SurgSim::Graphics::Material Member List

This is the complete list of members for SurgSim::Graphics::Material, including all inherited members.

Accessible()SurgSim::Framework::Accessible
addUniform(std::shared_ptr< UniformBase > uniform)=0SurgSim::Graphics::Materialpure virtual
addUniform(const std::string &type, const std::string &name)=0SurgSim::Graphics::Materialpure virtual
clearShader()=0SurgSim::Graphics::Materialpure virtual
Component(const std::string &name)SurgSim::Framework::Componentexplicit
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())SurgSim::Framework::Accessible
DecoderType typedefSurgSim::Framework::Accessible
doInitialize()=0SurgSim::Framework::Componentpure virtual
doWakeUp()=0SurgSim::Framework::Componentpure virtual
encode() const SurgSim::Framework::Accessible
EncoderType typedefSurgSim::Framework::Accessible
FactoryType typedefSurgSim::Framework::Component
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty)SurgSim::Framework::Accessible
getClassName() const SurgSim::Framework::Componentvirtual
getFactory()SurgSim::Framework::Componentstatic
getName() const SurgSim::Framework::Component
getNumUniforms() const =0SurgSim::Graphics::Materialpure virtual
getPoseComponent()SurgSim::Framework::Componentprotectedvirtual
getPoseComponent() const SurgSim::Framework::Componentprotectedvirtual
getRuntime() const SurgSim::Framework::Component
getScene()SurgSim::Framework::Component
getSceneElement()SurgSim::Framework::Component
getSceneElement() const SurgSim::Framework::Component
getShader() const =0SurgSim::Graphics::Materialpure virtual
getSharedPtr()SurgSim::Framework::Component
GetterType typedefSurgSim::Framework::Accessible
getUniform(const std::string &name) const =0SurgSim::Graphics::Materialpure virtual
getUniform(size_t index) const =0SurgSim::Graphics::Materialpure virtual
getUuid() const SurgSim::Framework::Component
getValue(const std::string &name) const SurgSim::Framework::Accessible
getValue(const std::string &name) const SurgSim::Framework::Accessible
getValue(const std::string &name, T *value) const SurgSim::Framework::Accessible
getValue(const std::string &name) const SurgSim::Framework::Accessible
hasUniform(const std::string &name) const =0SurgSim::Graphics::Materialpure virtual
initialize(const std::weak_ptr< Runtime > &runtime)SurgSim::Framework::Component
isActive() const SurgSim::Framework::Component
isAwake() const SurgSim::Framework::Component
isInitialized() const SurgSim::Framework::Component
isLocalActive() const SurgSim::Framework::Component
isReadable(const std::string &name) const SurgSim::Framework::Accessible
isWriteable(const std::string &name) const SurgSim::Framework::Accessible
Material(const std::string &name)SurgSim::Graphics::Materialinlineexplicit
removeAccessors(const std::string &name)SurgSim::Framework::Accessible
removeUniform(std::shared_ptr< UniformBase > uniform)=0SurgSim::Graphics::Materialpure virtual
removeUniform(const std::string &name)=0SurgSim::Graphics::Materialpure virtual
setAccessors(const std::string &name, GetterType getter, SetterType setter)SurgSim::Framework::Accessible
setGetter(const std::string &name, GetterType func)SurgSim::Framework::Accessible
setLocalActive(bool val)SurgSim::Framework::Componentvirtual
setName(const std::string &name)SurgSim::Framework::Component
setScene(std::weak_ptr< Scene > scene)SurgSim::Framework::Component
setSceneElement(std::weak_ptr< SceneElement > sceneElement)SurgSim::Framework::Component
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder)SurgSim::Framework::Accessible
setSetter(const std::string &name, SetterType func)SurgSim::Framework::Accessible
setShader(std::shared_ptr< Shader > shader)=0SurgSim::Graphics::Materialpure virtual
SetterType typedefSurgSim::Framework::Accessible
setValue(const std::string &name, const boost::any &value)SurgSim::Framework::Accessible
wakeUp()SurgSim::Framework::Component
~Accessible()SurgSim::Framework::Accessible
~Component()SurgSim::Framework::Componentvirtual
~Material()SurgSim::Graphics::Materialinlinevirtual