UpdateCollisionRepresentations.h
Go to the documentation of this file.
1 // This file is a part of the OpenSurgSim project.
2 // Copyright 2013, SimQuest Solutions Inc.
3 //
4 // Licensed under the Apache License, Version 2.0 (the "License");
5 // you may not use this file except in compliance with the License.
6 // You may obtain a copy of the License at
7 //
8 // http://www.apache.org/licenses/LICENSE-2.0
9 //
10 // Unless required by applicable law or agreed to in writing, software
11 // distributed under the License is distributed on an "AS IS" BASIS,
12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 // See the License for the specific language governing permissions and
14 // limitations under the License.
15 
16 #ifndef SURGSIM_PHYSICS_UPDATECOLLISIONREPRESENTATIONS_H
17 #define SURGSIM_PHYSICS_UPDATECOLLISIONREPRESENTATIONS_H
18 
20 
21 namespace SurgSim
22 {
23 namespace Physics
24 {
25 
28 {
29 public:
32  explicit UpdateCollisionRepresentations(bool doCopyState);
33 
36 
37  virtual std::shared_ptr<PhysicsManagerState> doUpdate(
38  const double& dt, const std::shared_ptr<PhysicsManagerState>& state) override;
39 
40 };
41 
42 }
43 }
44 
45 #endif
Definition: DriveElementFromInputBehavior.cpp:27
virtual ~UpdateCollisionRepresentations()
Destructor.
Definition: UpdateCollisionRepresentations.cpp:30
Encapsulates a calculation over a selection of objects, needs to be subclassed to be used...
Definition: Computation.h:30
UpdateCollisionRepresentations(bool doCopyState)
Constructor.
Definition: UpdateCollisionRepresentations.cpp:24
virtual std::shared_ptr< PhysicsManagerState > doUpdate(const double &dt, const std::shared_ptr< PhysicsManagerState > &state) override
Override this function to implement the computations specific behavior.
Definition: UpdateCollisionRepresentations.cpp:35
Computation that calls the CollisionRepresentations update() function.
Definition: UpdateCollisionRepresentations.h:27