glbinding  2.1.1.000000000000
A C++ binding for the OpenGL API, generated using the gl.xml specification.
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gl40core/functions.h
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1#pragma once
2
3#include <glbinding/nogl.h>
4#include <glbinding/gl/functions.h>
5
6
7namespace gl40core
8{
9
10
11using gl::glActiveTexture;
12using gl::glAttachShader;
13using gl::glBeginConditionalRender;
14using gl::glBeginQuery;
15using gl::glBeginQueryIndexed;
16using gl::glBeginTransformFeedback;
17using gl::glBindAttribLocation;
18using gl::glBindBuffer;
19using gl::glBindBufferBase;
20using gl::glBindBufferRange;
21using gl::glBindFragDataLocation;
22using gl::glBindFragDataLocationIndexed;
23using gl::glBindFramebuffer;
24using gl::glBindRenderbuffer;
25using gl::glBindSampler;
26using gl::glBindTexture;
27using gl::glBindTransformFeedback;
28using gl::glBindVertexArray;
29using gl::glBlendColor;
30using gl::glBlendEquation;
31using gl::glBlendEquationSeparate;
32using gl::glBlendEquationSeparatei;
33using gl::glBlendEquationi;
34using gl::glBlendFunc;
35using gl::glBlendFuncSeparate;
36using gl::glBlendFuncSeparatei;
37using gl::glBlendFunci;
38using gl::glBlitFramebuffer;
39using gl::glBufferData;
40using gl::glBufferSubData;
41using gl::glCheckFramebufferStatus;
42using gl::glClampColor;
43using gl::glClear;
44using gl::glClearBufferfi;
45using gl::glClearBufferfv;
46using gl::glClearBufferiv;
47using gl::glClearBufferuiv;
48using gl::glClearColor;
49using gl::glClearDepth;
50using gl::glClearStencil;
51using gl::glClientWaitSync;
52using gl::glColorMask;
53using gl::glColorMaski;
54using gl::glColorP3ui;
55using gl::glColorP3uiv;
56using gl::glColorP4ui;
57using gl::glColorP4uiv;
58using gl::glCompileShader;
59using gl::glCompressedTexImage1D;
60using gl::glCompressedTexImage2D;
61using gl::glCompressedTexImage3D;
62using gl::glCompressedTexSubImage1D;
63using gl::glCompressedTexSubImage2D;
64using gl::glCompressedTexSubImage3D;
65using gl::glCopyBufferSubData;
66using gl::glCopyTexImage1D;
67using gl::glCopyTexImage2D;
68using gl::glCopyTexSubImage1D;
69using gl::glCopyTexSubImage2D;
70using gl::glCopyTexSubImage3D;
71using gl::glCreateProgram;
72using gl::glCreateShader;
73using gl::glCullFace;
74using gl::glDeleteBuffers;
75using gl::glDeleteFramebuffers;
76using gl::glDeleteProgram;
77using gl::glDeleteQueries;
78using gl::glDeleteRenderbuffers;
79using gl::glDeleteSamplers;
80using gl::glDeleteShader;
81using gl::glDeleteSync;
82using gl::glDeleteTextures;
83using gl::glDeleteTransformFeedbacks;
84using gl::glDeleteVertexArrays;
85using gl::glDepthFunc;
86using gl::glDepthMask;
87using gl::glDepthRange;
88using gl::glDetachShader;
89using gl::glDisable;
90using gl::glDisableVertexAttribArray;
91using gl::glDisablei;
92using gl::glDrawArrays;
93using gl::glDrawArraysIndirect;
94using gl::glDrawArraysInstanced;
95using gl::glDrawBuffer;
96using gl::glDrawBuffers;
97using gl::glDrawElements;
98using gl::glDrawElementsBaseVertex;
99using gl::glDrawElementsIndirect;
100using gl::glDrawElementsInstanced;
101using gl::glDrawElementsInstancedBaseVertex;
102using gl::glDrawRangeElements;
103using gl::glDrawRangeElementsBaseVertex;
104using gl::glDrawTransformFeedback;
105using gl::glDrawTransformFeedbackStream;
106using gl::glEnable;
107using gl::glEnableVertexAttribArray;
108using gl::glEnablei;
109using gl::glEndConditionalRender;
