SDL  2.0
SDL_test_common.c File Reference
#include "SDL_config.h"
#include "SDL_test.h"
#include <stdio.h>
+ Include dependency graph for SDL_test_common.c:

Go to the source code of this file.

Macros

#define CASE(X)   case SDL_ORIENTATION_##X: return #X
 
#define AXIS_CASE(ax)   case SDL_CONTROLLER_AXIS_##ax: return #ax
 
#define BUTTON_CASE(btn)   case SDL_CONTROLLER_BUTTON_##btn: return #btn
 

Functions

static void SDL_snprintfcat (SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt,...)
 
SDLTest_CommonStateSDLTest_CommonCreateState (char **argv, Uint32 flags)
 Parse command line parameters and create common state. More...
 
int SDLTest_CommonArg (SDLTest_CommonState *state, int index)
 Process one common argument. More...
 
void SDLTest_CommonLogUsage (SDLTest_CommonState *state, const char *argv0, const char **options)
 Logs command line usage info. More...
 
SDL_bool SDLTest_CommonDefaultArgs (SDLTest_CommonState *state, const int argc, char **argv)
 Easy argument handling when test app doesn't need any custom args. More...
 
static void SDLTest_PrintRendererFlag (char *text, size_t maxlen, Uint32 flag)
 
static void SDLTest_PrintPixelFormat (char *text, size_t maxlen, Uint32 format)
 
static void SDLTest_PrintRenderer (SDL_RendererInfo *info)
 
static SDL_SurfaceSDLTest_LoadIcon (const char *file)
 
static SDL_HitTestResult SDLTest_ExampleHitTestCallback (SDL_Window *win, const SDL_Point *area, void *data)
 
SDL_bool SDLTest_CommonInit (SDLTest_CommonState *state)
 Open test window. More...
 
static const char * DisplayOrientationName (int orientation)
 
static const char * ControllerAxisName (const SDL_GameControllerAxis axis)
 
static const char * ControllerButtonName (const SDL_GameControllerButton button)
 
static void SDLTest_PrintEvent (SDL_Event *event)
 
static void SDLTest_ScreenShot (SDL_Renderer *renderer)
 
static void FullscreenTo (int index, int windowId)
 
void SDLTest_CommonEvent (SDLTest_CommonState *state, SDL_Event *event, int *done)
 Common event handler for test windows. More...
 
void SDLTest_CommonQuit (SDLTest_CommonState *state)
 Close test window. More...
 

Variables

static const char * video_usage []
 
static const char * audio_usage []
 

Macro Definition Documentation

◆ AXIS_CASE

#define AXIS_CASE (   ax)    case SDL_CONTROLLER_AXIS_##ax: return #ax

◆ BUTTON_CASE

#define BUTTON_CASE (   btn)    case SDL_CONTROLLER_BUTTON_##btn: return #btn

◆ CASE

#define CASE (   X)    case SDL_ORIENTATION_##X: return #X

Function Documentation

◆ ControllerAxisName()

static const char* ControllerAxisName ( const SDL_GameControllerAxis  axis)
static

Definition at line 1106 of file SDL_test_common.c.

1107 {
1108  switch (axis)
1109  {
1110 #define AXIS_CASE(ax) case SDL_CONTROLLER_AXIS_##ax: return #ax
1111  AXIS_CASE(INVALID);
1112  AXIS_CASE(LEFTX);
1113  AXIS_CASE(LEFTY);
1114  AXIS_CASE(RIGHTX);
1115  AXIS_CASE(RIGHTY);
1116  AXIS_CASE(TRIGGERLEFT);
1117  AXIS_CASE(TRIGGERRIGHT);
1118 #undef AXIS_CASE
1119 default: return "???";
1120  }
1121 }

References axis, and AXIS_CASE.

Referenced by SDLTest_PrintEvent().

◆ ControllerButtonName()

static const char* ControllerButtonName ( const SDL_GameControllerButton  button)
static

Definition at line 1124 of file SDL_test_common.c.

1125 {
1126  switch (button)
1127  {
1128 #define BUTTON_CASE(btn) case SDL_CONTROLLER_BUTTON_##btn: return #btn
1129  BUTTON_CASE(INVALID);
1130  BUTTON_CASE(A);
1131  BUTTON_CASE(B);
1132  BUTTON_CASE(X);
1133  BUTTON_CASE(Y);
1134  BUTTON_CASE(BACK);
1135  BUTTON_CASE(GUIDE);
1136  BUTTON_CASE(START);
1137  BUTTON_CASE(LEFTSTICK);
1138  BUTTON_CASE(RIGHTSTICK);
1139  BUTTON_CASE(LEFTSHOULDER);
1140  BUTTON_CASE(RIGHTSHOULDER);
1141  BUTTON_CASE(DPAD_UP);
1142  BUTTON_CASE(DPAD_DOWN);
1143  BUTTON_CASE(DPAD_LEFT);
1144  BUTTON_CASE(DPAD_RIGHT);
1145 #undef BUTTON_CASE
1146 default: return "???";
1147  }
1148 }

References button, and BUTTON_CASE.

Referenced by SDLTest_PrintEvent().

◆ DisplayOrientationName()

static const char* DisplayOrientationName ( int  orientation)
static

Definition at line 1090 of file SDL_test_common.c.

1091 {
1092  switch (orientation)
1093  {
1094 #define CASE(X) case SDL_ORIENTATION_##X: return #X
1095  CASE(UNKNOWN);
1096  CASE(LANDSCAPE);
1097  CASE(LANDSCAPE_FLIPPED);
1098  CASE(PORTRAIT);
1099  CASE(PORTRAIT_FLIPPED);
1100 #undef CASE
1101 default: return "???";
1102  }
1103 }

References CASE.

Referenced by SDLTest_PrintEvent().

◆ FullscreenTo()

static void FullscreenTo ( int  index,
int  windowId 
)
static

Definition at line 1479 of file SDL_test_common.c.

1480 {
1481  Uint32 flags;
1482  struct SDL_Rect rect = { 0, 0, 0, 0 };
1483  SDL_Window *window = SDL_GetWindowFromID(windowId);
1484  if (!window) {
1485  return;
1486  }
1487 
1489 
1491  if (flags & SDL_WINDOW_FULLSCREEN) {
1493  SDL_Delay( 15 );
1494  }
1495 
1498 }

References rect, SDL_Delay, SDL_FALSE, SDL_GetDisplayBounds, SDL_GetWindowFlags, SDL_GetWindowFromID, SDL_SetWindowFullscreen, SDL_SetWindowPosition, SDL_TRUE, SDL_WINDOW_FULLSCREEN, SDL_Rect::x, and SDL_Rect::y.

Referenced by SDLTest_CommonEvent().

◆ SDL_snprintfcat()

static void SDL_snprintfcat ( SDL_OUT_Z_CAP(maxlen) char *  text,
size_t  maxlen,
SDL_PRINTF_FORMAT_STRING const char *  fmt,
  ... 
)
static

Definition at line 46 of file SDL_test_common.c.

47 {
48  size_t length = SDL_strlen(text);
49  va_list ap;
50 
51  va_start(ap, fmt);
52  text += length;
53  maxlen -= length;
54  SDL_vsnprintf(text, maxlen, fmt, ap);
55  va_end(ap);
56 }

References SDL_strlen, SDL_vsnprintf, and text.

Referenced by SDLTest_CommonInit(), SDLTest_PrintPixelFormat(), SDLTest_PrintRenderer(), and SDLTest_PrintRendererFlag().

◆ SDLTest_CommonArg()

int SDLTest_CommonArg ( SDLTest_CommonState state,
int  index 
)

Process one common argument.

Parameters
stateThe common state describing the test window to create.
indexThe index of the argument to process in argv[].
Returns
The number of arguments processed (i.e. 1 for –fullscreen, 2 for –video [videodriver], or -1 on error.

Definition at line 117 of file SDL_test_common.c.

118 {
119  char **argv = state->argv;
120 
121  if (SDL_strcasecmp(argv[index], "--video") == 0) {
122  ++index;
123  if (!argv[index]) {
124  return -1;
125  }
126  state->videodriver = argv[index];
127  return 2;
128  }
129  if (SDL_strcasecmp(argv[index], "--renderer") == 0) {
130  ++index;
131  if (!argv[index]) {
132  return -1;
133  }
134  state->renderdriver = argv[index];
135  return 2;
136  }
137  if (SDL_strcasecmp(argv[index], "--gldebug") == 0) {
138  state->gl_debug = 1;
139  return 1;
140  }
141  if (SDL_strcasecmp(argv[index], "--info") == 0) {
142  ++index;
143  if (!argv[index]) {
144  return -1;
145  }
146  if (SDL_strcasecmp(argv[index], "all") == 0) {
147  state->verbose |=
149  VERBOSE_EVENT);
150  return 2;
151  }
152  if (SDL_strcasecmp(argv[index], "video") == 0) {
153  state->verbose |= VERBOSE_VIDEO;
154  return 2;
155  }
156  if (SDL_strcasecmp(argv[index], "modes") == 0) {
157  state->verbose |= VERBOSE_MODES;
158  return 2;
159  }
160  if (SDL_strcasecmp(argv[index], "render") == 0) {
161  state->verbose |= VERBOSE_RENDER;
162  return 2;
163  }
164  if (SDL_strcasecmp(argv[index], "event") == 0) {
165  state->verbose |= VERBOSE_EVENT;
166  return 2;
167  }
168  return -1;
169  }
170  if (SDL_strcasecmp(argv[index], "--log") == 0) {
171  ++index;
172  if (!argv[index]) {
173  return -1;
174  }
175  if (SDL_strcasecmp(argv[index], "all") == 0) {
177  return 2;
178  }
179  if (SDL_strcasecmp(argv[index], "error") == 0) {
181  return 2;
182  }
183  if (SDL_strcasecmp(argv[index], "system") == 0) {
185  return 2;
186  }
187  if (SDL_strcasecmp(argv[index], "audio") == 0) {
189  return 2;
190  }
191  if (SDL_strcasecmp(argv[index], "video") == 0) {
193  return 2;
194  }
195  if (SDL_strcasecmp(argv[index], "render") == 0) {
197  return 2;
198  }
199  if (SDL_strcasecmp(argv[index], "input") == 0) {
201  return 2;
202  }
203  return -1;
204  }
205  if (SDL_strcasecmp(argv[index], "--display") == 0) {
206  ++index;
207  if (!argv[index]) {
208  return -1;
209  }
210  state->display = SDL_atoi(argv[index]);
211  if (SDL_WINDOWPOS_ISUNDEFINED(state->window_x)) {
212  state->window_x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(state->display);
213  state->window_y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(state->display);
214  }
215  if (SDL_WINDOWPOS_ISCENTERED(state->window_x)) {
216  state->window_x = SDL_WINDOWPOS_CENTERED_DISPLAY(state->display);
217  state->window_y = SDL_WINDOWPOS_CENTERED_DISPLAY(state->display);
218  }
219  return 2;
220  }
221  if (SDL_strcasecmp(argv[index], "--fullscreen") == 0) {
222  state->window_flags |= SDL_WINDOW_FULLSCREEN;
223  state->num_windows = 1;
224  return 1;
225  }
226  if (SDL_strcasecmp(argv[index], "--fullscreen-desktop") == 0) {
227  state->window_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
228  state->num_windows = 1;
229  return 1;
230  }
231  if (SDL_strcasecmp(argv[index], "--allow-highdpi") == 0) {
232  state->window_flags |= SDL_WINDOW_ALLOW_HIGHDPI;
233  return 1;
234  }
235  if (SDL_strcasecmp(argv[index], "--windows") == 0) {
236  ++index;
237  if (!argv[index] || !SDL_isdigit(*argv[index])) {
238  return -1;
239  }
240  if (!(state->window_flags & SDL_WINDOW_FULLSCREEN)) {
241  state->num_windows = SDL_atoi(argv[index]);
242  }
243  return 2;
244  }
245  if (SDL_strcasecmp(argv[index], "--title") == 0) {
246  ++index;
247  if (!argv[index]) {
248  return -1;
249  }
250  state->window_title = argv[index];
251  return 2;
252  }
253  if (SDL_strcasecmp(argv[index], "--icon") == 0) {
254  ++index;
255  if (!argv[index]) {
256  return -1;
257  }
258  state->window_icon = argv[index];
259  return 2;
260  }
261  if (SDL_strcasecmp(argv[index], "--center") == 0) {
262  state->window_x = SDL_WINDOWPOS_CENTERED;
263  state->window_y = SDL_WINDOWPOS_CENTERED;
264  return 1;
265  }
266  if (SDL_strcasecmp(argv[index], "--position") == 0) {
267  char *x, *y;
268  ++index;
269  if (!argv[index]) {
270  return -1;
271  }
272  x = argv[index];
273  y = argv[index];
274  while (*y && *y != ',') {
275  ++y;
276  }
277  if (!*y) {
278  return -1;
279  }
280  *y++ = '\0';
281  state->window_x = SDL_atoi(x);
282  state->window_y = SDL_atoi(y);
283  return 2;
284  }
285  if (SDL_strcasecmp(argv[index], "--geometry") == 0) {
286  char *w, *h;
287  ++index;
288  if (!argv[index]) {
289  return -1;
290  }
291  w = argv[index];
292  h = argv[index];
293  while (*h && *h != 'x') {
294  ++h;
295  }
296  if (!*h) {
297  return -1;
298  }
299  *h++ = '\0';
300  state->window_w = SDL_atoi(w);
301  state->window_h = SDL_atoi(h);
302  return 2;
303  }
304  if (SDL_strcasecmp(argv[index], "--min-geometry") == 0) {
305  char *w, *h;
306  ++index;
307  if (!argv[index]) {
308  return -1;
309  }
310  w = argv[index];
311  h = argv[index];
312  while (*h && *h != 'x') {
313  ++h;
314  }
315  if (!*h) {
316  return -1;
317  }
318  *h++ = '\0';
319  state->window_minW = SDL_atoi(w);
320  state->window_minH = SDL_atoi(h);
321  return 2;
322  }
323  if (SDL_strcasecmp(argv[index], "--max-geometry") == 0) {
324  char *w, *h;
325  ++index;
326  if (!argv[index]) {
327  return -1;
328  }
329  w = argv[index];
330  h = argv[index];
331  while (*h && *h != 'x') {
332  ++h;
333  }
334  if (!*h) {
335  return -1;
336  }
337  *h++ = '\0';
338  state->window_maxW = SDL_atoi(w);
339  state->window_maxH = SDL_atoi(h);
340  return 2;
341  }
342  if (SDL_strcasecmp(argv[index], "--logical") == 0) {
343  char *w, *h;
344  ++index;
345  if (!argv[index]) {
346  return -1;
347  }
348  w = argv[index];
349  h = argv[index];
350  while (*h && *h != 'x') {
351  ++h;
352  }
353  if (!*h) {
354  return -1;
355  }
356  *h++ = '\0';
357  state->logical_w = SDL_atoi(w);
358  state->logical_h = SDL_atoi(h);
359  return 2;
360  }
361  if (SDL_strcasecmp(argv[index], "--scale") == 0) {
362  ++index;
363  if (!argv[index]) {
364  return -1;
365  }
366  state->scale = (float)SDL_atof(argv[index]);
367  return 2;
368  }
369  if (SDL_strcasecmp(argv[index], "--depth") == 0) {
370  ++index;
371  if (!argv[index]) {
372  return -1;
373  }
374  state->depth = SDL_atoi(argv[index]);
375  return 2;
376  }
377  if (SDL_strcasecmp(argv[index], "--refresh") == 0) {
378  ++index;
379  if (!argv[index]) {
380  return -1;
381  }
382  state->refresh_rate = SDL_atoi(argv[index]);
383  return 2;
384  }
385  if (SDL_strcasecmp(argv[index], "--vsync") == 0) {
386  state->render_flags |= SDL_RENDERER_PRESENTVSYNC;
387  return 1;
388  }
389  if (SDL_strcasecmp(argv[index], "--noframe") == 0) {
390  state->window_flags |= SDL_WINDOW_BORDERLESS;
391  return 1;
392  }
393  if (SDL_strcasecmp(argv[index], "--resize") == 0) {
394  state->window_flags |= SDL_WINDOW_RESIZABLE;
395  return 1;
396  }
397  if (SDL_strcasecmp(argv[index], "--minimize") == 0) {
398  state->window_flags |= SDL_WINDOW_MINIMIZED;
399  return 1;
400  }
401  if (SDL_strcasecmp(argv[index], "--maximize") == 0) {
402  state->window_flags |= SDL_WINDOW_MAXIMIZED;
403  return 1;
404  }
405  if (SDL_strcasecmp(argv[index], "--grab") == 0) {
406  state->window_flags |= SDL_WINDOW_INPUT_GRABBED;
407  return 1;
408  }
409  if (SDL_strcasecmp(argv[index], "--rate") == 0) {
410  ++index;
411  if (!argv[index]) {
412  return -1;
413  }
414  state->audiospec.freq = SDL_atoi(argv[index]);
415  return 2;
416  }
417  if (SDL_strcasecmp(argv[index], "--format") == 0) {
418  ++index;
419  if (!argv[index]) {
420  return -1;
421  }
422  if (SDL_strcasecmp(argv[index], "U8") == 0) {
423  state->audiospec.format = AUDIO_U8;
424  return 2;
425  }
426  if (SDL_strcasecmp(argv[index], "S8") == 0) {
427  state->audiospec.format = AUDIO_S8;
428  return 2;
429  }
430  if (SDL_strcasecmp(argv[index], "U16") == 0) {
431  state->audiospec.format = AUDIO_U16;
432  return 2;
433  }
434  if (SDL_strcasecmp(argv[index], "U16LE") == 0) {
435  state->audiospec.format = AUDIO_U16LSB;
436  return 2;
437  }
438  if (SDL_strcasecmp(argv[index], "U16BE") == 0) {
439  state->audiospec.format = AUDIO_U16MSB;
440  return 2;
441  }
442  if (SDL_strcasecmp(argv[index], "S16") == 0) {
443  state->audiospec.format = AUDIO_S16;
444  return 2;
445  }
446  if (SDL_strcasecmp(argv[index], "S16LE") == 0) {
447  state->audiospec.format = AUDIO_S16LSB;
448  return 2;
449  }
450  if (SDL_strcasecmp(argv[index], "S16BE") == 0) {
451  state->audiospec.format = AUDIO_S16MSB;
452  return 2;
453  }
454  return -1;
455  }
456  if (SDL_strcasecmp(argv[index], "--channels") == 0) {
457  ++index;
458  if (!argv[index]) {
459  return -1;
460  }
461  state->audiospec.channels = (Uint8) SDL_atoi(argv[index]);
462  return 2;
463  }
464  if (SDL_strcasecmp(argv[index], "--samples") == 0) {
465  ++index;
466  if (!argv[index]) {
467  return -1;
468  }
469  state->audiospec.samples = (Uint16) SDL_atoi(argv[index]);
470  return 2;
471  }
472  if (SDL_strcasecmp(argv[index], "--trackmem") == 0) {
473  /* Already handled in SDLTest_CommonCreateState() */
474  return 1;
475  }
476  if ((SDL_strcasecmp(argv[index], "-h") == 0)
477  || (SDL_strcasecmp(argv[index], "--help") == 0)) {
478  /* Print the usage message */
479  return -1;
480  }
481  if (SDL_strcmp(argv[index], "-NSDocumentRevisionsDebugMode") == 0) {
482  /* Debug flag sent by Xcode */
483  return 2;
484  }
485  return 0;
486 }

