SurgSim::Physics::Representation Member List

This is the complete list of members for SurgSim::Physics::Representation, including all inherited members.

Accessible()SurgSim::Framework::Accessible
afterUpdate(double dt)SurgSim::Physics::Representationvirtual
applyCorrection(double dt, const Eigen::VectorBlock< SurgSim::Math::Vector > &deltaVelocity)SurgSim::Physics::Representationvirtual
beforeUpdate(double dt)SurgSim::Physics::Representationvirtual
Component(const std::string &name)SurgSim::Framework::Componentexplicit
createLocalization(const SurgSim::DataStructures::Location &location)SurgSim::Physics::Representationvirtual
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())SurgSim::Framework::Accessible
DecoderType typedefSurgSim::Framework::Accessible
driveSceneElementPose(const SurgSim::Math::RigidTransform3d &pose)SurgSim::Physics::Representationprotected
encode() const SurgSim::Framework::Accessible
EncoderType typedefSurgSim::Framework::Accessible
FactoryType typedefSurgSim::Framework::Component
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty)SurgSim::Framework::Accessible
getClassName() const SurgSim::Framework::Componentvirtual
getCollisionRepresentation() const SurgSim::Physics::Representation
getFactory()SurgSim::Framework::Componentstatic
getGravity() const SurgSim::Physics::Representationprotected
getLocalPose() const SurgSim::Framework::Representationvirtual
getName() const SurgSim::Framework::Component
getNumDof() const SurgSim::Physics::Representation
getPose() const SurgSim::Framework::Representationvirtual
getPoseComponent()SurgSim::Framework::Componentprotectedvirtual
getPoseComponent() const SurgSim::Framework::Componentprotectedvirtual
getRuntime() const SurgSim::Framework::Component
getScene()SurgSim::Framework::Component
getSceneElement()SurgSim::Framework::Component
getSceneElement() const SurgSim::Framework::Component
getSharedPtr()SurgSim::Framework::Component
GetterType typedefSurgSim::Framework::Accessible
getType() const =0SurgSim::Physics::Representationpure virtual
getUuid() const SurgSim::Framework::Component
getValue(const std::string &name) const SurgSim::Framework::Accessible
getValue(const std::string &name) const SurgSim::Framework::Accessible
getValue(const std::string &name, T *value) const SurgSim::Framework::Accessible
getValue(const std::string &name) const SurgSim::Framework::Accessible
initialize(const std::weak_ptr< Runtime > &runtime)SurgSim::Framework::Component
isActive() const SurgSim::Framework::Component
isAwake() const SurgSim::Framework::Component
isDrivingSceneElementPose()SurgSim::Physics::Representation
isGravityEnabled() const SurgSim::Physics::Representation
isInitialized() const SurgSim::Framework::Component
isLocalActive() const SurgSim::Framework::Component
isReadable(const std::string &name) const SurgSim::Framework::Accessible
isWriteable(const std::string &name) const SurgSim::Framework::Accessible
m_collisionRepresentationSurgSim::Physics::Representationprotected
m_gravitySurgSim::Physics::Representationprivate
m_isDrivingSceneElementPoseSurgSim::Physics::Representationprivate
m_isGravityEnabledSurgSim::Physics::Representationprivate
m_numDofSurgSim::Physics::Representationprivate
operator=(const Representation &)SurgSim::Physics::Representationprivate
removeAccessors(const std::string &name)SurgSim::Framework::Accessible
Representation(const std::string &name)SurgSim::Physics::Representationexplicit
Representation(const Representation &)SurgSim::Physics::Representationprivate
resetParameters()SurgSim::Physics::Representationvirtual
resetState()SurgSim::Physics::Representationvirtual
setAccessors(const std::string &name, GetterType getter, SetterType setter)SurgSim::Framework::Accessible
setCollisionRepresentation(std::shared_ptr< SurgSim::Collision::Representation > representation)SurgSim::Physics::Representationvirtual
setGetter(const std::string &name, GetterType func)SurgSim::Framework::Accessible
setIsDrivingSceneElementPose(bool isDrivingSceneElementPose)SurgSim::Physics::Representation
setIsGravityEnabled(bool isGravityEnabled)SurgSim::Physics::Representation
setLocalActive(bool val)SurgSim::Framework::Componentvirtual
setLocalPose(const SurgSim::Math::RigidTransform3d &pose)SurgSim::Framework::Representationvirtual
setName(const std::string &name)SurgSim::Framework::Component
setNumDof(size_t numDof)SurgSim::Physics::Representationprotected
setScene(std::weak_ptr< Scene > scene)SurgSim::Framework::Component
setSceneElement(std::weak_ptr< SceneElement > sceneElement)SurgSim::Framework::Component
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder)SurgSim::Framework::Accessible
setSetter(const std::string &name, SetterType func)SurgSim::Framework::Accessible
SetterType typedefSurgSim::Framework::Accessible
setValue(const std::string &name, const boost::any &value)SurgSim::Framework::Accessible
update(double dt)SurgSim::Physics::Representationvirtual
wakeUp()SurgSim::Framework::Component
~Accessible()SurgSim::Framework::Accessible
~Component()SurgSim::Framework::Componentvirtual
~Representation()SurgSim::Physics::Representationvirtual