AdjustableDimension enum value | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | |
attackBonusScale(int val, Player attack) const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | inline |
attackDefenseBonus() const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | inline |
attackDefenseBonusT16(Progress16 black, Progress16 white, Progress16 black_defense, Progress16 white_defense) | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | inlinestatic |
calculateAttackBonus(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | |
calculateAttackBonusEach(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | |
calculateAttackBonusOne(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | |
calculateAttackRooks(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | |
calculateEnterKingBonus(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | |
calculateGoldPenalty(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | |
calculateKnightCheck(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | |
calculateKnightCheckEach(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | |
calculateMiddleKingBonus(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | |
calculateMobilityBonus() const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | |
calculateMobilityBonusBishop(const NumEffectState &state) | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | static |
calculateMobilityBonusLance(const NumEffectState &state) | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | static |
calculateMobilityBonusRook(const NumEffectState &state) | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | static |
calculatePinBonus(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | |
calculateRookRankBonus(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | |
calculateSilverPenalty(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | |
captureValue(PtypeO ptypeO) | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | inlinestatic |
changeTurn() | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | inline |
composeValue(int value_opening, int value_endgame, Progress16 progress16, Progress16 black, Progress16 white, Progress16 black_defense, Progress16 white_defense, int minor_piece_bonus, int progress_independent_bonus, int progress_dependent_bonus) | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | inlinestatic |
debug() const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | inline |
debugInfo(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | |
defense_t typedef | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | |
endgame_eval_t typedef | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | |
endgameValue() const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | inline |
expect(const NumEffectState &state, Move move) const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | |
infty() | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | inlinestatic |
initialized() | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | inlinestatic |
invalidateCache() | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | inline |
minorPieceValue() const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | inline |
opening_eval_t typedef | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | |
openingValue() const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | inline |
Piece_Value | osl::eval::ProgressEval | static |
pins(Player player) const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | inline |
progress16() const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | inline |
progress16bonus(Player p) const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | inline |
progress32() const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | inline |
progress_t typedef | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | |
ProgressEval(const NumEffectState &state) | osl::eval::ProgressEval | inlineexplicit |
ProgressEval() | osl::eval::ProgressEval | inline |
ProgressEvalGeneral(const NumEffectState &state) | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | |
resetWeights(const int *weight) | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | static |
ROUND_UP | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | static |
seeScale() | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | inlinestatic |
setUp(const char *filename) | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | inlinestatic |
setUp() | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | inlinestatic |
setValues(const SimpleState &, Progress16 progress16, container::PieceValues &) | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | static |
setValues(const SimpleState &s, container::PieceValues &o) | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | static |
suggestMove(const NumEffectState &) const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | inline |
update(const NumEffectState &new_state, Move last_move) | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | |
value() const | osl::eval::ProgressEvalGeneral< progress_eval_opening_t > | inline |