References AUDIO_S16, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S8, AUDIO_U16, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, SDL_atof, SDL_atoi, SDL_isdigit, SDL_LOG_CATEGORY_AUDIO, SDL_LOG_CATEGORY_ERROR, SDL_LOG_CATEGORY_INPUT, SDL_LOG_CATEGORY_RENDER, SDL_LOG_CATEGORY_SYSTEM, SDL_LOG_CATEGORY_VIDEO, SDL_LOG_PRIORITY_VERBOSE, SDL_LogSetAllPriority, SDL_LogSetPriority, SDL_RENDERER_PRESENTVSYNC, SDL_strcasecmp, SDL_strcmp, SDL_WINDOW_ALLOW_HIGHDPI, SDL_WINDOW_BORDERLESS, SDL_WINDOW_FULLSCREEN, SDL_WINDOW_FULLSCREEN_DESKTOP, SDL_WINDOW_INPUT_GRABBED, SDL_WINDOW_MAXIMIZED, SDL_WINDOW_MINIMIZED, SDL_WINDOW_RESIZABLE, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED_DISPLAY, SDL_WINDOWPOS_ISCENTERED, SDL_WINDOWPOS_ISUNDEFINED, SDL_WINDOWPOS_UNDEFINED_DISPLAY, state, VERBOSE_EVENT, VERBOSE_MODES, VERBOSE_RENDER, and VERBOSE_VIDEO.

Referenced by main(), and SDLTest_CommonDefaultArgs().

◆ SDLTest_CommonCreateState()

SDLTest_CommonState* SDLTest_CommonCreateState ( char **  argv,
Uint32  flags 
)

Parse command line parameters and create common state.

Parameters
argvArray of command line parameters
flagsFlags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO)
Returns
Returns a newly allocated common state object.

Definition at line 59 of file SDL_test_common.c.

60 {
61  int i;
63 
64  /* Do this first so we catch all allocations */
65  for (i = 1; argv[i]; ++i) {
66  if (SDL_strcasecmp(argv[i], "--trackmem") == 0) {
68  break;
69  }
70  }
71 
72  state = (SDLTest_CommonState *)SDL_calloc(1, sizeof(*state));
73  if (!state) {
75  return NULL;
76  }
77 
78  /* Initialize some defaults */
79  state->argv = argv;
80  state->flags = flags;
81  state->window_title = argv[0];
82  state->window_flags = 0;
83  state->window_x = SDL_WINDOWPOS_UNDEFINED;
84  state->window_y = SDL_WINDOWPOS_UNDEFINED;
85  state->window_w = DEFAULT_WINDOW_WIDTH;
86  state->window_h = DEFAULT_WINDOW_HEIGHT;
87  state->num_windows = 1;
88  state->audiospec.freq = 22050;
89  state->audiospec.format = AUDIO_S16;
90  state->audiospec.channels = 2;
91  state->audiospec.samples = 2048;
92 
93  /* Set some very sane GL defaults */
94  state->gl_red_size = 3;
95  state->gl_green_size = 3;
96  state->gl_blue_size = 2;
97  state->gl_alpha_size = 0;
98  state->gl_buffer_size = 0;
99  state->gl_depth_size = 16;
100  state->gl_stencil_size = 0;
101  state->gl_double_buffer = 1;
102  state->gl_accum_red_size = 0;
103  state->gl_accum_green_size = 0;
104  state->gl_accum_blue_size = 0;
105  state->gl_accum_alpha_size = 0;
106  state->gl_stereo = 0;
107  state->gl_multisamplebuffers = 0;
108  state->gl_multisamplesamples = 0;
109  state->gl_retained_backing = 1;
110  state->gl_accelerated = -1;
111  state->gl_debug = 0;
112 
113  return state;
114 }

References AUDIO_S16, DEFAULT_WINDOW_HEIGHT, DEFAULT_WINDOW_WIDTH, i, NULL, SDL_calloc, SDL_OutOfMemory, SDL_strcasecmp, SDL_WINDOWPOS_UNDEFINED, SDLTest_TrackAllocations(), and state.

Referenced by main().

◆ SDLTest_CommonDefaultArgs()

SDL_bool SDLTest_CommonDefaultArgs ( SDLTest_CommonState state,
const int  argc,
char **  argv 
)

Easy argument handling when test app doesn't need any custom args.

Parameters
stateThe common state describing the test window to create.
argcargc, as supplied to SDL_main
argvargv, as supplied to SDL_main
Returns
False if app should quit, true otherwise.

Definition at line 516 of file SDL_test_common.c.

517 {
518  int i = 1;
519  while (i < argc) {
520  const int consumed = SDLTest_CommonArg(state, i);
521  if (consumed == 0) {
522  SDLTest_CommonLogUsage(state, argv[0], NULL);
523  return SDL_FALSE;
524  }
525  i += consumed;
526  }
527  return SDL_TRUE;
528 }

References i, NULL, SDL_FALSE, SDL_TRUE, SDLTest_CommonArg(), SDLTest_CommonLogUsage(), and state.

Referenced by main().

◆ SDLTest_CommonEvent()

void SDLTest_CommonEvent ( SDLTest_CommonState state,
SDL_Event event,
int *  done 
)

Common event handler for test windows.

Parameters
stateThe common state used to create test window.
eventThe event to handle.
doneFlag indicating we are done.

Definition at line 1501 of file SDL_test_common.c.

1502 {
1503  int i;
1504  static SDL_MouseMotionEvent lastEvent;
1505 
1506  if (state->verbose & VERBOSE_EVENT) {
1508  }
1509 
1510  switch (event->type) {
1511  case SDL_WINDOWEVENT:
1512  switch (event->window.event) {
1513  case SDL_WINDOWEVENT_CLOSE:
1514  {
1515  SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
1516  if (window) {
1517  for (i = 0; i < state->num_windows; ++i) {
1518  if (window == state->windows[i]) {
1519  if (state->targets[i]) {
1520  SDL_DestroyTexture(state->targets[i]);
1521  state->targets[i] = NULL;
1522  }
1523  if (state->renderers[i]) {
1524  SDL_DestroyRenderer(state->renderers[i]);
1525  state->renderers[i] = NULL;
1526  }
1527  SDL_DestroyWindow(state->windows[i]);
1528  state->windows[i] = NULL;
1529  break;
1530  }
1531  }
1532  }
1533  }
1534  break;
1535  }
1536  break;
1537  case SDL_KEYDOWN: {
1538  SDL_bool withControl = !!(event->key.keysym.mod & KMOD_CTRL);
1539  SDL_bool withShift = !!(event->key.keysym.mod & KMOD_SHIFT);
1540  SDL_bool withAlt = !!(event->key.keysym.mod & KMOD_ALT);
1541 
1542  switch (event->key.keysym.sym) {
1543  /* Add hotkeys here */
1544  case SDLK_PRINTSCREEN: {
1545  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1546  if (window) {
1547  for (i = 0; i < state->num_windows; ++i) {
1548  if (window == state->windows[i]) {
1549  SDLTest_ScreenShot(state->renderers[i]);
1550  }
1551  }
1552  }
1553  }
1554  break;
1555  case SDLK_EQUALS:
1556  if (withControl) {
1557  /* Ctrl-+ double the size of the window */
1558  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1559  if (window) {
1560  int w, h;
1561  SDL_GetWindowSize(window, &w, &h);
1562  SDL_SetWindowSize(window, w*2, h*2);
1563  }
1564  }
1565  break;
1566  case SDLK_MINUS:
1567  if (withControl) {
1568  /* Ctrl-- half the size of the window */
1569  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1570  if (window) {
1571  int w, h;
1572  SDL_GetWindowSize(window, &w, &h);
1573  SDL_SetWindowSize(window, w/2, h/2);
1574  }
1575  }
1576  break;
1577  case SDLK_UP:
1578  case SDLK_DOWN:
1579  case SDLK_LEFT:
1580  case SDLK_RIGHT:
1581  if (withAlt) {
1582  /* Alt-Up/Down/Left/Right switches between displays */
1583  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1584  if (window) {
1585  int currentIndex = SDL_GetWindowDisplayIndex(window);
1586  int numDisplays = SDL_GetNumVideoDisplays();
1587 
1588  if (currentIndex >= 0 && numDisplays >= 1) {
1589  int dest;
1590  if (event->key.keysym.sym == SDLK_UP || event->key.keysym.sym == SDLK_LEFT) {
1591  dest = (currentIndex + numDisplays - 1) % numDisplays;
1592  } else {
1593  dest = (currentIndex + numDisplays + 1) % numDisplays;
1594  }
1595  SDL_Log("Centering on display %d\n", dest);
1599  }
1600  }
1601  }
1602  if (withShift) {
1603  /* Shift-Up/Down/Left/Right shift the window by 100px */
1604  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1605  if (window) {
1606  const int delta = 100;
1607  int x, y;
1609 
1610  if (event->key.keysym.sym == SDLK_UP) y -= delta;
1611  if (event->key.keysym.sym == SDLK_DOWN) y += delta;
1612  if (event->key.keysym.sym == SDLK_LEFT) x -= delta;
1613  if (event->key.keysym.sym == SDLK_RIGHT) x += delta;
1614 
1615  SDL_Log("Setting position to (%d, %d)\n", x, y);
1617  }
1618  }
1619  break;
1620  case SDLK_o:
1621  if (withControl) {
1622  /* Ctrl-O (or Ctrl-Shift-O) changes window opacity. */
1623  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1624  if (window) {
1625  float opacity;
1626  if (SDL_GetWindowOpacity(window, &opacity) == 0) {
1627  if (withShift) {
1628  opacity += 0.20f;
1629  } else {
1630  opacity -= 0.20f;
1631  }
1632  SDL_SetWindowOpacity(window, opacity);
1633  }
1634  }
1635  }
1636  break;
1637 
1638  case SDLK_c:
1639  if (withControl) {
1640  /* Ctrl-C copy awesome text! */
1641  SDL_SetClipboardText("SDL rocks!\nYou know it!");
1642  printf("Copied text to clipboard\n");
1643  }
1644  if (withAlt) {
1645  /* Alt-C toggle a render clip rectangle */
1646  for (i = 0; i < state->num_windows; ++i) {
1647  int w, h;
1648  if (state->renderers[i]) {
1649  SDL_Rect clip;
1650  SDL_GetWindowSize(state->windows[i], &w, &h);
1651  SDL_RenderGetClipRect(state->renderers[i], &clip);
1652  if (SDL_RectEmpty(&clip)) {
1653  clip.x = w/4;
1654  clip.y = h/4;
1655  clip.w = w/2;
1656  clip.h = h/2;
1657  SDL_RenderSetClipRect(state->renderers[i], &clip);
1658  } else {
1659  SDL_RenderSetClipRect(state->renderers[i], NULL);
1660  }
1661  }
1662  }
1663  }
1664  if (withShift) {
1665  SDL_Window *current_win = SDL_GetKeyboardFocus();
1666  if (current_win) {
1667  const SDL_bool shouldCapture = (SDL_GetWindowFlags(current_win) & SDL_WINDOW_MOUSE_CAPTURE) == 0;
1668  const int rc = SDL_CaptureMouse(shouldCapture);
1669  SDL_Log("%sapturing mouse %s!\n", shouldCapture ? "C" : "Unc", (rc == 0) ? "succeeded" : "failed");
1670  }
1671  }
1672  break;
1673  case SDLK_v:
1674  if (withControl) {
1675  /* Ctrl-V paste awesome text! */
1676  char *text = SDL_GetClipboardText();
1677  if (*text) {
1678  printf("Clipboard: %s\n", text);
1679  } else {
1680  printf("Clipboard is empty\n");
1681  }
1682  SDL_free(text);
1683  }
1684  break;
1685  case SDLK_g:
1686  if (withControl) {
1687  /* Ctrl-G toggle grab */
1688  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1689  if (window) {
1691  }
1692  }
1693  break;
1694  case SDLK_m:
1695  if (withControl) {
1696  /* Ctrl-M maximize */
1697  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1698  if (window) {
1700  if (flags & SDL_WINDOW_MAXIMIZED) {
1702  } else {
1704  }
1705  }
1706  }
1707  break;
1708  case SDLK_r:
1709  if (withControl) {
1710  /* Ctrl-R toggle mouse relative mode */
1712  }
1713  break;
1714  case SDLK_z:
1715  if (withControl) {
1716  /* Ctrl-Z minimize */
1717  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1718  if (window) {
1720  }
1721  }
1722  break;
1723  case SDLK_RETURN:
1724  if (withControl) {
1725  /* Ctrl-Enter toggle fullscreen */
1726  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1727  if (window) {
1729  if (flags & SDL_WINDOW_FULLSCREEN) {
1731  } else {
1733  }
1734  }
1735  } else if (withAlt) {
1736  /* Alt-Enter toggle fullscreen desktop */
1737  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1738  if (window) {
1740  if (flags & SDL_WINDOW_FULLSCREEN) {
1742  } else {
1744  }
1745  }
1746  } else if (withShift) {
1747  /* Shift-Enter toggle fullscreen desktop / fullscreen */
1748  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1749  if (window) {
1753  } else {
1755  }
1756  }
1757  }
1758 
1759  break;
1760  case SDLK_b:
1761  if (withControl) {
1762  /* Ctrl-B toggle window border */
1763  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1764  if (window) {
1766  const SDL_bool b = ((flags & SDL_WINDOW_BORDERLESS) != 0) ? SDL_TRUE : SDL_FALSE;
1768  }
1769  }
1770  break;
1771  case SDLK_a:
1772  if (withControl) {
1773  /* Ctrl-A reports absolute mouse position. */
1774  int x, y;
1775  const Uint32 mask = SDL_GetGlobalMouseState(&x, &y);
1776  SDL_Log("ABSOLUTE MOUSE: (%d, %d)%s%s%s%s%s\n", x, y,
1777  (mask & SDL_BUTTON_LMASK) ? " [LBUTTON]" : "",
1778  (mask & SDL_BUTTON_MMASK) ? " [MBUTTON]" : "",
1779  (mask & SDL_BUTTON_RMASK) ? " [RBUTTON]" : "",
1780  (mask & SDL_BUTTON_X1MASK) ? " [X2BUTTON]" : "",
1781  (mask & SDL_BUTTON_X2MASK) ? " [X2BUTTON]" : "");
1782  }
1783  break;
1784  case SDLK_0:
1785  if (withControl) {
1786  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1787  SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Test Message", "You're awesome!", window);
1788  }
1789  break;
1790  case SDLK_1:
1791  if (withControl) {
1792  FullscreenTo(0, event->key.windowID);
1793  }
1794  break;
1795  case SDLK_2:
1796  if (withControl) {
1797  FullscreenTo(1, event->key.windowID);
1798  }
1799  break;
1800  case SDLK_ESCAPE:
1801  *done = 1;
1802  break;
1803  case SDLK_SPACE:
1804  {
1805  char message[256];
1806  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1807 
1808  SDL_snprintf(message, sizeof(message), "(%i, %i), rel (%i, %i)\n", lastEvent.x, lastEvent.y, lastEvent.xrel, lastEvent.yrel);
1810  break;
1811  }
1812  default:
1813  break;
1814  }
1815  break;
1816  }
1817  case SDL_QUIT:
1818  *done = 1;
1819  break;
1820  case SDL_MOUSEMOTION:
1821  lastEvent = event->motion;
1822  break;
1823 
1824  case SDL_DROPFILE:
1825  case SDL_DROPTEXT:
1826  SDL_free(event->drop.file);
1827  break;
1828  }
1829 }

