Uses of Class
org.lwjgl.util.vector.Vector4f
Packages that use Vector4f
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Uses of Vector4f in org.lwjgl.util.vector
Methods in org.lwjgl.util.vector that return Vector4fModifier and TypeMethodDescriptionstatic Vector4f
Add a vector to another vector and place the result in a destination vector.Negate a vector and place the result in a destination vector.Normalise this vector and place the result in another vector.Vector4f.set
(ReadableVector4f src) Load from another Vector4fstatic Vector4f
Subtract a vector from another vector and place the result in a destination vector.static Vector4f
Transform a Vector by a matrix and return the result in a destination vector.Vector4f.translate
(float x, float y, float z, float w) Translate a vectorMethods in org.lwjgl.util.vector with parameters of type Vector4fModifier and TypeMethodDescriptionstatic Vector4f
Add a vector to another vector and place the result in a destination vector.static float
Calculate the angle between two vectors, in radiansstatic float
The dot product of two vectors is calculated as v1.x * v2.x + v1.y * v2.y + v1.z * v2.z + v1.w * v2.wNegate a vector and place the result in a destination vector.Normalise this vector and place the result in another vector.final void
Quaternion.setFromAxisAngle
(Vector4f a1) Sets the value of this quaternion to the equivalent rotation of the Axis-Angle argument.static Vector4f
Subtract a vector from another vector and place the result in a destination vector.static Vector4f
Transform a Vector by a matrix and return the result in a destination vector.