h:1122
SDL_VERSION
#define SDL_VERSION(x)
Macro to determine SDL version program was compiled against.
Definition: SDL_version.h:79
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
Definition: SDL_opengl_glext.h:997
SDL_SetWindowSize
void SDL_SetWindowSize(SDL_Window *window, int w, int h)
Set the size of a window's client area.
Definition: SDL_video.c:1986
SDL_GL_CONTEXT_RESET_NOTIFICATION
@ SDL_GL_CONTEXT_RESET_NOTIFICATION
Definition: SDL_video.h:225
SDL_SysWMinfo
Definition: SDL_syswm.h:197
SDL_WindowUserData
Definition: SDL_sysvideo.h:65
SDL_PIXELLAYOUT
#define SDL_PIXELLAYOUT(X)
Definition: SDL_pixels.h:126
SDL_VideoDevice::accum_alpha_size
int accum_alpha_size
Definition: SDL_sysvideo.h:338
SDL_INIT_EVENTS
#define SDL_INIT_EVENTS
Definition: SDL.h:83
SDL_VideoDevice::accum_green_size
int accum_green_size
Definition: SDL_sysvideo.h:336
GL_VENDOR
#define GL_VENDOR
Definition: SDL_opengl.h:713
SDL_VideoDevice::SetTextInputRect
void(* SetTextInputRect)(_THIS, SDL_Rect *rect)
Definition: SDL_sysvideo.h:289
SDL_GL_MULTISAMPLEBUFFERS
@ SDL_GL_MULTISAMPLEBUFFERS
Definition: SDL_video.h:213
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
Definition: SDL_opengl_glext.h:995
SDL_VideoDevice::grabbed_window
SDL_Window * grabbed_window
Definition: SDL_sysvideo.h:318
attachment
GLenum attachment
Definition: SDL_opengl_glext.h:1178
count
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
SDL_SetWindowGrab
void SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed)
Set a window's input grab mode.
Definition: SDL_video.c:2551
GL_BACK_LEFT
#define GL_BACK_LEFT
Definition: SDL_opengl.h:499
GL_DEPTH_BITS
#define GL_DEPTH_BITS
Definition: SDL_opengl.h:328
SDL_TicksInit
void SDL_TicksInit(void)
SDL_VideoDevice::driver_path
char driver_path[256]
Definition: SDL_sysvideo.h:354
SDL_VideoDevice::current_glctx_tls
SDL_TLSID current_glctx_tls
Definition: SDL_sysvideo.h:366
SDL_VideoDevice::major_version
int major_version
Definition: SDL_sysvideo.h:343
SDL_WINDOW_FULLSCREEN
@ SDL_WINDOW_FULLSCREEN
Definition: SDL_video.h:100
SDL_VideoDevice::SetWindowTitle
void(* SetWindowTitle)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:213
SDL_VideoDevice::UpdateWindowFramebuffer
int(* UpdateWindowFramebuffer)(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
Definition: SDL_sysvideo.h:237
SDL_WINDOW_OPENGL
@ SDL_WINDOW_OPENGL
Definition: SDL_video.h:101
SDL_VideoDevice::accum_blue_size
int accum_blue_size
Definition: SDL_sysvideo.h:337
GL_DOUBLEBUFFER
#define GL_DOUBLEBUFFER
Definition: SDL_opengl.h:521
SDL_realloc
#define SDL_realloc
Definition: SDL_dynapi_overrides.h:376
SDL_WINDOWEVENT_RESIZED
@ SDL_WINDOWEVENT_RESIZED
Definition: SDL_video.h:155
top
GLdouble GLdouble GLdouble GLdouble top
Definition: SDL_opengl_glext.h:6103
SDL_InvalidParamError
#define SDL_InvalidParamError(param)
Definition: SDL_error.h:54
GL_STENCIL
#define GL_STENCIL
Definition: SDL_opengl.h:526
SDL_VideoDevice::Vulkan_UnloadLibrary
void(* Vulkan_UnloadLibrary)(_THIS)
Definition: SDL_sysvideo.h:272
SDL_RestoreMousePosition
static void SDL_RestoreMousePosition(SDL_Window *window)
Definition: SDL_video.c:1168
SDL_HideWindow
void SDL_HideWindow(SDL_Window *window)
Hide a window.
Definition: SDL_video.c:2168
SDL_TEXTEDITING
@ SDL_TEXTEDITING
Definition: SDL_events.h:98
SDL_VideoDevice::window_magic
Uint8 window_magic
Definition: SDL_sysvideo.h:319
SDL_QuitSubSystem
#define SDL_QuitSubSystem
Definition: SDL_dynapi_overrides.h:56
SDL_VideoDevice::Vulkan_GetDrawableSize
void(* Vulkan_GetDrawableSize)(_THIS, SDL_Window *window, int *w, int *h)
Definition: SDL_sysvideo.h:275
SDL_Window::is_destroying
SDL_bool is_destroying
Definition: SDL_sysvideo.h:101
SDL_GL_CONTEXT_PROFILE_CORE
@ SDL_GL_CONTEXT_PROFILE_CORE
Definition: SDL_video.h:231
red
const GLubyte GLuint red
Definition: SDL_glfuncs.h:80
SDL_WINDOW_FULLSCREEN_DESKTOP
@ SDL_WINDOW_FULLSCREEN_DESKTOP
Definition: SDL_video.h:111
NOT_A_VULKAN_WINDOW
#define NOT_A_VULKAN_WINDOW
Definition: SDL_video.c:4074
params
const GLfloat * params
Definition: SDL_opengl_glext.h:371
SDL_DONTFREE
#define SDL_DONTFREE
Definition: SDL_surface.h:55
pname
GLenum pname
Definition: SDL_opengl_glext.h:530
SDL_SetKeyboardFocus
void SDL_SetKeyboardFocus(SDL_Window *window)
Definition: SDL_keyboard.c:630
GL_FRAMEBUFFER
#define GL_FRAMEBUFFER
Definition: SDL_opengl_glext.h:1051
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
Definition: SDL_opengl_glext.h:994
SDL_itoa
#define SDL_itoa
Definition: SDL_dynapi_overrides.h:404
SDL_WINDOW_FOREIGN
@ SDL_WINDOW_FOREIGN
Definition: SDL_video.h:112
SDL_VideoDevice::GetWindowWMInfo
SDL_bool(* GetWindowWMInfo)(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
Definition: SDL_sysvideo.h:248
callback
static Uint32 callback(Uint32 interval, void *param)
Definition: testtimer.c:34
SDL_GL_DeleteContext
void SDL_GL_DeleteContext(SDL_GLContext context)
Delete an OpenGL context.
Definition: SDL_video.c:3624
SDL_UpdateWindowSurfaceRects
int SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects)
Copy a number of rectangles on the window surface to the screen.