References done, FullscreenTo(), SDL_Rect::h, i, KMOD_ALT, KMOD_CTRL, KMOD_SHIFT, NULL, SDL_BUTTON_LMASK, SDL_BUTTON_MMASK, SDL_BUTTON_RMASK, SDL_BUTTON_X1MASK, SDL_BUTTON_X2MASK, SDL_CaptureMouse, SDL_DestroyRenderer, SDL_DestroyTexture, SDL_DestroyWindow, SDL_DROPFILE, SDL_DROPTEXT, SDL_FALSE, SDL_free, SDL_GetClipboardText, SDL_GetGlobalMouseState, SDL_GetKeyboardFocus, SDL_GetNumVideoDisplays, SDL_GetRelativeMouseMode, SDL_GetWindowDisplayIndex, SDL_GetWindowFlags, SDL_GetWindowFromID, SDL_GetWindowGrab, SDL_GetWindowOpacity, SDL_GetWindowPosition, SDL_GetWindowSize, SDL_KEYDOWN, SDL_Log, SDL_MaximizeWindow, SDL_MESSAGEBOX_INFORMATION, SDL_MinimizeWindow, SDL_MOUSEMOTION, SDL_QUIT, SDL_RectEmpty(), SDL_RenderGetClipRect, SDL_RenderSetClipRect, SDL_RestoreWindow, SDL_SetClipboardText, SDL_SetRelativeMouseMode, SDL_SetWindowBordered, SDL_SetWindowFullscreen, SDL_SetWindowGrab, SDL_SetWindowOpacity, SDL_SetWindowPosition, SDL_SetWindowSize, SDL_ShowSimpleMessageBox, SDL_snprintf, SDL_TRUE, SDL_WINDOW_BORDERLESS, SDL_WINDOW_FULLSCREEN, SDL_WINDOW_FULLSCREEN_DESKTOP, SDL_WINDOW_MAXIMIZED, SDL_WINDOW_MOUSE_CAPTURE, SDL_WINDOWEVENT, SDL_WINDOWEVENT_CLOSE, SDL_WINDOWPOS_CENTERED_DISPLAY, SDLK_0, SDLK_1, SDLK_2, SDLK_a, SDLK_b, SDLK_c, SDLK_DOWN, SDLK_EQUALS, SDLK_ESCAPE, SDLK_g, SDLK_LEFT, SDLK_m, SDLK_MINUS, SDLK_o, SDLK_PRINTSCREEN, SDLK_r, SDLK_RETURN, SDLK_RIGHT, SDLK_SPACE, SDLK_UP, SDLK_v, SDLK_z, SDLTest_PrintEvent(), SDLTest_ScreenShot(), state, text, VERBOSE_EVENT, SDL_Rect::w, SDL_Rect::x, SDL_MouseMotionEvent::x, SDL_MouseMotionEvent::xrel, SDL_Rect::y, SDL_MouseMotionEvent::y, and SDL_MouseMotionEvent::yrel.

Referenced by loop(), and main().

◆ SDLTest_CommonInit()

SDL_bool SDLTest_CommonInit ( SDLTest_CommonState state)

Open test window.

Parameters
stateThe common state describing the test window to create.
Returns
True if initialization succeeded, false otherwise

Definition at line 764 of file SDL_test_common.c.

765 {
766  int i, j, m, n, w, h;
767  SDL_DisplayMode fullscreen_mode;
768  char text[1024];
769 
770  if (state->flags & SDL_INIT_VIDEO) {
771  if (state->verbose & VERBOSE_VIDEO) {
773  if (n == 0) {
774  SDL_Log("No built-in video drivers\n");
775  } else {
776  SDL_snprintf(text, sizeof(text), "Built-in video drivers:");
777  for (i = 0; i < n; ++i) {
778  if (i > 0) {
779  SDL_snprintfcat(text, sizeof(text), ",");
780  }
781  SDL_snprintfcat(text, sizeof(text), " %s", SDL_GetVideoDriver(i));
782  }
783  SDL_Log("%s\n", text);
784  }
785  }
786  if (SDL_VideoInit(state->videodriver) < 0) {
787  SDL_Log("Couldn't initialize video driver: %s\n",
788  SDL_GetError());
789  return SDL_FALSE;
790  }
791  if (state->verbose & VERBOSE_VIDEO) {
792  SDL_Log("Video driver: %s\n",
794  }
795 
796  /* Upload GL settings */
801  SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, state->gl_double_buffer);
802  SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, state->gl_buffer_size);
804  SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, state->gl_stencil_size);
805  SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, state->gl_accum_red_size);
806  SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, state->gl_accum_green_size);
807  SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, state->gl_accum_blue_size);
808  SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, state->gl_accum_alpha_size);
810  SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, state->gl_multisamplebuffers);
811  SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, state->gl_multisamplesamples);
812  if (state->gl_accelerated >= 0) {
814  state->gl_accelerated);
815  }
816  SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, state->gl_retained_backing);
817  if (state->gl_major_version) {
820  }
821  if (state->gl_debug) {
823  }
824  if (state->gl_profile_mask) {
826  }
827 
828  if (state->verbose & VERBOSE_MODES) {
829  SDL_Rect bounds, usablebounds;
830  float hdpi = 0;
831  float vdpi = 0;
833  int bpp;
834  Uint32 Rmask, Gmask, Bmask, Amask;
835 #if SDL_VIDEO_DRIVER_WINDOWS
836  int adapterIndex = 0;
837  int outputIndex = 0;
838 #endif
840  SDL_Log("Number of displays: %d\n", n);
841  for (i = 0; i < n; ++i) {
842  SDL_Log("Display %d: %s\n", i, SDL_GetDisplayName(i));
843 
844  SDL_zero(bounds);
845  SDL_GetDisplayBounds(i, &bounds);
846 
847  SDL_zero(usablebounds);
848  SDL_GetDisplayUsableBounds(i, &usablebounds);
849 
850  SDL_GetDisplayDPI(i, NULL, &hdpi, &vdpi);
851 
852  SDL_Log("Bounds: %dx%d at %d,%d\n", bounds.w, bounds.h, bounds.x, bounds.y);
853  SDL_Log("Usable bounds: %dx%d at %d,%d\n", usablebounds.w, usablebounds.h, usablebounds.x, usablebounds.y);
854  SDL_Log("DPI: %fx%f\n", hdpi, vdpi);
855 
857  SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask,
858  &Bmask, &Amask);
859  SDL_Log(" Current mode: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
860  mode.w, mode.h, mode.refresh_rate, bpp,
861  SDL_GetPixelFormatName(mode.format));
862  if (Rmask || Gmask || Bmask) {
863  SDL_Log(" Red Mask = 0x%.8x\n", Rmask);
864  SDL_Log(" Green Mask = 0x%.8x\n", Gmask);
865  SDL_Log(" Blue Mask = 0x%.8x\n", Bmask);
866  if (Amask)
867  SDL_Log(" Alpha Mask = 0x%.8x\n", Amask);
868  }
869 
870  /* Print available fullscreen video modes */
872  if (m == 0) {
873  SDL_Log("No available fullscreen video modes\n");
874  } else {
875  SDL_Log(" Fullscreen video modes:\n");
876  for (j = 0; j < m; ++j) {
878  SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask,
879  &Gmask, &Bmask, &Amask);
880  SDL_Log(" Mode %d: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
881  j, mode.w, mode.h, mode.refresh_rate, bpp,
882  SDL_GetPixelFormatName(mode.format));
883  if (Rmask || Gmask || Bmask) {
884  SDL_Log(" Red Mask = 0x%.8x\n",
885  Rmask);
886  SDL_Log(" Green Mask = 0x%.8x\n",
887  Gmask);
888  SDL_Log(" Blue Mask = 0x%.8x\n",
889  Bmask);
890  if (Amask)
891  SDL_Log(" Alpha Mask = 0x%.8x\n",
892  Amask);
893  }
894  }
895  }
896 
897 #if SDL_VIDEO_DRIVER_WINDOWS
898  /* Print the D3D9 adapter index */
899  adapterIndex = SDL_Direct3D9GetAdapterIndex( i );
900  SDL_Log("D3D9 Adapter Index: %d", adapterIndex);
901 
902  /* Print the DXGI adapter and output indices */
903  SDL_DXGIGetOutputInfo(i, &adapterIndex, &outputIndex);
904  SDL_Log("DXGI Adapter Index: %d Output Index: %d", adapterIndex, outputIndex);
905 #endif
906  }
907  }
908 
909  if (state->verbose & VERBOSE_RENDER) {
910  SDL_RendererInfo info;
911 
913  if (n == 0) {
914  SDL_Log("No built-in render drivers\n");
915  } else {
916  SDL_Log("Built-in render drivers:\n");
917  for (i = 0; i < n; ++i) {
918  SDL_GetRenderDriverInfo(i, &info);
919  SDLTest_PrintRenderer(&info);
920  }
921  }
922  }
923 
924  SDL_zero(fullscreen_mode);
925  switch (state->depth) {
926  case 8:
927  fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8;
928  break;
929  case 15:
930  fullscreen_mode.format = SDL_PIXELFORMAT_RGB555;
931  break;
932  case 16:
933  fullscreen_mode.format = SDL_PIXELFORMAT_RGB565;
934  break;
935  case 24:
936  fullscreen_mode.format = SDL_PIXELFORMAT_RGB24;
937  break;
938  default:
939  fullscreen_mode.format = SDL_PIXELFORMAT_RGB888;
940  break;
941  }
942  fullscreen_mode.refresh_rate = state->refresh_rate;
943 
944  state->windows =
945  (SDL_Window **) SDL_calloc(state->num_windows,
946  sizeof(*state->windows));
947  state->renderers =
948  (SDL_Renderer **) SDL_calloc(state->num_windows,
949  sizeof(*state->renderers));
950  state->targets =
951  (SDL_Texture **) SDL_calloc(state->num_windows,
952  sizeof(*state->targets));
953  if (!state->windows || !state->renderers) {
954  SDL_Log("Out of memory!\n");
955  return SDL_FALSE;
956  }
957  for (i = 0; i < state->num_windows; ++i) {
958  char title[1024];
959 
960  if (state->num_windows > 1) {
961  SDL_snprintf(title, SDL_arraysize(title), "%s %d",
962  state->window_title, i + 1);
963  } else {
964  SDL_strlcpy(title, state->window_title, SDL_arraysize(title));
965  }
966  state->windows[i] =
967  SDL_CreateWindow(title, state->window_x, state->window_y,
968  state->window_w, state->window_h,
969  state->window_flags);
970  if (!state->windows[i]) {
971  SDL_Log("Couldn't create window: %s\n",
972  SDL_GetError());
973  return SDL_FALSE;
974  }
975  if (state->window_minW || state->window_minH) {
976  SDL_SetWindowMinimumSize(state->windows[i], state->window_minW, state->window_minH);
977  }
978  if (state->window_maxW || state->window_maxH) {
979  SDL_SetWindowMaximumSize(state->windows[i], state->window_maxW, state->window_maxH);
980  }
981  SDL_GetWindowSize(state->windows[i], &w, &h);
982  if (!(state->window_flags & SDL_WINDOW_RESIZABLE) &&
983  (w != state->window_w || h != state->window_h)) {
984  printf("Window requested size %dx%d, got %dx%d\n", state->window_w, state->window_h, w, h);
985  state->window_w = w;
986  state->window_h = h;
987  }
988  if (SDL_SetWindowDisplayMode(state->windows[i], &fullscreen_mode) < 0) {
989  SDL_Log("Can't set up fullscreen display mode: %s\n",
990  SDL_GetError());
991  return SDL_FALSE;
992  }
993 
994  /* Add resize/drag areas for windows that are borderless and resizable */
995  if ((state->window_flags & (SDL_WINDOW_RESIZABLE|SDL_WINDOW_BORDERLESS)) ==
998  }
999 
1000  if (state->window_icon) {
1001  SDL_Surface *icon = SDLTest_LoadIcon(state->window_icon);
1002  if (icon) {
1003  SDL_SetWindowIcon(state->windows[i], icon);
1004  SDL_FreeSurface(icon);
1005  }
1006  }
1007 
1008  SDL_ShowWindow(state->windows[i]);
1009 
1010  if (!state->skip_renderer
1011  && (state->renderdriver
1012  || !(state->window_flags & (SDL_WINDOW_OPENGL | SDL_WINDOW_VULKAN)))) {
1013  m = -1;
1014  if (state->renderdriver) {
1015  SDL_RendererInfo info;
1017  for (j = 0; j < n; ++j) {
1018  SDL_GetRenderDriverInfo(j, &info);
1019  if (SDL_strcasecmp(info.name, state->renderdriver) ==
1020  0) {
1021  m = j;
1022  break;
1023  }
1024  }
1025  if (m == -1) {
1026  SDL_Log("Couldn't find render driver named %s",
1027  state->renderdriver);
1028  return SDL_FALSE;
1029  }
1030  }
1031  state->renderers[i] = SDL_CreateRenderer(state->windows[i],
1032  m, state->render_flags);
1033  if (!state->renderers[i]) {
1034  SDL_Log("Couldn't create renderer: %s\n",
1035  SDL_GetError());
1036  return SDL_FALSE;
1037  }
1038  if (state->logical_w && state->logical_h) {
1039  SDL_RenderSetLogicalSize(state->renderers[i], state->logical_w, state->logical_h);
1040  } else if (state->scale != 0.) {
1041  SDL_RenderSetScale(state->renderers[i], state->scale, state->scale);
1042  }
1043  if (state->verbose & VERBOSE_RENDER) {
1044  SDL_RendererInfo info;
1045 
1046  SDL_Log("Current renderer:\n");
1047  SDL_GetRendererInfo(state->renderers[i], &info);
1048  SDLTest_PrintRenderer(&info);
1049  }
1050  }
1051  }
1052  }
1053 
1054  if (state->flags & SDL_INIT_AUDIO) {
1055  if (state->verbose & VERBOSE_AUDIO) {
1057  if (n == 0) {
1058  SDL_Log("No built-in audio drivers\n");
1059  } else {
1060  SDL_snprintf(text, sizeof(text), "Built-in audio drivers:");
1061  for (i = 0; i < n; ++i) {
1062  if (i > 0) {
1063  SDL_snprintfcat(text, sizeof(text), ",");
1064  }
1065  SDL_snprintfcat(text, sizeof(text), " %s", SDL_GetAudioDriver(i));
1066  }
1067  SDL_Log("%s\n", text);
1068  }
1069  }
1070  if (SDL_AudioInit(state->audiodriver) < 0) {
1071  SDL_Log("Couldn't initialize audio driver: %s\n",
1072  SDL_GetError());
1073  return SDL_FALSE;
1074  }
1075  if (state->verbose & VERBOSE_VIDEO) {
1076  SDL_Log("Audio driver: %s\n",
1078  }
1079 
1080  if (SDL_OpenAudio(&state->audiospec, NULL) < 0) {
1081  SDL_Log("Couldn't open audio: %s\n", SDL_GetError());
1082  return SDL_FALSE;
1083  }
1084  }
1085 
1086  return SDL_TRUE;
1087 }

