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include
osl
game_playing
alphaBetaPlayer.h
Go to the documentation of this file.
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/* alphaBetaPlayer.h
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*/
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#ifndef GAMEPLAYING_ALPHABETAPLAYER_H
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#define GAMEPLAYING_ALPHABETAPLAYER_H
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#include "
osl/game_playing/searchPlayer.h
"
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#include <boost/scoped_ptr.hpp>
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namespace
osl
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{
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namespace
search
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{
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struct
AlphaBeta2SharedRoot
;
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}
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namespace
game_playing
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{
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class
AlphaBeta2ProgressEvalPlayer
:
public
SearchPlayer
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{
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public
:
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AlphaBeta2ProgressEvalPlayer
();
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~AlphaBeta2ProgressEvalPlayer
();
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ComputerPlayer
*
clone
()
const
;
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const
MoveWithComment
searchWithSecondsForThisMove
(
const
GameState
&,
const
search::TimeAssigned
&);
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bool
isReasonableMove
(
const
GameState
&,
Move
move,
int
pawn_sacrifice);
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};
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class
AlphaBeta2OpenMidEndingEvalPlayer
:
public
SearchPlayer
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{
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public
:
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AlphaBeta2OpenMidEndingEvalPlayer
();
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~AlphaBeta2OpenMidEndingEvalPlayer
();
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ComputerPlayer
*
clone
()
const
;
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const
MoveWithComment
searchWithSecondsForThisMove
(
const
GameState
&,
const
search::TimeAssigned
&);
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bool
isReasonableMove
(
const
GameState
&,
Move
move,
int
pawn_sacrifice);
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const
MoveWithComment
analyzeWithSeconds
(
const
GameState
& gs,
const
search::TimeAssigned
& org,
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search::AlphaBeta2SharedRoot
&
out
);
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};
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class
AlphaBeta3OpenMidEndingEvalPlayer
:
public
SearchPlayer
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{
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public
:
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AlphaBeta3OpenMidEndingEvalPlayer
();
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~AlphaBeta3OpenMidEndingEvalPlayer
();
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ComputerPlayer
*
clone
()
const
;
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const
MoveWithComment
searchWithSecondsForThisMove
(
const
GameState
&,
const
search::TimeAssigned
&);
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bool
isReasonableMove
(
const
GameState
&,
Move
move,
int
pawn_sacrifice);
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};
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class
AlphaBeta4Player
:
public
SearchPlayer
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{
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public
:
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AlphaBeta4Player
();
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~AlphaBeta4Player
();
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ComputerPlayer
*
clone
()
const
;
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const
MoveWithComment
searchWithSecondsForThisMove
(
const
GameState
&,
const
search::TimeAssigned
&);
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bool
isReasonableMove
(
const
GameState
&,
Move
move,
int
pawn_sacrifice);
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};
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}
// namespace game_playing
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}
// namespace osl
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#endif
/* GAMEPLAYING_ALPHABETAPLAYER_H */
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// ;;; Local Variables:
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// ;;; mode:c++
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// ;;; c-basic-offset:2
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// ;;; End:
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