Definition: SDL_video.c:2342
SDL_VideoDevice::GetWindowBordersSize
int(* GetWindowBordersSize)(_THIS, SDL_Window *window, int *top, int *left, int *bottom, int *right)
Definition: SDL_sysvideo.h:219
SDL_ENABLE
#define SDL_ENABLE
Definition: SDL_events.h:759
SDL_VideoDevice::profile_mask
int profile_mask
Definition: SDL_sysvideo.h:346
SDL_GL_ACCUM_GREEN_SIZE
@ SDL_GL_ACCUM_GREEN_SIZE
Definition: SDL_video.h:209
SDL_WINDOWPOS_ISCENTERED
#define SDL_WINDOWPOS_ISCENTERED(X)
Definition: SDL_video.h:140
path
GLsizei const GLchar *const * path
Definition: SDL_opengl_glext.h:3730
SDL_WINDOW_MAXIMIZED
@ SDL_WINDOW_MAXIMIZED
Definition: SDL_video.h:107
SDL_SetWindowTitle
void SDL_SetWindowTitle(SDL_Window *window, const char *title)
Set the title of a window, in UTF-8 format.
Definition: SDL_video.c:1749
bottom
GLint GLint bottom
Definition: SDL_opengl_glext.h:1949
SDL_GL_CONTEXT_RESET_NO_NOTIFICATION
@ SDL_GL_CONTEXT_RESET_NO_NOTIFICATION
Definition: SDL_video.h:252
SDL_VideoDisplay::desktop_mode
SDL_DisplayMode desktop_mode
Definition: SDL_sysvideo.h:131
SDL_VideoDevice::depth_size
int depth_size
Definition: SDL_sysvideo.h:331
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
@ SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
Definition: SDL_video.h:247
index
GLuint index
Definition: SDL_opengl_glext.h:660
SDL_VideoDevice::is_dummy
SDL_bool is_dummy
Definition: SDL_sysvideo.h:313
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG
@ SDL_GL_CONTEXT_RESET_ISOLATION_FLAG
Definition: SDL_video.h:241
a
GLboolean GLboolean GLboolean GLboolean a
Definition: SDL_opengl_glext.h:1109
SDL_GetHint
#define SDL_GetHint
Definition: SDL_dynapi_overrides.h:191
SDL_GL_CONTEXT_RELEASE_BEHAVIOR
@ SDL_GL_CONTEXT_RELEASE_BEHAVIOR
Definition: SDL_video.h:224
func
GLenum func
Definition: SDL_opengl_glext.h:657
GLubyte
unsigned char GLubyte
Definition: SDL_opengl.h:183
SDL_GL_CONTEXT_MINOR_VERSION
@ SDL_GL_CONTEXT_MINOR_VERSION
Definition: SDL_video.h:218
SDL_APP_LOWMEMORY
@ SDL_APP_LOWMEMORY
Definition: SDL_events.h:67
SDL_InitSubSystem
#define SDL_InitSubSystem
Definition: SDL_dynapi_overrides.h:55
SDL_RaiseWindow
void SDL_RaiseWindow(SDL_Window *window)
Raise a window above other windows and set the input focus.
Definition: SDL_video.c:2187
h
GLfloat GLfloat GLfloat GLfloat h
Definition: SDL_opengl_glext.h:1946
SDL_KeyboardQuit
void SDL_KeyboardQuit(void)
Definition: SDL_keyboard.c:832
SDL_GL_CONTEXT_FLAGS
@ SDL_GL_CONTEXT_FLAGS
Definition: SDL_video.h:220
SDL_Rect::x
int x
Definition: SDL_rect.h:79
SDL_SetMouseFocus
void SDL_SetMouseFocus(SDL_Window *window)
Definition: SDL_mouse.c:211
ctx
EGLContext ctx
Definition: eglext.h:208
SDL_WINDOW_INPUT_FOCUS
@ SDL_WINDOW_INPUT_FOCUS
Definition: SDL_video.h:109
SDL_VideoDevice::HideWindow
void(* HideWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:224
SDL_RendererInfo
Information on the capabilities of a render driver or context.
Definition: SDL_render.h:78
SDL_GL_CONTEXT_EGL
@ SDL_GL_CONTEXT_EGL
Definition: SDL_video.h:219
SDL_WINDOW_RESIZABLE
@ SDL_WINDOW_RESIZABLE
Definition: SDL_video.h:105
SDL_DisplayMode::h
int h
Definition: SDL_video.h:57
SDL_APP_WILLENTERFOREGROUND
@ SDL_APP_WILLENTERFOREGROUND
Definition: SDL_events.h:79
GL_STEREO
#define GL_STEREO
Definition: SDL_opengl.h:522
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
SDL_Rect::w
int w
Definition: SDL_rect.h:80
SDL_VideoDevice::red_size
int red_size
Definition: SDL_sysvideo.h:327
SDL_OnWindowRestored
void SDL_OnWindowRestored(SDL_Window *window)
Definition: SDL_video.c:2607
SDL_SetRelativeMouseMode
#define SDL_SetRelativeMouseMode
Definition: SDL_dynapi_overrides.h:249
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:73
SDL_VideoDevice::SetWindowIcon
void(* SetWindowIcon)(_THIS, SDL_Window *window, SDL_Surface *icon)
Definition: SDL_sysvideo.h:214
SDL_GetRenderDriverInfo
#define SDL_GetRenderDriverInfo
Definition: SDL_dynapi_overrides.h:299
SDL_DisplayMode
The structure that defines a display mode.
Definition: SDL_video.h:53
SDL_GetKeyboardFocus
#define SDL_GetKeyboardFocus
Definition: SDL_dynapi_overrides.h:216
SDL_VideoDevice::SetWindowGrab
void(* SetWindowGrab)(_THIS, SDL_Window *window, SDL_bool grabbed)
Definition: SDL_sysvideo.h:234
GL_VERSION
#define GL_VERSION
Definition: SDL_opengl.h:715
SDL_strcasecmp
#define SDL_strcasecmp
Definition: SDL_dynapi_overrides.h:419
SDL_VideoDevice::Vulkan_CreateSurface
SDL_bool(* Vulkan_CreateSurface)(_THIS, SDL_Window *window, VkInstance instance, VkSurfaceKHR *surface)
Definition: SDL_sysvideo.h:274
SDL_ResetKeyboard
void SDL_ResetKeyboard(void)
Definition: SDL_keyboard.c:572
SDL_MouseQuit
void SDL_MouseQuit(void)
Definition: SDL_mouse.c:665
CREATE_FLAGS
#define CREATE_FLAGS
Definition: SDL_video.c:1347
SDL_VideoDevice::ShowScreenKeyboard
void(* ShowScreenKeyboard)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:293
SDL_strncasecmp
#define SDL_strncasecmp
Definition: SDL_dynapi_overrides.h:420
SDL_WINDOWEVENT_SHOWN
@ SDL_WINDOWEVENT_SHOWN
Definition: SDL_video.h:149
GL_NUM_EXTENSIONS
#define GL_NUM_EXTENSIONS
SDL_VideoDevice::accum_red_size
int accum_red_size
Definition: SDL_sysvideo.h:335
SDL_GL_CONTEXT_NO_ERROR
@ SDL_GL_CONTEXT_NO_ERROR
Definition: SDL_video.h:226
GL_SAMPLE_BUFFERS
#define GL_SAMPLE_BUFFERS
Definition: SDL_opengl.h:1839
SDL_Vulkan_CreateSurface
#define SDL_Vulkan_CreateSurface
Definition: SDL_dynapi_overrides.h:636
SDL_VideoDevice::GetDisplayUsableBounds
int(* GetDisplayUsableBounds)(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
Definition: SDL_sysvideo.h:187
SDL_MinimizeWindow
void SDL_MinimizeWindow(SDL_Window *window)
Minimize a window to an iconic representation.