References SDL_DisplayMode::format, SDL_Rect::h, i, j, SDL_RendererInfo::name, NULL, SDL_DisplayMode::refresh_rate, SDL_arraysize, SDL_AudioInit, SDL_calloc, SDL_CreateRenderer, SDL_CreateWindow, SDL_Direct3D9GetAdapterIndex(), SDL_DXGIGetOutputInfo(), SDL_FALSE, SDL_FreeSurface, SDL_GetAudioDriver, SDL_GetCurrentAudioDriver, SDL_GetCurrentVideoDriver, SDL_GetDesktopDisplayMode, SDL_GetDisplayBounds, SDL_GetDisplayDPI, SDL_GetDisplayMode, SDL_GetDisplayName, SDL_GetDisplayUsableBounds, SDL_GetError, SDL_GetNumAudioDrivers, SDL_GetNumDisplayModes, SDL_GetNumRenderDrivers, SDL_GetNumVideoDisplays, SDL_GetNumVideoDrivers, SDL_GetPixelFormatName, SDL_GetRenderDriverInfo, SDL_GetRendererInfo, SDL_GetVideoDriver, SDL_GetWindowSize, SDL_GL_ACCELERATED_VISUAL, SDL_GL_ACCUM_ALPHA_SIZE, SDL_GL_ACCUM_BLUE_SIZE, SDL_GL_ACCUM_GREEN_SIZE, SDL_GL_ACCUM_RED_SIZE, SDL_GL_ALPHA_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_CONTEXT_DEBUG_FLAG, SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_MAJOR_VERSION, SDL_GL_CONTEXT_MINOR_VERSION, SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_DEPTH_SIZE, SDL_GL_DOUBLEBUFFER, SDL_GL_GREEN_SIZE, SDL_GL_MULTISAMPLEBUFFERS, SDL_GL_MULTISAMPLESAMPLES, SDL_GL_RED_SIZE, SDL_GL_RETAINED_BACKING, SDL_GL_SetAttribute, SDL_GL_STENCIL_SIZE, SDL_GL_STEREO, SDL_INIT_AUDIO, SDL_INIT_VIDEO, SDL_Log, SDL_OpenAudio, SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_RGB24, SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB565, SDL_PIXELFORMAT_RGB888, SDL_PixelFormatEnumToMasks, SDL_RenderSetLogicalSize, SDL_RenderSetScale, SDL_SetWindowDisplayMode, SDL_SetWindowHitTest, SDL_SetWindowIcon, SDL_SetWindowMaximumSize, SDL_SetWindowMinimumSize, SDL_ShowWindow, SDL_snprintf, SDL_snprintfcat(), SDL_strcasecmp, SDL_strlcpy, SDL_TRUE, SDL_VideoInit, SDL_WINDOW_BORDERLESS, SDL_WINDOW_OPENGL, SDL_WINDOW_RESIZABLE, SDL_WINDOW_VULKAN, SDL_zero, SDLTest_ExampleHitTestCallback(), SDLTest_LoadIcon(), SDLTest_PrintRenderer(), state, text, VERBOSE_AUDIO, VERBOSE_MODES, VERBOSE_RENDER, VERBOSE_VIDEO, SDL_Rect::w, SDL_Rect::x, and SDL_Rect::y.

Referenced by main().

◆ SDLTest_CommonLogUsage()

void SDLTest_CommonLogUsage ( SDLTest_CommonState state,
const char *  argv0,
const char **  options 
)

Logs command line usage info.

This logs the appropriate command line options for the subsystems in use plus other common options, and then any application-specific options. This uses the SDL_Log() function and splits up output to be friendly to 80-character-wide terminals.

Parameters
stateThe common state describing the test window for the app.
argv0argv[0], as passed to main/SDL_main.
optionsan array of strings for application specific options. The last element of the array should be NULL.

Definition at line 489 of file SDL_test_common.c.

490 {
491  int i;
492 
493  SDL_Log("USAGE: %s", argv0);
494  SDL_Log(" %s", "[--trackmem]");
495 
496  if (state->flags & SDL_INIT_VIDEO) {
497  for (i = 0; i < SDL_arraysize(video_usage); i++) {
498  SDL_Log(" %s", video_usage[i]);
499  }
500  }
501 
502  if (state->flags & SDL_INIT_AUDIO) {
503  for (i = 0; i < SDL_arraysize(audio_usage); i++) {
504  SDL_Log(" %s", audio_usage[i]);
505  }
506  }
507 
508  if (options) {
509  for (i = 0; options[i] != NULL; i++) {
510  SDL_Log(" %s", options[i]);
511  }
512  }
513 }

References audio_usage, i, NULL, SDL_arraysize, SDL_INIT_AUDIO, SDL_INIT_VIDEO, SDL_Log, state, and video_usage.

Referenced by main(), and SDLTest_CommonDefaultArgs().

◆ SDLTest_CommonQuit()

void SDLTest_CommonQuit ( SDLTest_CommonState state)

Close test window.

Parameters
stateThe common state used to create test window.

Definition at line 1832 of file SDL_test_common.c.

1833 {
1834  int i;
1835 
1836  SDL_free(state->windows);
1837  if (state->targets) {
1838  for (i = 0; i < state->num_windows; ++i) {
1839  if (state->targets[i]) {
1840  SDL_DestroyTexture(state->targets[i]);
1841  }
1842  }
1843  SDL_free(state->targets);
1844  }
1845  if (state->renderers) {
1846  for (i = 0; i < state->num_windows; ++i) {
1847  if (state->renderers[i]) {
1848  SDL_DestroyRenderer(state->renderers[i]);
1849  }
1850  }
1851  SDL_free(state->renderers);
1852  }
1853  if (state->flags & SDL_INIT_VIDEO) {
1854  SDL_VideoQuit();
1855  }
1856  if (state->flags & SDL_INIT_AUDIO) {
1857  SDL_AudioQuit();
1858  }
1859  SDL_free(state);
1860  SDL_Quit();
1862 }

References i, SDL_AudioQuit, SDL_DestroyRenderer, SDL_DestroyTexture, SDL_free, SDL_INIT_AUDIO, SDL_INIT_VIDEO, SDL_Quit, SDL_VideoQuit, SDLTest_LogAllocations(), and state.

Referenced by main(), and quit().

◆ SDLTest_ExampleHitTestCallback()

static SDL_HitTestResult SDLTest_ExampleHitTestCallback ( SDL_Window win,
const SDL_Point area,
void data 
)
static

Definition at line 718 of file SDL_test_common.c.

719 {
720  int w, h;
721  const int RESIZE_BORDER = 8;
722  const int DRAGGABLE_TITLE = 32;
723 
724  /*SDL_Log("Hit test point %d,%d\n", area->x, area->y);*/
725 
726  SDL_GetWindowSize(win, &w, &h);
727 
728  if (area->x < RESIZE_BORDER) {
729  if (area->y < RESIZE_BORDER) {
730  SDL_Log("SDL_HITTEST_RESIZE_TOPLEFT\n");
732  } else if (area->y >= (h-RESIZE_BORDER)) {
733  SDL_Log("SDL_HITTEST_RESIZE_BOTTOMLEFT\n");
735  } else {
736  SDL_Log("SDL_HITTEST_RESIZE_LEFT\n");
738  }
739  } else if (area->x >= (w-RESIZE_BORDER)) {
740  if (area->y < RESIZE_BORDER) {
741  SDL_Log("SDL_HITTEST_RESIZE_TOPRIGHT\n");
743  } else if (area->y >= (h-RESIZE_BORDER)) {
744  SDL_Log("SDL_HITTEST_RESIZE_BOTTOMRIGHT\n");
746  } else {
747  SDL_Log("SDL_HITTEST_RESIZE_RIGHT\n");
749  }
750  } else if (area->y >= (h-RESIZE_BORDER)) {
751  SDL_Log("SDL_HITTEST_RESIZE_BOTTOM\n");
753  } else if (area->y < RESIZE_BORDER) {
754  SDL_Log("SDL_HITTEST_RESIZE_TOP\n");
755  return SDL_HITTEST_RESIZE_TOP;
756  } else if (area->y < DRAGGABLE_TITLE) {
757  SDL_Log("SDL_HITTEST_DRAGGABLE\n");
758  return SDL_HITTEST_DRAGGABLE;
759  }
760  return SDL_HITTEST_NORMAL;
761 }

References RESIZE_BORDER, SDL_GetWindowSize, SDL_HITTEST_DRAGGABLE, SDL_HITTEST_NORMAL, SDL_HITTEST_RESIZE_BOTTOM, SDL_HITTEST_RESIZE_BOTTOMLEFT, SDL_HITTEST_RESIZE_BOTTOMRIGHT, SDL_HITTEST_RESIZE_LEFT, SDL_HITTEST_RESIZE_RIGHT, SDL_HITTEST_RESIZE_TOP, SDL_HITTEST_RESIZE_TOPLEFT, SDL_HITTEST_RESIZE_TOPRIGHT, SDL_Log, SDL_Point::x, and SDL_Point::y.

Referenced by SDLTest_CommonInit().

◆ SDLTest_LoadIcon()

static SDL_Surface* SDLTest_LoadIcon ( const char *  file)
static

Definition at line 698 of file SDL_test_common.c.

699 {
700  SDL_Surface *icon;
701 
702  /* Load the icon surface */
703  icon = SDL_LoadBMP(file);
704  if (icon == NULL) {
705  SDL_Log("Couldn't load %s: %s\n", file, SDL_GetError());
706  return (NULL);
707  }
708 
709  if (icon->format->palette) {
710  /* Set the colorkey */
711  SDL_SetColorKey(icon, 1, *((Uint8 *) icon->pixels));
712  }
713 
714  return (icon);
715 }

References SDL_Surface::format, NULL, SDL_PixelFormat::palette, SDL_Surface::pixels, SDL_GetError, SDL_LoadBMP, SDL_Log, and SDL_SetColorKey.

Referenced by SDLTest_CommonInit().

◆ SDLTest_PrintEvent()

static void SDLTest_PrintEvent ( SDL_Event event)
static

Definition at line 1151 of file SDL_test_common.c.

