14using gl::GL_CLIENT_PIXEL_STORE_BIT;
15using gl::GL_CURRENT_BIT;
16using gl::GL_CLIENT_VERTEX_ARRAY_BIT;
17using gl::GL_POINT_BIT;
19using gl::GL_POLYGON_BIT;
20using gl::GL_POLYGON_STIPPLE_BIT;
21using gl::GL_PIXEL_MODE_BIT;
22using gl::GL_LIGHTING_BIT;
24using gl::GL_DEPTH_BUFFER_BIT;
25using gl::GL_ACCUM_BUFFER_BIT;
26using gl::GL_STENCIL_BUFFER_BIT;
27using gl::GL_VIEWPORT_BIT;
28using gl::GL_TRANSFORM_BIT;
29using gl::GL_ENABLE_BIT;
30using gl::GL_COLOR_BUFFER_BIT;
34using gl::GL_TEXTURE_BIT;
35using gl::GL_SCISSOR_BIT;
36using gl::GL_ALL_ATTRIB_BITS;
37using gl::GL_CLIENT_ALL_ATTRIB_BITS;