Package org.lwjgl.opengl
Class ContextCapabilities
- java.lang.Object
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- org.lwjgl.opengl.ContextCapabilities
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public class ContextCapabilities extends java.lang.Object
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Field Summary
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Field Detail
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GL_AMD_blend_minmax_factor
public final boolean GL_AMD_blend_minmax_factor
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GL_AMD_conservative_depth
public final boolean GL_AMD_conservative_depth
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GL_AMD_debug_output
public final boolean GL_AMD_debug_output
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GL_AMD_depth_clamp_separate
public final boolean GL_AMD_depth_clamp_separate
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GL_AMD_draw_buffers_blend
public final boolean GL_AMD_draw_buffers_blend
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GL_AMD_interleaved_elements
public final boolean GL_AMD_interleaved_elements
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GL_AMD_multi_draw_indirect
public final boolean GL_AMD_multi_draw_indirect
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GL_AMD_name_gen_delete
public final boolean GL_AMD_name_gen_delete
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GL_AMD_performance_monitor
public final boolean GL_AMD_performance_monitor
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GL_AMD_pinned_memory
public final boolean GL_AMD_pinned_memory
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GL_AMD_query_buffer_object
public final boolean GL_AMD_query_buffer_object
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GL_AMD_sample_positions
public final boolean GL_AMD_sample_positions
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GL_AMD_seamless_cubemap_per_texture
public final boolean GL_AMD_seamless_cubemap_per_texture
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GL_AMD_shader_atomic_counter_ops
public final boolean GL_AMD_shader_atomic_counter_ops
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GL_AMD_shader_stencil_export
public final boolean GL_AMD_shader_stencil_export
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GL_AMD_shader_trinary_minmax
public final boolean GL_AMD_shader_trinary_minmax
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GL_AMD_sparse_texture
public final boolean GL_AMD_sparse_texture
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GL_AMD_stencil_operation_extended
public final boolean GL_AMD_stencil_operation_extended
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GL_AMD_texture_texture4
public final boolean GL_AMD_texture_texture4
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GL_AMD_transform_feedback3_lines_triangles
public final boolean GL_AMD_transform_feedback3_lines_triangles
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GL_AMD_vertex_shader_layer
public final boolean GL_AMD_vertex_shader_layer
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GL_AMD_vertex_shader_tessellator
public final boolean GL_AMD_vertex_shader_tessellator
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GL_AMD_vertex_shader_viewport_index
public final boolean GL_AMD_vertex_shader_viewport_index
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GL_APPLE_aux_depth_stencil
public final boolean GL_APPLE_aux_depth_stencil
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GL_APPLE_client_storage
public final boolean GL_APPLE_client_storage
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GL_APPLE_element_array
public final boolean GL_APPLE_element_array
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GL_APPLE_fence
public final boolean GL_APPLE_fence
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GL_APPLE_float_pixels
public final boolean GL_APPLE_float_pixels
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GL_APPLE_flush_buffer_range
public final boolean GL_APPLE_flush_buffer_range
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GL_APPLE_object_purgeable
public final boolean GL_APPLE_object_purgeable
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GL_APPLE_packed_pixels
public final boolean GL_APPLE_packed_pixels
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GL_APPLE_rgb_422
public final boolean GL_APPLE_rgb_422
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GL_APPLE_row_bytes
public final boolean GL_APPLE_row_bytes
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GL_APPLE_texture_range
public final boolean GL_APPLE_texture_range
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GL_APPLE_vertex_array_object
public final boolean GL_APPLE_vertex_array_object
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GL_APPLE_vertex_array_range
public final boolean GL_APPLE_vertex_array_range
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GL_APPLE_vertex_program_evaluators
public final boolean GL_APPLE_vertex_program_evaluators
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GL_APPLE_ycbcr_422
public final boolean GL_APPLE_ycbcr_422