110using gl::glEndQuery;
111using gl::glEndQueryIndexed;
112using gl::glEndTransformFeedback;
113using gl::glFenceSync;
114using gl::glFinish;
115using gl::glFlush;
116using gl::glFlushMappedBufferRange;
117using gl::glFramebufferRenderbuffer;
118using gl::glFramebufferTexture;
119using gl::glFramebufferTexture1D;
120using gl::glFramebufferTexture2D;
121using gl::glFramebufferTexture3D;
122using gl::glFramebufferTextureLayer;
123using gl::glFrontFace;
124using gl::glGenBuffers;
125using gl::glGenFramebuffers;
126using gl::glGenQueries;
127using gl::glGenRenderbuffers;
128using gl::glGenSamplers;
129using gl::glGenTextures;
130using gl::glGenTransformFeedbacks;
131using gl::glGenVertexArrays;
132using gl::glGenerateMipmap;
133using gl::glGetActiveAttrib;
134using gl::glGetActiveSubroutineName;
135using gl::glGetActiveSubroutineUniformName;
136using gl::glGetActiveSubroutineUniformiv;
137using gl::glGetActiveUniform;
138using gl::glGetActiveUniformBlockName;
139using gl::glGetActiveUniformBlockiv;
140using gl::glGetActiveUniformName;
141using gl::glGetActiveUniformsiv;
142using gl::glGetAttachedShaders;
143using gl::glGetAttribLocation;
144using gl::glGetBooleani_v;
145using gl::glGetBooleanv;
146using gl::glGetBufferParameteri64v;
147using gl::glGetBufferParameteriv;
148using gl::glGetBufferPointerv;
149using gl::glGetBufferSubData;
150using gl::glGetCompressedTexImage;
151using gl::glGetDoublev;
152using gl::glGetError;
153using gl::glGetFloatv;
154using gl::glGetFragDataIndex;
155using gl::glGetFragDataLocation;
156using gl::glGetFramebufferAttachmentParameteriv;
157using gl::glGetInteger64i_v;
158using gl::glGetInteger64v;
159using gl::glGetIntegeri_v;
160using gl::glGetIntegerv;
161using gl::glGetMultisamplefv;
162using gl::glGetProgramInfoLog;
163using gl::glGetProgramStageiv;
164using gl::glGetProgramiv;
165using gl::glGetQueryIndexediv;
166using gl::glGetQueryObjecti64v;
167using gl::glGetQueryObjectiv;
168using gl::glGetQueryObjectui64v;
169using gl::glGetQueryObjectuiv;
170using gl::glGetQueryiv;
171using gl::glGetRenderbufferParameteriv;
172using gl::glGetSamplerParameterIiv;
173using gl::glGetSamplerParameterIuiv;
174using gl::glGetSamplerParameterfv;
175using gl::glGetSamplerParameteriv;
176using gl::glGetShaderInfoLog;
177using gl::glGetShaderSource;
178using gl::glGetShaderiv;
179using gl::glGetString;
180using gl::glGetStringi;
181using gl::glGetSubroutineIndex;
182using gl::glGetSubroutineUniformLocation;
183using gl::glGetSynciv;
184using gl::glGetTexImage;
185using gl::glGetTexLevelParameterfv;
186using gl::glGetTexLevelParameteriv;
187using gl::glGetTexParameterIiv;
188using gl::glGetTexParameterIuiv;
189using gl::glGetTexParameterfv;
190using gl::glGetTexParameteriv;
191using gl::glGetTransformFeedbackVarying;
192using gl::glGetUniformBlockIndex;
193using gl::glGetUniformIndices;
194using gl::glGetUniformLocation;
195using gl::glGetUniformSubroutineuiv;
196using gl::glGetUniformdv;
197using gl::glGetUniformfv;
198using gl::glGetUniformiv;
199using gl::glGetUniformuiv;
200using gl::glGetVertexAttribIiv;
201using gl::glGetVertexAttribIuiv;
202using gl::glGetVertexAttribPointerv;
203using gl::glGetVertexAttribdv;
204using gl::glGetVertexAttribfv;
205using gl::glGetVertexAttribiv;
206using gl::glHint;
207using gl::glIsBuffer;
208using gl::glIsEnabled;
209using gl::glIsEnabledi;
210using gl::glIsFramebuffer;
211using gl::glIsProgram;
212using gl::glIsQuery;
