13 #pragma implementation
16 #include "CLHEP/Vector/defs.h"
17 #include "CLHEP/Vector/Rotation.h"
39 double answer = 3.0 - sum;
40 return (answer >= 0 ) ? answer : 0;
48 double epsilon)
const {
54 return (answer >= 0 ) ? answer : 0;
HepAxisAngle axisAngle() const
void set(double x, double y, double z)
void decompose(HepAxisAngle &rotation, Hep3Vector &boost) const
double distance2(const HepRotation &r) const
bool isNear(const HepRotation &r, double epsilon=Hep4RotationInterface::tolerance) const
double howNear(const HepRotation &r) const