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GL_ARB_ES2_compatibility
public final boolean GL_ARB_ES2_compatibility
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GL_ARB_ES3_1_compatibility
public final boolean GL_ARB_ES3_1_compatibility
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GL_ARB_ES3_compatibility
public final boolean GL_ARB_ES3_compatibility
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GL_ARB_arrays_of_arrays
public final boolean GL_ARB_arrays_of_arrays
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GL_ARB_base_instance
public final boolean GL_ARB_base_instance
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GL_ARB_bindless_texture
public final boolean GL_ARB_bindless_texture
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GL_ARB_blend_func_extended
public final boolean GL_ARB_blend_func_extended
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GL_ARB_buffer_storage
public final boolean GL_ARB_buffer_storage
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GL_ARB_cl_event
public final boolean GL_ARB_cl_event
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GL_ARB_clear_buffer_object
public final boolean GL_ARB_clear_buffer_object
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GL_ARB_clear_texture
public final boolean GL_ARB_clear_texture
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GL_ARB_clip_control
public final boolean GL_ARB_clip_control
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GL_ARB_color_buffer_float
public final boolean GL_ARB_color_buffer_float
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GL_ARB_compatibility
public final boolean GL_ARB_compatibility
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GL_ARB_compressed_texture_pixel_storage
public final boolean GL_ARB_compressed_texture_pixel_storage
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GL_ARB_compute_shader
public final boolean GL_ARB_compute_shader
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GL_ARB_compute_variable_group_size
public final boolean GL_ARB_compute_variable_group_size
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GL_ARB_conditional_render_inverted
public final boolean GL_ARB_conditional_render_inverted
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GL_ARB_conservative_depth
public final boolean GL_ARB_conservative_depth
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GL_ARB_copy_buffer
public final boolean GL_ARB_copy_buffer
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GL_ARB_copy_image
public final boolean GL_ARB_copy_image
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GL_ARB_cull_distance
public final boolean GL_ARB_cull_distance
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GL_ARB_debug_output
public final boolean GL_ARB_debug_output
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GL_ARB_depth_buffer_float
public final boolean GL_ARB_depth_buffer_float
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GL_ARB_depth_clamp
public final boolean GL_ARB_depth_clamp
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GL_ARB_depth_texture
public final boolean GL_ARB_depth_texture
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GL_ARB_derivative_control
public final boolean GL_ARB_derivative_control
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GL_ARB_direct_state_access
public final boolean GL_ARB_direct_state_access
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GL_ARB_draw_buffers
public final boolean GL_ARB_draw_buffers
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GL_ARB_draw_buffers_blend
public final boolean GL_ARB_draw_buffers_blend
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GL_ARB_draw_elements_base_vertex
public final boolean GL_ARB_draw_elements_base_vertex
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GL_ARB_draw_indirect
public final boolean GL_ARB_draw_indirect
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GL_ARB_draw_instanced
public final boolean GL_ARB_draw_instanced
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GL_ARB_enhanced_layouts
public final boolean GL_ARB_enhanced_layouts
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GL_ARB_explicit_attrib_location
public final boolean GL_ARB_explicit_attrib_location
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GL_ARB_explicit_uniform_location
public final boolean GL_ARB_explicit_uniform_location
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GL_ARB_fragment_coord_conventions
public final boolean GL_ARB_fragment_coord_conventions
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GL_ARB_fragment_layer_viewport
public final boolean GL_ARB_fragment_layer_viewport
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GL_ARB_fragment_program
public final boolean GL_ARB_fragment_program
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GL_ARB_fragment_program_shadow
public final boolean GL_ARB_fragment_program_shadow
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GL_ARB_fragment_shader
public final boolean GL_ARB_fragment_shader
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GL_ARB_framebuffer_no_attachments
public final boolean GL_ARB_framebuffer_no_attachments