1152 {
1153  if ((event->type == SDL_MOUSEMOTION) || (event->type == SDL_FINGERMOTION)) {
1154  /* Mouse and finger motion are really spammy */
1155  return;
1156  }
1157 
1158  switch (event->type) {
1159  case SDL_DISPLAYEVENT:
1160  switch (event->display.event) {
1162  SDL_Log("SDL EVENT: Display %d changed orientation to %s", event->display.display, DisplayOrientationName(event->display.data1));
1163  break;
1164  default:
1165  SDL_Log("SDL EVENT: Display %d got unknown event 0x%4.4x",
1166  event->display.display, event->display.event);
1167  break;
1168  }
1169  break;
1170  case SDL_WINDOWEVENT:
1171  switch (event->window.event) {
1172  case SDL_WINDOWEVENT_SHOWN:
1173  SDL_Log("SDL EVENT: Window %d shown", event->window.windowID);
1174  break;
1176  SDL_Log("SDL EVENT: Window %d hidden", event->window.windowID);
1177  break;
1179  SDL_Log("SDL EVENT: Window %d exposed", event->window.windowID);
1180  break;
1181  case SDL_WINDOWEVENT_MOVED:
1182  SDL_Log("SDL EVENT: Window %d moved to %d,%d",
1183  event->window.windowID, event->window.data1,
1184  event->window.data2);
1185  break;
1187  SDL_Log("SDL EVENT: Window %d resized to %dx%d",
1188  event->window.windowID, event->window.data1,
1189  event->window.data2);
1190  break;
1192  SDL_Log("SDL EVENT: Window %d changed size to %dx%d",
1193  event->window.windowID, event->window.data1,
1194  event->window.data2);
1195  break;
1197  SDL_Log("SDL EVENT: Window %d minimized", event->window.windowID);
1198  break;
1200  SDL_Log("SDL EVENT: Window %d maximized", event->window.windowID);
1201  break;
1203  SDL_Log("SDL EVENT: Window %d restored", event->window.windowID);
1204  break;
1205  case SDL_WINDOWEVENT_ENTER:
1206  SDL_Log("SDL EVENT: Mouse entered window %d",
1207  event->window.windowID);
1208  break;
1209  case SDL_WINDOWEVENT_LEAVE:
1210  SDL_Log("SDL EVENT: Mouse left window %d", event->window.windowID);
1211  break;
1213  SDL_Log("SDL EVENT: Window %d gained keyboard focus",
1214  event->window.windowID);
1215  break;
1217  SDL_Log("SDL EVENT: Window %d lost keyboard focus",
1218  event->window.windowID);
1219  break;
1220  case SDL_WINDOWEVENT_CLOSE:
1221  SDL_Log("SDL EVENT: Window %d closed", event->window.windowID);
1222  break;
1224  SDL_Log("SDL EVENT: Window %d take focus", event->window.windowID);
1225  break;
1227  SDL_Log("SDL EVENT: Window %d hit test", event->window.windowID);
1228  break;
1229  default:
1230  SDL_Log("SDL EVENT: Window %d got unknown event 0x%4.4x",
1231  event->window.windowID, event->window.event);
1232  break;
1233  }
1234  break;
1235  case SDL_KEYDOWN:
1236  SDL_Log("SDL EVENT: Keyboard: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
1237  event->key.windowID,
1238  event->key.keysym.scancode,
1239  SDL_GetScancodeName(event->key.keysym.scancode),
1240  event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
1241  break;
1242  case SDL_KEYUP:
1243  SDL_Log("SDL EVENT: Keyboard: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
1244  event->key.windowID,
1245  event->key.keysym.scancode,
1246  SDL_GetScancodeName(event->key.keysym.scancode),
1247  event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
1248  break;
1249  case SDL_TEXTEDITING:
1250  SDL_Log("SDL EVENT: Keyboard: text editing \"%s\" in window %d",
1251  event->edit.text, event->edit.windowID);
1252  break;
1253  case SDL_TEXTINPUT:
1254  SDL_Log("SDL EVENT: Keyboard: text input \"%s\" in window %d",
1255  event->text.text, event->text.windowID);
1256  break;
1257  case SDL_KEYMAPCHANGED:
1258  SDL_Log("SDL EVENT: Keymap changed");
1259  break;
1260  case SDL_MOUSEMOTION:
1261  SDL_Log("SDL EVENT: Mouse: moved to %d,%d (%d,%d) in window %d",
1262  event->motion.x, event->motion.y,
1263  event->motion.xrel, event->motion.yrel,
1264  event->motion.windowID);
1265  break;
1266  case SDL_MOUSEBUTTONDOWN:
1267  SDL_Log("SDL EVENT: Mouse: button %d pressed at %d,%d with click count %d in window %d",
1268  event->button.button, event->button.x, event->button.y, event->button.clicks,
1269  event->button.windowID);
1270  break;
1271  case SDL_MOUSEBUTTONUP:
1272  SDL_Log("SDL EVENT: Mouse: button %d released at %d,%d with click count %d in window %d",
1273  event->button.button, event->button.x, event->button.y, event->button.clicks,
1274  event->button.windowID);
1275  break;
1276  case SDL_MOUSEWHEEL:
1277  SDL_Log("SDL EVENT: Mouse: wheel scrolled %d in x and %d in y (reversed: %d) in window %d",
1278  event->wheel.x, event->wheel.y, event->wheel.direction, event->wheel.windowID);
1279  break;
1280  case SDL_JOYDEVICEADDED:
1281  SDL_Log("SDL EVENT: Joystick index %d attached",
1282  event->jdevice.which);
1283  break;
1284  case SDL_JOYDEVICEREMOVED:
1285  SDL_Log("SDL EVENT: Joystick %d removed",
1286  event->jdevice.which);
1287  break;
1288  case SDL_JOYBALLMOTION:
1289  SDL_Log("SDL EVENT: Joystick %d: ball %d moved by %d,%d",
1290  event->jball.which, event->jball.ball, event->jball.xrel,
1291  event->jball.yrel);
1292  break;
1293  case SDL_JOYHATMOTION:
1294  {
1295  const char *position = "UNKNOWN";
1296  switch (event->jhat.value) {
1297  case SDL_HAT_CENTERED:
1298  position = "CENTER";
1299  break;
1300  case SDL_HAT_UP:
1301  position = "UP";
1302  break;
1303  case SDL_HAT_RIGHTUP:
1304  position = "RIGHTUP";
1305  break;
1306  case SDL_HAT_RIGHT:
1307  position = "RIGHT";
1308  break;
1309  case SDL_HAT_RIGHTDOWN:
1310  position = "RIGHTDOWN";
1311  break;
1312  case SDL_HAT_DOWN:
1313  position = "DOWN";
1314  break;
1315  case SDL_HAT_LEFTDOWN:
1316  position = "LEFTDOWN";
1317  break;
1318  case SDL_HAT_LEFT:
1319  position = "LEFT";
1320  break;
1321  case SDL_HAT_LEFTUP:
1322  position = "LEFTUP";
1323  break;
1324  }
1325  SDL_Log("SDL EVENT: Joystick %d: hat %d moved to %s", event->jhat.which,
1326  event->jhat.hat, position);
1327  }
1328  break;
1329  case SDL_JOYBUTTONDOWN:
1330  SDL_Log("SDL EVENT: Joystick %d: button %d pressed",
1331  event->jbutton.which, event->jbutton.button);
1332  break;
1333  case SDL_JOYBUTTONUP:
1334  SDL_Log("SDL EVENT: Joystick %d: button %d released",
1335  event->jbutton.which, event->jbutton.button);
1336  break;
1338  SDL_Log("SDL EVENT: Controller index %d attached",
1339  event->cdevice.which);
1340  break;
1342  SDL_Log("SDL EVENT: Controller %d removed",
1343  event->cdevice.which);
1344  break;
1346  SDL_Log("SDL EVENT: Controller %d axis %d ('%s') value: %d",
1347  event->caxis.which,
1348  event->caxis.axis,
1350  event->caxis.value);
1351  break;
1353  SDL_Log("SDL EVENT: Controller %d button %d ('%s') down",
1354  event->cbutton.which, event->cbutton.button,
1356  break;
1358  SDL_Log("SDL EVENT: Controller %d button %d ('%s') up",
1359  event->cbutton.which, event->cbutton.button,
1361  break;
1362  case SDL_CLIPBOARDUPDATE:
1363  SDL_Log("SDL EVENT: Clipboard updated");
1364  break;
1365 
1366  case SDL_FINGERMOTION:
1367  SDL_Log("SDL EVENT: Finger: motion touch=%ld, finger=%ld, x=%f, y=%f, dx=%f, dy=%f, pressure=%f",
1368  (long) event->tfinger.touchId,
1369  (long) event->tfinger.fingerId,
1370  event->tfinger.x, event->tfinger.y,
1371  event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure);
1372  break;
1373  case SDL_FINGERDOWN:
1374  case SDL_FINGERUP:
1375  SDL_Log("SDL EVENT: Finger: %s touch=%ld, finger=%ld, x=%f, y=%f, dx=%f, dy=%f, pressure=%f",
1376  (event->type == SDL_FINGERDOWN) ? "down" : "up",
1377  (long) event->tfinger.touchId,
1378  (long) event->tfinger.fingerId,
1379  event->tfinger.x, event->tfinger.y,
1380  event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure);
1381  break;
1382  case SDL_DOLLARGESTURE:
1383  SDL_Log("SDL_EVENT: Dollar gesture detect: %ld", (long) event->dgesture.gestureId);
1384  break;
1385  case SDL_DOLLARRECORD:
1386  SDL_Log("SDL_EVENT: Dollar gesture record: %ld", (long) event->dgesture.gestureId);
1387  break;
1388  case SDL_MULTIGESTURE:
1389  SDL_Log("SDL_EVENT: Multi gesture fingers: %d", event->mgesture.numFingers);
1390  break;
1391 
1393  SDL_Log("SDL EVENT: render device reset");
1394  break;
1396  SDL_Log("SDL EVENT: render targets reset");
1397  break;
1398 
1399  case SDL_APP_TERMINATING:
1400  SDL_Log("SDL EVENT: App terminating");
1401  break;
1402  case SDL_APP_LOWMEMORY:
1403  SDL_Log("SDL EVENT: App running low on memory");
1404  break;
1406  SDL_Log("SDL EVENT: App will enter the background");
1407  break;
1409  SDL_Log("SDL EVENT: App entered the background");
1410  break;
1412  SDL_Log("SDL EVENT: App will enter the foreground");
1413  break;
1415  SDL_Log("SDL EVENT: App entered the foreground");
1416  break;
1417  case SDL_DROPBEGIN:
1418  SDL_Log("SDL EVENT: Drag and drop beginning");
1419  break;
1420  case SDL_DROPFILE:
1421  SDL_Log("SDL EVENT: Drag and drop file: '%s'", event->drop.file);
1422  break;
1423  case SDL_DROPTEXT:
1424  SDL_Log("SDL EVENT: Drag and drop text: '%s'", event->drop.file);
1425  break;
1426  case SDL_DROPCOMPLETE:
1427  SDL_Log("SDL EVENT: Drag and drop ending");
1428  break;
1429  case SDL_QUIT:
1430  SDL_Log("SDL EVENT: Quit requested");
1431  break;
1432  case SDL_USEREVENT:
1433  SDL_Log("SDL EVENT: User event %d", event->user.code);
1434  break;
1435  default:
1436  SDL_Log("Unknown event 0x%4.4x", event->type);
1437  break;
1438  }
1439 }

References ControllerAxisName(), ControllerButtonName(), DisplayOrientationName(), SDL_APP_DIDENTERBACKGROUND, SDL_APP_DIDENTERFOREGROUND, SDL_APP_LOWMEMORY, SDL_APP_TERMINATING, SDL_APP_WILLENTERBACKGROUND, SDL_APP_WILLENTERFOREGROUND, SDL_CLIPBOARDUPDATE, SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, SDL_DISPLAYEVENT, SDL_DISPLAYEVENT_ORIENTATION, SDL_DOLLARGESTURE, SDL_DOLLARRECORD, SDL_DROPBEGIN, SDL_DROPCOMPLETE, SDL_DROPFILE, SDL_DROPTEXT, SDL_FINGERDOWN, SDL_FINGERMOTION, SDL_FINGERUP, SDL_GetKeyName, SDL_GetScancodeName, SDL_HAT_CENTERED, SDL_HAT_DOWN, SDL_HAT_LEFT, SDL_HAT_LEFTDOWN, SDL_HAT_LEFTUP, SDL_HAT_RIGHT, SDL_HAT_RIGHTDOWN, SDL_HAT_RIGHTUP, SDL_HAT_UP, SDL_JOYBALLMOTION, SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED, SDL_JOYHATMOTION, SDL_KEYDOWN, SDL_KEYMAPCHANGED, SDL_KEYUP, SDL_Log, SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, SDL_MOUSEMOTION, SDL_MOUSEWHEEL, SDL_MULTIGESTURE, SDL_QUIT, SDL_RENDER_DEVICE_RESET, SDL_RENDER_TARGETS_RESET, SDL_TEXTEDITING, SDL_TEXTINPUT, SDL_USEREVENT, SDL_WINDOWEVENT, SDL_WINDOWEVENT_CLOSE, SDL_WINDOWEVENT_ENTER, SDL_WINDOWEVENT_EXPOSED, SDL_WINDOWEVENT_FOCUS_GAINED, SDL_WINDOWEVENT_FOCUS_LOST, SDL_WINDOWEVENT_HIDDEN, SDL_WINDOWEVENT_HIT_TEST, SDL_WINDOWEVENT_LEAVE, SDL_WINDOWEVENT_MAXIMIZED, SDL_WINDOWEVENT_MINIMIZED, SDL_WINDOWEVENT_MOVED, SDL_WINDOWEVENT_RESIZED, SDL_WINDOWEVENT_RESTORED, SDL_WINDOWEVENT_SHOWN, SDL_WINDOWEVENT_SIZE_CHANGED, and SDL_WINDOWEVENT_TAKE_FOCUS.

Referenced by SDLTest_CommonEvent().

◆ SDLTest_PrintPixelFormat()

static void SDLTest_PrintPixelFormat ( char *  text,
size_t  maxlen,
Uint32  format 
)
static

Definition at line 553 of file SDL_test_common.c.

554 {
555  switch (format) {
557  SDL_snprintfcat(text, maxlen, "Unknown");
558  break;
560  SDL_snprintfcat(text, maxlen, "Index1LSB");
561  break;
563  SDL_snprintfcat(text, maxlen, "Index1MSB");
564  break;
566  SDL_snprintfcat(text, maxlen, "Index4LSB");
567  break;
569  SDL_snprintfcat(text, maxlen, "Index4MSB");
570  break;
572  SDL_snprintfcat(text, maxlen, "Index8");
573  break;
575  SDL_snprintfcat(text, maxlen, "RGB332");
576  break;
578  SDL_snprintfcat(text, maxlen, "RGB444");
579  break;
581  SDL_snprintfcat(text, maxlen, "RGB555");
582  break;
584  SDL_snprintfcat(text, maxlen, "BGR555");
585  break;
587  SDL_snprintfcat(text, maxlen, "ARGB4444");
588  break;
590  SDL_snprintfcat(text, maxlen, "ABGR4444");
591  break;
593  SDL_snprintfcat(text, maxlen, "ARGB1555");
594  break;
596  SDL_snprintfcat(text, maxlen, "ABGR1555");
597  break;
599  SDL_snprintfcat(text, maxlen, "RGB565");
600  break;
602  SDL_snprintfcat(text, maxlen, "BGR565");
603  break;
605  SDL_snprintfcat(text, maxlen, "RGB24");
606  break;
608  SDL_snprintfcat(text, maxlen, "BGR24");
609  break;
611  SDL_snprintfcat(text, maxlen, "RGB888");
612  break;
614  SDL_snprintfcat(text, maxlen, "BGR888");
615  break;
617  SDL_snprintfcat(text, maxlen, "ARGB8888");
618  break;
620  SDL_snprintfcat(text, maxlen, "RGBA8888");
621  break;
623  SDL_snprintfcat(text, maxlen, "ABGR8888");
624  break;
626  SDL_snprintfcat(text, maxlen, "BGRA8888");
627  break;
629  SDL_snprintfcat(text, maxlen, "ARGB2101010");
630  break;
632  SDL_snprintfcat(text, maxlen, "YV12");
633  break;
635  SDL_snprintfcat(text, maxlen, "IYUV");
636  break;
638  SDL_snprintfcat(text, maxlen, "YUY2");
639  break;
641  SDL_snprintfcat(text, maxlen, "UYVY");
642  break;
644  SDL_snprintfcat(text, maxlen, "YVYU");
645  break;
647  SDL_snprintfcat(text, maxlen, "NV12");
648  break;
650  SDL_snprintfcat(text, maxlen, "NV21");
651  break;
652  default:
653  SDL_snprintfcat(text, maxlen, "0x%8.8x", format);
654  break;
655  }
656 }

References SDL_PIXELFORMAT_ABGR1555, SDL_PIXELFORMAT_ABGR4444, SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB1555, SDL_PIXELFORMAT_ARGB2101010, SDL_PIXELFORMAT_ARGB4444, SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR24, SDL_PIXELFORMAT_BGR555, SDL_PIXELFORMAT_BGR565, SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_INDEX1LSB, SDL_PIXELFORMAT_INDEX1MSB, SDL_PIXELFORMAT_INDEX4LSB, SDL_PIXELFORMAT_INDEX4MSB, SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_IYUV, SDL_PIXELFORMAT_NV12, SDL_PIXELFORMAT_NV21, SDL_PIXELFORMAT_RGB24, SDL_PIXELFORMAT_RGB332, SDL_PIXELFORMAT_RGB444, SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB565, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_UNKNOWN, SDL_PIXELFORMAT_UYVY, SDL_PIXELFORMAT_YUY2, SDL_PIXELFORMAT_YV12, SDL_PIXELFORMAT_YVYU, SDL_snprintfcat(), and text.

Referenced by SDLTest_PrintRenderer().

◆ SDLTest_PrintRenderer()

static void SDLTest_PrintRenderer ( SDL_RendererInfo info)
static

Definition at line 659 of file SDL_test_common.c.

660 {
661  int i, count;
662  char text[1024];
663 
664  SDL_Log(" Renderer %s:\n", info->name);
665 
666  SDL_snprintf(text, sizeof(text), " Flags: 0x%8.8X", info->flags);
667  SDL_snprintfcat(text, sizeof(text), " (");
668  count = 0;
669  for (i = 0; i < sizeof(info->flags) * 8; ++i) {
670  Uint32 flag = (1 << i);
671  if (info->flags & flag) {
672  if (count > 0) {
673  SDL_snprintfcat(text, sizeof(text), " | ");
674  }
675  SDLTest_PrintRendererFlag(text, sizeof(text), flag);
676  ++count;
677  }
678  }
679  SDL_snprintfcat(text, sizeof(text), ")");
680  SDL_Log("%s\n", text);
681 
682  SDL_snprintf(text, sizeof(text), " Texture formats (%d): ", info->num_texture_formats);
683  for (i = 0; i < (int) info->num_texture_formats; ++i) {
684  if (i > 0) {
685  SDL_snprintfcat(text, sizeof(text), ", ");
686  }
688  }
689  SDL_Log("%s\n", text);
690 
691  if (info->max_texture_width || info->max_texture_height) {
692  SDL_Log(" Max Texture Size: %dx%d\n",
694  }
695 }

References SDL_RendererInfo::flags, i, SDL_RendererInfo::max_texture_height, SDL_RendererInfo::max_texture_width, SDL_RendererInfo::name, SDL_RendererInfo::num_texture_formats, SDL_Log, SDL_snprintf, SDL_snprintfcat(), SDLTest_PrintPixelFormat(), SDLTest_PrintRendererFlag(), text, and SDL_RendererInfo::texture_formats.

Referenced by SDLTest_CommonInit().

◆ SDLTest_PrintRendererFlag()

static void SDLTest_PrintRendererFlag ( char *  text,
size_t  maxlen,
Uint32  flag 
)
static

Definition at line 531 of file SDL_test_common.c.

532 {
533  switch (flag) {
535  SDL_snprintfcat(text, maxlen, "Software");
536  break;
538  SDL_snprintfcat(text, maxlen, "Accelerated");
539  break;
541  SDL_snprintfcat(text, maxlen, "PresentVSync");
542  break;
544  SDL_snprintfcat(text, maxlen, "TargetTexturesSupported");
545  break;
546  default:
547  SDL_snprintfcat(text, maxlen, "0x%8.8x", flag);
548  break;
549  }
550 }

References SDL_RENDERER_ACCELERATED, SDL_RENDERER_PRESENTVSYNC, SDL_RENDERER_SOFTWARE, SDL_RENDERER_TARGETTEXTURE, SDL_snprintfcat(), and text.