Definition: SDL_video.c:2225
SDL_GL_ALPHA_SIZE
@ SDL_GL_ALPHA_SIZE
Definition: SDL_video.h:203
SDL_Window::w
int w
Definition: SDL_sysvideo.h:80
SDL_CreateRGBSurfaceFrom
#define SDL_CreateRGBSurfaceFrom
Definition: SDL_dynapi_overrides.h:445
SDL_GL_CreateContext
SDL_GLContext SDL_GL_CreateContext(SDL_Window *window)
Create an OpenGL context for use with an OpenGL window, and make it current.
Definition: SDL_video.c:3493
SDL_UpdateTexture
#define SDL_UpdateTexture
Definition: SDL_dynapi_overrides.h:315
SDL_GetWindowDisplayMode
int SDL_GetWindowDisplayMode(SDL_Window *window, SDL_DisplayMode *mode)
Fill in information about the display mode used when a fullscreen window is visible.
Definition: SDL_video.c:1120
SDL_GL_CONTEXT_DEBUG_FLAG
@ SDL_GL_CONTEXT_DEBUG_FLAG
Definition: SDL_video.h:238
SDL_MouseInit
int SDL_MouseInit(void)
Definition: SDL_mouse.c:135
SDL_WINDOW_POPUP_MENU
@ SDL_WINDOW_POPUP_MENU
Definition: SDL_video.h:121
SDL_memcpy
#define SDL_memcpy
Definition: SDL_dynapi_overrides.h:387
SDL_GetHintBoolean
#define SDL_GetHintBoolean
Definition: SDL_dynapi_overrides.h:608
SDL_Renderer
Definition: SDL_sysrender.h:122
SDL_FALSE
@ SDL_FALSE
Definition: SDL_stdinc.h:163
SDL_SetWindowData
void * SDL_SetWindowData(SDL_Window *window, const char *name, void *userdata)
Associate an arbitrary named pointer with a window.
Definition: SDL_video.c:1796
SDL_Mouse::relative_mode
SDL_bool relative_mode
Definition: SDL_mouse_c.h:87
context
static screen_context_t context
Definition: video.c:25
SDL_strchr
#define SDL_strchr
Definition: SDL_dynapi_overrides.h:401
SDL_UpdateWindowTexture
static int SDL_UpdateWindowTexture(SDL_VideoDevice *unused, SDL_Window *window, const SDL_Rect *rects, int numrects)
Definition: SDL_video.c:366
SDL_VideoDevice::SetWindowGammaRamp
int(* SetWindowGammaRamp)(_THIS, SDL_Window *window, const Uint16 *ramp)
Definition: SDL_sysvideo.h:232
SDL_GetIndexOfDisplay
int SDL_GetIndexOfDisplay(SDL_VideoDisplay *display)
Definition: SDL_video.c:642
SDL_GetWindowFlags
Uint32 SDL_GetWindowFlags(SDL_Window *window)
Get the window flags.
Definition: SDL_video.c:1741
_this
static SDL_VideoDevice * _this
Definition: SDL_video.c:118
SDL_VideoDevice::num_displays
int num_displays
Definition: SDL_sysvideo.h:315
SDL_SYSWM_COCOA
@ SDL_SYSWM_COCOA
Definition: SDL_syswm.h:125
cmpmodes
static int cmpmodes(const void *A, const void *B)
Definition: SDL_video.c:416
retval
SDL_bool retval
Definition: testgamecontroller.c:65
SDL_GL_ACCUM_ALPHA_SIZE
@ SDL_GL_ACCUM_ALPHA_SIZE
Definition: SDL_video.h:211
x
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
SDL_SysWMinfo::subsystem
SDL_SYSWM_TYPE subsystem
Definition: SDL_syswm.h:200
SDL_RenderCopy
#define SDL_RenderCopy
Definition: SDL_dynapi_overrides.h:343
SDL_GetEventState
#define SDL_GetEventState(type)
Definition: SDL_events.h:772
window
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
IsAcceptingDragAndDrop
static SDL_INLINE SDL_bool IsAcceptingDragAndDrop(void)
Definition: SDL_video.c:1351
SDL_VideoDevice::SetWindowFullscreen
void(* SetWindowFullscreen)(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
Definition: SDL_sysvideo.h:231
CanMinimizeWindow
static SDL_bool CanMinimizeWindow(SDL_Window *window)
Definition: SDL_video.c:2216
SDL_TEXTINPUT
@ SDL_TEXTINPUT
Definition: SDL_events.h:99
SDL_HINT_ALLOW_TOPMOST
#define SDL_HINT_ALLOW_TOPMOST
If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it....
Definition: SDL_hints.h:588
SDL_GL_GREEN_SIZE
@ SDL_GL_GREEN_SIZE
Definition: SDL_video.h:201
SDL_GL_SHARE_WITH_CURRENT_CONTEXT
@ SDL_GL_SHARE_WITH_CURRENT_CONTEXT
Definition: SDL_video.h:222
SDL_Rect::y
int y
Definition: SDL_rect.h:79
GL_NO_ERROR
#define GL_NO_ERROR
Definition: SDL_opengl.h:719
SDL_memcmp
#define SDL_memcmp
Definition: SDL_dynapi_overrides.h:389
SDL_GetRelativeMouseMode
#define SDL_GetRelativeMouseMode
Definition: SDL_dynapi_overrides.h:250
SDL_VideoDevice::HasScreenKeyboardSupport
SDL_bool(* HasScreenKeyboardSupport)(_THIS)
Definition: SDL_sysvideo.h:292
SDL_Rect::h
int h
Definition: SDL_rect.h:80
SDL_free
#define SDL_free
Definition: SDL_dynapi_overrides.h:377
SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG
@ SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG
Definition: SDL_video.h:240
SDL_CreateWindow
SDL_Window * SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
Create a window with the specified position, dimensions, and flags.
