Contain all the functions to the coding game. More...
Functions | |
string | convertStructToString (datasplayer *pPlayer) |
Generate a data in a single line from the data of the player. | |
datasplayer * | convertStringToStuct (string pPlayer) |
Generate a datasgame struct from a single line | |
string | getNUMCookie (std::vector< HTTPCookie > pCookieVector) |
Get the cookie of the game from the list of the cookies | |
string | getValue (string pName) |
Get all personnal information from the cookie's Id. | |
string | getFileGame (string pName) |
Get all game information from the name of the player. | |
datasgame * | getGame (string pName) |
Convert the data to the datasgame struct. | |
void | writeValue (string pName, string pValue) |
Write data in the cookie file. | |
void | writeFileGame (string pName, string pValue) |
Write data in the game file. | |
void | writeGame (datasplayer *pPlayer, datasgame *pGame) |
Write datasgame struct in the game file. | |
string | generateUnicCookie () |
generate an unique id | |
int | countGame () |
Read the game file and count the number of games. | |
vector< string > * | loadAndMixCards () |
Generate a mixed cards list. | |
int | calculateCard (string pCard) |
Return the value of the card. | |
datasgame * | createGame (datasplayer *vPlayer) |
Create a game from the data of the player. | |
void | drawCards (vector< string > *cardList) |
Draw the cards list. | |
void | writeWinner (datasplayer *vPlayer, datasgame *pGame) |
Draw the winner informations. | |
void | drawInfos (datasplayer *vPlayer) |
Draw player informations. | |
void | drawPlayers (datasgame *pGame) |
Draw players game informations. | |
void | drawCardInPlay (datasgame *pGame) |
Draw the cards in the table. | |
void | drawPlayerCards (datasplayer *vPlayer) |
Draw the cards of the player. | |
void | playACard (datasplayer *vPlayer, datasgame *readedGame, string *card) |
The algorithm when a card is played. | |
void | turnPlayers (datasplayer *vPlayer, datasgame *readedGame) |
Change the hand in the game. | |
bool | testCard (datasplayer *vPlayer, datasgame *readedGame, string *card) |
Test if the card is playable. | |
void | IAPlay (datasgame *readedGame, int pId) |
AI algorithme for one AI player. | |
void | gameRules (datasplayer *vPlayer, string *action, string *card) |
The rules Algorithm. | |
Contain all the functions to the coding game.
Return the value of the card.
pCard | : The card to evaluate |
Definition at line 788 of file cardgame.cpp.
Referenced by gameRules().
datasplayer * CardGameTools::convertStringToStuct | ( | string | pPlayer | ) |
Generate a datasgame struct from a single line
The separator in the string is the double of the character ":" . The real code is "::". The double code "||" define the end of the datas.
The format is : playerId::card1::card2::...::cardn||
pPlayer | The data to convert |
Definition at line 168 of file cardgame.cpp.
Referenced by main().
string CardGameTools::convertStructToString | ( | datasplayer * | pPlayer | ) |
Generate a data in a single line from the data of the player.
The separator in the string is the double of the character ":" . The real code is "::". The double code "||" define the end of the datas.
The format is : playerId::card1::card2::...::cardn||
*pPlayer | A pointer on the data to convert |
Definition at line 134 of file cardgame.cpp.
Referenced by main().
int CardGameTools::countGame | ( | ) |
Read the game file and count the number of games.
Definition at line 680 of file cardgame.cpp.
Referenced by gameRules().
datasgame * CardGameTools::createGame | ( | datasplayer * | vPlayer | ) |
Create a game from the data of the player.
vPlayer | : The data of the player |
Definition at line 855 of file cardgame.cpp.
References loadAndMixCards(), and writeGame().
Referenced by gameRules().
Draw the cards in the table.
pGame | : All the data of the gcurrent game to display |
Definition at line 1028 of file cardgame.cpp.
Draw the cards list.
cardList | : The cards to display |
Definition at line 914 of file cardgame.cpp.
Referenced by gameRules().
void CardGameTools::drawInfos | ( | datasplayer * | vPlayer | ) |
Draw player informations.
vPlayer | : The data of the current player to display |
Definition at line 975 of file cardgame.cpp.
Referenced by gameRules().
void CardGameTools::drawPlayerCards | ( | datasplayer * | vPlayer | ) |
Draw the cards of the player.
vPlayer | : The data of the current player to display |
Definition at line 1048 of file cardgame.cpp.