Referenced by SDLTest_PrintRenderer().

◆ SDLTest_ScreenShot()

static void SDLTest_ScreenShot ( SDL_Renderer renderer)
static

Definition at line 1442 of file SDL_test_common.c.

1443 {
1446 
1447  if (!renderer) {
1448  return;
1449  }
1450 
1454  0x00FF0000, 0x0000FF00, 0x000000FF,
1455 #else
1456  0x000000FF, 0x0000FF00, 0x00FF0000,
1457 #endif
1458  0x00000000);
1459  if (!surface) {
1460  SDL_Log("Couldn't create surface: %s\n", SDL_GetError());
1461  return;
1462  }
1463 
1464  if (SDL_RenderReadPixels(renderer, NULL, surface->format->format,
1465  surface->pixels, surface->pitch) < 0) {
1466  SDL_Log("Couldn't read screen: %s\n", SDL_GetError());
1467  SDL_free(surface);
1468  return;
1469  }
1470 
1471  if (SDL_SaveBMP(surface, "screenshot.bmp") < 0) {
1472  SDL_Log("Couldn't save screenshot.bmp: %s\n", SDL_GetError());
1473  SDL_free(surface);
1474  return;
1475  }
1476 }

References SDL_Rect::h, NULL, renderer, SDL_BYTEORDER, SDL_CreateRGBSurface, SDL_free, SDL_GetError, SDL_LIL_ENDIAN, SDL_Log, SDL_RenderGetViewport, SDL_RenderReadPixels, SDL_SaveBMP, viewport, and SDL_Rect::w.

Referenced by SDLTest_CommonEvent().

Variable Documentation

◆ audio_usage

const char* audio_usage[]
static
Initial value:
= {
"[--rate N]", "[--format U8|S8|U16|U16LE|U16BE|S16|S16LE|S16BE]",
"[--channels N]", "[--samples N]"
}

Definition at line 41 of file SDL_test_common.c.

Referenced by SDLTest_CommonLogUsage().

◆ video_usage

const char* video_usage[]
static
Initial value:
= {
"[--video driver]", "[--renderer driver]", "[--gldebug]",
"[--info all|video|modes|render|event]",
"[--log all|error|system|audio|video|render|input]", "[--display N]",
"[--fullscreen | --fullscreen-desktop | --windows N]", "[--title title]",
"[--icon icon.bmp]", "[--center | --position X,Y]", "[--geometry WxH]",
"[--min-geometry WxH]", "[--max-geometry WxH]", "[--logical WxH]",
"[--scale N]", "[--depth N]", "[--refresh R]", "[--vsync]", "[--noframe]",
"[--resize]", "[--minimize]", "[--maximize]", "[--grab]",
"[--allow-highdpi]"
}

Definition at line 29 of file SDL_test_common.c.

Referenced by SDLTest_CommonLogUsage().