Definition: SDL_video.c:1405
SDL_VideoDevice::ShowMessageBox
int(* ShowMessageBox)(_THIS, const SDL_MessageBoxData *messageboxdata, int *buttonid)
Definition: SDL_sysvideo.h:303
f
GLfloat f
Definition: SDL_opengl_glext.h:1870
SDL_DROPTEXT
@ SDL_DROPTEXT
Definition: SDL_events.h:142
SDL_DestroyWindow
void SDL_DestroyWindow(SDL_Window *window)
Destroy a window.
Definition: SDL_video.c:2712
SDL_max
#define SDL_max(x, y)
Definition: SDL_stdinc.h:407
SDL_GL_ACCUM_BLUE_SIZE
@ SDL_GL_ACCUM_BLUE_SIZE
Definition: SDL_video.h:210
SDL_UpdateWindowGrab
void SDL_UpdateWindowGrab(SDL_Window *window)
Definition: SDL_video.c:2520
SDL_VideoDevice::driver_loaded
int driver_loaded
Definition: SDL_sysvideo.h:353
isAtLeastGL3
static SDL_INLINE SDL_bool isAtLeastGL3(const char *verstr)
Definition: SDL_video.c:2947
SDL_GL_MakeCurrent
int SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext ctx)
Set up an OpenGL context for rendering into an OpenGL window.
Definition: SDL_video.c:3516
SDL_SYSWM_X11
@ SDL_SYSWM_X11
Definition: SDL_syswm.h:123
SDL_MessageBoxData
MessageBox structure containing title, text, window, etc.
Definition: SDL_messagebox.h:92
SDL_GL_BUFFER_SIZE
@ SDL_GL_BUFFER_SIZE
Definition: SDL_video.h:204
SDL_GL_STEREO
@ SDL_GL_STEREO
Definition: SDL_video.h:212
SDL_DisplayMode::refresh_rate
int refresh_rate
Definition: SDL_video.h:58
SDL_VideoDevice::GL_GetDrawableSize
void(* GL_GetDrawableSize)(_THIS, SDL_Window *window, int *w, int *h)
Definition: SDL_sysvideo.h:260
name
GLuint const GLchar * name
Definition: SDL_opengl_glext.h:660
SDL_VideoDevice::displays
SDL_VideoDisplay * displays
Definition: SDL_sysvideo.h:316
SDL_VideoDevice::GetDisplayModes
void(* GetDisplayModes)(_THIS, SDL_VideoDisplay *display)
Definition: SDL_sysvideo.h:197
SDL_GetWindowSize
void SDL_GetWindowSize(SDL_Window *window, int *w, int *h)
Get the size of a window's client area.
Definition: SDL_video.c:2034
SDL_GetDisplayForWindow
SDL_VideoDisplay * SDL_GetDisplayForWindow(SDL_Window *window)
Definition: SDL_video.c:1089
GL_ACCUM_RED_BITS
#define GL_ACCUM_RED_BITS
Definition: SDL_opengl.h:380
rect
SDL_Rect rect
Definition: testrelative.c:27
SDL_FreeSurface
#define SDL_FreeSurface
Definition: SDL_dynapi_overrides.h:446
SDL_VideoDevice::loader_path
char loader_path[256]
Definition: SDL_sysvideo.h:375
SDL_VideoDevice::multisamplebuffers
int multisamplebuffers
Definition: SDL_sysvideo.h:340
SDL_VideoDevice::VideoInit
int(* VideoInit)(_THIS)
Definition: SDL_sysvideo.h:161
SDL_WINDOWTEXTUREDATA
#define SDL_WINDOWTEXTUREDATA
Definition: SDL_video.c:155
SDL_GL_CONTEXT_PROFILE_ES
@ SDL_GL_CONTEXT_PROFILE_ES
Definition: SDL_video.h:233
SDL_WINDOW_TOOLTIP
@ SDL_WINDOW_TOOLTIP
Definition: SDL_video.h:120
SDL_MessageBoxData::window
SDL_Window * window
Definition: SDL_messagebox.h:95
SDL_VideoDevice::share_with_current_context
int share_with_current_context
Definition: SDL_sysvideo.h:347
SDL_VideoDevice::green_size
int green_size
Definition: SDL_sysvideo.h:328
Uint16
uint16_t Uint16
Definition: SDL_stdinc.h:191
SDL_VideoDevice::loader_loaded
int loader_loaded
Definition: SDL_sysvideo.h:374
SDL_PixelFormatEnumToMasks
#define SDL_PixelFormatEnumToMasks
Definition: SDL_dynapi_overrides.h:278
SDL_GetDisplayBounds
int SDL_GetDisplayBounds(int displayIndex, SDL_Rect *rect)
Get the desktop area represented by a display, with the primary display located at 0,...
Definition: SDL_video.c:673
SDL_min
#define SDL_min(x, y)
Definition: SDL_stdinc.h:406
SDL_VideoDevice::StartTextInput
void(* StartTextInput)(_THIS)
Definition: SDL_sysvideo.h:287
SDL_VideoDevice::vulkan_config
struct SDL_VideoDevice::@262 vulkan_config
SDL_VideoDevice::RaiseWindow
void(* RaiseWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:225
SDL_VideoDevice::StopTextInput
void(* StopTextInput)(_THIS)
Definition: SDL_sysvideo.h:288
names
GLuint GLuint * names
Definition: SDL_opengl_glext.h:4956
SDL_VideoDevice::VideoQuit
void(* VideoQuit)(_THIS)
Definition: SDL_sysvideo.h:167
SDL_DestroyWindowTexture
static void SDL_DestroyWindowTexture(SDL_VideoDevice *unused, SDL_Window *window)
Definition: SDL_video.c:396
SDL_VideoDevice::SetWindowMinimumSize
void(* SetWindowMinimumSize)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:217
SDL_MessageBoxButtonData
Individual button data.
Definition: SDL_messagebox.h:56
SDL_SYSWM_UIKIT
@ SDL_SYSWM_UIKIT
Definition: SDL_syswm.h:126
SDL_WINDOW_INPUT_GRABBED
@ SDL_WINDOW_INPUT_GRABBED
Definition: SDL_video.h:108
SDL_Mouse
Definition: SDL_mouse_c.h:43
SDL_APP_WILLENTERBACKGROUND
@ SDL_APP_WILLENTERBACKGROUND
Definition: SDL_events.h:71
SDL_CreateWindowTexture
static int SDL_CreateWindowTexture(SDL_VideoDevice *unused, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
Definition: SDL_video.c:256
SDL_VideoDevice::no_error
int no_error
Definition: SDL_sysvideo.h:351
SDL_SetDisplayModeForDisplay
static int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay *display, const SDL_DisplayMode *mode)
Definition: SDL_video.c:972
SDL_WINDOWEVENT_SIZE_CHANGED
@ SDL_WINDOWEVENT_SIZE_CHANGED
Definition: SDL_video.h:156
SDL_VideoDevice::MinimizeWindow
void(* MinimizeWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:227
SDL_PIXELFORMAT_ARGB8888
@ SDL_PIXELFORMAT_ARGB8888
Definition: SDL_pixels.h:248
SDL_MaximizeWindow
void SDL_MaximizeWindow(SDL_Window *window)
Make a window as large as possible.