213using gl::glIsRenderbuffer;
214using gl::glIsSampler;
215using gl::glIsShader;
216using gl::glIsSync;
217using gl::glIsTexture;
218using gl::glIsTransformFeedback;
219using gl::glIsVertexArray;
220using gl::glLineWidth;
221using gl::glLinkProgram;
222using gl::glLogicOp;
223using gl::glMapBuffer;
224using gl::glMapBufferRange;
225using gl::glMinSampleShading;
226using gl::glMultiDrawArrays;
227using gl::glMultiDrawElements;
228using gl::glMultiDrawElementsBaseVertex;
229using gl::glMultiTexCoordP1ui;
230using gl::glMultiTexCoordP1uiv;
231using gl::glMultiTexCoordP2ui;
232using gl::glMultiTexCoordP2uiv;
233using gl::glMultiTexCoordP3ui;
234using gl::glMultiTexCoordP3uiv;
235using gl::glMultiTexCoordP4ui;
236using gl::glMultiTexCoordP4uiv;
237using gl::glNormalP3ui;
238using gl::glNormalP3uiv;
239using gl::glPatchParameterfv;
240using gl::glPatchParameteri;
241using gl::glPauseTransformFeedback;
242using gl::glPixelStoref;
243using gl::glPixelStorei;
244using gl::glPointParameterf;
245using gl::glPointParameterfv;
246using gl::glPointParameteri;
247using gl::glPointParameteriv;
248using gl::glPointSize;
249using gl::glPolygonMode;
250using gl::glPolygonOffset;
251using gl::glPrimitiveRestartIndex;
252using gl::glProvokingVertex;
253using gl::glQueryCounter;
254using gl::glReadBuffer;
255using gl::glReadPixels;
256using gl::glRenderbufferStorage;
257using gl::glRenderbufferStorageMultisample;
258using gl::glResumeTransformFeedback;
259using gl::glSampleCoverage;
260using gl::glSampleMaski;
261using gl::glSamplerParameterIiv;
262using gl::glSamplerParameterIuiv;
263using gl::glSamplerParameterf;
264using gl::glSamplerParameterfv;
265using gl::glSamplerParameteri;
266using gl::glSamplerParameteriv;
267using gl::glScissor;
268using gl::glSecondaryColorP3ui;
269using gl::glSecondaryColorP3uiv;
270using gl::glShaderSource;
271using gl::glStencilFunc;
272using gl::glStencilFuncSeparate;
273using gl::glStencilMask;
274using gl::glStencilMaskSeparate;
275using gl::glStencilOp;
276using gl::glStencilOpSeparate;
277using gl::glTexBuffer;
278using gl::glTexCoordP1ui;
279using gl::glTexCoordP1uiv;
280using gl::glTexCoordP2ui;
281using gl::glTexCoordP2uiv;
282using gl::glTexCoordP3ui;
283using gl::glTexCoordP3uiv;
284using gl::glTexCoordP4ui;
285using gl::glTexCoordP4uiv;
286using gl::glTexImage1D;
287using gl::glTexImage2D;
288using gl::glTexImage2DMultisample;
289using gl::glTexImage3D;
290using gl::glTexImage3DMultisample;
291using gl::glTexParameterIiv;
292using gl::glTexParameterIuiv;
293using gl::glTexParameterf;
294using gl::glTexParameterfv;
295using gl::glTexParameteri;
296using gl::glTexParameteriv;
297using gl::glTexSubImage1D;
298using gl::glTexSubImage2D;
299using gl::glTexSubImage3D;
300using gl::glTransformFeedbackVaryings;
301using gl::glUniform1d;
302using gl::glUniform1dv;
303using gl::glUniform1f;
304using gl::glUniform1fv;
305using gl::glUniform1i;
306using gl::glUniform1iv;
307using gl::glUniform1ui;
308using gl::glUniform1uiv;
309using gl::glUniform2d;
310using gl::glUniform2dv;
311using gl::glUniform2f;
312using gl::glUniform2fv;
313using gl::glUniform2i;
314using gl::glUniform2iv;
315using gl::glUniform2ui;
316using gl::glUniform2uiv;
317using gl::glUniform3d;
318using gl::glUniform3dv;
319using gl::glUniform3f;
320using gl::glUniform3fv;
321using gl::glUniform3i;
322using gl::glUniform3iv;
323using gl::glUniform3ui;
324using gl::glUniform3uiv;
325using gl::glUniform4d;
