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enterKingUtil.h File Reference
#include "osl/state/numEffectState.h"
#include "osl/player.h"
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Namespaces

 osl
 attackDefense.h
 
 osl::enter_king
 入玉の判定と予測
 

Constant Groups

 osl
 attackDefense.h
 
 osl::enter_king
 入玉の判定と予測
 

Functions

int osl::enter_king::countEffectInRange (const osl::state::NumEffectState &staet, Player Turn, int x0, int x1, int y0, int y1)
 
int osl::enter_king::countEffectInFrontOf (const osl::state::NumEffectState &state, Player attack, Square target, Player defense)
 
int osl::enter_king::countPiecePointsOnStand (const osl::state::NumEffectState &state, Player Turn)
 
template<Player Turn>
int osl::enter_king::countPiecePointsInRange (const osl::state::NumEffectState &state, int &num_pieces, int x0, int x1, int y0, int y1)
 
int osl::enter_king::countPiecePointsInRange (const osl::state::NumEffectState &state, Player Turn, int &num_pieces, int x0, int x1, int y0, int y1)
 
template<Player Turn>
int osl::enter_king::countPiecePointsOnRow (const osl::state::NumEffectState &state, int &num_pieces, int row)
 
int osl::enter_king::countPiecePointsOnRow (const osl::state::NumEffectState &state, Player Turn, int &num_pieces, int row)