Colobot
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Vertex of a primitive. More...
#include <src/graphics/core/vertex.h>
Public Member Functions | |
Vertex (Math::Vector aCoord=Math::Vector(), Math::Vector aNormal=Math::Vector(), Math::Point aTexCoord=Math::Point()) | |
std::string | ToString () const |
Returns a string "(c: [...], n: [...], tc: [...])". | |
Public Attributes | |
Math::Vector | coord |
Math::Vector | normal |
Math::Point | texCoord |
Static Public Attributes | |
static constexpr VertexType | VERTEX_TYPE = VERTEX_TYPE_NORMAL |
Vertex of a primitive.
This structure was created as analog to DirectX's D3DVERTEX.
It contains:
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inline |
Returns a string "(c: [...], n: [...], tc: [...])".