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GL_ARB_framebuffer_object
public final boolean GL_ARB_framebuffer_object
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GL_ARB_framebuffer_sRGB
public final boolean GL_ARB_framebuffer_sRGB
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GL_ARB_geometry_shader4
public final boolean GL_ARB_geometry_shader4
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GL_ARB_get_program_binary
public final boolean GL_ARB_get_program_binary
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GL_ARB_get_texture_sub_image
public final boolean GL_ARB_get_texture_sub_image
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GL_ARB_gpu_shader5
public final boolean GL_ARB_gpu_shader5
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GL_ARB_gpu_shader_fp64
public final boolean GL_ARB_gpu_shader_fp64
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GL_ARB_half_float_pixel
public final boolean GL_ARB_half_float_pixel
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GL_ARB_half_float_vertex
public final boolean GL_ARB_half_float_vertex
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GL_ARB_imaging
public final boolean GL_ARB_imaging
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GL_ARB_indirect_parameters
public final boolean GL_ARB_indirect_parameters
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GL_ARB_instanced_arrays
public final boolean GL_ARB_instanced_arrays
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GL_ARB_internalformat_query
public final boolean GL_ARB_internalformat_query
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GL_ARB_internalformat_query2
public final boolean GL_ARB_internalformat_query2
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GL_ARB_invalidate_subdata
public final boolean GL_ARB_invalidate_subdata
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GL_ARB_map_buffer_alignment
public final boolean GL_ARB_map_buffer_alignment
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GL_ARB_map_buffer_range
public final boolean GL_ARB_map_buffer_range
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GL_ARB_matrix_palette
public final boolean GL_ARB_matrix_palette
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GL_ARB_multi_bind
public final boolean GL_ARB_multi_bind
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GL_ARB_multi_draw_indirect
public final boolean GL_ARB_multi_draw_indirect
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GL_ARB_multisample
public final boolean GL_ARB_multisample
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GL_ARB_multitexture
public final boolean GL_ARB_multitexture
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GL_ARB_occlusion_query
public final boolean GL_ARB_occlusion_query
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GL_ARB_occlusion_query2
public final boolean GL_ARB_occlusion_query2
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GL_ARB_pipeline_statistics_query
public final boolean GL_ARB_pipeline_statistics_query
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GL_ARB_pixel_buffer_object
public final boolean GL_ARB_pixel_buffer_object
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GL_ARB_point_parameters
public final boolean GL_ARB_point_parameters
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GL_ARB_point_sprite
public final boolean GL_ARB_point_sprite
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GL_ARB_program_interface_query
public final boolean GL_ARB_program_interface_query
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GL_ARB_provoking_vertex
public final boolean GL_ARB_provoking_vertex
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GL_ARB_query_buffer_object
public final boolean GL_ARB_query_buffer_object
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GL_ARB_robust_buffer_access_behavior
public final boolean GL_ARB_robust_buffer_access_behavior
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GL_ARB_robustness
public final boolean GL_ARB_robustness
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GL_ARB_robustness_isolation
public final boolean GL_ARB_robustness_isolation
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GL_ARB_sample_shading
public final boolean GL_ARB_sample_shading
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GL_ARB_sampler_objects
public final boolean GL_ARB_sampler_objects
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GL_ARB_seamless_cube_map
public final boolean GL_ARB_seamless_cube_map
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GL_ARB_seamless_cubemap_per_texture
public final boolean GL_ARB_seamless_cubemap_per_texture
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GL_ARB_separate_shader_objects
public final boolean GL_ARB_separate_shader_objects
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GL_ARB_shader_atomic_counters
public final boolean GL_ARB_shader_atomic_counters
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GL_ARB_shader_bit_encoding
public final boolean GL_ARB_shader_bit_encoding
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GL_ARB_shader_draw_parameters
public final boolean GL_ARB_shader_draw_parameters