Definition: SDL_video.c:2200
SDL_DisplayMode::w
int w
Definition: SDL_video.h:56
SDL_GL_UnloadLibrary
void SDL_GL_UnloadLibrary(void)
Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
Definition: SDL_video.c:2929
blue
GLbyte GLbyte blue
Definition: SDL_opengl_glext.h:379
WINRT_DetectWindowFlags
Uint32 WINRT_DetectWindowFlags(SDL_Window *window)
green
GLbyte green
Definition: SDL_opengl_glext.h:379
SDL_VideoDevice::SetWindowHitTest
int(* SetWindowHitTest)(SDL_Window *window, SDL_bool enabled)
Definition: SDL_sysvideo.h:306
SDL_assert
#define SDL_assert(condition)
Definition: SDL_assert.h:169
SDL_VideoDevice::SetWindowMaximumSize
void(* SetWindowMaximumSize)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:218
SDL_TLSGet
#define SDL_TLSGet
Definition: SDL_dynapi_overrides.h:481
SDL_DISABLE
#define SDL_DISABLE
Definition: SDL_events.h:758
SDL_VideoDevice::dll_handle
void * dll_handle
Definition: SDL_sysvideo.h:355
SDL_WINDOWEVENT_MINIMIZED
@ SDL_WINDOWEVENT_MINIMIZED
Definition: SDL_video.h:159
SDL_WINDOW_SHOWN
@ SDL_WINDOW_SHOWN
Definition: SDL_video.h:102
SDL_VideoDisplay::driverdata
void * driverdata
Definition: SDL_sysvideo.h:139
start
GLuint start
Definition: SDL_opengl.h:1571
pixels
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
Definition: SDL_opengl.h:1572
SDL_Window::h
int h
Definition: SDL_sysvideo.h:80
SDL_VideoDevice::double_buffer
int double_buffer
Definition: SDL_sysvideo.h:334
SDL_TLSCreate
#define SDL_TLSCreate
Definition: SDL_dynapi_overrides.h:480
SDL_GetWindowWMInfo
SDL_bool SDL_GetWindowWMInfo(SDL_Window *window, struct SDL_SysWMinfo *info)
This function allows access to driver-dependent window information.
Definition: SDL_video.c:3737
SDL_VideoDevice::release_behavior
int release_behavior
Definition: SDL_sysvideo.h:348
SDL_VideoDevice
Definition: SDL_sysvideo.h:148
APIENTRY
#define APIENTRY
Definition: SDL_opengl.h:139
SDL_OutOfMemory
#define SDL_OutOfMemory()
Definition: SDL_error.h:52
SDL_VideoDevice::IsScreenKeyboardShown
SDL_bool(* IsScreenKeyboardShown)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:295
SDL_GL_CONTEXT_MAJOR_VERSION
@ SDL_GL_CONTEXT_MAJOR_VERSION
Definition: SDL_video.h:217
SDL_GL_ACCUM_RED_SIZE
@ SDL_GL_ACCUM_RED_SIZE
Definition: SDL_video.h:208
SDL_VideoDevice::flags
int flags
Definition: SDL_sysvideo.h:345
SDL_GL_CONTEXT_PROFILE_MASK
@ SDL_GL_CONTEXT_PROFILE_MASK
Definition: SDL_video.h:221
SDL_SetWindowGammaRamp
int SDL_SetWindowGammaRamp(SDL_Window *window, const Uint16 *red, const Uint16 *green, const Uint16 *blue)
Set the gamma ramp for a window.
Definition: SDL_video.c:2441
y
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1574
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
Definition: SDL_opengl_glext.h:996
SDL_VideoDevice::DestroyWindow
void(* DestroyWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:235
SDL_WINDOW_UTILITY
@ SDL_WINDOW_UTILITY
Definition: SDL_video.h:119
SDL_GL_DEPTH_SIZE
@ SDL_GL_DEPTH_SIZE
Definition: SDL_video.h:206
SDL_UpdateFullscreenMode
static int SDL_UpdateFullscreenMode(SDL_Window *window, SDL_bool fullscreen)
Definition: SDL_video.c:1183
available
static int available()
Definition: video.c:356
SDL_VideoDevice::SetWindowBordered
void(* SetWindowBordered)(_THIS, SDL_Window *window, SDL_bool bordered)
Definition: SDL_sysvideo.h:229
SDL_MessageboxValidForDriver
static SDL_bool SDL_MessageboxValidForDriver(const SDL_MessageBoxData *messageboxdata, SDL_SYSWM_TYPE drivertype)
Definition: SDL_video.c:3849
SDL_arraysize
#define SDL_arraysize(array)
Definition: SDL_stdinc.h:115
SDL_calloc
#define SDL_calloc
Definition: SDL_dynapi_overrides.h:375
SDL_DestroyTexture
#define SDL_DestroyTexture
Definition: SDL_dynapi_overrides.h:347
SDL_atoi
#define SDL_atoi
Definition: SDL_dynapi_overrides.h:410
SDL_StartTextInput
void SDL_StartTextInput(void)
Start accepting Unicode text input events. This function will show the on-screen keyboard if supporte...
Definition: SDL_video.c:3755
FULLSCREEN_VISIBLE
#define FULLSCREEN_VISIBLE(W)
Definition: SDL_sysvideo.h:116
GL_ACCUM_BLUE_BITS
#define GL_ACCUM_BLUE_BITS
Definition: SDL_opengl.h:382
SDL_VideoDevice::GL_SetSwapInterval
int(* GL_SetSwapInterval)(_THIS, int interval)
Definition: SDL_sysvideo.h:261
SDL_VideoDisplay::max_display_modes
int max_display_modes
Definition: SDL_sysvideo.h:128
SDL_VideoDevice::SetWindowResizable
void(* SetWindowResizable)(_THIS, SDL_Window *window, SDL_bool resizable)
Definition: SDL_sysvideo.h:230
SDL_GetWindowWMInfo
#define SDL_GetWindowWMInfo
Definition: SDL_dynapi_overrides.h:473
SDL_VideoDevice::reset_notification
int reset_notification
Definition: SDL_sysvideo.h:349
SDL_VideoDisplay::num_display_modes
int num_display_modes
Definition: SDL_sysvideo.h:129
SDL_VideoDevice::AcceptDragAndDrop
void(* AcceptDragAndDrop)(SDL_Window *window, SDL_bool accept)
Definition: SDL_sysvideo.h:309
SDL_GLContext
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:193
SDL_VideoDevice::DestroyWindowFramebuffer
void(* DestroyWindowFramebuffer)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:238
SDL_VideoDevice::CreateSDLWindowFrom
int(* CreateSDLWindowFrom)(_THIS, SDL_Window *window, const void *data)
Definition: SDL_sysvideo.h:212
SDL_VideoDevice::stereo
int stereo
Definition: SDL_sysvideo.h:339
src
GLenum src
Definition: SDL_opengl_glext.h:1737
renderer
static SDL_Renderer * renderer
Definition: testaudiocapture.c:21
SDL_getenv
#define SDL_getenv
Definition: SDL_dynapi_overrides.h:378
SDL_TRUE
@ SDL_TRUE
Definition: SDL_stdinc.h:164
SDL_AddVideoDisplay
int SDL_AddVideoDisplay(const SDL_VideoDisplay *display)
Definition: SDL_video.c:603
SDL_WINDOW_HIDDEN
@ SDL_WINDOW_HIDDEN
Definition: SDL_video.h:103
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT
@ SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT
Definition: SDL_messagebox.h:49
SDL_GL_SetAttribute
int SDL_GL_SetAttribute(SDL_GLattr attr, int value)
Set an OpenGL window attribute before window creation.
