#include "osl/move_generator/capture_.h"
#include "osl/move_generator/pieceOnBoard.h"
#include "osl/effect_action/alwaysMove.h"
#include "osl/effect_action/betterToPromote.h"
#include "osl/player.h"
Go to the source code of this file.
Namespaces | |
osl | |
attackDefense.h | |
osl::move_generator | |
低レベルの指手生成 | |
osl::move_generator::capture | |
Constant Groups | |
osl | |
attackDefense.h | |
osl::move_generator | |
低レベルの指手生成 | |
osl::move_generator::capture | |
Macros | |
#define | _GENERATECAPTUREMOVES_TCC |
Functions | |
template<Player P, class Action > | |
void | osl::move_generator::capture::generate (const NumEffectState &state, Square target, Action &action, PieceMask pieces) |
#define _GENERATECAPTUREMOVES_TCC |
Definition at line 4 of file capture_.tcc.