SDL_HITTEST_DRAGGABLE
@ SDL_HITTEST_DRAGGABLE
Definition: SDL_video.h:1023
SDL_zero
#define SDL_zero(x)
Definition: SDL_stdinc.h:416
SDL_WINDOW_MOUSE_CAPTURE
@ SDL_WINDOW_MOUSE_CAPTURE
Definition: SDL_video.h:116
SDL_GetWindowDisplayIndex
#define SDL_GetWindowDisplayIndex
Definition: SDL_dynapi_overrides.h:510
format
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: SDL_opengl.h:1572
VERBOSE_VIDEO
#define VERBOSE_VIDEO
Definition: SDL_test_common.h:45
SDL_CONTROLLERDEVICEREMOVED
@ SDL_CONTROLLERDEVICEREMOVED
Definition: SDL_events.h:124
SDL_OpenAudio
#define SDL_OpenAudio
Definition: SDL_dynapi_overrides.h:78
SDL_Point::x
int x
Definition: SDL_rect.h:50
SDL_PIXELFORMAT_ARGB1555
@ SDL_PIXELFORMAT_ARGB1555
Definition: SDL_pixels.h:212
SDL_GetError
#define SDL_GetError
Definition: SDL_dynapi_overrides.h:113
SDL_SetClipboardText
#define SDL_SetClipboardText
Definition: SDL_dynapi_overrides.h:98
Uint32
uint32_t Uint32
Definition: SDL_stdinc.h:203
SDL_GetPixelFormatName
#define SDL_GetPixelFormatName
Definition: SDL_dynapi_overrides.h:277
SDL_DisplayMode::format
Uint32 format
Definition: SDL_video.h:55
SDL_WINDOW_ALLOW_HIGHDPI
@ SDL_WINDOW_ALLOW_HIGHDPI
Definition: SDL_video.h:113
SDL_DXGIGetOutputInfo
SDL_bool SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
Returns the DXGI Adapter and Output indices for the specified display index.
SDL_strlcpy
#define SDL_strlcpy
Definition: SDL_dynapi_overrides.h:394
SDL_MouseMotionEvent::y
Sint32 y
Definition: SDL_events.h:261
SDL_GL_RETAINED_BACKING
@ SDL_GL_RETAINED_BACKING
Definition: SDL_video.h:216
SDL_APP_TERMINATING
@ SDL_APP_TERMINATING
Definition: SDL_events.h:63
SDL_SetWindowMinimumSize
#define SDL_SetWindowMinimumSize
Definition: SDL_dynapi_overrides.h:528
SDL_AudioInit
#define SDL_AudioInit
Definition: SDL_dynapi_overrides.h:75
SDL_MouseMotionEvent
Mouse motion event structure (event.motion.*)
Definition: SDL_events.h:253
SDL_APP_DIDENTERBACKGROUND
@ SDL_APP_DIDENTERBACKGROUND
Definition: SDL_events.h:75
SDL_APP_DIDENTERFOREGROUND
@ SDL_APP_DIDENTERFOREGROUND
Definition: SDL_events.h:83
mask
GLenum GLint GLuint mask
Definition: SDL_opengl_glext.h:657
SDL_Surface
A collection of pixels used in software blitting.
Definition: SDL_surface.h:70
SDL_ShowWindow
#define SDL_ShowWindow
Definition: SDL_dynapi_overrides.h:533
AUDIO_U16LSB
#define AUDIO_U16LSB
Definition: SDL_audio.h:91
SDL_DISPLAYEVENT
@ SDL_DISPLAYEVENT
Definition: SDL_events.h:89
SDLK_2
@ SDLK_2
Definition: SDL_keycode.h:76
SDL_DISPLAYEVENT_ORIENTATION
@ SDL_DISPLAYEVENT_ORIENTATION
Definition: SDL_video.h:178
SDL_WINDOWPOS_CENTERED
#define SDL_WINDOWPOS_CENTERED
Definition: SDL_video.h:139
SDL_WINDOW_MINIMIZED
@ SDL_WINDOW_MINIMIZED
Definition: SDL_video.h:106
SDL_PIXELFORMAT_INDEX1LSB
@ SDL_PIXELFORMAT_INDEX1LSB
Definition: SDL_pixels.h:174
SDL_PIXELFORMAT_RGB888
@ SDL_PIXELFORMAT_RGB888
Definition: SDL_pixels.h:236
SDL_GetNumVideoDrivers
#define SDL_GetNumVideoDrivers
Definition: SDL_dynapi_overrides.h:496
SDL_SetWindowSize
#define SDL_SetWindowSize
Definition: SDL_dynapi_overrides.h:526
SDL_PIXELFORMAT_NV21
@ SDL_PIXELFORMAT_NV21
Definition: SDL_pixels.h:289
SDL_RenderGetClipRect
#define SDL_RenderGetClipRect
Definition: SDL_dynapi_overrides.h:327
SDL_PIXELFORMAT_UYVY
@ SDL_PIXELFORMAT_UYVY
Definition: SDL_pixels.h:283
SDL_HAT_CENTERED
#define SDL_HAT_CENTERED
Definition: SDL_joystick.h:329
NULL
#define NULL
Definition: begin_code.h:167
surface
EGLSurface surface
Definition: eglext.h:248
SDL_HAT_DOWN
#define SDL_HAT_DOWN
Definition: SDL_joystick.h:332
b
GLboolean GLboolean GLboolean b
Definition: SDL_opengl_glext.h:1109
message
GLuint GLsizei const GLchar * message
Definition: SDL_opengl_glext.h:2483
SDL_WINDOWEVENT_FOCUS_LOST
@ SDL_WINDOWEVENT_FOCUS_LOST
Definition: SDL_video.h:166
SDL_Surface::pixels
void * pixels
Definition: SDL_surface.h:76
SDL_GetNumRenderDrivers
#define SDL_GetNumRenderDrivers
Definition: SDL_dynapi_overrides.h:298
SDL_KEYUP
@ SDL_KEYUP
Definition: SDL_events.h:97
SDL_GetDisplayMode
#define SDL_GetDisplayMode
Definition: SDL_dynapi_overrides.h:506
SDLTest_CommonLogUsage
void SDLTest_CommonLogUsage(SDLTest_CommonState *state, const char *argv0, const char **options)
Logs command line usage info.
Definition: SDL_test_common.c:489
SDL_GL_ACCELERATED_VISUAL
@ SDL_GL_ACCELERATED_VISUAL
Definition: SDL_video.h:215
SDLTest_CommonState
Definition: SDL_test_common.h:51
SDL_WINDOWEVENT_CLOSE
@ SDL_WINDOWEVENT_CLOSE
Definition: SDL_video.h:167
mode
GLenum mode
Definition: SDL_opengl_glext.h:1122
SDL_SetWindowDisplayMode
#define SDL_SetWindowDisplayMode
Definition: SDL_dynapi_overrides.h:511
SDL_GetDisplayName
#define SDL_GetDisplayName
Definition: SDL_dynapi_overrides.h:502
SDL_CONTROLLERBUTTONDOWN
@ SDL_CONTROLLERBUTTONDOWN
Definition: SDL_events.h:121
SDL_snprintfcat
static void SDL_snprintfcat(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt,...)
Definition: SDL_test_common.c:46
SDL_BUTTON_RMASK
#define SDL_BUTTON_RMASK
Definition: SDL_mouse.h:289
SDL_WINDOWEVENT_ENTER
@ SDL_WINDOWEVENT_ENTER
Definition: SDL_video.h:163
SDL_DOLLARRECORD
@ SDL_DOLLARRECORD
Definition: SDL_events.h:134
SDL_SetWindowFullscreen
#define SDL_SetWindowFullscreen
Definition: SDL_dynapi_overrides.h:539
SDL_GL_MULTISAMPLEBUFFERS
@ SDL_GL_MULTISAMPLEBUFFERS
Definition: SDL_video.h:213
SDL_PIXELFORMAT_YUY2
@ SDL_PIXELFORMAT_YUY2
Definition: SDL_pixels.h:281
count
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
SDL_GetWindowFlags
#define SDL_GetWindowFlags
Definition: SDL_dynapi_overrides.h:518
SDL_PIXELFORMAT_BGR888
@ SDL_PIXELFORMAT_BGR888
Definition: SDL_pixels.h:242
SDLTest_ScreenShot
static void SDLTest_ScreenShot(SDL_Renderer *renderer)
Definition: SDL_test_common.c:1442
SDL_WINDOW_FULLSCREEN
@ SDL_WINDOW_FULLSCREEN
Definition: SDL_video.h:100
SDL_PIXELFORMAT_BGR565
@ SDL_PIXELFORMAT_BGR565
Definition: SDL_pixels.h:227
SDL_WINDOW_OPENGL
@ SDL_WINDOW_OPENGL
Definition: SDL_video.h:101
SDL_MOUSEBUTTONUP
@ SDL_MOUSEBUTTONUP
Definition: SDL_events.h:107
SDL_WINDOWEVENT_RESIZED
@ SDL_WINDOWEVENT_RESIZED
Definition: SDL_video.h:155
SDLK_DOWN
@ SDLK_DOWN
Definition: SDL_keycode.h:153
viewport
SDL_Rect viewport
Definition: testviewport.c:28
SDL_BUTTON_X2MASK
#define SDL_BUTTON_X2MASK
Definition: SDL_mouse.h:291
SDL_TEXTEDITING
@ SDL_TEXTEDITING
Definition: SDL_events.h:98
SDL_WINDOW_FULLSCREEN_DESKTOP
@ SDL_WINDOW_FULLSCREEN_DESKTOP
Definition: SDL_video.h:111
SDL_WINDOWPOS_UNDEFINED
#define SDL_WINDOWPOS_UNDEFINED
Definition: SDL_video.h:130
SDL_GetDesktopDisplayMode
#define SDL_GetDesktopDisplayMode
Definition: SDL_dynapi_overrides.h:507
SDL_LOG_CATEGORY_INPUT
@ SDL_LOG_CATEGORY_INPUT
Definition: SDL_log.h:73
CASE
#define CASE(X)
SDL_LOG_CATEGORY_AUDIO
@ SDL_LOG_CATEGORY_AUDIO
Definition: SDL_log.h:70
SDLK_UP
@ SDLK_UP
Definition: SDL_keycode.h:154
SDL_RectEmpty
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
Returns true if the rectangle has no area.
Definition: SDL_rect.h:108
SDL_GL_ACCUM_GREEN_SIZE
@ SDL_GL_ACCUM_GREEN_SIZE
Definition: SDL_video.h:209
SDL_LOG_CATEGORY_SYSTEM
@ SDL_LOG_CATEGORY_SYSTEM
Definition: SDL_log.h:69
SDL_HITTEST_RESIZE_TOPLEFT
@ SDL_HITTEST_RESIZE_TOPLEFT
Definition: SDL_video.h:1024
SDL_WINDOWPOS_ISCENTERED
#define SDL_WINDOWPOS_ISCENTERED(X)
Definition: SDL_video.h:140
SDL_PIXELFORMAT_RGB565
@ SDL_PIXELFORMAT_RGB565
Definition: SDL_pixels.h:224
SDL_WINDOW_MAXIMIZED
@ SDL_WINDOW_MAXIMIZED
Definition: SDL_video.h:107
SDL_JOYDEVICEREMOVED
@ SDL_JOYDEVICEREMOVED
Definition: SDL_events.h:117
VERBOSE_MODES
#define VERBOSE_MODES
Definition: SDL_test_common.h:46
SDL_WINDOWEVENT_MOVED
@ SDL_WINDOWEVENT_MOVED
Definition: SDL_video.h:153
index
GLuint index
Definition: SDL_opengl_glext.h:660
SDLTest_CommonArg
int SDLTest_CommonArg(SDLTest_CommonState *state, int index)
Process one common argument.
Definition: SDL_test_common.c:117
SDL_GetDisplayUsableBounds
#define SDL_GetDisplayUsableBounds
Definition: SDL_dynapi_overrides.h:596
SDL_AudioQuit
#define SDL_AudioQuit
Definition: SDL_dynapi_overrides.h:76
SDL_KEYDOWN
@ SDL_KEYDOWN
Definition: SDL_events.h:96
SDL_CreateWindow
#define SDL_CreateWindow
Definition: SDL_dynapi_overrides.h:514
SDL_GL_CONTEXT_MINOR_VERSION
@ SDL_GL_CONTEXT_MINOR_VERSION
Definition: SDL_video.h:218
SDL_APP_LOWMEMORY
@ SDL_APP_LOWMEMORY
Definition: SDL_events.h:67
h
GLfloat GLfloat GLfloat GLfloat h
Definition: SDL_opengl_glext.h:1946
length
GLuint GLsizei GLsizei * length
Definition: SDL_opengl_glext.h:669
SDL_GL_CONTEXT_FLAGS
@ SDL_GL_CONTEXT_FLAGS
Definition: SDL_video.h:220
SDL_Rect::x
int x
Definition: SDL_rect.h:79
SDLK_LEFT
@ SDLK_LEFT
Definition: SDL_keycode.h:152
SDL_CONTROLLERDEVICEADDED
@ SDL_CONTROLLERDEVICEADDED
Definition: SDL_events.h:123
SDL_SetWindowIcon
#define SDL_SetWindowIcon
Definition: SDL_dynapi_overrides.h:521
SDL_GetNumVideoDisplays
#define SDL_GetNumVideoDisplays
Definition: SDL_dynapi_overrides.h:501
SDLTest_PrintRendererFlag
static void SDLTest_PrintRendererFlag(char *text, size_t maxlen, Uint32 flag)
Definition: SDL_test_common.c:531
SDL_RendererInfo
Information on the capabilities of a render driver or context.
Definition: SDL_render.h:78
SDLK_m
@ SDLK_m
Definition: SDL_keycode.h:112
SDL_PIXELFORMAT_IYUV
@ SDL_PIXELFORMAT_IYUV
Definition: SDL_pixels.h:279
SDL_WINDOW_RESIZABLE
@ SDL_WINDOW_RESIZABLE
Definition: SDL_video.h:105
SDL_APP_WILLENTERFOREGROUND
@ SDL_APP_WILLENTERFOREGROUND
Definition: SDL_events.h:79
SDL_CONTROLLERAXISMOTION
@ SDL_CONTROLLERAXISMOTION
Definition: SDL_events.h:120
video_usage
static const char * video_usage[]
Definition: SDL_test_common.c:29
SDL_Rect::w
int w
Definition: SDL_rect.h:80
SDL_HAT_LEFTDOWN
#define SDL_HAT_LEFTDOWN
Definition: SDL_joystick.h:337
SDL_RENDER_TARGETS_RESET
@ SDL_RENDER_TARGETS_RESET
Definition: SDL_events.h:154
SDL_SetRelativeMouseMode
#define SDL_SetRelativeMouseMode
Definition: SDL_dynapi_overrides.h:249
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:73
SDL_GetRenderDriverInfo
#define SDL_GetRenderDriverInfo
Definition: SDL_dynapi_overrides.h:299
SDL_DisplayMode
The structure that defines a display mode.
Definition: SDL_video.h:53
SDL_GetKeyboardFocus
#define SDL_GetKeyboardFocus
Definition: SDL_dynapi_overrides.h:216
n
GLdouble n
Definition: SDL_opengl_glext.h:1952
SDL_PIXELFORMAT_RGB332
@ SDL_PIXELFORMAT_RGB332
Definition: SDL_pixels.h:188
SDL_strcasecmp
#define SDL_strcasecmp
Definition: SDL_dynapi_overrides.h:419
ControllerButtonName
static const char * ControllerButtonName(const SDL_GameControllerButton button)
Definition: SDL_test_common.c:1124
SDL_WINDOWEVENT_SHOWN
@ SDL_WINDOWEVENT_SHOWN
Definition: SDL_video.h:149
SDLTest_LoadIcon
static SDL_Surface * SDLTest_LoadIcon(const char *file)
Definition: SDL_test_common.c:698
SDLK_v
@ SDLK_v
Definition: SDL_keycode.h:121
SDL_GetWindowSize
#define SDL_GetWindowSize
Definition: SDL_dynapi_overrides.h:527
AUDIO_U8
#define AUDIO_U8
Definition: SDL_audio.h:89
SDLK_ESCAPE
@ SDLK_ESCAPE
Definition: SDL_keycode.h:55
SDL_MinimizeWindow
#define SDL_MinimizeWindow
Definition: SDL_dynapi_overrides.h:537
SDLTest_PrintPixelFormat
static void SDLTest_PrintPixelFormat(char *text, size_t maxlen, Uint32 format)
Definition: SDL_test_common.c:553
SDL_FINGERUP
@ SDL_FINGERUP
Definition: SDL_events.h:129
SDLK_g
@ SDLK_g
Definition: SDL_keycode.h:106
SDL_RENDERER_SOFTWARE
@ SDL_RENDERER_SOFTWARE
Definition: SDL_render.h:66
SDL_GL_ALPHA_SIZE
@ SDL_GL_ALPHA_SIZE
Definition: SDL_video.h:203
BUTTON_CASE
#define BUTTON_CASE(btn)
SDL_GL_CONTEXT_DEBUG_FLAG
@ SDL_GL_CONTEXT_DEBUG_FLAG
Definition: SDL_video.h:238
SDL_LIL_ENDIAN
#define SDL_LIL_ENDIAN
Definition: SDL_endian.h:37
SDL_HITTEST_RESIZE_BOTTOMRIGHT
@ SDL_HITTEST_RESIZE_BOTTOMRIGHT
Definition: SDL_video.h:1028
SDL_PIXELFORMAT_BGR555
@ SDL_PIXELFORMAT_BGR555
Definition: SDL_pixels.h:197
SDL_ShowSimpleMessageBox
#define SDL_ShowSimpleMessageBox
Definition: SDL_dynapi_overrides.h:244
event
struct _cl_event * event
Definition: SDL_opengl_glext.h:2649
SDL_Renderer
Definition: SDL_sysrender.h:122
SDL_FALSE
@ SDL_FALSE
Definition: SDL_stdinc.h:163
done
int done
Definition: checkkeys.c:28
SDL_MOUSEMOTION
@ SDL_MOUSEMOTION
Definition: SDL_events.h:105
SDL_HITTEST_RESIZE_TOPRIGHT
@ SDL_HITTEST_RESIZE_TOPRIGHT
Definition: SDL_video.h:1026
SDL_PIXELFORMAT_YVYU
@ SDL_PIXELFORMAT_YVYU
Definition: SDL_pixels.h:285
SDL_FINGERDOWN
@ SDL_FINGERDOWN
Definition: SDL_events.h:128
SDL_SetWindowGrab
#define SDL_SetWindowGrab
Definition: SDL_dynapi_overrides.h:543
SDL_PIXELFORMAT_ARGB4444
@ SDL_PIXELFORMAT_ARGB4444
Definition: SDL_pixels.h:200
SDL_atof
#define SDL_atof
Definition: SDL_dynapi_overrides.h:411
SDLTest_LogAllocations
void SDLTest_LogAllocations(void)
Print a log of any outstanding allocations.
Definition: SDL_test_memory.c:222
SDL_GL_ACCUM_ALPHA_SIZE
@ SDL_GL_ACCUM_ALPHA_SIZE
Definition: SDL_video.h:211
x
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
SDL_CONTROLLERBUTTONUP
@ SDL_CONTROLLERBUTTONUP
Definition: SDL_events.h:122
window
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
SDL_Log
#define SDL_Log
Definition: SDL_dynapi_overrides.h:31
SDL_TEXTINPUT
@ SDL_TEXTINPUT
Definition: SDL_events.h:99
SDL_RendererInfo::flags
Uint32 flags
Definition: SDL_render.h:81
SDL_DROPCOMPLETE
@ SDL_DROPCOMPLETE
Definition: SDL_events.h:144
SDL_GL_SetAttribute
#define SDL_GL_SetAttribute
Definition: SDL_dynapi_overrides.h:557
SDL_GL_GREEN_SIZE
@ SDL_GL_GREEN_SIZE
Definition: SDL_video.h:201
SDL_Rect::y
int y
Definition: SDL_rect.h:79
SDL_GetRelativeMouseMode
#define SDL_GetRelativeMouseMode
Definition: SDL_dynapi_overrides.h:250
SDL_Rect::h
int h
Definition: SDL_rect.h:80
SDL_free
#define SDL_free
Definition: SDL_dynapi_overrides.h:377
SDL_LOG_CATEGORY_ERROR
@ SDL_LOG_CATEGORY_ERROR
Definition: SDL_log.h:67
SDL_MouseMotionEvent::xrel
Sint32 xrel
Definition: SDL_events.h:262
SDL_PIXELFORMAT_RGB444
@ SDL_PIXELFORMAT_RGB444
Definition: SDL_pixels.h:191
SDL_DROPTEXT
@ SDL_DROPTEXT
Definition: SDL_events.h:142
SDL_HITTEST_RESIZE_BOTTOM
@ SDL_HITTEST_RESIZE_BOTTOM
Definition: SDL_video.h:1029
SDL_GL_ACCUM_BLUE_SIZE
@ SDL_GL_ACCUM_BLUE_SIZE
Definition: SDL_video.h:210
SDL_RenderGetViewport
#define SDL_RenderGetViewport
Definition: SDL_dynapi_overrides.h:325
SDLTest_PrintRenderer
static void SDLTest_PrintRenderer(SDL_RendererInfo *info)
Definition: SDL_test_common.c:659
SDL_GetClipboardText
#define SDL_GetClipboardText
Definition: SDL_dynapi_overrides.h:99
DEFAULT_WINDOW_HEIGHT
#define DEFAULT_WINDOW_HEIGHT
Definition: SDL_test_common.h:42
SDL_QUIT
@ SDL_QUIT
Definition: SDL_events.h:60
SDL_GL_BUFFER_SIZE
@ SDL_GL_BUFFER_SIZE
Definition: SDL_video.h:204
SDL_GL_STEREO
@ SDL_GL_STEREO
Definition: SDL_video.h:212
SDL_DisplayMode::refresh_rate
int refresh_rate
Definition: SDL_video.h:58
AXIS_CASE
#define AXIS_CASE(ax)
SDL_RENDERER_PRESENTVSYNC
@ SDL_RENDERER_PRESENTVSYNC
Definition: SDL_render.h:69
SDL_PIXELFORMAT_ARGB2101010
@ SDL_PIXELFORMAT_ARGB2101010
Definition: SDL_pixels.h:260
SDL_WINDOWPOS_UNDEFINED_DISPLAY
#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)
Definition: SDL_video.h:129
SDL_vsnprintf
#define SDL_vsnprintf