Definition: SDL_video.c:3123
SDL_GL_GetCurrentContext
SDL_GLContext SDL_GL_GetCurrentContext(void)
Get the currently active OpenGL context.
Definition: SDL_video.c:3557
SDL_VideoDevice::free
void(* free)(_THIS)
Definition: SDL_sysvideo.h:394
SDL_ISPIXELFORMAT_FOURCC
#define SDL_ISPIXELFORMAT_FOURCC(format)
Definition: SDL_pixels.h:167
GL_ACCUM_ALPHA_BITS
#define GL_ACCUM_ALPHA_BITS
Definition: SDL_opengl.h:383
SDL_KeyboardInit
int SDL_KeyboardInit(void)
Definition: SDL_keyboard.c:562
SDL_Point
The structure that defines a point (integer)
Definition: SDL_rect.h:48
SDL_SysWMinfo::version
SDL_version version
Definition: SDL_syswm.h:199
SDL_Window::next
SDL_Window * next
Definition: SDL_sysvideo.h:114
value
GLsizei const GLfloat * value
Definition: SDL_opengl_glext.h:698
SDL_sqrt
#define SDL_sqrt
Definition: SDL_dynapi_overrides.h:437
SDL_VideoDisplay
Definition: SDL_sysvideo.h:125
bootstrap
static VideoBootStrap * bootstrap[]
Definition: SDL_video.c:60
SDL_GL_RED_SIZE
@ SDL_GL_RED_SIZE
Definition: SDL_video.h:200
SDL_SetError
#define SDL_SetError
Definition: SDL_dynapi_overrides.h:30
SDL_BYTESPERPIXEL
#define SDL_BYTESPERPIXEL(X)
Definition: SDL_pixels.h:128
SDL_VideoDevice::SetWindowInputFocus
int(* SetWindowInputFocus)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:222
SDL_VideoDevice::GL_MakeCurrent
int(* GL_MakeCurrent)(_THIS, SDL_Window *window, SDL_GLContext context)
Definition: SDL_sysvideo.h:259
SDL_VideoDevice::GL_LoadLibrary
int(* GL_LoadLibrary)(_THIS, const char *path)
Definition: SDL_sysvideo.h:255
SDL_Rect
A rectangle, with the origin at the upper left (integer).
Definition: SDL_rect.h:77
j
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int int in j)
Definition: SDL_x11sym.h:50
SDL_GetMouseFocus
#define SDL_GetMouseFocus
Definition: SDL_dynapi_overrides.h:245
SDL_VideoDevice::SetDisplayMode
int(* SetDisplayMode)(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
Definition: SDL_sysvideo.h:205
GL_ACCUM_GREEN_BITS
#define GL_ACCUM_GREEN_BITS
Definition: SDL_opengl.h:381
SDL_VideoDevice::GL_UnloadLibrary
void(* GL_UnloadLibrary)(_THIS)
Definition: SDL_sysvideo.h:257
SDL_VideoDevice::GL_CreateContext
SDL_GLContext(* GL_CreateContext)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:258
SDL_VideoDevice::GetDisplayBounds
int(* GetDisplayBounds)(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
Definition: SDL_sysvideo.h:182
SDL_VideoDevice::GetDisplayDPI
int(* GetDisplayDPI)(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi)
Definition: SDL_sysvideo.h:192
SDL_GL_GetAttribute
int SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
Get the actual value for an attribute from the current context.
Definition: SDL_video.c:3244
SDL_WindowUserData::next
struct SDL_WindowUserData * next
Definition: SDL_sysvideo.h:69
left
GLint left
Definition: SDL_opengl_glext.h:1949
ShouldUseTextureFramebuffer
static SDL_bool ShouldUseTextureFramebuffer()
Definition: SDL_video.c:166
SDL_PIXELTYPE
#define SDL_PIXELTYPE(X)
Definition: SDL_pixels.h:124
VideoBootStrap::create
SDL_VideoDevice *(* create)(int devindex)
Definition: SDL_sysvideo.h:402
GLenum
unsigned int GLenum
Definition: SDL_opengl.h:176
SDL_PIXELFORMAT_UNKNOWN
@ SDL_PIXELFORMAT_UNKNOWN
Definition: SDL_pixels.h:173
SDL_VideoInit
int SDL_VideoInit(const char *driver_name)
Initialize the video subsystem, optionally specifying a video driver.
Definition: SDL_video.c:461
SDL_VideoDevice::name
const char * name
Definition: SDL_sysvideo.h:152
GL_RED_BITS
#define GL_RED_BITS
Definition: SDL_opengl.h:513
SDL_EventState
#define SDL_EventState
Definition: SDL_dynapi_overrides.h:131
SDL_Vulkan_UnloadLibrary
void SDL_Vulkan_UnloadLibrary(void)
Unload the Vulkan loader library previously loaded by SDL_Vulkan_LoadLibrary().
Definition: SDL_video.c:4115
SDL_VideoDevice::framebuffer_srgb_capable
int framebuffer_srgb_capable
Definition: SDL_sysvideo.h:350
SDL_VideoDevice::GL_GetSwapInterval
int(* GL_GetSwapInterval)(_THIS)
Definition: SDL_sysvideo.h:262
SDL_SendWindowEvent
int SDL_SendWindowEvent(SDL_Window *window, Uint8 windowevent, int data1, int data2)
Definition: SDL_windowevents.c:74
SDL_VideoDevice::next_object_id
Uint32 next_object_id
Definition: SDL_sysvideo.h:320
SDL_HINT_FRAMEBUFFER_ACCELERATION
#define SDL_HINT_FRAMEBUFFER_ACCELERATION
A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
Definition: SDL_hints.h:65
SDL_Vulkan_LoadLibrary
int SDL_Vulkan_LoadLibrary(const char *path)
Dynamically load a Vulkan loader library.
