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CastleGLImages
type TGLVideo3D = class(TGLVideo)
Video expressed as a series of textures, to play as texture on any 3D object.
constructor Create(Video: TVideo; const Filter: TTextureFilter; const Anisotropy: TGLfloat; const Wrap: TTextureWrap2D; const GUITexture: boolean);
destructor Destroy; override;
function GLTextureFromTime(const Time: Single): TGLTextureId;