Package robocode
Class BattleEndedEvent
java.lang.Object
robocode.Event
robocode.BattleEndedEvent
- All Implemented Interfaces:
Serializable
,Comparable<Event>
A BattleEndedEvent is sent to
onBattleEnded()
when the battle is ended.
You can use the information contained in this event to determine if the
battle was aborted and also get the results of the battle.- Since:
- 1.6.1
- Author:
- Pavel Savara (original), Flemming N. Larsen (contributor)
- See Also:
-
Constructor Summary
ConstructorsConstructorDescriptionBattleEndedEvent
(boolean aborted, BattleResults results) Called by the game to create a new BattleEndedEvent. -
Method Summary
Modifier and TypeMethodDescriptionfinal int
Returns the priority of this event.Returns the battle results.boolean
Checks if this battle was aborted.Methods inherited from class robocode.Event
compareTo, getTime, setPriority, setTime
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Constructor Details
-
BattleEndedEvent
Called by the game to create a new BattleEndedEvent.- Parameters:
aborted
-true
if the battle was aborted;false
otherwise.results
- the battle results
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Method Details
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isAborted
public boolean isAborted()Checks if this battle was aborted.- Returns:
true
if the battle was aborted;false
otherwise.
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getResults
Returns the battle results.- Returns:
- the battle results.
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getPriority
public final int getPriority()Returns the priority of this event.An event priority is a value from 0 - 99. The higher value, the higher priority.
The default priority is 80, but varies depending on the type of event.
- Overrides:
getPriority
in classEvent
- Returns:
- the priority of this event.
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