Package org.lwjgl.util.glu
Class Cylinder
- java.lang.Object
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- org.lwjgl.util.glu.Quadric
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- org.lwjgl.util.glu.Cylinder
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public class Cylinder extends Quadric
Cylinder.java Created 23-dec-2003- Author:
- Erik Duijs
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Field Summary
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Fields inherited from class org.lwjgl.util.glu.Quadric
drawStyle, normals, orientation, textureFlag
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Constructor Summary
Constructors Constructor Description Cylinder()
Constructor for Cylinder.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
draw(float baseRadius, float topRadius, float height, int slices, int stacks)
draws a cylinder oriented along the z axis.-
Methods inherited from class org.lwjgl.util.glu.Quadric
cos, getDrawStyle, getNormals, getOrientation, getTextureFlag, normal3f, setDrawStyle, setNormals, setOrientation, setTextureFlag, sin, TXTR_COORD
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Method Detail
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draw
public void draw(float baseRadius, float topRadius, float height, int slices, int stacks)
draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0, and the top at z=height. Like a sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks. Note that if topRadius is set to zero, then this routine will generate a cone. If the orientation is set to GLU.OUTSIDE (with glu.quadricOrientation), then any generated normals point away from the z axis. Otherwise, they point toward the z axis. If texturing is turned on (with glu.quadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis.- Parameters:
baseRadius
- Specifies the radius of the cylinder at z = 0.topRadius
- Specifies the radius of the cylinder at z = height.height
- Specifies the height of the cylinder.slices
- Specifies the number of subdivisions around the z axis.stacks
- Specifies the number of subdivisions along the z axis.
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