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GL_ARB_shader_group_vote
public final boolean GL_ARB_shader_group_vote
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GL_ARB_shader_image_load_store
public final boolean GL_ARB_shader_image_load_store
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GL_ARB_shader_image_size
public final boolean GL_ARB_shader_image_size
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GL_ARB_shader_objects
public final boolean GL_ARB_shader_objects
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GL_ARB_shader_precision
public final boolean GL_ARB_shader_precision
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GL_ARB_shader_stencil_export
public final boolean GL_ARB_shader_stencil_export
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GL_ARB_shader_storage_buffer_object
public final boolean GL_ARB_shader_storage_buffer_object
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GL_ARB_shader_subroutine
public final boolean GL_ARB_shader_subroutine
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GL_ARB_shader_texture_image_samples
public final boolean GL_ARB_shader_texture_image_samples
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GL_ARB_shader_texture_lod
public final boolean GL_ARB_shader_texture_lod
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GL_ARB_shading_language_100
public final boolean GL_ARB_shading_language_100
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GL_ARB_shading_language_420pack
public final boolean GL_ARB_shading_language_420pack
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GL_ARB_shading_language_include
public final boolean GL_ARB_shading_language_include
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GL_ARB_shading_language_packing
public final boolean GL_ARB_shading_language_packing
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GL_ARB_shadow
public final boolean GL_ARB_shadow
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GL_ARB_shadow_ambient
public final boolean GL_ARB_shadow_ambient
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GL_ARB_sparse_buffer
public final boolean GL_ARB_sparse_buffer
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GL_ARB_sparse_texture
public final boolean GL_ARB_sparse_texture
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GL_ARB_stencil_texturing
public final boolean GL_ARB_stencil_texturing
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GL_ARB_sync
public final boolean GL_ARB_sync
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GL_ARB_tessellation_shader
public final boolean GL_ARB_tessellation_shader
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GL_ARB_texture_barrier
public final boolean GL_ARB_texture_barrier
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GL_ARB_texture_border_clamp
public final boolean GL_ARB_texture_border_clamp
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GL_ARB_texture_buffer_object
public final boolean GL_ARB_texture_buffer_object
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GL_ARB_texture_buffer_object_rgb32
public final boolean GL_ARB_texture_buffer_object_rgb32
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GL_ARB_texture_buffer_range
public final boolean GL_ARB_texture_buffer_range
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GL_ARB_texture_compression
public final boolean GL_ARB_texture_compression
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GL_ARB_texture_compression_bptc
public final boolean GL_ARB_texture_compression_bptc
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GL_ARB_texture_compression_rgtc
public final boolean GL_ARB_texture_compression_rgtc
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GL_ARB_texture_cube_map
public final boolean GL_ARB_texture_cube_map
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GL_ARB_texture_cube_map_array
public final boolean GL_ARB_texture_cube_map_array
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GL_ARB_texture_env_add
public final boolean GL_ARB_texture_env_add
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GL_ARB_texture_env_combine
public final boolean GL_ARB_texture_env_combine
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GL_ARB_texture_env_crossbar
public final boolean GL_ARB_texture_env_crossbar
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GL_ARB_texture_env_dot3
public final boolean GL_ARB_texture_env_dot3
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GL_ARB_texture_float
public final boolean GL_ARB_texture_float
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GL_ARB_texture_gather
public final boolean GL_ARB_texture_gather
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GL_ARB_texture_mirror_clamp_to_edge
public final boolean GL_ARB_texture_mirror_clamp_to_edge
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GL_ARB_texture_mirrored_repeat
public final boolean GL_ARB_texture_mirrored_repeat
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GL_ARB_texture_multisample
public final boolean GL_ARB_texture_multisample
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GL_ARB_texture_non_power_of_two
public final boolean GL_ARB_texture_non_power_of_two
