SphereElement.h
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1 // This file is a part of the OpenSurgSim project.
2 // Copyright 2013, SimQuest Solutions Inc.
3 //
4 // Licensed under the Apache License, Version 2.0 (the "License");
5 // you may not use this file except in compliance with the License.
6 // You may obtain a copy of the License at
7 //
8 // http://www.apache.org/licenses/LICENSE-2.0
9 //
10 // Unless required by applicable law or agreed to in writing, software
11 // distributed under the License is distributed on an "AS IS" BASIS,
12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 // See the License for the specific language governing permissions and
14 // limitations under the License.
15 
16 #ifndef SURGSIM_BLOCKS_SPHEREELEMENT_H
17 #define SURGSIM_BLOCKS_SPHEREELEMENT_H
18 
20 
22 
23 
24 namespace SurgSim
25 {
26 
27 namespace Blocks
28 {
29 
31 {
32 public:
33 
34  explicit SphereElement(const std::string& name);
35 
37 
38 
39 protected:
40  virtual bool doInitialize();
41 
42  virtual bool doWakeUp();
43 
44 
45 private:
47 
48 };
49 
50 
51 };
52 };
53 
54 #endif
Definition: DriveElementFromInputBehavior.cpp:27
Definition: SphereElement.h:30
virtual bool doWakeUp()
Definition: SphereElement.cpp:90
string(TOUPPER ${DEVICE}DEVICE_UPPER_CASE) option(BUILD_DEVICE_ $
Definition: CMakeLists.txt:35
std::string m_name
Definition: SphereElement.h:46
Definitions of 2x2 and 3x3 rigid (isometric) transforms.
~SphereElement()
Definition: SphereElement.cpp:41
virtual bool doInitialize()
Method to initialize this SceneElement.
Definition: SphereElement.cpp:45
SceneElement is the basic part of a scene, it is a container of components.
Definition: SceneElement.h:48
SphereElement(const std::string &name)
Definition: SphereElement.cpp:35