addEdge(const EdgeType &edge) | SurgSim::DataStructures::TriangleMeshBase< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
addTriangle(const TriangleType &triangle) | SurgSim::DataStructures::TriangleMeshBase< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
addVertex(const VertexType &vertex) | SurgSim::DataStructures::Vertices< VertexData > | inline |
clear() | SurgSim::DataStructures::Vertices< VertexData > | inline |
doClearEdges() | SurgSim::DataStructures::TriangleMeshBase< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | protectedvirtual |
doClearTriangles() | SurgSim::DataStructures::TriangleMeshBase< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | protectedvirtual |
doClearVertices() | SurgSim::DataStructures::Vertices< VertexData > | inlineprotectedvirtual |
EdgeType typedef | SurgSim::DataStructures::TriangleMeshBase< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
getEdge(size_t id) const | SurgSim::DataStructures::TriangleMeshBase< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
getEdge(size_t id) | SurgSim::DataStructures::TriangleMeshBase< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
getEdges() const | SurgSim::DataStructures::TriangleMeshBase< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
getEdges() | SurgSim::DataStructures::TriangleMeshBase< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
getNumEdges() const | SurgSim::DataStructures::TriangleMeshBase< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
getNumTriangles() const | SurgSim::DataStructures::TriangleMeshBase< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
getNumVertices() const | SurgSim::DataStructures::Vertices< VertexData > | inline |
getTriangle(size_t id) const | SurgSim::DataStructures::TriangleMeshBase< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
getTriangle(size_t id) | SurgSim::DataStructures::TriangleMeshBase< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
getTrianglePositions(size_t id) const | SurgSim::DataStructures::TriangleMeshBase< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
getTriangles() const | SurgSim::DataStructures::TriangleMeshBase< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
getTriangles() | SurgSim::DataStructures::TriangleMeshBase< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
getVertex(size_t id) const | SurgSim::DataStructures::Vertices< VertexData > | inline |
getVertex(size_t id) | SurgSim::DataStructures::Vertices< VertexData > | inline |
getVertexPosition(size_t id) const | SurgSim::DataStructures::Vertices< VertexData > | inline |
getVertices() const | SurgSim::DataStructures::Vertices< VertexData > | inline |
getVertices() | SurgSim::DataStructures::Vertices< VertexData > | inline |
initialize(const std::vector< SurgSim::Math::Vector3d > &vertices, const std::vector< SurgSim::Math::Vector4d > &colors, const std::vector< SurgSim::Math::Vector2d > &textures, const std::vector< size_t > &triangles) | SurgSim::Graphics::Mesh | |
isEqual(const Vertices< VertexData > &mesh) const | SurgSim::DataStructures::TriangleMeshBase< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | protectedvirtual |
isValid() const | SurgSim::DataStructures::TriangleMeshBase< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
Mesh() | SurgSim::Graphics::Mesh | |
Mesh(const TriangleMeshBase< VertexDataSource, EdgeDataSource, TriangleDataSource > &mesh) | SurgSim::Graphics::Mesh | explicit |
operator!=(const Vertices &mesh) const | SurgSim::DataStructures::Vertices< VertexData > | inline |
operator==(const Vertices &mesh) const | SurgSim::DataStructures::Vertices< VertexData > | inline |
removeTriangle(size_t id) | SurgSim::DataStructures::TriangleMeshBase< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
setVertexPosition(size_t id, const SurgSim::Math::Vector3d &position) | SurgSim::DataStructures::Vertices< VertexData > | inline |
setVertexPositions(const std::vector< SurgSim::Math::Vector3d > &positions, bool doUpdate=true) | SurgSim::DataStructures::Vertices< VertexData > | inline |
TriangleMeshBase() | SurgSim::DataStructures::TriangleMeshBase< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
TriangleMeshBase(const TriangleMeshBase< VertexDataSource, EdgeDataSource, TriangleDataSource > &mesh) | SurgSim::DataStructures::TriangleMeshBase< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | explicit |
TriangleType typedef | SurgSim::DataStructures::TriangleMeshBase< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
update() | SurgSim::DataStructures::Vertices< VertexData > | inline |
VertexType typedef | SurgSim::DataStructures::Vertices< VertexData > | |
Vertices() | SurgSim::DataStructures::Vertices< VertexData > | inline |
~TriangleMeshBase() | SurgSim::DataStructures::TriangleMeshBase< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | virtual |
~Vertices() | SurgSim::DataStructures::Vertices< VertexData > | inlinevirtual |