OpenWalnut  1.4.0
WGEPostprocessorCelShading.h
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3 // Project: OpenWalnut ( http://www.openwalnut.org )
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24 
25 #ifndef WGEPOSTPROCESSORCELSHADING_H
26 #define WGEPOSTPROCESSORCELSHADING_H
27 
28 #ifndef Q_MOC_RUN
29 #include <boost/shared_ptr.hpp>
30 #endif
31 
32 #include "WGEPostprocessor.h"
33 
34 /**
35  * Cel shading effect postprocessor.
36  */
38 {
39 public:
40  /**
41  * Convenience typedef for a boost::shared_ptr< WGEPostprocessorCelShading >.
42  */
43  typedef boost::shared_ptr< WGEPostprocessorCelShading > SPtr;
44 
45  /**
46  * Convenience typedef for a boost::shared_ptr< const WGEPostprocessorCelShading >.
47  */
48  typedef boost::shared_ptr< const WGEPostprocessorCelShading > ConstSPtr;
49 
50  /**
51  * Default constructor.
52  */
54 
55  /**
56  * Destructor.
57  */
59 
60  /**
61  * Create instance. Uses the protected constructor. Implement it if you derive from this class!
62  *
63  * \param offscreen use this offscreen node to add your texture pass'
64  * \param gbuffer the input textures you should use
65  * \returns shared pointer to the created instance
66  */
67  virtual WGEPostprocessor::SPtr create( osg::ref_ptr< WGEOffscreenRenderNode > offscreen, const PostprocessorInput& gbuffer ) const;
68 protected:
69  /**
70  * Constructor. Implement this constructor and build your processing pipeline in here
71  *
72  * \param offscreen use this offscreen node to add your texture pass'
73  * \param gbuffer the input textures you should use
74  */
75  WGEPostprocessorCelShading( osg::ref_ptr< WGEOffscreenRenderNode > offscreen, const PostprocessorInput& gbuffer );
76 private:
77 };
78 
79 #endif // WGEPOSTPROCESSORCELSHADING_H
80 
This class encapsulates a G-Buffer.
boost::shared_ptr< const WGEPostprocessorCelShading > ConstSPtr
Convenience typedef for a boost::shared_ptr< const WGEPostprocessorCelShading >.
boost::shared_ptr< WGEPostprocessor > SPtr
Convenience typedef for an osg::ref_ptr< WGEPostprocessor >.
WGEPostprocessorCelShading()
Default constructor.
The base class for all custom post-processors.
boost::shared_ptr< WGEPostprocessorCelShading > SPtr
Convenience typedef for a boost::shared_ptr< WGEPostprocessorCelShading >.
Cel shading effect postprocessor.
virtual ~WGEPostprocessorCelShading()
Destructor.
virtual WGEPostprocessor::SPtr create(osg::ref_ptr< WGEOffscreenRenderNode > offscreen, const PostprocessorInput &gbuffer) const
Create instance.