#include <dune/grid/alugrid/3d/grid_inline.hh>
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static bool | loadBalance (Grid &grid) |
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template<class DataHandle > |
static bool | loadBalance (Grid &grid, DataHandle &data) |
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template<class DataHandle , class DataType > |
static void | communicate (const Grid &grid, const CommDataHandleIF< DataHandle, DataType > &data, const InterfaceType iftype, const CommunicationDirection dir, const int level) |
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template<class DataHandle , class DataType > |
static void | communicate (const Grid &grid, const CommDataHandleIF< DataHandle, DataType > &data, const InterfaceType iftype, const CommunicationDirection dir) |
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template<ALU3dGridElementType elType>
template<ALU3dGridElementType elType>
template<class DataHandle , class DataType >
template<ALU3dGridElementType elType>
template<class DataHandle , class DataType >
References Dune::All_All_Interface, ALU3DSPACE, Dune::BackwardCommunication, Dune::ALU3dGrid< elType, Comm >::comm(), Dune::ALU3dGrid< elType, Comm >::factory(), Dune::ForwardCommunication, Dune::ALU3dGrid< elType, Comm >::globalIdSet_, Dune::InteriorBorder_All_Interface, Dune::InteriorBorder_InteriorBorder_Interface, Dune::ALU3dGrid< elType, Comm >::levelIndexVec_, Dune::ALU3dGrid< elType, Comm >::maxLevel(), Dune::ALU3dGrid< elType, Comm >::myGrid(), Dune::Overlap_All_Interface, Dune::Overlap_OverlapFront_Interface, Dune::ALU3dGrid< elType, Comm >::postAdapt(), and Dune::ALU3dGrid< elType, Comm >::updateStatus().
template<ALU3dGridElementType elType>
template<ALU3dGridElementType elType>
template<class DataHandle >
The documentation for this struct was generated from the following file: