SurgSim::Graphics::RenderPass Member List

This is the complete list of members for SurgSim::Graphics::RenderPass, including all inherited members.

addComponent(std::shared_ptr< Component > component)SurgSim::Framework::SceneElement
buildDebugQuad(const std::string &name, std::shared_ptr< Texture > texture)SurgSim::Graphics::RenderPassprivate
decode(const YAML::Node &node)SurgSim::Framework::SceneElementvirtual
doInitialize() overrideSurgSim::Graphics::RenderPassvirtual
encode(bool standalone) const SurgSim::Framework::SceneElementvirtual
getCamera()SurgSim::Graphics::RenderPass
getClassName() const SurgSim::Framework::SceneElementvirtual
getComponent(const std::string &name) const SurgSim::Framework::SceneElement
getComponents() const SurgSim::Framework::SceneElement
getComponents() const SurgSim::Framework::SceneElement
getMaterial()SurgSim::Graphics::RenderPass
getName() const SurgSim::Framework::SceneElement
getPose() const SurgSim::Framework::SceneElement
getPoseComponent()SurgSim::Framework::SceneElement
getRenderTarget()SurgSim::Graphics::RenderPass
getRuntime()SurgSim::Framework::SceneElement
getScene()SurgSim::Framework::SceneElement
getSharedPtr()SurgSim::Framework::SceneElement
hideColorTarget()SurgSim::Graphics::RenderPass
hideDepthTarget()SurgSim::Graphics::RenderPass
initialize()SurgSim::Framework::SceneElement
isActive() const SurgSim::Framework::SceneElement
isInitialized() const SurgSim::Framework::SceneElement
m_cameraSurgSim::Graphics::RenderPassprivate
m_debugColorSurgSim::Graphics::RenderPassprivate
m_debugDepthSurgSim::Graphics::RenderPassprivate
m_groupSurgSim::Graphics::RenderPassprivate
m_materialSurgSim::Graphics::RenderPassprivate
m_renderOrderSurgSim::Graphics::RenderPassprivate
m_renderTargetSurgSim::Graphics::RenderPassprivate
removeComponent(std::shared_ptr< Component > component)SurgSim::Framework::SceneElement
removeComponent(const std::string &name)SurgSim::Framework::SceneElement
RenderPass(const std::string &name)SurgSim::Graphics::RenderPassexplicit
SceneElement(const std::string &name)SurgSim::Framework::SceneElementexplicit
setActive(bool val)SurgSim::Framework::SceneElement
setMaterial(std::shared_ptr< Material > material)SurgSim::Graphics::RenderPass
setPose(const SurgSim::Math::RigidTransform3d &pose)SurgSim::Framework::SceneElement
setRenderOrder(SurgSim::Graphics::Camera::RenderOrder order, int value)SurgSim::Graphics::RenderPassvirtual
setRenderTarget(std::shared_ptr< RenderTarget > target)SurgSim::Graphics::RenderPass
setRuntime(std::weak_ptr< Runtime > runtime)SurgSim::Framework::SceneElement
setScene(std::weak_ptr< Scene > scene)SurgSim::Framework::SceneElement
showColorTarget(int x, int y, int width, int height)SurgSim::Graphics::RenderPass
showDepthTarget(int x, int y, int width, int height)SurgSim::Graphics::RenderPass
~RenderPass()SurgSim::Graphics::RenderPass
~SceneElement()SurgSim::Framework::SceneElementvirtual