Package org.lwjgl.opengl
Class GL13
java.lang.Object
org.lwjgl.opengl.GL13
The core OpenGL1.3 API.
- Version:
- $Revision$ $Id$
- Author:
- cix_foo invalid input: '<'cix_foo@users.sourceforge.net>
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
-
Method Summary
Modifier and TypeMethodDescriptionstatic void
glActiveTexture
(int texture) static void
glClientActiveTexture
(int texture) static void
glCompressedTexImage1D
(int target, int level, int internalformat, int width, int border, int imageSize) Overloads glCompressedTexImage1D.static void
glCompressedTexImage1D
(int target, int level, int internalformat, int width, int border, int data_imageSize, long data_buffer_offset) static void
glCompressedTexImage1D
(int target, int level, int internalformat, int width, int border, ByteBuffer data) static void
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int imageSize) Overloads glCompressedTexImage2D.static void
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int data_imageSize, long data_buffer_offset) static void
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data) static void
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize) Overloads glCompressedTexImage3D.static void
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int data_imageSize, long data_buffer_offset) static void
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, ByteBuffer data) static void
glCompressedTexSubImage1D
(int target, int level, int xoffset, int width, int format, int data_imageSize, long data_buffer_offset) static void
glCompressedTexSubImage1D
(int target, int level, int xoffset, int width, int format, ByteBuffer data) static void
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int data_imageSize, long data_buffer_offset) static void
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) static void
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int data_imageSize, long data_buffer_offset) static void
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data) static void
glGetCompressedTexImage
(int target, int lod, long img_buffer_offset) static void
glGetCompressedTexImage
(int target, int lod, ByteBuffer img) static void
glGetCompressedTexImage
(int target, int lod, IntBuffer img) static void
glGetCompressedTexImage
(int target, int lod, ShortBuffer img) static void
static void
static void
glMultiTexCoord1d
(int target, double s) static void
glMultiTexCoord1f
(int target, float s) static void
glMultiTexCoord2d
(int target, double s, double t) static void
glMultiTexCoord2f
(int target, float s, float t) static void
glMultiTexCoord3d
(int target, double s, double t, double r) static void
glMultiTexCoord3f
(int target, float s, float t, float r) static void
glMultiTexCoord4d
(int target, double s, double t, double r, double q) static void
glMultiTexCoord4f
(int target, float s, float t, float r, float q) static void
static void
static void
glSampleCoverage
(float value, boolean invert)
-
Field Details
-
GL_TEXTURE0
public static final int GL_TEXTURE0- See Also:
-
GL_TEXTURE1
public static final int GL_TEXTURE1- See Also:
-
GL_TEXTURE2
public static final int GL_TEXTURE2- See Also:
-
GL_TEXTURE3
public static final int GL_TEXTURE3- See Also:
-
GL_TEXTURE4
public static final int GL_TEXTURE4- See Also:
-
GL_TEXTURE5
public static final int GL_TEXTURE5- See Also:
-
GL_TEXTURE6
public static final int GL_TEXTURE6- See Also:
-
GL_TEXTURE7
public static final int GL_TEXTURE7- See Also:
-
GL_TEXTURE8
public static final int GL_TEXTURE8- See Also:
-
GL_TEXTURE9
public static final int GL_TEXTURE9- See Also:
-
GL_TEXTURE10
public static final int GL_TEXTURE10- See Also:
-
GL_TEXTURE11
public static final int GL_TEXTURE11- See Also:
-
GL_TEXTURE12
public static final int GL_TEXTURE12- See Also:
-
GL_TEXTURE13
public static final int GL_TEXTURE13- See Also:
-
GL_TEXTURE14
public static final int GL_TEXTURE14- See Also:
-
GL_TEXTURE15
public static final int GL_TEXTURE15- See Also:
-
GL_TEXTURE16
public static final int GL_TEXTURE16- See Also:
-
GL_TEXTURE17
public static final int GL_TEXTURE17- See Also:
-
GL_TEXTURE18
public static final int GL_TEXTURE18- See Also:
-
GL_TEXTURE19
public static final int GL_TEXTURE19- See Also:
-
GL_TEXTURE20
public static final int GL_TEXTURE20- See Also:
-
GL_TEXTURE21
