#include "osl/state/numEffectState.h"
#include "osl/stl/vector.h"
#include <boost/scoped_ptr.hpp>
#include <boost/shared_ptr.hpp>
Go to the source code of this file.
Classes | |
class | osl::game_playing::GameState |
State と千日手状態などを一元管理 More... | |
Namespaces | |
osl | |
attackDefense.h | |
osl::state | |
局面. | |
osl::container | |
一般的に存在するデータ構造の将棋版,PieceVectorや各種bitsetなど. | |
osl::hash | |
ハッシュ | |
osl::game_playing | |
対局に必要な諸々. | |
Constant Groups | |
osl | |
attackDefense.h | |
osl::state | |
局面. | |
osl::container | |
一般的に存在するデータ構造の将棋版,PieceVectorや各種bitsetなど. | |
osl::hash | |
ハッシュ | |
osl::game_playing | |
対局に必要な諸々. | |