Main Page
Namespaces
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Macros
include
osl
ntesuki
ntesukiMoveGenerator.h
Go to the documentation of this file.
1
/* ntesukiMoveGenerator.h
2
*/
3
#ifndef _NTEUSKI_MOVE_GENERATOR_H
4
#define _NTEUSKI_MOVE_GENERATOR_H
5
6
#include "
osl/ntesuki/ntesukiMoveList.h
"
7
#include "
osl/state/numEffectState.h
"
8
9
namespace
osl {
10
namespace
ntesuki {
11
class
NtesukiRecord;
18
struct
19
NtesukiMoveGenerator
20
{
21
bool
verbose
;
22
23
NtesukiMoveGenerator
(
bool
verbose =
false
);
24
~
NtesukiMoveGenerator
();
25
template
<Player T>
26
void
generate
(
const
NumEffectState& state,
27
NtesukiMoveList
&
moves
);
28
void
generateSlow
(
const
Player
T,
29
const
NumEffectState& state,
30
NtesukiMoveList
&
moves
)
31
{
32
if
(T ==
BLACK
)
33
generate<BLACK>(state,
moves
);
34
else
35
generate<WHITE>(state,
moves
);
36
}
37
38
template
<Player T>
39
void
generateWithRzone(
const
NumEffectState& state,
40
NtesukiRecord
*record,
41
int
pass_left,
42
NtesukiMoveList
&
moves
);
43
void
generateWithRzoneSlow
(
const
Player
T,
44
const
NumEffectState& state,
45
NtesukiRecord
*record,
46
int
pass_left,
47
NtesukiMoveList
&
moves
)
48
{
49
if
(T ==
BLACK
)
50
generateWithRzone<BLACK>(state, record, pass_left,
moves
);
51
else
52
generateWithRzone<WHITE>(state, record, pass_left,
moves
);
53
}
54
55
private
:
56
template
<Player T>
57
void
setOrder(
const
NumEffectState& state,
58
NtesukiMoveList
&
moves
);
59
60
};
61
62
}
//ntesuki
63
}
//osl
64
#endif
/* _NTEUSKI_MOVE_GENERATOR_H */
65
// ;;; Local Variables:
66
// ;;; mode:c++
67
// ;;; c-basic-offset:2
68
// ;;; End:
Generated on Sun Jul 21 2013 13:37:25 by
1.8.4