SDL  2.0
SDL_psp_main.c
Go to the documentation of this file.
1 /*
2  SDL_psp_main.c, placed in the public domain by Sam Lantinga 3/13/14
3 */
4 #include "SDL_config.h"
5 
6 #ifdef __PSP__
7 
8 #include "SDL_main.h"
9 #include <pspkernel.h>
10 #include <pspdebug.h>
11 #include <pspsdk.h>
12 #include <pspthreadman.h>
13 #include <stdlib.h>
14 #include <stdio.h>
15 
16 /* If application's main() is redefined as SDL_main, and libSDLmain is
17  linked, then this file will create the standard exit callback,
18  define the PSP_MODULE_INFO macro, and exit back to the browser when
19  the program is finished.
20 
21  You can still override other parameters in your own code if you
22  desire, such as PSP_HEAP_SIZE_KB, PSP_MAIN_THREAD_ATTR,
23  PSP_MAIN_THREAD_STACK_SIZE, etc.
24 */
25 
26 PSP_MODULE_INFO("SDL App", 0, 1, 1);
27 
28 int sdl_psp_exit_callback(int arg1, int arg2, void *common)
29 {
30  exit(0);
31  return 0;
32 }
33 
34 int sdl_psp_callback_thread(SceSize args, void *argp)
35 {
36  int cbid;
37  cbid = sceKernelCreateCallback("Exit Callback",
38  sdl_psp_exit_callback, NULL);
39  sceKernelRegisterExitCallback(cbid);
40  sceKernelSleepThreadCB();
41  return 0;
42 }
43 
44 int sdl_psp_setup_callbacks(void)
45 {
46  int thid = 0;
47  thid = sceKernelCreateThread("update_thread",
48  sdl_psp_callback_thread, 0x11, 0xFA0, 0, 0);
49  if(thid >= 0)
50  sceKernelStartThread(thid, 0, 0);
51  return thid;
52 }
53 
54 int main(int argc, char *argv[])
55 {
56  pspDebugScreenInit();
57  sdl_psp_setup_callbacks();
58 
59  /* Register sceKernelExitGame() to be called when we exit */
60  atexit(sceKernelExitGame);
61 
63 
64  (void)SDL_main(argc, argv);
65  return 0;
66 }
67 
68 #endif /* __PSP__ */
69 
70 /* vi: set ts=4 sw=4 expandtab: */
SDL_SetMainReady
#define SDL_SetMainReady
Definition: SDL_dynapi_overrides.h:242
SDL_main.h
NULL
#define NULL
Definition: begin_code.h:167
main
#define main
Definition: SDL_main.h:109
arg1
GLuint GLuint GLuint GLuint arg1
Definition: SDL_opengl_glext.h:5504
arg2
GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2
Definition: SDL_opengl_glext.h:5505
SDL_main
SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[])
void
const SDL_PRINTF_FORMAT_STRING char int const SDL_PRINTF_FORMAT_STRING char int const SDL_PRINTF_FORMAT_STRING char int const SDL_PRINTF_FORMAT_STRING char const char const SDL_SCANF_FORMAT_STRING char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
Definition: SDL_dynapi_procs.h:89