public static final int GL_TEXTURE21- See Also:
-
GL_TEXTURE22
public static final int GL_TEXTURE22- See Also:
-
GL_TEXTURE23
public static final int GL_TEXTURE23- See Also:
-
GL_TEXTURE24
public static final int GL_TEXTURE24- See Also:
-
GL_TEXTURE25
public static final int GL_TEXTURE25- See Also:
-
GL_TEXTURE26
public static final int GL_TEXTURE26- See Also:
-
GL_TEXTURE27
public static final int GL_TEXTURE27- See Also:
-
GL_TEXTURE28
public static final int GL_TEXTURE28- See Also:
-
GL_TEXTURE29
public static final int GL_TEXTURE29- See Also:
-
GL_TEXTURE30
public static final int GL_TEXTURE30- See Also:
-
GL_TEXTURE31
public static final int GL_TEXTURE31- See Also:
-
GL_ACTIVE_TEXTURE
public static final int GL_ACTIVE_TEXTURE- See Also:
-
GL_CLIENT_ACTIVE_TEXTURE
public static final int GL_CLIENT_ACTIVE_TEXTURE- See Also:
-
GL_MAX_TEXTURE_UNITS
public static final int GL_MAX_TEXTURE_UNITS- See Also:
-
GL_NORMAL_MAP
public static final int GL_NORMAL_MAP- See Also:
-
GL_REFLECTION_MAP
public static final int GL_REFLECTION_MAP- See Also:
-
GL_TEXTURE_CUBE_MAP
public static final int GL_TEXTURE_CUBE_MAP- See Also:
-
GL_TEXTURE_BINDING_CUBE_MAP
public static final int GL_TEXTURE_BINDING_CUBE_MAP- See Also:
-
GL_TEXTURE_CUBE_MAP_POSITIVE_X
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X- See Also:
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X- See Also:
-
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y- See Also:
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y- See Also:
-
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z- See Also:
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z- See Also:
-
GL_PROXY_TEXTURE_CUBE_MAP
public static final int GL_PROXY_TEXTURE_CUBE_MAP- See Also:
-
GL_MAX_CUBE_MAP_TEXTURE_SIZE
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE- See Also:
-
GL_COMPRESSED_ALPHA
public static final int GL_COMPRESSED_ALPHA- See Also:
-
GL_COMPRESSED_LUMINANCE
public static final int GL_COMPRESSED_LUMINANCE- See Also:
-
GL_COMPRESSED_LUMINANCE_ALPHA
public static final int GL_COMPRESSED_LUMINANCE_ALPHA- See Also:
-
GL_COMPRESSED_INTENSITY
public static final int GL_COMPRESSED_INTENSITY- See Also:
-
GL_COMPRESSED_RGB
public static final int GL_COMPRESSED_RGB- See Also:
-
GL_COMPRESSED_RGBA
public static final int GL_COMPRESSED_RGBA- See Also:
-
GL_TEXTURE_COMPRESSION_HINT
public static final int GL_TEXTURE_COMPRESSION_HINT- See Also:
-
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
public static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE- See Also:
-
GL_TEXTURE_COMPRESSED
public static final int GL_TEXTURE_COMPRESSED- See Also:
-
GL_NUM_COMPRESSED_TEXTURE_FORMATS
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS- See Also:
-
GL_COMPRESSED_TEXTURE_FORMATS
public static final int GL_COMPRESSED_TEXTURE_FORMATS- See Also:
-
GL_MULTISAMPLE
public static final int GL_MULTISAMPLE- See Also:
-
GL_SAMPLE_ALPHA_TO_COVERAGE
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE- See Also:
-
GL_SAMPLE_ALPHA_TO_ONE
public static final int GL_SAMPLE_ALPHA_TO_ONE- See Also:
-
GL_SAMPLE_COVERAGE
public static final int GL_SAMPLE_COVERAGE- See Also:
-
GL_SAMPLE_BUFFERS
public static final int GL_SAMPLE_BUFFERS- See Also:
-
GL_SAMPLES
public static final int GL_SAMPLES- See Also:
-
GL_SAMPLE_COVERAGE_VALUE
public static final int GL_SAMPLE_COVERAGE_VALUE- See Also:
-
GL_SAMPLE_COVERAGE_INVERT
public static final int GL_SAMPLE_COVERAGE_INVERT- See Also:
-
GL_MULTISAMPLE_BIT
public static final int GL_MULTISAMPLE_BIT- See Also:
-
GL_TRANSPOSE_MODELVIEW_MATRIX
public static final int GL_TRANSPOSE_MODELVIEW_MATRIX- See Also:
-
GL_TRANSPOSE_PROJECTION_MATRIX
public static final int GL_TRANSPOSE_PROJECTION_MATRIX- See Also:
-
GL_TRANSPOSE_TEXTURE_MATRIX
public static final int GL_TRANSPOSE_TEXTURE_MATRIX- See Also:
-
GL_TRANSPOSE_COLOR_MATRIX
public static final int GL_TRANSPOSE_COLOR_MATRIX- See Also:
-
GL_COMBINE
public static final int GL_COMBINE- See Also:
-
GL_COMBINE_RGB
public static final int GL_COMBINE_RGB- See Also:
-
GL_COMBINE_ALPHA
public static final int GL_COMBINE_ALPHA- See Also:
-
GL_SOURCE0_RGB
public static final int GL_SOURCE0_RGB- See Also:
-
GL_SOURCE1_RGB
public static final int GL_SOURCE1_RGB- See Also:
-
GL_SOURCE2_RGB
public static final int GL_SOURCE2_RGB- See Also:
