MachineComponent.h Source File
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Go to the documentation of this file. 1 #ifndef MACHINECOMPONENT_H
2 #define MACHINECOMPONENT_H
82 static void RunUnitTests(
int& nSucceeded,
int& nFailures);
86 #endif // MACHINECOMPONENT_H
MachineComponent()
Constructs a MachineComponent.
static string GetAttribute(const string &attributeName)
Get attribute information about the MachineComponent class.
static refcount_ptr< Component > Create(const ComponentCreateArgs &args)
Creates a MachineComponent.
A Component representing a machine.
A Component is a node in the configuration tree that makes up an emulation setup.
Base class for unit testable classes.
static void RunUnitTests(int &nSucceeded, int &nFailures)
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