1 #ifndef _GENERATE_OPEN_KING_ROAD_H
2 #define _GENERATE_OPEN_KING_ROAD_H
7 namespace move_generator
16 template <
class Action>
19 Square pos = state.kingSquare<P>()
23 Piece piece = state.pieceOnBoard(pos);
30 template <
class Action>
31 static void generate(
const NumEffectState& state, Action& action)