SurgSim::Graphics::OsgMaterial Member List

This is the complete list of members for SurgSim::Graphics::OsgMaterial, including all inherited members.

Accessible()SurgSim::Framework::Accessible
addUniform(std::shared_ptr< UniformBase > uniform) overrideSurgSim::Graphics::OsgMaterialvirtual
addUniform(const std::string &type, const std::string &name) overrideSurgSim::Graphics::OsgMaterialvirtual
clearShader() overrideSurgSim::Graphics::OsgMaterialvirtual
Component(const std::string &name)SurgSim::Framework::Componentexplicit
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())SurgSim::Framework::Accessible
DecoderType typedefSurgSim::Framework::Accessible
doInitialize() overrideSurgSim::Graphics::OsgMaterialvirtual
doWakeUp() overrideSurgSim::Graphics::OsgMaterialvirtual
encode() const SurgSim::Framework::Accessible
EncoderType typedefSurgSim::Framework::Accessible
FactoryType typedefSurgSim::Framework::Component
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty)SurgSim::Framework::Accessible
getClassName() const SurgSim::Framework::Componentvirtual
getFactory()SurgSim::Framework::Componentstatic
getName() const SurgSim::Framework::Component
getNumUniforms() const overrideSurgSim::Graphics::OsgMaterialvirtual
getOsgStateSet() const SurgSim::Graphics::OsgMaterial
getPoseComponent()SurgSim::Framework::Componentprotectedvirtual
getPoseComponent() const SurgSim::Framework::Componentprotectedvirtual
getRuntime() const SurgSim::Framework::Component
getScene()SurgSim::Framework::Component
getSceneElement()SurgSim::Framework::Component
getSceneElement() const SurgSim::Framework::Component
getShader() const overrideSurgSim::Graphics::OsgMaterialvirtual
getSharedPtr()SurgSim::Framework::Component
GetterType typedefSurgSim::Framework::Accessible
getUniform(size_t index) const overrideSurgSim::Graphics::OsgMaterialvirtual
getUniform(const std::string &name) const overrideSurgSim::Graphics::OsgMaterialvirtual
getUuid() const SurgSim::Framework::Component
getValue(const std::string &name) const SurgSim::Framework::Accessible
getValue(const std::string &name) const SurgSim::Framework::Accessible
getValue(const std::string &name, T *value) const SurgSim::Framework::Accessible
getValue(const std::string &name) const SurgSim::Framework::Accessible
hasUniform(const std::string &name) const overrideSurgSim::Graphics::OsgMaterialvirtual
initialize(const std::weak_ptr< Runtime > &runtime)SurgSim::Framework::Component
isActive() const SurgSim::Framework::Component
isAwake() const SurgSim::Framework::Component
isInitialized() const SurgSim::Framework::Component
isLocalActive() const SurgSim::Framework::Component
isReadable(const std::string &name) const SurgSim::Framework::Accessible
isWriteable(const std::string &name) const SurgSim::Framework::Accessible
m_shaderSurgSim::Graphics::OsgMaterialprivate
m_stateSetSurgSim::Graphics::OsgMaterialprivate
m_uniformsSurgSim::Graphics::OsgMaterialprivate
Material(const std::string &name)SurgSim::Graphics::Materialinlineexplicit
OsgMaterial(const std::string &name)SurgSim::Graphics::OsgMaterialexplicit
removeAccessors(const std::string &name)SurgSim::Framework::Accessible
removeUniform(std::shared_ptr< UniformBase > uniform) overrideSurgSim::Graphics::OsgMaterialvirtual
removeUniform(const std::string &name) overrideSurgSim::Graphics::OsgMaterialvirtual
setAccessors(const std::string &name, GetterType getter, SetterType setter)SurgSim::Framework::Accessible
setGetter(const std::string &name, GetterType func)SurgSim::Framework::Accessible
setLocalActive(bool val)SurgSim::Framework::Componentvirtual
setName(const std::string &name)SurgSim::Framework::Component
setScene(std::weak_ptr< Scene > scene)SurgSim::Framework::Component
setSceneElement(std::weak_ptr< SceneElement > sceneElement)SurgSim::Framework::Component
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder)SurgSim::Framework::Accessible
setSetter(const std::string &name, SetterType func)SurgSim::Framework::Accessible
setShader(std::shared_ptr< Shader > shader) overrideSurgSim::Graphics::OsgMaterialvirtual
SetterType typedefSurgSim::Framework::Accessible
setValue(const std::string &name, const boost::any &value)SurgSim::Framework::Accessible
wakeUp()SurgSim::Framework::Component
~Accessible()SurgSim::Framework::Accessible
~Component()SurgSim::Framework::Componentvirtual
~Material()SurgSim::Graphics::Materialinlinevirtual