-
GL_SOURCE0_ALPHA
public static final int GL_SOURCE0_ALPHA- See Also:
-
GL_SOURCE1_ALPHA
public static final int GL_SOURCE1_ALPHA- See Also:
-
GL_SOURCE2_ALPHA
public static final int GL_SOURCE2_ALPHA- See Also:
-
GL_OPERAND0_RGB
public static final int GL_OPERAND0_RGB- See Also:
-
GL_OPERAND1_RGB
public static final int GL_OPERAND1_RGB- See Also:
-
GL_OPERAND2_RGB
public static final int GL_OPERAND2_RGB- See Also:
-
GL_OPERAND0_ALPHA
public static final int GL_OPERAND0_ALPHA- See Also:
-
GL_OPERAND1_ALPHA
public static final int GL_OPERAND1_ALPHA- See Also:
-
GL_OPERAND2_ALPHA
public static final int GL_OPERAND2_ALPHA- See Also:
-
GL_RGB_SCALE
public static final int GL_RGB_SCALE- See Also:
-
GL_ADD_SIGNED
public static final int GL_ADD_SIGNED- See Also:
-
GL_INTERPOLATE
public static final int GL_INTERPOLATE- See Also:
-
GL_SUBTRACT
public static final int GL_SUBTRACT- See Also:
-
GL_CONSTANT
public static final int GL_CONSTANT- See Also:
-
GL_PRIMARY_COLOR
public static final int GL_PRIMARY_COLOR- See Also:
-
GL_PREVIOUS
public static final int GL_PREVIOUS- See Also:
-
GL_DOT3_RGB
public static final int GL_DOT3_RGB- See Also:
-
GL_DOT3_RGBA
public static final int GL_DOT3_RGBA- See Also:
-
GL_CLAMP_TO_BORDER
public static final int GL_CLAMP_TO_BORDER- See Also:
-
-
Method Details
-
glActiveTexture
public static void glActiveTexture(int texture) -
glClientActiveTexture
public static void glClientActiveTexture(int texture) -
glCompressedTexImage1D
public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, ByteBuffer data) -
glCompressedTexImage1D
public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int data_imageSize, long data_buffer_offset) -
glCompressedTexImage1D
public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize) Overloads glCompressedTexImage1D. -
glCompressedTexImage2D
public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data) -
glCompressedTexImage2D
public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int data_imageSize, long data_buffer_offset) -
glCompressedTexImage2D
public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize) Overloads glCompressedTexImage2D. -
glCompressedTexImage3D
public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, ByteBuffer data) -
glCompressedTexImage3D
public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int data_imageSize, long data_buffer_offset) -
glCompressedTexImage3D
public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize) Overloads glCompressedTexImage3D. -
glCompressedTexSubImage1D
public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, ByteBuffer data) -
glCompressedTexSubImage1D
public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int data_imageSize, long data_buffer_offset) -
glCompressedTexSubImage2D
public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) -
glCompressedTexSubImage2D
public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int data_imageSize, long data_buffer_offset) -
glCompressedTexSubImage3D
public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data) -
glCompressedTexSubImage3D
public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int data_imageSize, long data_buffer_offset) -
glGetCompressedTexImage
-
glGetCompressedTexImage
-
glGetCompressedTexImage
-
glGetCompressedTexImage
public static void glGetCompressedTexImage(int target, int lod, long img_buffer_offset) -
glMultiTexCoord1f
public static void glMultiTexCoord1f(int target, float s) -
glMultiTexCoord1d
public static void glMultiTexCoord1d(int target, double s) -
glMultiTexCoord2f
public static void glMultiTexCoord2f(int target, float s, float t) -
glMultiTexCoord2d
public static void glMultiTexCoord2d(int target, double s, double t) -
glMultiTexCoord3f
public static void glMultiTexCoord3f(int target, float s, float t, float r) -
glMultiTexCoord3d
public static void glMultiTexCoord3d(int target, double s, double t, double r) -
glMultiTexCoord4f
public static void glMultiTexCoord4f(int target, float s, float t, float r, float q) -
glMultiTexCoord4d
public static void glMultiTexCoord4d(int target, double s, double t, double r, double q) -
glLoadTransposeMatrix
-
glLoadTransposeMatrix
-
glMultTransposeMatrix
-
glMultTransposeMatrix
-
glSampleCoverage
public static void glSampleCoverage(float value, boolean invert)
-