#include <dune/grid/sgrid.hh>
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int | level () const |
| level of this element More...
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bool | equals (const SEntityBase &other) const |
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int | globalIndex () const |
| global index is calculated from the index and grid size More...
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SEntitySeed< codim, GridImp > | seed () const |
| Return the entity seed which contains sufficient information to generate the entity again and uses as little memory as possible. More...
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GeometryType | type () const |
| return the element type identifier More...
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Geometry | geometry () const |
| geometry of this entity More...
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PartitionType | partitionType () const |
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| SEntityBase (GridImp *_grid, int _l, int _index) |
| constructor More...
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| SEntityBase () |
| empty constructor More...
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| SEntityBase (const SEntityBase &other) |
| copy constructor More...
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void | make (GridImp *_grid, int _l, int _id) |
| Reinitialization. More...
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void | make (int _l, int _id) |
| Reinitialization. More...
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void | makegeometry () const |
| geometry of this entity More...
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PersistentIndexType | persistentIndex () const |
| globally unique, persistent index More...
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int | compressedIndex () const |
| consecutive, codim-wise, level-wise index More...
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int | compressedLeafIndex () const |
| consecutive, codim-wise, level-wise index More...
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int | subCompressedIndex (int cd, int i) const |
| subentity compressed index (not available here) More...
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int | subCompressedLeafIndex (int cd, int i) const |
| subentity compressed leaf index (not available here) More...
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template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
class Dune::SEntityBase< codim, dim, GridImp, EntityImp >
SEntityBase contains the part of SEntity that can be defined without specialization. This is the base for all SEntity classes with dim>0.
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
The corresponding entity seed (for storage of entities)
The corresponding entity seed (for storage of entities)
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
know your own codimension
Know dimension of the entity.
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
consecutive, codim-wise, level-wise index
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
int Dune::SEntityBase< codim, dim, GridImp, EntityImp >::compressedLeafIndex |
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const |
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inline |
consecutive, codim-wise, level-wise index
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
global index is calculated from the index and grid size
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
void Dune::SEntityBase< codim, dim, GridImp, EntityImp >::make |
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GridImp * |
_grid, |
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int |
_l, |
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int |
_id |
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template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
globally unique, persistent index
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
Return the entity seed which contains sufficient information to generate the entity again and uses as little memory as possible.
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
int Dune::SEntityBase< codim, dim, GridImp, EntityImp >::subCompressedIndex |
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int |
cd, |
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int |
i |
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| const |
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inline |
subentity compressed index (not available here)
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
int Dune::SEntityBase< codim, dim, GridImp, EntityImp >::subCompressedLeafIndex |
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int |
cd, |
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int |
i |
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inline |
subentity compressed leaf index (not available here)
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
return the element type identifier
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
true if geometry has been constructed
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
geometry, is only built on demand
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
template<int codim, int dim, class GridImp, template< int, int, class > class EntityImp>
my coordinate, number of even components = codim
The documentation for this class was generated from the following file: