Choreonoid
1.1
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VRML TextureTransform node. [詳解]
#include <VrmlNodes.h>
公開メンバ関数 | |
EIGEN_MAKE_ALIGNED_OPERATOR_NEW | VrmlTextureTransform () |
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VrmlNode () | |
virtual | ~VrmlNode () |
bool | isCategoryOf (VrmlNodeCategory category) |
公開変数類 | |
SFVec2f | center |
SFFloat | rotation |
SFVec2f | scale |
SFVec2f | translation |
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std::string | defName |
その他の継承メンバ | |
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std::bitset< NUM_VRML_NODE_CATEGORIES > | categorySet |
VRML TextureTransform node.
VrmlTextureTransform::VrmlTextureTransform | ( | ) |
SFVec2f cnoid::VrmlTextureTransform::center |
SFFloat cnoid::VrmlTextureTransform::rotation |
SFVec2f cnoid::VrmlTextureTransform::scale |
SFVec2f cnoid::VrmlTextureTransform::translation |