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GL_ARB_texture_query_levels
public final boolean GL_ARB_texture_query_levels
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GL_ARB_texture_query_lod
public final boolean GL_ARB_texture_query_lod
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GL_ARB_texture_rectangle
public final boolean GL_ARB_texture_rectangle
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GL_ARB_texture_rg
public final boolean GL_ARB_texture_rg
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GL_ARB_texture_rgb10_a2ui
public final boolean GL_ARB_texture_rgb10_a2ui
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GL_ARB_texture_stencil8
public final boolean GL_ARB_texture_stencil8
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GL_ARB_texture_storage
public final boolean GL_ARB_texture_storage
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GL_ARB_texture_storage_multisample
public final boolean GL_ARB_texture_storage_multisample
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GL_ARB_texture_swizzle
public final boolean GL_ARB_texture_swizzle
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GL_ARB_texture_view
public final boolean GL_ARB_texture_view
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GL_ARB_timer_query
public final boolean GL_ARB_timer_query
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GL_ARB_transform_feedback2
public final boolean GL_ARB_transform_feedback2
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GL_ARB_transform_feedback3
public final boolean GL_ARB_transform_feedback3
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GL_ARB_transform_feedback_instanced
public final boolean GL_ARB_transform_feedback_instanced
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GL_ARB_transform_feedback_overflow_query
public final boolean GL_ARB_transform_feedback_overflow_query
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GL_ARB_transpose_matrix
public final boolean GL_ARB_transpose_matrix
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GL_ARB_uniform_buffer_object
public final boolean GL_ARB_uniform_buffer_object
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GL_ARB_vertex_array_bgra
public final boolean GL_ARB_vertex_array_bgra
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GL_ARB_vertex_array_object
public final boolean GL_ARB_vertex_array_object
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GL_ARB_vertex_attrib_64bit
public final boolean GL_ARB_vertex_attrib_64bit
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GL_ARB_vertex_attrib_binding
public final boolean GL_ARB_vertex_attrib_binding
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GL_ARB_vertex_blend
public final boolean GL_ARB_vertex_blend
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GL_ARB_vertex_buffer_object
public final boolean GL_ARB_vertex_buffer_object
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GL_ARB_vertex_program
public final boolean GL_ARB_vertex_program
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GL_ARB_vertex_shader
public final boolean GL_ARB_vertex_shader
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GL_ARB_vertex_type_10f_11f_11f_rev
public final boolean GL_ARB_vertex_type_10f_11f_11f_rev
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GL_ARB_vertex_type_2_10_10_10_rev
public final boolean GL_ARB_vertex_type_2_10_10_10_rev
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GL_ARB_viewport_array
public final boolean GL_ARB_viewport_array
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GL_ARB_window_pos
public final boolean GL_ARB_window_pos
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GL_ATI_draw_buffers
public final boolean GL_ATI_draw_buffers
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GL_ATI_element_array
public final boolean GL_ATI_element_array
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GL_ATI_envmap_bumpmap
public final boolean GL_ATI_envmap_bumpmap
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GL_ATI_fragment_shader
public final boolean GL_ATI_fragment_shader
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GL_ATI_map_object_buffer
public final boolean GL_ATI_map_object_buffer
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GL_ATI_meminfo
public final boolean GL_ATI_meminfo
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GL_ATI_pn_triangles
public final boolean GL_ATI_pn_triangles
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GL_ATI_separate_stencil
public final boolean GL_ATI_separate_stencil
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GL_ATI_shader_texture_lod
public final boolean GL_ATI_shader_texture_lod
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GL_ATI_text_fragment_shader
public final boolean GL_ATI_text_fragment_shader
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GL_ATI_texture_compression_3dc
public final boolean GL_ATI_texture_compression_3dc
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GL_ATI_texture_env_combine3
public final boolean GL_ATI_texture_env_combine3
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GL_ATI_texture_float
public final boolean GL_ATI_texture_float
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GL_ATI_texture_mirror_once
