27 #ifndef _CEGUIRenderingSurface_h_ 28 #define _CEGUIRenderingSurface_h_ 30 #include "CEGUI/EventSet.h" 31 #include "CEGUI/EventArgs.h" 32 #include "CEGUI/RenderQueue.h" 35 # pragma warning(push) 36 # pragma warning(disable : 4251) 73 class CEGUIEXPORT RenderQueueEventArgs :
public EventArgs 108 class CEGUIEXPORT RenderingSurface :
114 static const String EventNamespace;
122 static const String EventRenderQueueStarted;
129 static const String EventRenderQueueEnded;
151 virtual ~RenderingSurface();
212 void clearGeometry();
238 virtual void invalidate();
255 bool isInvalidated()
const;
266 virtual bool isRenderingWindow()
const;
336 virtual void drawContent();
339 void draw(
const RenderQueue& queue, RenderQueueEventArgs& args);
365 #if defined(_MSC_VER) 366 # pragma warning(pop) 369 #endif // end of guard _CEGUIRenderingSurface_h_ Definition: cegui/include/CEGUI/MemoryAllocatedObject.h:109
Main namespace for Crazy Eddie's GUI Library.
Definition: cegui/include/CEGUI/Affector.h:42
Base class used as the argument to all subscribers Event object.
Definition: cegui/include/CEGUI/EventArgs.h:49
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: cegui/include/CEGUI/GeometryBuffer.h:42
RenderQueueID
Enumerated type for valid render queue IDs.
Definition: cegui/include/CEGUI/RenderingSurface.h:45
Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...
Definition: cegui/include/CEGUI/TextureTarget.h:40
Queue for base level rendering by the surface owner.
Definition: cegui/include/CEGUI/RenderingSurface.h:52
RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...
Definition: cegui/include/CEGUI/RenderingWindow.h:50
Class that collects together a set of Event objects.
Definition: cegui/include/CEGUI/EventSet.h:64
Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...
Definition: cegui/include/CEGUI/RenderTarget.h:57
Queue for rendering that appears beneath base imagery.
Definition: cegui/include/CEGUI/RenderingSurface.h:49
Queue for overlay rendering that appears above other regular rendering.
Definition: cegui/include/CEGUI/RenderingSurface.h:61
Class that represents a queue of GeometryBuffer objects to be rendered.
Definition: cegui/include/CEGUI/RenderQueue.h:52
std::vector< RenderingWindow *CEGUI_VECTOR_ALLOC(RenderingWindow *)> RenderingWindowList
collection type for created RenderingWindow objects
Definition: debian/tmp/usr/include/cegui-0.8.4/CEGUI/RenderingSurface.h:352
Queue for second level of 'content' rendering.
Definition: cegui/include/CEGUI/RenderingSurface.h:58
Queue for first level of 'content' rendering.
Definition: cegui/include/CEGUI/RenderingSurface.h:55
String class used within the GUI system.
Definition: cegui/include/CEGUI/String.h:62
std::map< RenderQueueID, RenderQueue > RenderQueueList
collection type for the queues
Definition: debian/tmp/usr/include/cegui-0.8.4/CEGUI/RenderingSurface.h:349