Uses of Class
org.lwjgl.util.vector.Vector3f
Packages that use Vector3f
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Uses of Vector3f in org.lwjgl.util.vector
Methods in org.lwjgl.util.vector that return Vector3fModifier and TypeMethodDescriptionstatic Vector3f
Add a vector to another vector and place the result in a destination vector.static Vector3f
The cross product of two vectors.Negate a vector and place the result in a destination vector.Normalise this vector and place the result in another vector.Vector3f.set
(ReadableVector3f src) Load from another Vector3fstatic Vector3f
Subtract a vector from another vector and place the result in a destination vector.static Vector3f
Transform a Vector by a matrix and return the result in a destination vector.Vector3f.translate
(float x, float y, float z) Translate a vectorMethods in org.lwjgl.util.vector with parameters of type Vector3fModifier and TypeMethodDescriptionstatic Vector3f
Add a vector to another vector and place the result in a destination vector.static float
Calculate the angle between two vectors, in radiansstatic Vector3f
The cross product of two vectors.static float
The dot product of two vectors is calculated as v1.x * v2.x + v1.y * v2.y + v1.z * v2.zNegate a vector and place the result in a destination vector.Normalise this vector and place the result in another vector.Rotates the matrix around the given axis the specified angleRotates the matrix around the given axis the specified anglestatic Matrix4f
Rotates the source matrix around the given axis the specified angle and put the result in the destination matrix.Scales this matrixstatic Matrix4f
Scales the source matrix and put the result in the destination matrixstatic Vector3f
Subtract a vector from another vector and place the result in a destination vector.static Vector3f
Transform a Vector by a matrix and return the result in a destination vector.Translate this matrixTranslate this matrix and stash the result in another matrixstatic Matrix4f
Translate the source matrix and stash the result in the destination matrix