public final boolean GL_ATI_texture_mirror_once
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GL_ATI_vertex_array_object
public final boolean GL_ATI_vertex_array_object
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GL_ATI_vertex_attrib_array_object
public final boolean GL_ATI_vertex_attrib_array_object
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GL_ATI_vertex_streams
public final boolean GL_ATI_vertex_streams
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GL_EXT_Cg_shader
public final boolean GL_EXT_Cg_shader
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GL_EXT_abgr
public final boolean GL_EXT_abgr
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GL_EXT_bgra
public final boolean GL_EXT_bgra
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GL_EXT_bindable_uniform
public final boolean GL_EXT_bindable_uniform
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GL_EXT_blend_color
public final boolean GL_EXT_blend_color
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GL_EXT_blend_equation_separate
public final boolean GL_EXT_blend_equation_separate
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GL_EXT_blend_func_separate
public final boolean GL_EXT_blend_func_separate
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GL_EXT_blend_minmax
public final boolean GL_EXT_blend_minmax
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GL_EXT_blend_subtract
public final boolean GL_EXT_blend_subtract
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GL_EXT_compiled_vertex_array
public final boolean GL_EXT_compiled_vertex_array
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GL_EXT_depth_bounds_test
public final boolean GL_EXT_depth_bounds_test
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GL_EXT_direct_state_access
public final boolean GL_EXT_direct_state_access
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GL_EXT_draw_buffers2
public final boolean GL_EXT_draw_buffers2
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GL_EXT_draw_instanced
public final boolean GL_EXT_draw_instanced
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GL_EXT_draw_range_elements
public final boolean GL_EXT_draw_range_elements
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GL_EXT_fog_coord
public final boolean GL_EXT_fog_coord
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GL_EXT_framebuffer_blit
public final boolean GL_EXT_framebuffer_blit
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GL_EXT_framebuffer_multisample
public final boolean GL_EXT_framebuffer_multisample
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GL_EXT_framebuffer_multisample_blit_scaled
public final boolean GL_EXT_framebuffer_multisample_blit_scaled
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GL_EXT_framebuffer_object
public final boolean GL_EXT_framebuffer_object
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GL_EXT_framebuffer_sRGB
public final boolean GL_EXT_framebuffer_sRGB
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GL_EXT_geometry_shader4
public final boolean GL_EXT_geometry_shader4
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GL_EXT_gpu_program_parameters
public final boolean GL_EXT_gpu_program_parameters
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GL_EXT_gpu_shader4
public final boolean GL_EXT_gpu_shader4
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GL_EXT_multi_draw_arrays
public final boolean GL_EXT_multi_draw_arrays
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GL_EXT_packed_depth_stencil
public final boolean GL_EXT_packed_depth_stencil
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GL_EXT_packed_float
public final boolean GL_EXT_packed_float
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GL_EXT_packed_pixels
public final boolean GL_EXT_packed_pixels
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GL_EXT_paletted_texture
public final boolean GL_EXT_paletted_texture
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GL_EXT_pixel_buffer_object
public final boolean GL_EXT_pixel_buffer_object
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GL_EXT_point_parameters
public final boolean GL_EXT_point_parameters
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GL_EXT_provoking_vertex
public final boolean GL_EXT_provoking_vertex
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GL_EXT_rescale_normal
public final boolean GL_EXT_rescale_normal
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GL_EXT_secondary_color
public final boolean GL_EXT_secondary_color
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GL_EXT_separate_shader_objects
public final boolean GL_EXT_separate_shader_objects
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GL_EXT_separate_specular_color
public final boolean GL_EXT_separate_specular_color
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GL_EXT_shader_image_load_store
public final boolean GL_EXT_shader_image_load_store
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GL_EXT_shadow_funcs
public final boolean GL_EXT_shadow_funcs
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GL_EXT_shared_texture_palette
public final boolean GL_EXT_shared_texture_palette
