FFmpeg
2.8.14
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This structure is used to provides the necessary configurations and data to the Direct3D11 FFmpeg HWAccel implementation. More...
#include <d3d11va.h>
Data Fields | |
ID3D11VideoDecoder * | decoder |
D3D11 decoder object. More... | |
ID3D11VideoContext * | video_context |
D3D11 VideoContext. More... | |
D3D11_VIDEO_DECODER_CONFIG * | cfg |
D3D11 configuration used to create the decoder. More... | |
unsigned | surface_count |
The number of surface in the surface array. More... | |
ID3D11VideoDecoderOutputView ** | surface |
The array of Direct3D surfaces used to create the decoder. More... | |
uint64_t | workaround |
A bit field configuring the workarounds needed for using the decoder. More... | |
unsigned | report_id |
Private to the FFmpeg AVHWAccel implementation. More... | |
This structure is used to provides the necessary configurations and data to the Direct3D11 FFmpeg HWAccel implementation.
The application must make it available as AVCodecContext.hwaccel_context.
ID3D11VideoDecoder* AVD3D11VAContext::decoder |
ID3D11VideoContext* AVD3D11VAContext::video_context |
D3D11_VIDEO_DECODER_CONFIG* AVD3D11VAContext::cfg |
unsigned AVD3D11VAContext::surface_count |
ID3D11VideoDecoderOutputView** AVD3D11VAContext::surface |
uint64_t AVD3D11VAContext::workaround |
unsigned AVD3D11VAContext::report_id |