Package org.sunflow.core.primitive
Class Cylinder
java.lang.Object
org.sunflow.core.primitive.Cylinder
- All Implemented Interfaces:
PrimitiveList
,RenderObject
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionCreate a newPrimitiveList
object suitable for baking lightmaps.int
Returns the number of individual primtives in this aggregate object.float
getPrimitiveBound
(int primID, int i) Retrieve the bounding box component of a particular primitive in object space.getWorldBounds
(Matrix4 o2w) Compute a bounding box of this object in world space, using the specified object-to-world transformation matrix.void
intersectPrimitive
(Ray r, int primID, IntersectionState state) Intersect the specified primitive in local space.void
prepareShadingState
(ShadingState state) Prepare the specifiedShadingState
by setting all of its internal parameters.boolean
update
(ParameterList pl, SunflowAPI api) Update this object given a list of parameters.
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Constructor Details
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Cylinder
public Cylinder()
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Method Details
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update
Description copied from interface:RenderObject
Update this object given a list of parameters. This method is guarenteed to be called at least once on every object, but it should correctly handle empty parameter lists. This means that the object should be in a valid state from the time it is constructed. This method should also return true or false depending on whether the update was succesfull or not.- Specified by:
update
in interfaceRenderObject
- Parameters:
pl
- list of parameters to read fromapi
- reference to the current scene- Returns:
true
if the update is succesfull,false
otherwise
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getWorldBounds
Description copied from interface:PrimitiveList
Compute a bounding box of this object in world space, using the specified object-to-world transformation matrix. The bounds should be as exact as possible, if they are difficult or expensive to compute exactly, you may useMatrix4.transform(BoundingBox)
. If the matrix isnull
no transformation is needed, and object space is equivalent to world space.- Specified by:
getWorldBounds
in interfacePrimitiveList
- Parameters:
o2w
- object to world transformation matrix- Returns:
- object bounding box in world space
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getPrimitiveBound
public float getPrimitiveBound(int primID, int i) Description copied from interface:PrimitiveList
Retrieve the bounding box component of a particular primitive in object space. Even indexes get minimum values, while odd indexes get the maximum values for each axis.- Specified by:
getPrimitiveBound
in interfacePrimitiveList
- Parameters:
primID
- primitive indexi
- bounding box side index- Returns:
- value of the request bound
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getNumPrimitives
public int getNumPrimitives()Description copied from interface:PrimitiveList
Returns the number of individual primtives in this aggregate object.- Specified by:
getNumPrimitives
in interfacePrimitiveList
- Returns:
- number of primitives
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prepareShadingState
Description copied from interface:PrimitiveList
Prepare the specifiedShadingState
by setting all of its internal parameters.- Specified by:
prepareShadingState
in interfacePrimitiveList
- Parameters:
state
- shading state to fill in
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intersectPrimitive
Description copied from interface:PrimitiveList
Intersect the specified primitive in local space.- Specified by:
intersectPrimitive
in interfacePrimitiveList
- Parameters:
r
- ray in the object's local spaceprimID
- primitive index to intersectstate
- intersection state- See Also:
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getBakingPrimitives
Description copied from interface:PrimitiveList
Create a newPrimitiveList
object suitable for baking lightmaps. This means a set of primitives laid out in the unit square UV space. This method is optional, objects which do not support it should simply returnnull
.- Specified by:
getBakingPrimitives
in interfacePrimitiveList
- Returns:
- a list of baking primitives
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