Definition: SDL_video.c:4076
CHECK_DISPLAY_INDEX
#define CHECK_DISPLAY_INDEX(displayIndex, retval)
Definition: SDL_video.c:131
PrepareDragAndDropSupport
static SDL_INLINE void PrepareDragAndDropSupport(SDL_Window *window)
Definition: SDL_video.c:1362
SDL_strdup
#define SDL_strdup
Definition: SDL_dynapi_overrides.h:397
SDL_GL_DOUBLEBUFFER
@ SDL_GL_DOUBLEBUFFER
Definition: SDL_video.h:205
SDL_EnclosePoints
#define SDL_EnclosePoints
Definition: SDL_dynapi_overrides.h:296
SDL_VideoDevice::current_glwin
SDL_Window * current_glwin
Definition: SDL_sysvideo.h:363
SDL_VideoDevice::alpha_size
int alpha_size
Definition: SDL_sysvideo.h:330
SDL_strlen
#define SDL_strlen
Definition: SDL_dynapi_overrides.h:393
SDL_ORIENTATION_UNKNOWN
@ SDL_ORIENTATION_UNKNOWN
Definition: SDL_video.h:183
GL_INVALID_VALUE
#define GL_INVALID_VALUE
Definition: SDL_opengl.h:721
SDL_VideoDevice::Vulkan_GetInstanceExtensions
SDL_bool(* Vulkan_GetInstanceExtensions)(_THIS, SDL_Window *window, unsigned *count, const char **names)
Definition: SDL_sysvideo.h:273
SDL_GL_STENCIL_SIZE
@ SDL_GL_STENCIL_SIZE
Definition: SDL_video.h:207
SDL_CaptureMouse
#define SDL_CaptureMouse
Definition: SDL_dynapi_overrides.h:584
SDL_GL_ExtensionSupported
SDL_bool SDL_GL_ExtensionSupported(const char *extension)
Return true if an OpenGL extension is supported for the current context.
Definition: SDL_video.c:2954
SDL_ShowMessageBox
int SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
Create a modal message box.
Definition: SDL_video.c:3868
SDL_FinishWindowCreation
static void SDL_FinishWindowCreation(SDL_Window *window, Uint32 flags)
Definition: SDL_video.c:1383
SDL_VideoDevice::GL_SwapWindow
int(* GL_SwapWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:263
SDL_VideoDevice::MaximizeWindow
void(* MaximizeWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:226
GL_DEPTH
#define GL_DEPTH
Definition: SDL_opengl.h:525
SDL_VideoDevice::HideScreenKeyboard
void(* HideScreenKeyboard)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:294
SDL_RendererInfo::name
const char * name
Definition: SDL_render.h:80
SDL_GL_BLUE_SIZE
@ SDL_GL_BLUE_SIZE
Definition: SDL_video.h:202
SDL_ShowCursor
#define SDL_ShowCursor
Definition: SDL_dynapi_overrides.h:258
SDL_VideoDevice::SetWindowSize
void(* SetWindowSize)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:216
SDL_WINDOWEVENT_HIDDEN
@ SDL_WINDOWEVENT_HIDDEN
Definition: SDL_video.h:150
SDL_VideoDevice::GL_DefaultProfileConfig
void(* GL_DefaultProfileConfig)(_THIS, int *mask, int *major, int *minor)
Definition: SDL_sysvideo.h:265
Android_JNI_ShouldMinimizeOnFocusLoss
SDL_bool Android_JNI_ShouldMinimizeOnFocusLoss(void)
SDL_UninitializedVideo
static int SDL_UninitializedVideo()
Definition: SDL_video.c:437
SDL_VideoDevice::SetWindowOpacity
int(* SetWindowOpacity)(_THIS, SDL_Window *window, float opacity)
Definition: SDL_sysvideo.h:220
SDL_HINT_RENDER_DRIVER
#define SDL_HINT_RENDER_DRIVER
A variable specifying which render driver to use.
Definition: SDL_hints.h:85
GL_GREEN_BITS
#define GL_GREEN_BITS
Definition: SDL_opengl.h:514
SDL_VideoDevice::GetWindowGammaRamp
int(* GetWindowGammaRamp)(_THIS, SDL_Window *window, Uint16 *ramp)
Definition: SDL_sysvideo.h:233
SDL_DisplayMode::driverdata
void * driverdata
Definition: SDL_video.h:59
SDL_WINDOWEVENT_RESTORED
@ SDL_WINDOWEVENT_RESTORED
Definition: SDL_video.h:161
SDL_ISPIXELFORMAT_ALPHA
#define SDL_ISPIXELFORMAT_ALPHA(format)
Definition: SDL_pixels.h:154
SDL_Unsupported
#define SDL_Unsupported()
Definition: SDL_error.h:53
GLuint
unsigned int GLuint
Definition: SDL_opengl.h:185
SDL_CalculateGammaRamp
#define SDL_CalculateGammaRamp
Definition: SDL_dynapi_overrides.h:290
SDL_VideoDevice::accelerated
int accelerated
Definition: SDL_sysvideo.h:342
SDL_VideoDevice::ShowWindow
void(* ShowWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:223
GL_CONTEXT_RELEASE_BEHAVIOR
#define GL_CONTEXT_RELEASE_BEHAVIOR
Definition: SDL_opengl_glext.h:2992
SDL_VideoDevice::CreateWindowFramebuffer
int(* CreateWindowFramebuffer)(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
Definition: SDL_sysvideo.h:236
SDL_GL_GetProcAddress
void * SDL_GL_GetProcAddress(const char *proc)
Get the address of an OpenGL function.
Definition: SDL_video.c:2907
SDL_VideoDisplay::current_mode
SDL_DisplayMode current_mode
Definition: SDL_sysvideo.h:132
SDL_malloc
#define SDL_malloc
Definition: SDL_dynapi_overrides.h:374
SDL_VideoDevice::GL_GetProcAddress
void *(* GL_GetProcAddress)(_THIS, const char *proc)
Definition: SDL_sysvideo.h:256
SDL_GetWindowGammaRamp
int SDL_GetWindowGammaRamp(SDL_Window *window, Uint16 *red, Uint16 *green, Uint16 *blue)
Get the gamma ramp for a window.
Definition: SDL_video.c:2475
SDL_RendererInfo::texture_formats
Uint32 texture_formats[16]
Definition: SDL_render.h:83
SDL_CreateRenderer
#define SDL_CreateRenderer
Definition: SDL_dynapi_overrides.h:301
SDL_VideoDevice::stencil_size
int stencil_size
Definition: SDL_sysvideo.h:333
SDL_HasScreenKeyboardSupport
SDL_bool SDL_HasScreenKeyboardSupport(void)
Returns whether the platform has some screen keyboard support.