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GL_EXT_stencil_clear_tag
public final boolean GL_EXT_stencil_clear_tag
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GL_EXT_stencil_two_side
public final boolean GL_EXT_stencil_two_side
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GL_EXT_stencil_wrap
public final boolean GL_EXT_stencil_wrap
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GL_EXT_texture_3d
public final boolean GL_EXT_texture_3d
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GL_EXT_texture_array
public final boolean GL_EXT_texture_array
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GL_EXT_texture_buffer_object
public final boolean GL_EXT_texture_buffer_object
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GL_EXT_texture_compression_latc
public final boolean GL_EXT_texture_compression_latc
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GL_EXT_texture_compression_rgtc
public final boolean GL_EXT_texture_compression_rgtc
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GL_EXT_texture_compression_s3tc
public final boolean GL_EXT_texture_compression_s3tc
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GL_EXT_texture_env_combine
public final boolean GL_EXT_texture_env_combine
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GL_EXT_texture_env_dot3
public final boolean GL_EXT_texture_env_dot3
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GL_EXT_texture_filter_anisotropic
public final boolean GL_EXT_texture_filter_anisotropic
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GL_EXT_texture_integer
public final boolean GL_EXT_texture_integer
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GL_EXT_texture_lod_bias
public final boolean GL_EXT_texture_lod_bias
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GL_EXT_texture_mirror_clamp
public final boolean GL_EXT_texture_mirror_clamp
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GL_EXT_texture_rectangle
public final boolean GL_EXT_texture_rectangle
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GL_EXT_texture_sRGB
public final boolean GL_EXT_texture_sRGB
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GL_EXT_texture_sRGB_decode
public final boolean GL_EXT_texture_sRGB_decode
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GL_EXT_texture_shared_exponent
public final boolean GL_EXT_texture_shared_exponent
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GL_EXT_texture_snorm
public final boolean GL_EXT_texture_snorm
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GL_EXT_texture_swizzle
public final boolean GL_EXT_texture_swizzle
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GL_EXT_timer_query
public final boolean GL_EXT_timer_query
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GL_EXT_transform_feedback
public final boolean GL_EXT_transform_feedback
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GL_EXT_vertex_array_bgra
public final boolean GL_EXT_vertex_array_bgra
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GL_EXT_vertex_attrib_64bit
public final boolean GL_EXT_vertex_attrib_64bit
-
GL_EXT_vertex_shader
public final boolean GL_EXT_vertex_shader
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GL_EXT_vertex_weighting
public final boolean GL_EXT_vertex_weighting
-
OpenGL11
public final boolean OpenGL11
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OpenGL12
public final boolean OpenGL12
-
OpenGL13
public final boolean OpenGL13
-
OpenGL14
public final boolean OpenGL14
-
OpenGL15
public final boolean OpenGL15
-
OpenGL20
public final boolean OpenGL20
-
OpenGL21
public final boolean OpenGL21
-
OpenGL30
public final boolean OpenGL30
-
OpenGL31
public final boolean OpenGL31
-
OpenGL32
public final boolean OpenGL32
-
OpenGL33
public final boolean OpenGL33
-
OpenGL40
public final boolean OpenGL40
-
OpenGL41
public final boolean OpenGL41
-
OpenGL42
public final boolean OpenGL42
-
OpenGL43
public final boolean OpenGL43
-
OpenGL44
public final boolean OpenGL44
-
OpenGL45
public final boolean OpenGL45
-
GL_GREMEDY_frame_terminator
public final boolean GL_GREMEDY_frame_terminator
-
GL_GREMEDY_string_marker
public final boolean GL_GREMEDY_string_marker
-
GL_HP_occlusion_test
public final boolean GL_HP_occlusion_test
-
GL_IBM_rasterpos_clip
public final boolean GL_IBM_rasterpos_clip
-
GL_INTEL_map_texture
public final boolean GL_INTEL_map_texture
-
GL_KHR_context_flush_control
public final boolean GL_KHR_context_flush_control
-
GL_KHR_debug
public final boolean GL_KHR_debug
-
GL_KHR_robust_buffer_access_behavior
public final boolean GL_KHR_robust_buffer_access_behavior
-
GL_KHR_robustness
public final boolean GL_KHR_robustness
-
GL_KHR_texture_compression_astc_ldr
public final boolean GL_KHR_texture_compression_astc_ldr
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GL_NVX_gpu_memory_info
public final boolean GL_NVX_gpu_memory_info
-
GL_NV_bindless_multi_draw_indirect
public final boolean GL_NV_bindless_multi_draw_indirect
-
GL_NV_bindless_texture
public final boolean GL_NV_bindless_texture
-
GL_NV_blend_equation_advanced
public final boolean GL_NV_blend_equation_advanced
-
GL_NV_blend_square
public final boolean GL_NV_blend_square