Referenced by gameRules().
Draw players game informations.
pGame | : All the data of the gcurrent game to display |
Definition at line 995 of file cardgame.cpp.
Referenced by gameRules().
void CardGameTools::gameRules | ( | datasplayer * | vPlayer, |
string * | action, | ||
string * | card | ||
) |
The rules Algorithm.
vPlayer | : The data of the current player to display |
action | : Action of the human player |
card | : the card wanted |
Definition at line 1279 of file cardgame.cpp.
References calculateCard(), countGame(), createGame(), drawCards(), drawInfos(), drawPlayerCards(), drawPlayers(), getGame(), IAPlay(), playACard(), testCard(), turnPlayers(), writeGame(), and writeWinner().
Referenced by main().
string CardGameTools::generateUnicCookie | ( | ) |
generate an unique id
Definition at line 659 of file cardgame.cpp.
Referenced by main().
Get all game information from the name of the player.
read he game file and find the player for take all data of the player game
pName | : the name of the player |
Definition at line 288 of file cardgame.cpp.
Referenced by getGame().
Convert the data to the datasgame struct.
pName | : the game data |
Definition at line 326 of file cardgame.cpp.
References getFileGame().
Referenced by gameRules().
string CardGameTools::getNUMCookie | ( | std::vector< HTTPCookie > | pCookieVector | ) |
Get the cookie of the game from the list of the cookies
We select our personnal cookie in the list of cookies sended by the user.
pCookieVector | : the cookies list |
Definition at line 216 of file cardgame.cpp.
References cgicc::HTMLAtomicElement< Tag >::getName().
Referenced by main().
Get all personnal information from the cookie's Id.
read he session file and find the player for take all personnal information
pName | : the id of the player |
Definition at line 247 of file cardgame.cpp.
Referenced by main().
AI algorithme for one AI player.
Simple AI:
readedGame | : All the data of the gcurrent game to display |
pId | : the id in the players list |
Definition at line 1219 of file cardgame.cpp.
References playACard(), and turnPlayers().
Referenced by gameRules().
Generate a mixed cards list.
Definition at line 712 of file cardgame.cpp.
Referenced by createGame().
void CardGameTools::playACard | ( | datasplayer * | vPlayer, |
datasgame * | readedGame, | ||
string * | card | ||
) |
The algorithm when a card is played.
When we choose a card , we need to add the card in a specific cards list and we need to extract the card from the player cards list Work only for AI players
vPlayer | : The data of the current player to display |
readedGame | : All the data of the gcurrent game to display |
card | : the played card |
Definition at line 1084 of file cardgame.cpp.
Referenced by gameRules(), and IAPlay().
bool CardGameTools::testCard | ( | datasplayer * | vPlayer, |
datasgame * | readedGame, | ||
string * | card | ||
) |
Test if the card is playable.
vPlayer | : The data of the current player to display |
readedGame | : All the data of the gcurrent game to display |
card | : the card wanted |
Definition at line 1168 of file cardgame.cpp.
Referenced by gameRules().
void CardGameTools::turnPlayers | ( | datasplayer * | vPlayer, |
datasgame * | readedGame | ||
) |
Change the hand in the game.
The next candidate is to the right on the play table
vPlayer | : The data of the current player to display |
readedGame | : All the data of the gcurrent game to display |
Definition at line 1133 of file cardgame.cpp.
Referenced by gameRules(), and IAPlay().
Write data in the game file.
pName | : the name of the player |
pValue | : the value with game data |
Definition at line 533 of file cardgame.cpp.
Referenced by main(), and writeGame().
void CardGameTools::writeGame | ( | datasplayer * | pPlayer, |
datasgame * | pGame | ||
) |
Write datasgame struct in the game file.
pPlayer | : the data of the player |
pGame | : the data of the game |
Definition at line 602 of file cardgame.cpp.
References writeFileGame().
Referenced by createGame(), and gameRules().
Write data in the cookie file.
pName | : the id of the player |
pValue | : the value with personnal data |
Definition at line 516 of file cardgame.cpp.
Referenced by main().
void CardGameTools::writeWinner | ( | datasplayer * | vPlayer, |
datasgame * | pGame | ||
) |
Draw the winner informations.
vPlayer | : The data of the current player to display |
pGame | : All the data of the gcurrent game to display |
Definition at line 935 of file cardgame.cpp.
Referenced by gameRules().