Definition: SDL_video.c:3811
SDL_TouchQuit
void SDL_TouchQuit(void)
Definition: SDL_touch.c:473
SDL_strcmp
#define SDL_strcmp
Definition: SDL_dynapi_overrides.h:417
void
const SDL_PRINTF_FORMAT_STRING char int const SDL_PRINTF_FORMAT_STRING char int const SDL_PRINTF_FORMAT_STRING char int const SDL_PRINTF_FORMAT_STRING char const char const SDL_SCANF_FORMAT_STRING char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
Definition: SDL_dynapi_procs.h:89
SDL_OnWindowResized
void SDL_OnWindowResized(SDL_Window *window)
Definition: SDL_video.c:2594
flags
GLbitfield flags
Definition: SDL_opengl_glext.h:1480
FULLSCREEN_MASK
#define FULLSCREEN_MASK
Definition: SDL_video.c:144
SDL_GetClosestDisplayModeForDisplay
static SDL_DisplayMode * SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay *display, const SDL_DisplayMode *mode, SDL_DisplayMode *closest)
Definition: SDL_video.c:852
SDL_strstr
#define SDL_strstr
Definition: SDL_dynapi_overrides.h:403
SDL_WINDOWEVENT_FOCUS_GAINED
@ SDL_WINDOWEVENT_FOCUS_GAINED
Definition: SDL_video.h:165
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG
@ SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG
Definition: SDL_video.h:239
SDL_DestroyRenderer
#define SDL_DestroyRenderer
Definition: SDL_dynapi_overrides.h:348
SDL_TEXTUREACCESS_STREAMING
@ SDL_TEXTUREACCESS_STREAMING
Definition: SDL_render.h:94
CHECK_WINDOW_MAGIC
#define CHECK_WINDOW_MAGIC(window, retval)
Definition: SDL_video.c:120
SDL_SendAppEvent
int SDL_SendAppEvent(SDL_EventType eventType)
Definition: SDL_events.c:965
SDL_VideoDevice::minor_version
int minor_version
Definition: SDL_sysvideo.h:344
SDL_WindowTextureData
Definition: SDL_video.c:157
GL_INVALID_ENUM
#define GL_INVALID_ENUM
Definition: SDL_opengl.h:720
SDL_Window::prev
SDL_Window * prev
Definition: SDL_sysvideo.h:113
SDL_VideoDevice::current_glctx
SDL_GLContext current_glctx
Definition: SDL_sysvideo.h:364
SDL_VideoDevice::RestoreWindow
void(* RestoreWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:228
rects
EGLSurface EGLint * rects
Definition: eglext.h:282
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
@ SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
Definition: SDL_video.h:223
SDL_TouchInit
int SDL_TouchInit(void)
Definition: SDL_touch.c:46
SDL_WarpMouseInWindow
#define SDL_WarpMouseInWindow
Definition: SDL_dynapi_overrides.h:248
SDL_Window::flags
Uint32 flags
Definition: SDL_sysvideo.h:83
SDL_VideoDevice::GL_DeleteContext
void(* GL_DeleteContext)(_THIS, SDL_GLContext context)
Definition: SDL_sysvideo.h:264
SDL_SetWindowFullscreen
int SDL_SetWindowFullscreen(SDL_Window *window, Uint32 flags)
Set a window's fullscreen state.
Definition: SDL_video.c:2259
i
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
SDL_VideoDisplay::orientation
SDL_DisplayOrientation orientation
Definition: SDL_sysvideo.h:133
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
Definition: SDL_opengl_glext.h:999
SDL_GetNumDisplayModesForDisplay
static int SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay *display)
Definition: SDL_video.c:787
SDL_VideoDevice::suspend_screensaver
SDL_bool suspend_screensaver
Definition: SDL_sysvideo.h:314
SDL_GL_GetCurrentWindow
SDL_Window * SDL_GL_GetCurrentWindow(void)
Get the currently active OpenGL window.
Definition: SDL_video.c:3547
SDL_DROPFILE
@ SDL_DROPFILE
Definition: SDL_events.h:141
SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
@ SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
Definition: SDL_video.h:232
SDL_GetWindowData
void * SDL_GetWindowData(SDL_Window *window, const char *name)
Retrieve the data pointer associated with a window.
Definition: SDL_video.c:1843
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
Definition: SDL_opengl_glext.h:998
SDL_CreateTexture
#define SDL_CreateTexture
Definition: SDL_dynapi_overrides.h:306
SDL_GetWindowDisplayIndex
int SDL_GetWindowDisplayIndex(SDL_Window *window)
Get the display index associated with a window.
Definition: SDL_video.c:1029
button
SDL_Texture * button
Definition: testgamecontroller.c:67
SDL_MessageBoxData::numbuttons
int numbuttons
Definition: SDL_messagebox.h:99
SDL_EnableScreenSaver
void SDL_EnableScreenSaver()
Allow the screen to be blanked by a screensaver.
Definition: SDL_video.c:2798
ShouldMinimizeOnFocusLoss
static SDL_bool ShouldMinimizeOnFocusLoss(SDL_Window *window)
Definition: SDL_video.c:2653
GLint
int GLint
Definition: SDL_opengl.h:182
SDL_WINDOWPOS_ISUNDEFINED
#define SDL_WINDOWPOS_ISUNDEFINED(X)
Definition: SDL_video.h:131
SDL_VideoDisplay::fullscreen_window
SDL_Window * fullscreen_window
Definition: SDL_sysvideo.h:135
SDL_Point::y
int y
Definition: SDL_rect.h:51
SDL_GL_MULTISAMPLESAMPLES
@ SDL_GL_MULTISAMPLESAMPLES
Definition: SDL_video.h:214
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:161
SDL_SYSWM_WINDOWS
@ SDL_SYSWM_WINDOWS
Definition: SDL_syswm.h:122
SDL_RendererInfo::num_texture_formats
Uint32 num_texture_formats
Definition: SDL_render.h:82
SDL_GetNumVideoDrivers
int SDL_GetNumVideoDrivers(void)
Get the number of video drivers compiled into SDL.
Definition: SDL_video.c:443
SDL_WINDOW_BORDERLESS
@ SDL_WINDOW_BORDERLESS
Definition: SDL_video.h:104
SDL_VideoDevice::windows
SDL_Window * windows
Definition: SDL_sysvideo.h:317
w
GLubyte GLubyte GLubyte GLubyte w
Definition: SDL_opengl_glext.h:731
GL_SAMPLES
#define GL_SAMPLES
Definition: SDL_opengl.h:1840
SDL_GetSpanEnclosingRect
SDL_bool SDL_GetSpanEnclosingRect(int width, int height, int numrects, const SDL_Rect *rects, SDL_Rect *span)
Definition: SDL_rect.c:469
SDL_GetRendererInfo
#define SDL_GetRendererInfo
Definition: SDL_dynapi_overrides.h:304
SDL_WINDOW_VULKAN
@ SDL_WINDOW_VULKAN
Definition: SDL_video.h:122
Uint8
uint8_t Uint8
Definition: SDL_stdinc.h:179
SDL_VideoDevice::gl_config
struct SDL_VideoDevice::@261 gl_config