Definition: SDL_dynapi_overrides.h:421
SDL_Direct3D9GetAdapterIndex
int SDL_Direct3D9GetAdapterIndex(int displayIndex)
Returns the D3D9 adapter index that matches the specified display index.
DEFAULT_WINDOW_WIDTH
#define DEFAULT_WINDOW_WIDTH
Definition: SDL_test_common.h:41
SDLK_SPACE
@ SDLK_SPACE
Definition: SDL_keycode.h:58
SDL_HITTEST_RESIZE_LEFT
@ SDL_HITTEST_RESIZE_LEFT
Definition: SDL_video.h:1031
rect
SDL_Rect rect
Definition: testrelative.c:27
SDL_WINDOWEVENT_EXPOSED
@ SDL_WINDOWEVENT_EXPOSED
Definition: SDL_video.h:151
SDL_FreeSurface
#define SDL_FreeSurface
Definition: SDL_dynapi_overrides.h:446
SDL_PIXELFORMAT_ABGR1555
@ SDL_PIXELFORMAT_ABGR1555
Definition: SDL_pixels.h:218
SDL_MOUSEWHEEL
@ SDL_MOUSEWHEEL
Definition: SDL_events.h:108
SDL_PixelFormat::palette
SDL_Palette * palette
Definition: SDL_pixels.h:318
SDL_isdigit
#define SDL_isdigit
Definition: SDL_dynapi_overrides.h:382
SDLK_z
@ SDLK_z
Definition: SDL_keycode.h:125
SDL_LOG_CATEGORY_VIDEO
@ SDL_LOG_CATEGORY_VIDEO
Definition: SDL_log.h:71
Uint16
uint16_t Uint16
Definition: SDL_stdinc.h:191
SDL_PixelFormatEnumToMasks
#define SDL_PixelFormatEnumToMasks
Definition: SDL_dynapi_overrides.h:278
SDL_SetColorKey
#define SDL_SetColorKey
Definition: SDL_dynapi_overrides.h:453
SDL_VideoInit
#define SDL_VideoInit
Definition: SDL_dynapi_overrides.h:498
SDL_GetWindowFromID
#define SDL_GetWindowFromID
Definition: SDL_dynapi_overrides.h:517
SDL_HAT_LEFT
#define SDL_HAT_LEFT
Definition: SDL_joystick.h:333
SDL_BUTTON_LMASK
#define SDL_BUTTON_LMASK
Definition: SDL_mouse.h:287
SDL_GameControllerAxis
SDL_GameControllerAxis
Definition: SDL_gamecontroller.h:272
SDLK_a
@ SDLK_a
Definition: SDL_keycode.h:100
SDL_Quit
#define SDL_Quit
Definition: SDL_dynapi_overrides.h:58
SDL_FINGERMOTION
@ SDL_FINGERMOTION
Definition: SDL_events.h:130
SDL_GetWindowPosition
#define SDL_GetWindowPosition
Definition: SDL_dynapi_overrides.h:525
SDL_WINDOWEVENT_HIT_TEST
@ SDL_WINDOWEVENT_HIT_TEST
Definition: SDL_video.h:169
text
static char text[MAX_TEXT_LENGTH]
Definition: testime.c:47
SDL_WINDOW_INPUT_GRABBED
@ SDL_WINDOW_INPUT_GRABBED
Definition: SDL_video.h:108
SDL_APP_WILLENTERBACKGROUND
@ SDL_APP_WILLENTERBACKGROUND
Definition: SDL_events.h:71
SDL_PIXELFORMAT_ABGR4444
@ SDL_PIXELFORMAT_ABGR4444
Definition: SDL_pixels.h:206
SDLK_0
@ SDLK_0
Definition: SDL_keycode.h:74
SDL_WINDOWEVENT_SIZE_CHANGED
@ SDL_WINDOWEVENT_SIZE_CHANGED
Definition: SDL_video.h:156
SDL_RenderSetLogicalSize
#define SDL_RenderSetLogicalSize
Definition: SDL_dynapi_overrides.h:322
SDL_Delay
#define SDL_Delay
Definition: SDL_dynapi_overrides.h:486
SDL_PIXELFORMAT_ARGB8888
@ SDL_PIXELFORMAT_ARGB8888
Definition: SDL_pixels.h:248
SDL_GetDisplayBounds
#define SDL_GetDisplayBounds
Definition: SDL_dynapi_overrides.h:503
SDL_LoadBMP
#define SDL_LoadBMP(file)
Definition: SDL_surface.h:201
SDL_RestoreWindow
#define SDL_RestoreWindow
Definition: SDL_dynapi_overrides.h:538
SDL_HAT_LEFTUP
#define SDL_HAT_LEFTUP
Definition: SDL_joystick.h:336
KMOD_SHIFT
#define KMOD_SHIFT
Definition: SDL_keycode.h:343
SDLTest_ExampleHitTestCallback
static SDL_HitTestResult SDLTest_ExampleHitTestCallback(SDL_Window *win, const SDL_Point *area, void *data)
Definition: SDL_test_common.c:718
SDL_BUTTON_X1MASK
#define SDL_BUTTON_X1MASK
Definition: SDL_mouse.h:290
SDL_SetWindowOpacity
#define SDL_SetWindowOpacity
Definition: SDL_dynapi_overrides.h:598
SDL_WINDOWEVENT_MINIMIZED
@ SDL_WINDOWEVENT_MINIMIZED
Definition: SDL_video.h:159
SDL_WINDOWPOS_CENTERED_DISPLAY
#define SDL_WINDOWPOS_CENTERED_DISPLAY(X)
Definition: SDL_video.h:138
SDL_WINDOWEVENT_TAKE_FOCUS
@ SDL_WINDOWEVENT_TAKE_FOCUS
Definition: SDL_video.h:168
SDLTest_TrackAllocations
int SDLTest_TrackAllocations(void)
Start tracking SDL memory allocations.
Definition: SDL_test_memory.c:197
axis
SDL_Texture * axis
Definition: testgamecontroller.c:67
SDL_GetAudioDriver
#define SDL_GetAudioDriver
Definition: SDL_dynapi_overrides.h:74
SDL_OutOfMemory
#define SDL_OutOfMemory()
Definition: SDL_error.h:52
SDL_GetCurrentAudioDriver
#define SDL_GetCurrentAudioDriver
Definition: SDL_dynapi_overrides.h:77
SDL_MESSAGEBOX_INFORMATION
@ SDL_MESSAGEBOX_INFORMATION
Definition: SDL_messagebox.h:41
VERBOSE_RENDER
#define VERBOSE_RENDER
Definition: SDL_test_common.h:47
SDL_GL_CONTEXT_MAJOR_VERSION
@ SDL_GL_CONTEXT_MAJOR_VERSION
Definition: SDL_video.h:217
SDL_GL_ACCUM_RED_SIZE
@ SDL_GL_ACCUM_RED_SIZE
Definition: SDL_video.h:208
SDL_GL_CONTEXT_PROFILE_MASK
@ SDL_GL_CONTEXT_PROFILE_MASK
Definition: SDL_video.h:221
SDL_GetWindowOpacity
#define SDL_GetWindowOpacity
Definition: SDL_dynapi_overrides.h:599
y
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1574
SDL_HITTEST_NORMAL
@ SDL_HITTEST_NORMAL
Definition: SDL_video.h:1022
SDL_LOG_CATEGORY_RENDER
@ SDL_LOG_CATEGORY_RENDER
Definition: SDL_log.h:72
SDL_GetVideoDriver
#define SDL_GetVideoDriver
Definition: SDL_dynapi_overrides.h:497
SDL_RenderSetScale
#define SDL_RenderSetScale
Definition: SDL_dynapi_overrides.h:328
SDL_DROPBEGIN
@ SDL_DROPBEGIN
Definition: SDL_events.h:143
SDL_GL_DEPTH_SIZE
@ SDL_GL_DEPTH_SIZE
Definition: SDL_video.h:206
SDL_KEYMAPCHANGED
@ SDL_KEYMAPCHANGED
Definition: SDL_events.h:100
SDL_CreateRGBSurface
#define SDL_CreateRGBSurface
Definition: SDL_dynapi_overrides.h:444
SDL_HITTEST_RESIZE_RIGHT
@ SDL_HITTEST_RESIZE_RIGHT
Definition: SDL_video.h:1027
SDL_arraysize
#define SDL_arraysize(array)
Definition: SDL_stdinc.h:115
SDL_PIXELFORMAT_INDEX1MSB
@ SDL_PIXELFORMAT_INDEX1MSB
Definition: SDL_pixels.h:177
SDL_calloc
#define SDL_calloc
Definition: SDL_dynapi_overrides.h:375
SDL_DestroyTexture
#define SDL_DestroyTexture
Definition: SDL_dynapi_overrides.h:347
SDL_atoi
#define SDL_atoi
Definition: SDL_dynapi_overrides.h:410
SDL_PIXELFORMAT_RGB555
@ SDL_PIXELFORMAT_RGB555
Definition: SDL_pixels.h:194
m
const GLfloat * m
Definition: SDL_opengl_glext.h:6092
SDL_GetScancodeName
#define SDL_GetScancodeName
Definition: SDL_dynapi_overrides.h:222
SDL_INIT_VIDEO
#define SDL_INIT_VIDEO
Definition: SDL.h:79
SDLK_RETURN
@ SDLK_RETURN
Definition: SDL_keycode.h:54
SDLK_MINUS
@ SDLK_MINUS
Definition: SDL_keycode.h:71
renderer
static SDL_Renderer * renderer
Definition: testaudiocapture.c:21
SDL_TRUE
@ SDL_TRUE
Definition: SDL_stdinc.h:164
SDL_GetWindowGrab
#define SDL_GetWindowGrab
Definition: SDL_dynapi_overrides.h:544
SDL_PIXELFORMAT_INDEX4LSB
@ SDL_PIXELFORMAT_INDEX4LSB
Definition: SDL_pixels.h:180
SDL_GetCurrentVideoDriver
#define SDL_GetCurrentVideoDriver
Definition: SDL_dynapi_overrides.h:500
SDL_MouseMotionEvent::x
Sint32 x
Definition: SDL_events.h:260
SDL_SetWindowHitTest
#define SDL_SetWindowHitTest
Definition: SDL_dynapi_overrides.h:585
SDL_LogSetPriority
#define SDL_LogSetPriority
Definition: SDL_dynapi_overrides.h:236
SDL_SetWindowBordered
#define SDL_SetWindowBordered
Definition: SDL_dynapi_overrides.h:532
SDL_HAT_RIGHT
#define SDL_HAT_RIGHT
Definition: SDL_joystick.h:331
SDL_RENDERER_TARGETTEXTURE
@ SDL_RENDERER_TARGETTEXTURE
Definition: SDL_render.h:71
AUDIO_S16
#define AUDIO_S16
Definition: SDL_audio.h:96
SDL_PIXELFORMAT_RGBA8888
@ SDL_PIXELFORMAT_RGBA8888
Definition: SDL_pixels.h:251
SDL_GL_RED_SIZE
@ SDL_GL_RED_SIZE
Definition: SDL_video.h:200
SDL_GetKeyName
#define SDL_GetKeyName
Definition: SDL_dynapi_overrides.h:224
SDL_snprintf
#define SDL_snprintf
Definition: SDL_dynapi_overrides.h:40
SDL_Rect
A rectangle, with the origin at the upper left (integer).
Definition: SDL_rect.h:77
j
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int int in j)
Definition: SDL_x11sym.h:50
SDL_RendererInfo::max_texture_width
int max_texture_width
Definition: SDL_render.h:84
VERBOSE_AUDIO
#define VERBOSE_AUDIO
Definition: SDL_test_common.h:49
KMOD_ALT
#define KMOD_ALT
Definition: SDL_keycode.h:344
SDL_JOYBUTTONUP
@ SDL_JOYBUTTONUP
Definition: SDL_events.h:115
SDL_Texture
Definition: SDL_sysrender.h:43
SDL_MULTIGESTURE
@ SDL_MULTIGESTURE
Definition: SDL_events.h:135
SDL_RENDER_DEVICE_RESET
@ SDL_RENDER_DEVICE_RESET
Definition: SDL_events.h:155
SDL_PIXELFORMAT_RGB24
@ SDL_PIXELFORMAT_RGB24
Definition: SDL_pixels.h:230
SDL_PIXELFORMAT_NV12
@ SDL_PIXELFORMAT_NV12
Definition: SDL_pixels.h:287
SDL_LOG_PRIORITY_VERBOSE
@ SDL_LOG_PRIORITY_VERBOSE
Definition: SDL_log.h:104
SDLK_EQUALS
@ SDLK_EQUALS
Definition: SDL_keycode.h:87
SDL_MaximizeWindow
#define SDL_MaximizeWindow
Definition: SDL_dynapi_overrides.h:536
KMOD_CTRL
#define KMOD_CTRL
Definition: SDL_keycode.h:342
SDL_PIXELFORMAT_UNKNOWN
@ SDL_PIXELFORMAT_UNKNOWN
Definition: SDL_pixels.h:173
AUDIO_S16MSB
#define AUDIO_S16MSB
Definition: SDL_audio.h:94
SDLK_c
@ SDLK_c
Definition: SDL_keycode.h:102
SDL_PIXELFORMAT_BGRA8888
@ SDL_PIXELFORMAT_BGRA8888
Definition: SDL_pixels.h:257
SDL_GL_DOUBLEBUFFER
@ SDL_GL_DOUBLEBUFFER
Definition: SDL_video.h:205
SDL_MOUSEBUTTONDOWN
@ SDL_MOUSEBUTTONDOWN
Definition: SDL_events.h:106
SDL_strlen
#define SDL_strlen
Definition: SDL_dynapi_overrides.h:393
SDL_JOYDEVICEADDED
@ SDL_JOYDEVICEADDED
Definition: SDL_events.h:116
SDL_GL_STENCIL_SIZE
@ SDL_GL_STENCIL_SIZE
Definition: SDL_video.h:207
SDL_GetGlobalMouseState
#define SDL_GetGlobalMouseState
Definition: SDL_dynapi_overrides.h:586
SDL_CaptureMouse
#define SDL_CaptureMouse
Definition: SDL_dynapi_overrides.h:584
SDLTest_PrintEvent
static void SDLTest_PrintEvent(SDL_Event *event)
Definition: SDL_test_common.c:1151
SDL_PIXELFORMAT_BGR24
@ SDL_PIXELFORMAT_BGR24
Definition: SDL_pixels.h:233
SDL_HAT_UP
#define SDL_HAT_UP
Definition: SDL_joystick.h:330
AUDIO_S16LSB
#define AUDIO_S16LSB
Definition: SDL_audio.h:92
SDL_GetDisplayDPI
#define SDL_GetDisplayDPI
Definition: SDL_dynapi_overrides.h:504
SDL_RendererInfo::name
const char * name
Definition: SDL_render.h:80
SDL_GL_BLUE_SIZE
@ SDL_GL_BLUE_SIZE
Definition: SDL_video.h:202
SDL_VideoQuit
#define SDL_VideoQuit
Definition: SDL_dynapi_overrides.h:499
SDL_WINDOWEVENT_HIDDEN
@ SDL_WINDOWEVENT_HIDDEN
Definition: SDL_video.h:150
SDL_WINDOWEVENT
@ SDL_WINDOWEVENT
Definition: SDL_events.h:92
AUDIO_S8
#define AUDIO_S8
Definition: SDL_audio.h:90
SDL_PIXELFORMAT_INDEX4MSB
@ SDL_PIXELFORMAT_INDEX4MSB
Definition: SDL_pixels.h:183
SDL_WINDOWEVENT_RESTORED
@ SDL_WINDOWEVENT_RESTORED
Definition: SDL_video.h:161
SDL_PIXELFORMAT_INDEX8
@ SDL_PIXELFORMAT_INDEX8
Definition: SDL_pixels.h:186
SDL_LogSetAllPriority
#define SDL_LogSetAllPriority
Definition: SDL_dynapi_overrides.h:235
RESIZE_BORDER
#define RESIZE_BORDER
Definition: testhittesting.c:6
SDL_MouseMotionEvent::yrel
Sint32 yrel
Definition: SDL_events.h:263
SDLK_RIGHT
@ SDLK_RIGHT
Definition: SDL_keycode.h:151
SDL_JOYBUTTONDOWN
@ SDL_JOYBUTTONDOWN
Definition: SDL_events.h:114
SDL_RENDERER_ACCELERATED
@ SDL_RENDERER_ACCELERATED
Definition: SDL_render.h:67
SDL_RendererInfo::texture_formats
Uint32 texture_formats[16]
Definition: SDL_render.h:83
SDL_CreateRenderer
#define SDL_CreateRenderer
Definition: SDL_dynapi_overrides.h:301
SDL_RenderSetClipRect
#define SDL_RenderSetClipRect
Definition: SDL_dynapi_overrides.h:326
SDL_RendererInfo::max_texture_height
int max_texture_height
Definition: SDL_render.h:85
SDL_strcmp
#define SDL_strcmp
Definition: SDL_dynapi_overrides.h:417
SDL_BYTEORDER
#define SDL_BYTEORDER
Definition: SDL_config_pandora.h:37
SDL_PIXELFORMAT_YV12
@ SDL_PIXELFORMAT_YV12
Definition: SDL_pixels.h:277
flags
GLbitfield flags
Definition: SDL_opengl_glext.h:1480
SDLK_o
@ SDLK_o
Definition: SDL_keycode.h:114
VERBOSE_EVENT
#define VERBOSE_EVENT
Definition: SDL_test_common.h:48
SDL_WINDOWEVENT_FOCUS_GAINED
@ SDL_WINDOWEVENT_FOCUS_GAINED
Definition: SDL_video.h:165
SDL_DestroyRenderer
#define SDL_DestroyRenderer
Definition: SDL_dynapi_overrides.h:348
SDL_SaveBMP
#define SDL_SaveBMP(surface, file)
Definition: SDL_surface.h:224
SDL_GetNumDisplayModes
#define SDL_GetNumDisplayModes
Definition: SDL_dynapi_overrides.h:505
SDL_SetWindowPosition
#define SDL_SetWindowPosition
Definition: SDL_dynapi_overrides.h:524
DisplayOrientationName
static const char * DisplayOrientationName(int orientation)
Definition: SDL_test_common.c:1090
FullscreenTo
static void FullscreenTo(int index, int windowId)
Definition: SDL_test_common.c:1479
SDLK_r
@ SDLK_r
Definition: SDL_keycode.h:117
SDL_PIXELFORMAT_ABGR8888
@ SDL_PIXELFORMAT_ABGR8888
Definition: SDL_pixels.h:254
SDL_HITTEST_RESIZE_TOP
@ SDL_HITTEST_RESIZE_TOP
Definition: SDL_video.h:1025
SDL_Surface::format
SDL_PixelFormat * format
Definition: SDL_surface.h:73
SDL_RenderReadPixels
#define SDL_RenderReadPixels
Definition: SDL_dynapi_overrides.h:345
SDL_HAT_RIGHTDOWN
#define SDL_HAT_RIGHTDOWN
Definition: SDL_joystick.h:335
state
struct xkb_state * state
Definition: SDL_waylandsym.h:113
AUDIO_U16MSB
#define AUDIO_U16MSB
Definition: SDL_audio.h:93
i
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
SDLK_1
@ SDLK_1
Definition: SDL_keycode.h:75
audio_usage
static const char * audio_usage[]
Definition: SDL_test_common.c:41
SDL_JOYHATMOTION
@ SDL_JOYHATMOTION
Definition: SDL_events.h:113
SDL_DOLLARGESTURE
@ SDL_DOLLARGESTURE
Definition: SDL_events.h:133
AUDIO_U16
#define AUDIO_U16
Definition: SDL_audio.h:95
ControllerAxisName
static const char * ControllerAxisName(const SDL_GameControllerAxis axis)
Definition: SDL_test_common.c:1106
SDL_BUTTON_MMASK
#define SDL_BUTTON_MMASK
Definition: SDL_mouse.h:288
SDLK_b
@ SDLK_b
Definition: SDL_keycode.h:101
SDL_DROPFILE
@ SDL_DROPFILE
Definition: SDL_events.h:141
SDL_SetWindowMaximumSize
#define SDL_SetWindowMaximumSize
Definition: SDL_dynapi_overrides.h:530
SDL_DestroyWindow
#define SDL_DestroyWindow
Definition: SDL_dynapi_overrides.h:549
button
SDL_Texture * button
Definition: testgamecontroller.c:67
SDL_HAT_RIGHTUP
#define SDL_HAT_RIGHTUP
Definition: SDL_joystick.h:334
SDL_WINDOWPOS_ISUNDEFINED
#define SDL_WINDOWPOS_ISUNDEFINED(X)
Definition: SDL_video.h:131
SDLK_PRINTSCREEN
@ SDLK_PRINTSCREEN
Definition: SDL_keycode.h:142
SDL_HITTEST_RESIZE_BOTTOMLEFT
@ SDL_HITTEST_RESIZE_BOTTOMLEFT
Definition: SDL_video.h:1030
SDL_Point::y
int y
Definition: SDL_rect.h:51
SDL_GetNumAudioDrivers
#define SDL_GetNumAudioDrivers
Definition: SDL_dynapi_overrides.h:73
SDL_WINDOWEVENT_MAXIMIZED
@ SDL_WINDOWEVENT_MAXIMIZED
Definition: SDL_video.h:160
SDL_CLIPBOARDUPDATE
@ SDL_CLIPBOARDUPDATE
Definition: SDL_events.h:138
SDL_JOYBALLMOTION
@ SDL_JOYBALLMOTION
Definition: SDL_events.h:112
SDL_GL_MULTISAMPLESAMPLES
@ SDL_GL_MULTISAMPLESAMPLES
Definition: SDL_video.h:214
SDL_WINDOWEVENT_LEAVE
@ SDL_WINDOWEVENT_LEAVE
Definition: SDL_video.h:164
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:161
SDL_RendererInfo::num_texture_formats
Uint32 num_texture_formats
Definition: SDL_render.h:82
SDL_USEREVENT
@ SDL_USEREVENT
Definition: SDL_events.h:160
SDL_WINDOW_BORDERLESS
@ SDL_WINDOW_BORDERLESS
Definition: SDL_video.h:104
w
GLubyte GLubyte GLubyte GLubyte w
Definition: SDL_opengl_glext.h:731
SDL_GetRendererInfo
#define SDL_GetRendererInfo
Definition: SDL_dynapi_overrides.h:304
SDL_WINDOW_VULKAN
@ SDL_WINDOW_VULKAN
Definition: SDL_video.h:122
SDL_INIT_AUDIO
#define SDL_INIT_AUDIO
Definition: SDL.h:78
SDL_GameControllerButton
SDL_GameControllerButton
Definition: SDL_gamecontroller.h:316
Uint8
uint8_t Uint8
Definition: SDL_stdinc.h:179