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GL_NV_compute_program5
public final boolean GL_NV_compute_program5
-
GL_NV_conditional_render
public final boolean GL_NV_conditional_render
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GL_NV_copy_depth_to_color
public final boolean GL_NV_copy_depth_to_color
-
GL_NV_copy_image
public final boolean GL_NV_copy_image
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GL_NV_deep_texture3D
public final boolean GL_NV_deep_texture3D
-
GL_NV_depth_buffer_float
public final boolean GL_NV_depth_buffer_float
-
GL_NV_depth_clamp
public final boolean GL_NV_depth_clamp
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GL_NV_draw_texture
public final boolean GL_NV_draw_texture
-
GL_NV_evaluators
public final boolean GL_NV_evaluators
-
GL_NV_explicit_multisample
public final boolean GL_NV_explicit_multisample
-
GL_NV_fence
public final boolean GL_NV_fence
-
GL_NV_float_buffer
public final boolean GL_NV_float_buffer
-
GL_NV_fog_distance
public final boolean GL_NV_fog_distance
-
GL_NV_fragment_program
public final boolean GL_NV_fragment_program
-
GL_NV_fragment_program2
public final boolean GL_NV_fragment_program2
-
GL_NV_fragment_program4
public final boolean GL_NV_fragment_program4
-
GL_NV_fragment_program_option
public final boolean GL_NV_fragment_program_option
-
GL_NV_framebuffer_multisample_coverage
public final boolean GL_NV_framebuffer_multisample_coverage
-
GL_NV_geometry_program4
public final boolean GL_NV_geometry_program4
-
GL_NV_geometry_shader4
public final boolean GL_NV_geometry_shader4
-
GL_NV_gpu_program4
public final boolean GL_NV_gpu_program4
-
GL_NV_gpu_program5
public final boolean GL_NV_gpu_program5
-
GL_NV_gpu_program5_mem_extended
public final boolean GL_NV_gpu_program5_mem_extended
-
GL_NV_gpu_shader5
public final boolean GL_NV_gpu_shader5
-
GL_NV_half_float
public final boolean GL_NV_half_float
-
GL_NV_light_max_exponent
public final boolean GL_NV_light_max_exponent
-
GL_NV_multisample_coverage
public final boolean GL_NV_multisample_coverage
-
GL_NV_multisample_filter_hint
public final boolean GL_NV_multisample_filter_hint
-
GL_NV_occlusion_query
public final boolean GL_NV_occlusion_query
-
GL_NV_packed_depth_stencil
public final boolean GL_NV_packed_depth_stencil
-
GL_NV_parameter_buffer_object
public final boolean GL_NV_parameter_buffer_object
-
GL_NV_parameter_buffer_object2
public final boolean GL_NV_parameter_buffer_object2
-
GL_NV_path_rendering
public final boolean GL_NV_path_rendering
-
GL_NV_pixel_data_range
public final boolean GL_NV_pixel_data_range
-
GL_NV_point_sprite
public final boolean GL_NV_point_sprite
-
GL_NV_present_video
public final boolean GL_NV_present_video
-
GL_NV_primitive_restart
public final boolean GL_NV_primitive_restart
-
GL_NV_register_combiners
public final boolean GL_NV_register_combiners
-
GL_NV_register_combiners2
public final boolean GL_NV_register_combiners2
-
GL_NV_shader_atomic_counters
public final boolean GL_NV_shader_atomic_counters
-
GL_NV_shader_atomic_float
public final boolean GL_NV_shader_atomic_float
-
GL_NV_shader_buffer_load
public final boolean GL_NV_shader_buffer_load
-
GL_NV_shader_buffer_store
public final boolean GL_NV_shader_buffer_store
-
GL_NV_shader_storage_buffer_object
public final boolean GL_NV_shader_storage_buffer_object
-
GL_NV_tessellation_program5
public final boolean GL_NV_tessellation_program5
-
GL_NV_texgen_reflection
public final boolean GL_NV_texgen_reflection
-
GL_NV_texture_barrier
public final boolean GL_NV_texture_barrier
-
GL_NV_texture_compression_vtc
public final boolean GL_NV_texture_compression_vtc
-
GL_NV_texture_env_combine4
public final boolean GL_NV_texture_env_combine4
-
GL_NV_texture_expand_normal
public final boolean GL_NV_texture_expand_normal
-
GL_NV_texture_multisample
public final boolean GL_NV_texture_multisample
-
GL_NV_texture_rectangle
public final boolean GL_NV_texture_rectangle
-
GL_NV_texture_shader
public final boolean GL_NV_texture_shader
-
GL_NV_texture_shader2
public final boolean GL_NV_texture_shader2
-
GL_NV_texture_shader3
public final boolean GL_NV_texture_shader3
-
GL_NV_transform_feedback
public final boolean GL_NV_transform_feedback
-
GL_NV_transform_feedback2
public final boolean GL_NV_transform_feedback2
-
GL_NV_vertex_array_range
public final boolean GL_NV_vertex_array_range
-
GL_NV_vertex_array_range2
public final boolean GL_NV_vertex_array_range2
-
GL_NV_vertex_attrib_integer_64bit
public final boolean GL_NV_vertex_attrib_integer_64bit
-
GL_NV_vertex_buffer_unified_memory
public final boolean GL_NV_vertex_buffer_unified_memory
-
GL_NV_vertex_program
public final boolean GL_NV_vertex_program
-
GL_NV_vertex_program1_1
public final boolean GL_NV_vertex_program1_1
-
GL_NV_vertex_program2
public final boolean GL_NV_vertex_program2
-
GL_NV_vertex_program2_option
public final boolean GL_NV_vertex_program2_option
-
GL_NV_vertex_program3
public final boolean GL_NV_vertex_program3
-
GL_NV_vertex_program4
public final boolean GL_NV_vertex_program4
-
GL_NV_video_capture
public final boolean GL_NV_video_capture
-
GL_SGIS_generate_mipmap
public final boolean GL_SGIS_generate_mipmap
-
GL_SGIS_texture_lod
public final boolean GL_SGIS_texture_lod
-
GL_SUN_slice_accum
public final boolean GL_SUN_slice_accum
-
-