Package org.lwjgl.opengles
Class EXTCgShader
- java.lang.Object
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- org.lwjgl.opengles.EXTCgShader
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public final class EXTCgShader extends java.lang.Object
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Field Summary
Fields Modifier and Type Field Description static int
GL_CG_FRAGMENT_SHADER_EXT
You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShader instead of GL_VERTEX_SHADER to create a vertex shader that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end.static int
GL_CG_VERTEX_SHADER_EXT
You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShader instead of GL_VERTEX_SHADER to create a vertex shader that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end.
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Field Detail
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GL_CG_VERTEX_SHADER_EXT
public static final int GL_CG_VERTEX_SHADER_EXT
You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShader instead of GL_VERTEX_SHADER to create a vertex shader that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end. Likewise, you can pass GL_CG_FRAGMENT_SHADER_EXT to glCreateShader instead of GL_FRAGMENT_SHADER to create a fragment shader object that will parse and compile its shader source with the Cg front-end rather than the GLSL front-end.- See Also:
- Constant Field Values
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GL_CG_FRAGMENT_SHADER_EXT
public static final int GL_CG_FRAGMENT_SHADER_EXT
You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShader instead of GL_VERTEX_SHADER to create a vertex shader that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end. Likewise, you can pass GL_CG_FRAGMENT_SHADER_EXT to glCreateShader instead of GL_FRAGMENT_SHADER to create a fragment shader object that will parse and compile its shader source with the Cg front-end rather than the GLSL front-end.- See Also:
- Constant Field Values
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