LoadCommand.h Source File
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src
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commands
LoadCommand.h
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#ifndef LOADCOMMAND_H
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#define LOADCOMMAND_H
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/*
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* Copyright (C) 2008-2010 Anders Gavare. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#include "
misc.h
"
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#include "
Command.h
"
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#include "
Component.h
"
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#include "
UnitTest.h
"
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/**
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* \brief A Command which loads a Component tree from a file in the filesystem.
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*/
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class
LoadCommand
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:
public
Command
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{
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public
:
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/**
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* \brief Constructs an %LoadCommand.
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*/
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LoadCommand
();
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virtual
~LoadCommand
();
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virtual
bool
Execute
(
GXemul
& gxemul,
const
vector<string>& arguments);
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virtual
string
GetShortDescription
()
const
;
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virtual
string
GetLongDescription
()
const
;
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private
:
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bool
IsComponentTree(
GXemul
& gxemul,
const
string
& filename)
const
;
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bool
LoadComponentTree(
GXemul
& gxemul,
const
string
&filename,
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refcount_ptr<Component>
specifiedComponent)
const
;
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};
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#endif // LOADCOMMAND_H
GXemul
The main emulator class.
Definition:
GXemul.h:54
LoadCommand
A Command which loads a Component tree from a file in the filesystem.
Definition:
LoadCommand.h:41
Command.h
LoadCommand::~LoadCommand
virtual ~LoadCommand()
Definition:
LoadCommand.cc:43
refcount_ptr< Component >
Command
A Command is a named function, executed by the CommandInterpreter.
Definition:
Command.h:48
misc.h
LoadCommand::Execute
virtual bool Execute(GXemul &gxemul, const vector< string > &arguments)
Executes the command on a given GXemul instance.
Definition:
LoadCommand.cc:145
UnitTest.h
Component.h
LoadCommand::GetLongDescription
virtual string GetLongDescription() const
Returns a long description/help message for the command.
Definition:
LoadCommand.cc:229
LoadCommand::GetShortDescription
virtual string GetShortDescription() const
Returns a short (one-line) description of the command.
Definition:
LoadCommand.cc:223
LoadCommand::LoadCommand
LoadCommand()
Constructs an LoadCommand.
Definition:
LoadCommand.cc:37
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