326using gl::glUniform4dv;
327using gl::glUniform4f;
328using gl::glUniform4fv;
329using gl::glUniform4i;
330using gl::glUniform4iv;
331using gl::glUniform4ui;
332using gl::glUniform4uiv;
333using gl::glUniformBlockBinding;
334using gl::glUniformMatrix2dv;
335using gl::glUniformMatrix2fv;
336using gl::glUniformMatrix2x3dv;
337using gl::glUniformMatrix2x3fv;
338using gl::glUniformMatrix2x4dv;
339using gl::glUniformMatrix2x4fv;
340using gl::glUniformMatrix3dv;
341using gl::glUniformMatrix3fv;
342using gl::glUniformMatrix3x2dv;
343using gl::glUniformMatrix3x2fv;
344using gl::glUniformMatrix3x4dv;
345using gl::glUniformMatrix3x4fv;
346using gl::glUniformMatrix4dv;
347using gl::glUniformMatrix4fv;
348using gl::glUniformMatrix4x2dv;
349using gl::glUniformMatrix4x2fv;
350using gl::glUniformMatrix4x3dv;
351using gl::glUniformMatrix4x3fv;
352using gl::glUniformSubroutinesuiv;
353using gl::glUnmapBuffer;
354using gl::glUseProgram;
355using gl::glValidateProgram;
356using gl::glVertexAttrib1d;
357using gl::glVertexAttrib1dv;
358using gl::glVertexAttrib1f;
359using gl::glVertexAttrib1fv;
360using gl::glVertexAttrib1s;
361using gl::glVertexAttrib1sv;
362using gl::glVertexAttrib2d;
363using gl::glVertexAttrib2dv;
364using gl::glVertexAttrib2f;
365using gl::glVertexAttrib2fv;
366using gl::glVertexAttrib2s;
367using gl::glVertexAttrib2sv;
368using gl::glVertexAttrib3d;
369using gl::glVertexAttrib3dv;
370using gl::glVertexAttrib3f;
371using gl::glVertexAttrib3fv;
372using gl::glVertexAttrib3s;
373using gl::glVertexAttrib3sv;
374using gl::glVertexAttrib4Nbv;
375using gl::glVertexAttrib4Niv;
376using gl::glVertexAttrib4Nsv;
377using gl::glVertexAttrib4Nub;
378using gl::glVertexAttrib4Nubv;
379using gl::glVertexAttrib4Nuiv;
380using gl::glVertexAttrib4Nusv;
381using gl::glVertexAttrib4bv;
382using gl::glVertexAttrib4d;
383using gl::glVertexAttrib4dv;
384using gl::glVertexAttrib4f;
385using gl::glVertexAttrib4fv;
386using gl::glVertexAttrib4iv;
387using gl::glVertexAttrib4s;
388using gl::glVertexAttrib4sv;
389using gl::glVertexAttrib4ubv;
390using gl::glVertexAttrib4uiv;
391using gl::glVertexAttrib4usv;
392using gl::glVertexAttribDivisor;
393using gl::glVertexAttribI1i;
394using gl::glVertexAttribI1iv;
395using gl::glVertexAttribI1ui;
396using gl::glVertexAttribI1uiv;
397using gl::glVertexAttribI2i;
398using gl::glVertexAttribI2iv;
399using gl::glVertexAttribI2ui;
400using gl::glVertexAttribI2uiv;
401using gl::glVertexAttribI3i;
402using gl::glVertexAttribI3iv;
403using gl::glVertexAttribI3ui;
404using gl::glVertexAttribI3uiv;
405using gl::glVertexAttribI4bv;
406using gl::glVertexAttribI4i;
407using gl::glVertexAttribI4iv;
408using gl::glVertexAttribI4sv;
409using gl::glVertexAttribI4ubv;
410using gl::glVertexAttribI4ui;
411using gl::glVertexAttribI4uiv;
412using gl::glVertexAttribI4usv;
413using gl::glVertexAttribIPointer;
414using gl::glVertexAttribP1ui;
415using gl::glVertexAttribP1uiv;
416using gl::glVertexAttribP2ui;
417using gl::glVertexAttribP2uiv;
418using gl::glVertexAttribP3ui;
419using gl::glVertexAttribP3uiv;
420using gl::glVertexAttribP4ui;
421using gl::glVertexAttribP4uiv;
422using gl::glVertexAttribPointer;
423using gl::glVertexP2ui;
424using gl::glVertexP2uiv;
425using gl::glVertexP3ui;
426using gl::glVertexP3uiv;
427using gl::glVertexP4ui;
428using gl::glVertexP4uiv;
429using gl::glViewport;
430using gl::glWaitSync;
431
432
433} // namespace gl40core
Definition gl40core/bitfield.h:9