Choreonoid  1.1
cnoid::BodyItem メンバ一覧

継承メンバを含む cnoid::BodyItem の全メンバ一覧です。

acceptKinematicStateEdit()cnoid::BodyItem
beginKinematicStateEdit()cnoid::BodyItem
body()cnoid::BodyIteminline
BodyItem()cnoid::BodyItem
BodyItem(const BodyItem &org)cnoid::BodyItem
calcForwardKinematics(bool calcVelocity=false, bool calcAcceleration=false)cnoid::BodyItem
centerOfMass()cnoid::BodyItem
clearSelfCollisions()cnoid::BodyItem
CM_PROJECTION 列挙値cnoid::BodyItem
copyKinematicState()cnoid::BodyItem
createPenetrationBlocker(Link *link, bool excludeSelfCollisions=false)cnoid::BodyItem
currentBaseLink() const cnoid::BodyIteminline
doDuplicate() const cnoid::BodyItemprotectedvirtual
doLegIkToMoveCm(const Vector3 &c, bool onlyProjectionToFloor=false)cnoid::BodyItem
doPutProperties(PutPropertyFunction &putProperty)cnoid::BodyItemprotectedvirtual
editZmp(const Vector3 &zmp)cnoid::BodyItem
enableSelfCollisionDetection(bool on)cnoid::BodyItem
errorMessage()cnoid::BodyIteminline
getCurrentIK(Link *targetLink)cnoid::BodyItem
getParticularPosition(PositionType posType)cnoid::BodyItem
HOME_COP 列挙値cnoid::BodyItem
init()cnoid::BodyItem
INITIAL_POSE 列挙値cnoid::BodyItem
isSelfCollisionDetectionEnabled()cnoid::BodyIteminline
LEFT_HOME_COP 列挙値cnoid::BodyItem
loadModelFile(const std::string &filename)cnoid::BodyItem
modelFilePath()cnoid::BodyIteminline
modelNodeSet()cnoid::BodyIteminline
moveToOrigin()cnoid::BodyItem
notifyKinematicStateChange(bool requestFK=false, bool requestVelFK=false, bool requestAccFK=false)cnoid::BodyItem
notifyKinematicStateChange(boost::signals::connection &connectionToBlock, bool requestFK=false, bool requestVelFK=false, bool requestAccFK=false)cnoid::BodyItem
notifyWorldCollisionLinkSetChange()cnoid::BodyIteminline
notifyWorldCollisionUpdate()cnoid::BodyIteminline
pasteKinematicState()cnoid::BodyItem
pinDragIK()cnoid::BodyItem
PositionType 列挙名cnoid::BodyItem
PresetPoseID 列挙名cnoid::BodyItem
redoKinematicState()cnoid::BodyItem
restore(const Archive &archive)cnoid::BodyItemprotectedvirtual
restoreKinematicState(const KinematicState &state)cnoid::BodyItem
RIGHT_HOME_COP 列挙値cnoid::BodyItem
selfColdetPairscnoid::BodyItem
selfCollisionLinkBitSetcnoid::BodyItem
setCurrentBaseLink(Link *link)cnoid::BodyItem
setName(const std::string &name)cnoid::BodyItemvirtual
setPresetPose(PresetPoseID id)cnoid::BodyItem
setStance(double width)cnoid::BodyItem
setZmp(const Vector3 &zmp)cnoid::BodyIteminline
sigKinematicStateChanged()cnoid::BodyIteminline
sigKinematicStateEdited()cnoid::BodyIteminline
sigSelfCollisionLinkSetChanged()cnoid::BodyIteminline
sigSelfCollisionsUpdated()cnoid::BodyIteminline
sigWorldCollisionLinkSetChanged()cnoid::BodyIteminline
sigWorldCollisionsUpdated()cnoid::BodyIteminline
STANDARD_POSE 列挙値cnoid::BodyItem
store(Archive &archive)cnoid::BodyItemprotectedvirtual
storeKinematicState(KinematicState &state)cnoid::BodyItem
undoKinematicState()cnoid::BodyItem
updateColdetModelPositions(bool force=false)cnoid::BodyItem
updateSelfCollisions(bool force=false)cnoid::BodyItem
worldColdetPairsOfLink(int linkIndex)cnoid::BodyIteminline
worldColdetPairsOfLink(int linkIndex) const cnoid::BodyIteminline
worldCollisionLinkBitSetcnoid::BodyItem
worldItem()cnoid::BodyIteminline
zmp()cnoid::BodyIteminline
ZMP 列挙値cnoid::BodyItem
~BodyItem()cnoid::BodyItemvirtual